• Star Trek Online
    2,117 replies, posted
I just pre-ordered this, I hope it'll kick ass
pre-ordered
Im interested but i want to know the Montly fee. Im not wasting my money for 15$, ill go 10$ 5$, im not saying that their shouldn't be a fee, i played guild wars and it was a joke it was good and then servers got cut down and stuff. Im looking at the pre order on steam and there is nothing about a fee. but on the website there "saying" there will be a fee. I really don't think its worth it if i have to play 15$ each month. Anyways i hope its 10$ at least, this will still help as much as 15$, its easier for people to do and the economy right now i think its a good deal.
It's most likely going to be a 15$ fee.
[url]http://www.amazon.com/gp/product/B002X92W8E/ref=pe_5170_14021700_snp_dp[/url] I don't like this. Not one bit.
[QUOTE=Chaohord;19476255][url]http://www.amazon.com/gp/product/B002X92W8E/ref=pe_5170_14021700_snp_dp[/url] I don't like this. Not one bit.[/QUOTE] That'll be for like a quarter of a year I'm ingame now, charname is Hezzy
[QUOTE=Chaohord;19476255][URL]http://www.amazon.com/gp/product/B002X92W8E/ref=pe_5170_14021700_snp_dp[/URL] I don't like this. Not one bit.[/QUOTE] Where does it say how much time it's for? I can't find where it says.
[QUOTE=Hezzy;19476348]That'll be for like a quarter of a year I'm ingame now, charname is Hezzy[/QUOTE] How did you manage that?
How the hell did you guys download this? My updater is taking forever, I left it on 2 days straight and it's 25%. Is there another download I can use?
[QUOTE=onox37;19478567]How did you manage that?[/QUOTE] I was accepted into the beta months ago. I patched the game again yesterday before people started hammering it.
Yea. I finished patching after the shard closed. Servers open again tomorrow and that is when I will be in because its going to be fucking snowing all day.
[QUOTE=Coffee Creamer;19474787]Im interested but i want to know the Montly fee. Im not wasting my money for 15$, ill go 10$ 5$, im not saying that their shouldn't be a fee, i played guild wars and it was a joke it was good and then servers got cut down and stuff. Im looking at the pre order on steam and there is nothing about a fee. but on the website there "saying" there will be a fee. I really don't think its worth it if i have to play 15$ each month. Anyways i hope its 10$ at least, this will still help as much as 15$, its easier for people to do and the economy right now i think its a good deal.[/QUOTE] It's $5 more for gawdz sake, what can you even buy with $5 nowadays? A bottle of water?
I'm in the beta too Character name is leadpumper
[QUOTE=tankkiller;19479771]It's $5 more for gawdz sake, what can you even buy with $5 nowadays? A bottle of water?[/QUOTE] hmm, 180 to 120$, i think 10$ is a good price, im only going to 10$ but if its 15$ im not going to waste my money on it, ill watch it and get reviews from my friends. 5$ would be nice but im not saying it should be 5$ im just giving my imput on the subject.
Is the beta open yet?
[QUOTE=Coffee Creamer;19494782]hmm, 180 to 120$, i think 10$ is a good price, im only going to 10$ but if its 15$ im not going to waste my money on it, ill watch it and get reviews from my friends. 5$ would be nice but im not saying it should be 5$ im just giving my imput on the subject.[/QUOTE] Wow... how the fuck is that extra 5$ each month a waste?
Just got into the Closed Beta. Played for about 2 hours so far, have no idea if I like it or not. It's bizarre. On one hand, it's quite clumsy. The controls aren't brilliant, it's quite difficult to know who you are targetted on in space so you can point towards them and shoot, the camera angle on the ship always seems a little off, there are hotkeys for things you never use and none for things you do. On the whole, as a game.. it's kind of awkward to play. You don't get smooth play, I'm always fighting with something to get it to do what I want. On the other hand, when a bit of the Star Trek universe seeps in, you forget about the bad aspects. You hear Leonard Nimoy, you fire a phaser, you warp, you pick up a disruptor or launch a photon torpedo, you think "Fuck, I'm playing in Star Trek!". It has so much potential, it's just let down a little by clumsy game mechanics. Also, the starbase epic battle it forces you into with like hundreds of other ships.. that's pretty awesome. Except for the fact I had NO idea who the hell I was targetted at and who was infront of me.
[QUOTE=Orsenfelt;19496197]Just got into the Closed Beta. Played for about 2 hours so far, have no idea if I like it or not. It's bizarre. On one hand, it's quite clumsy. The controls aren't brilliant, it's quite difficult to know who you are targetted on in space so you can point towards them and shoot, the camera angle on the ship always seems a little off, there are hotkeys for things you never use and none for things you do. On the whole, as a game.. it's kind of awkward to play. You don't get smooth play, I'm always fighting with something to get it to do what I want. On the other hand, when a bit of the Star Trek universe seeps in, you forget about the bad aspects. You hear Leonard Nimoy, you fire a phaser, you warp, you pick up a disruptor or launch a photon torpedo, you think "Fuck, I'm playing in Star Trek!". It has so much potential, it's just let down a little by clumsy game mechanics. Also, the starbase epic battle it forces you into with like hundreds of other ships.. that's pretty awesome. Except for the fact I had NO idea who the hell I was targetted at and who was infront of me.[/QUOTE] Great, sounds like another Cryptic fuck up. Is the game stiff like their other games?
[QUOTE=Orsenfelt;19496197]Just got into the Closed Beta. Played for about 2 hours so far, have no idea if I like it or not. It's bizarre. On one hand, it's quite clumsy. The controls aren't brilliant, it's quite difficult to know who you are targetted on in space so you can point towards them and shoot, the camera angle on the ship always seems a little off, there are hotkeys for things you never use and none for things you do. On the whole, as a game.. it's kind of awkward to play. You don't get smooth play, I'm always fighting with something to get it to do what I want. On the other hand, when a bit of the Star Trek universe seeps in, you forget about the bad aspects. You hear Leonard Nimoy, you fire a phaser, you warp, you pick up a disruptor or launch a photon torpedo, you think "Fuck, I'm playing in Star Trek!". It has so much potential, it's just let down a little by clumsy game mechanics. Also, the starbase epic battle it forces you into with like hundreds of other ships.. that's pretty awesome. Except for the fact I had NO idea who the hell I was targetted at and who was infront of me.[/QUOTE] I haven't had any problems playing it. I must admit the targetting system is fudging up a bit recently when there is lots of people around, but that will be fixed in the next patch because it certainly hasn't been like that forever. And you can change the camera angles and such in the options. By default, the camera turns towards who you have targeted. Have you played any other Star Trek games? It plays very similar to those. Like SFC and Bridge Commander (when you're manually controlling the ship)
[QUOTE=onox37;19496790]Great, sounds like another Cryptic fuck up. Is the game stiff like their other games?[/QUOTE] If you are meaning stiff like I think you are, then I would say yes. It's difficult to describe, the game engine is generally just... frustrating. Take space combat, for example. I'll compare it to EVE. Let's say you are up against 3 ships. In EVE, your priorities are attack/defense and target selection. You don't really need to know where your enemy is in regards to your ship. It lists them and it gives you the important info (distance). You pick them out, it keeps them all on target and you concentrate on working your weaponry/tools/boosters/whatnot. It's smooth and most importantly, it's hectic enough to get you going, but slow paced enough to allow you to get a bit of a rhythm going, you know? In STO it's far too complicated ontop of a poor control system, ontop of an awkward engine. If you have 3 enemies infront of you, you can only target 1 at a time. When you target something, [B]nothing[/B] changes. You get a box at the top, centre of the screen telling you who you are targetting. Now this wouldn't really matter in EVE, except in STO you have to line your ship up properly to fire at them. (Weapons have degree's of firing arc, front and back. You gotta have their ship within this to fire) So you pick a guy out, you figure out which one he is and you line up your ship, now to keep firing you have have to watch him and follow him around. You can use WASD or Both Mice button down at once. Keep in mind this is what you are doing just to allow your weapons to fire. When doing this you have the following to do also ; 1) Fire weapons. No EVE turn on and leave. You have to fire every time they recharge. Done by either Alt + 1-10 or UI click. 2) Power to shields. You have the other guys laying into you, you can put power to left/right/front/back shields. Done by UI click. No hotkey as far as I know. 3) Your abilities. Keys 1-10 or UI Click. I have 'evasive maneuver' atm. Allows me 10 seconds of quick turning, minute or so recharge. 4) Officer commands. My tactics officer has an ability where the next photon torpedo shot is higher damage and 2 torpedos. UI Click. 5) Ship speed. Q or E. If you are at full stop, turning the ship is deathly slow. If you are at high speed you go fricken miles out when you do turns, all the while getting your ass kicked. 6) Power balance. More power to weapons, shields, propulsion or balance. UI Click. To be effective you gotta do ALL this shit at once. How the hell they expect you to move your ship with the mouse buttons AND click the UI I have no idea. The ground level stuff is much the same. It's a combination of far too much shit to do, far too complicated UI/Controls and it's all sluggishly moving around in a frustrating and never-does-what-you-quite-expect engine. You know the sad thing? I want to keep playing. It's got so much promise, walking around space stations and seeing people in their ships etc. The battles are good, it's got that kind of epic feel to it. It's just horribly let down by this sense of 'Ugh, come on'. I'm spending more time fighting with the damn game than I am fighting enemies IN the game. [editline]03:34AM[/editline] [QUOTE=Hezzy;19497605]I haven't had any problems playing it. I must admit the targetting system is fudging up a bit recently when there is lots of people around, but that will be fixed in the next patch because it certainly hasn't been like that forever. And you can change the camera angles and such in the options. By default, the camera turns towards who you have targeted. Have you played any other Star Trek games? It plays very similar to those. Like SFC and Bridge Commander (when you're manually controlling the ship)[/QUOTE] It's not really problems. I can get where I wanna go and kill who I wanna kill. It's just not brilliant and it's kind of off putting to have this constant niggling frustration while playing. Like 5% more polished and smoother and it would be great, but it's just under the line for allowing you to play for hours easily. The only real [B]bug[/B] I've had is the weird targetting thing where it'll randomly select an enemy and it'll flick back to that enemy when you try to target another. Oh and sometimes the auto-behind-your-ship camera thing doesn't put me behind the ship, but over it, or under it, or looking back at it.. heh. I've played Bridge commander and it does remind me of that. That too felt frustrating. I think part of the problem is these games get bogged down in making it like Star Trek, where you have to consult with your various bridge crew and delegate etc, results in the game constantly bombarding you with options when they could just design a good UI and let you do it all.
With these complaints about stupid keybinds, I'm wondering... Can't you just remap your controls to whatever you want, like every other MMO (including other Cryptic releases)?
Yes, you can. However the keybinds aren't really the issue. It really comes down to having to do far too much at once. After moving your ship and firing your weapons, you have very limited time in which to do anything else.. yet they expect shields, abilities and power balance. You could do less, but you'd lose more fights.
Good lord. I'm not going to quote that long post but that's fucking retarded. I knew cryptic would fuck up again. They should just stop it. I don't know if Cryptic made it but does anyone remember Auto Assault? That game was one of their only good games. I so wanted to preorder this too.
I have no idea why you guys are having problems with the controls. They're easy to use and very enjoyable. You click on a ship (made buggy in the last patch, will be fixed next patch probably) or use TAB to switch between enemies infront of you. The box around them lights up so you can see which one you're targeting and your camera swings around to point directly at your target. Then you've got to manoeuvre your ship to take advantage of the firing arcs. You can change your equipment to suit your game style - cannons and banks for dogfighting with tight arcs. Arrays for wide arcs and fighting like in naval battles - your arcs are wide enough so that if you're side on to an enemy you can fire with both your fore and aft arrays. You can throttle up or down to change your speed - lower speed means a tighter turn rate. I use the keyboard to do this - Q and E. While in the fight you can redirect your shield power between fore, left, right and aft. You use that to your advantage and make your strongest shield face where the enemy is shooting from. This is very easy to do and all you have to do is click on one of the shields. Power balance doesn't really come into much use for me during a fight unless I think I'm going to lose. Then I'll either put power towards shields or speed depending on how badly I'm doing. Even this isn't hard - it takes one click. You're not dragging sliders or whatever around. Once you retreat 10km away from an enemy, they can't hit you and you can wait for your shields and hull to fix theirselves. Combat isn't so hectic that you're unable to use your UI. I personally use my keyboard to fire phasers and have torpedoes on auto-fire. I click on stuff in my UI when appropriate - for example officer skills such as the torpedo boost power and the shield recharge power. These have about a minute cooldown so you've got to pick when the best time is to use them. You really can't compare EVE to STO. One requires skill whereas the other doesn't. [editline]06:55AM[/editline] [QUOTE=onox37;19499094]Good lord. I'm not going to quote that long post but that's fucking retarded. I knew cryptic would fuck up again. They should just stop it. I don't know if Cryptic made it but does anyone remember Auto Assault? That game was one of their only good games. I so wanted to preorder this too.[/QUOTE] You're going to take the opinion of one guy and base your judgement on that? That's a very stupid thing to do, at least play it for yourself. Auto Assault was made by NetDevil and published by PlayNC. It was a terrible game.
So how is the ground fighting? Can you board enemy ships and fight inside them?
[QUOTE=Hezzy;19500689]I have no idea why you guys are having problems with the controls. They're easy to use and very enjoyable. You click on a ship (made buggy in the last patch, will be fixed next patch probably) or use TAB to switch between enemies infront of you. The box around them lights up so you can see which one you're targeting and your camera swings around to point directly at your target. Then you've got to manoeuvre your ship to take advantage of the firing arcs. You can change your equipment to suit your game style - cannons and banks for dogfighting with tight arcs. Arrays for wide arcs and fighting like in naval battles - your arcs are wide enough so that if you're side on to an enemy you can fire with both your fore and aft arrays. You can throttle up or down to change your speed - lower speed means a tighter turn rate. I use the keyboard to do this - Q and E. While in the fight you can redirect your shield power between fore, left, right and aft. You use that to your advantage and make your strongest shield face where the enemy is shooting from. This is very easy to do and all you have to do is click on one of the shields. Power balance doesn't really come into much use for me during a fight unless I think I'm going to lose. Then I'll either put power towards shields or speed depending on how badly I'm doing. Even this isn't hard - it takes one click. You're not dragging sliders or whatever around. Once you retreat 10km away from an enemy, they can't hit you and you can wait for your shields and hull to fix theirselves. Combat isn't so hectic that you're unable to use your UI. I personally use my keyboard to fire phasers and have torpedoes on auto-fire. I click on stuff in my UI when appropriate - for example officer skills such as the torpedo boost power and the shield recharge power. These have about a minute cooldown so you've got to pick when the best time is to use them. You really can't compare EVE to STO. One requires skill whereas the other doesn't. [editline]06:55AM[/editline] You're going to take the opinion of one guy and base your judgement on that? That's a very stupid thing to do, at least play it for yourself. Auto Assault was made by NetDevil and published by PlayNC. It was a terrible game.[/QUOTE] It was a great game! Fine. You win. You make better sense too. What is the armor like? How does that work?
Oh don't take your game opinion completely from me, or any post really. Obviously Hezzy and I are having different experiences and the game is still in beta. I actually [b]like[/b] the game, something makes me keep playing. I just feel that every little thing just isn't quite good enough for it to be a really good game and it's hampering what could be a great game. It's tainting the experience. I'm amazed we are having quite different experiences, Hezzy. Everyone I spoke to in-game (Not very many, I admit) said they were having similar issues. I don't know if it's part of the bug, but the boxes around enemies never change for me. My camera also doesn't turn and face them. Could be because I'm using the double-mouse buttons to move, but then I find moving with WASD when you are not directly behind your ship difficult. Selecting a shield doesn't seem to stay on that shield. It'll work for a little while, then it will start going down quickly again. Click it a second time and it's fine again. I have to keep doing it during the fight. The combat could be much better if the game allowed you to delegate out a little. Let the computer handle shields or something. I find it asks you to concentrate on a little too much for you to be effective in large fights. As for ground combat. I can see it getting old. I've done about 10 now and they have all been just 10 minutes spent clearing rooms and activating things in the rooms. Maybe there is more variety later tho, haven't seen ship boarding. You do go to other ships, but so far it's been allied ships to help them. Beaming onto ships in PvP would be cool.
[QUOTE=tankkiller;19500893]So how is the ground fighting? Can you board enemy ships and fight inside them?[/QUOTE] You can board enemy ships but not in a way you think. You deploy shuttles and those shuttles try to get to the enemy ship without getting destroyed so they can get in. Then they start to take over and disable systems. There are more like rescue scenarios where you go on and have to fight quite a few baddies to finish. Ground combat recently got changed and didn't get to try it out yet.
-snip- Bought it anyways.
Attention: Last Closed Beta test is tomorrow. Clients get uploaded to websites this weekend also and the OB should start on time.
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