• Mount&Blade (Warband too) thread V. Knights of Calradia
    6,049 replies, posted
Made some good progress on my Brytenwalda campaign. Bought myself a Wine Press that nets me 600 a week and now I'm saving up for my next enterprise.
[QUOTE=Dbl_Henticker;35723533]Easiest way to chamber is to just tap left click when you see your opponent start his attack. ;)[/QUOTE] You have to time it at the good time depending on the weapon's speed and your weapon's speed, not to mention that it has to be in the same direction that he swung at you, just tapping left click will do you no good unless you're one lucky motherfucker.
so i tried multiplayer... [thumb]http://cloud.steampowered.com/ugc/560940105016688237/62C0CBF4C0779787B7628AC489A64D86F4A2EE8D/[/thumb]
Any reason this crashes on startup after the cinematic thing with the cave drawings?
What are some essential mods for singleplayer, to make it more indepth and just have more.
[URL="http://forums.taleworlds.com/index.php/topic,148140.0.html"]Floris[/URL]
[QUOTE=BlkDucky;35728968][URL="http://forums.taleworlds.com/index.php/topic,148140.0.html"]Floris[/URL][/QUOTE] Recommended to have a decent computer with good memory or else your game will crash 24/7.
will 16 gigs of RAM suffice [editline]27th April 2012[/editline] Also, does this expand battle sizes/include Diplomacy? And if not, will those 2 mods be compatable/is there even battle size expander for Warband?
[QUOTE=BlkDucky;35728968][URL="http://forums.taleworlds.com/index.php/topic,148140.0.html"]Floris[/URL][/QUOTE] What are the major thing this adds as I cannot seem to find a good changelog that outlines the major features (edit wow im an idiot, still though can you give me the features you found major) . Also is 4gb RAM, Nvidia 9500GT, and Anthlon X2 250 processor good enough for this?
[QUOTE=Eeshton;35729099]What are the major thing this adds as I cannot seem to find a good changelog that outlines the major features. Also is 4gb RAM, Nvidia 9500GT, and Anthlon X2 250 processor good enough for this?[/QUOTE] [quote]In total 143 sources have been bundled together: Animations (2 mod): [OSP] Combat Animation Enhancement v5.0, Credit: Papa Lazarou [OSP] Papa's Community Animations v2.0, Credit: Papa Lazarou Items (44 mods): [OSP] 15th century weapons v1.1, Credit: Shredzorz 19 Warhorses v1.0, Credit: Lor Dric, with some horses by Saregona [OSP] AlphaDelta's Ancient warriors pack v1.0, Credit: AlphaDelta and Ealabor. [OSP] Battlefield Priests v1.0, Credit: Yamabusi [OSP] Better Horses Mod v1.2, Credit: saregona Brytenwalda v1.38, Credit: Ibidil and the Brytenwalda Team [OSP] Coloured Lances Project v1.0, Credit: CounterPoint391 [OSP] Crusader Heraldry v0.1, Credit: CounterPoint391 [OSP] Crusader Mail Armour Pack v1.2, Credit: Marcel [OSP] Deployable Pavise Shield v1.0, Credit: Cartread Dynasty Warrior/ROTK Fantasy Mod v2.40, Credit: Alex Dragon. [OSP] Eastern Armor OSP v1.0, Credit: Xenoargh for the camel, the Prophesy of Pendor mod for a horse and the Litus mod for another horse. For the rest Njunja. [OSP] Flintlock Firearms OSP v0.6, Credit: Llewd [OSP] Flying missile pack v1.0, Credit: James [OSP] Frell's Khazak Armor Pack v1.0, Credit: frell [OSP] HalfCataphract v2.0, Credit: Meshes by GothicKnight, textures by wanderer949 [OSP] Havocafied Bows v1.0, Credit: Havoc [OSP] Helmets v0.2, Credit: Luigi, Njiekovic, Ursca, Ubberdorc, Mirathei, Raz., The Pope, TRC and Dindi for the items, Dindi for the compilation. [OSP] Highlander Model Pack v1.0, Credit by Yamabusi [OSP] Indo-Persian Armor Pack v1.2, Credit: drakharios [OSP] Indo-Persian Armor II v1.0, Credit: drakharios [OSP] Indo-Persian Shields v2.0, Credit: drakharios [OSP] Item Variants v1.6, Credit: thick1988 [OSP] Long Caparisoned Horses v2.0, Credit: ZIRA and the 1257 mod for some textures, SPAK for the horse mesh. For the rest: wanderer949. Magus Mod v1.7 (the items), Credit: Narf of Picklestink for the models, Oddball_E8 for the compilation [OSP] More Horses v5.0, Credit: Textures made by AlienSlof, Talak and ZIRA. For the rest: wanderer949 [OSP] More Warhorses v2.0, Credit: Textures made by ZIRA, meshes and bump maps by Michał. For the rest: wanderer949 [OSP] Narf's Rus Armour Pack v1.3, Credit: Narf of Picklestink [OSP] Narf's Transitional Armour Pack v1.3, Credit: Narf of Picklestink [OSP] Norman helmet pack v1.1, Credit: Sayd Ûthman [OSP] Oakeshott Sword Pack v0.2, Credit: CounterPoint391 [OSP] Pino's Armors Pack, Credit: pino69 [OSP] Pino's Armors Pack 2, Credit: pino69 [OSP] Reworked Armors v1.6, Credit: Kovas Rise of the Khergits II v1.0, Credit: Caliph [OSP] Silver Wolfs Resource Pack v6.0, Credit: Silverwolf [OSP] Smiley Stuff v1.0, Credit: SendMeSmile [OSP] Spak Items v2.0, Credit: Spak [OSP] Standard Weapons Upgrade Project v1.2 lite, Credit: Talon The Wild Wind v0.16, Credit: Shredzorz [OSP] The Chocolate Box v1.01, Credit: Original artists: Dejawolf, Faradon, Maw, Narf of Picklestink, Talak and RR_Raptor65. Compilation by: beezarandy [OSP] Viking Model Pack v2010, Credit: Dejawolf Warband Horses v4.0, Credit: Lor Dric [OSP] Weapons v1.0, Credit: James, Luigi, RR_Raptor65 and The Pope for the items, Bismarck for the compilation. Music (4 mods): [OSP] Rejenorst Sound Design, Credit: rejenorst Utrehd's Music Pack v0.8, Credit: Utrehd and rejenorst [OSP] Warband Live Music v1.0, Credit: CHUR [OSP] Warband Live Music Remixes v1.0, Credit: rejenorst Scene Props (9 mods): [OSP] 17th century Dutch buildings, Credit: Renkoo [OSP] Al Mansur packs v1.0, Credit: Al_Mansur Better Banners Mod v2.0, Credit: MarkQuinn [OSP] CounterPoint's Buttress Pack v0.2, Credit: CounterPoint391 [OSP] Dungeon-Labyrinth-parts and Magnus-Hammer v1.0, Credit: Albertus Magnus Extreme Banner Pack v1.0, Credit: chukcha [OSP] Hayalperest's Buildings v1.0, Credit: hayalpeREST Polished Buildings, Credit: gutekfiutek [OSP] Warband Entrenched v1.1, Credit: Tempered Scenes (6 mods): [OSP] Arena Overhaul mod v1.0, Credit: Adorno El Arte De La Guerra UNOFFICIAL Siege Fix v1.4, Credit: Smarmellows El Arte de la Guerre v1.75, Credit: leandrojas_ [OSP] Historic Castles Project - the British Isles v1.2, Credit: Adorno [OSP] Training Fields v1.0, Credit: lucky lancer Utrehd's Castle Pack v.0.32, Credit: Utrehd Scripts (27 mods and scripts): [OSP] Adding a new skill: Foraging v0.1, Credit: jrider [OSP] Arch3r OS: Terrain advantage v1.0, Credit: Arch3r [OSP] Barracks v1.0, Credit: lazeras [OSP] Blood enhancement tweak v0.5, Credit: neil_v [OSP] Buy Troops Ale, Credit: Geoffrey Ashe, modified by lazeras [OSP] Companions Overview v1.0, Credit: Jedediah Q, modified by lazeras Custom Commander v1.329, Credit: rubik [OSP] Customizable sparring matches v1.0, Credit: Jinnai, modified by lazeras [OSP] Diplomacy v4.2, Credit: Waihti, hessuu, fisheye, rubik, jrider, Mjöllnir, Akmar Nibelung and zParsifal [OSP] Dynamic arrays, Credit: sphere [OSP] Expanded dialog system kit v1.0, Credit: jrider, modified by lazeras [OSP] Expanded nobility title system kit v0.3.3, Credit: jrider, modified by lazeras [OSP] Flora Kinds Python v1.0, Credit: xenoargh [OSP] Forced recruits v2.0, Credit: Utrehd & Topper, modified by lazeras, overhauled by Duh [OSP] Formations and AI Minimod v4-Nov.beta, Credit: motomataru & Caba`Drin [OSP] Join any side of a battle v1.0, Credit: NaglFaar, modified by lazeras [OSP] Lancers: Use the right weapon! Battle edition v1.0, Credit: original code by CryptoCactus and Hatonastick, renewed code by Caba`drin. [OSP] ModMerger framework v0.2.3, Credit: sphere [OSP] Morale penalty based on troops quality v2.0, Credit: kt0, modified by lazeras [OSP] New presentations for reports v1.2, Credit: jrider [OSP] Open Source Project Warband v1.131b, Credit: Bismarck for the compilation. [OSP] Spear Bracing Kit v2.0, Credit: The Mercenary and the development team of NE, ported to Warband by Caba`Drin [OSP] Sea Battles Mk. II & Misc Scenes v1.0, Credit: Wulf & Ruthven [OSP] Trade Goods Mod v1.0, Credit: Lav [OSP] Tournament lancers: Use the right weapon v2.0, Credit: Hatonastick, modified by lazeras Warband Improved Custom banners for lords and companions script, Credit: JethroKirby [OSP] Zaitenko's Reinforcement Script, Credit: Zaitenko Skins (8 mods): [OSP] Face and UI textures v1.2, Credit: Jed_Q [OSP] Face Improvement Project v1.0, Credit: Iboltax [OSP] Face Textures v1.0, Credit: Aquil [OSP] Female face model and textures replacer v1.30, Credit: Broken_one, updated by Barf [OSP] New Hairs for Warband v1.0, Credit: Jaymosuke, Throttlekitty, Ren, Rosesim, Nouk and Aligeth [OSP] Sibylla Pack Unfinished, Credit: Sibylla [OSP] Thel's Face Pack v3.0, Credit: Thel [OSP] Yiyang Chen's new faces textures v1.3, Credit: Yiyang Chen, Jed Q and Rosha Sounds (4 mods): [OSP] Cries of War v3.0, Credit: Eisenhouwer More Metal Sound Mod V2.2, Credit: Checkmaty Official Vocals Sound Pack v7.0, Credit: rejenorst [OSP] Sounds of Suffer v0.8, Credit: __Khanate__ Textures (14 mods): [OSP] Expanded Horizons v1.1, Credit: Openshaw [OSP] Flora Enhancement Mod v1.2, Credit: killkhergit Graphical Boost Pack v1.0, Credit: massimolippi for the compilation, Captain_Octavius for the Tulga fix. [OSP] Improved Buildings v1.04, Credit: SendMeSmile [OSP] More natural grass and greener ground for 2.5 Beta v2.0, Credit: Taro8 [OSP] Movie Warband v09-02-2011, Credit: CHUR [OSP] Panoramic v2.0, Credit: TheWitcher & Soil Polished Landscapes v1.0, Credit: gutekfiutek Polished Skyboxes v0.9, Credit: Charan Note: One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit [URL="http://www.cgtextures.com"]www.cgtextures.com[/URL] for more information. Realistic Textures Pack v1.1, Credit: FantasyWarrior [OSP] Real Water Mod v1.1, Credit: CptJoker [OSP] Text Refreshment Mod 0.96c, Credit: Shaxx [OSP] Texture Fiddling v1.0, Credit: lucky lancer [OSP] World Map HD v1.1, Credit: painbringer And of course (1 game): Native Warband v1.143, Credit: TaleWorlds Floris specific works and works by Floris members (24 works): [OSP] Bodyguards/Escorts in Town/Village Scenes v2.0, Credit: Caba`drin [OSP] Character Creation v1.0, Credit: Windyplains, inspired by the work of Rubik [OSP] Custom Player Kingdom Vassal Titles v1.0, Credit: Caba`Drin [OSP] Custom Player Party Name v1.0, Credit: Caba`Drin [OSP] Faction Arms Coloured v1.0, Credit: Monnikje [OSP] Freelancer v1.3, Credit: taragoth, the Freelancer Team and the Floris Team [OSP] Estates of the Realm v1.0, Credit: Windyplains [OSP] Floris Item Overhaul, Credit: Monnikje [OSP] Floris Scene Overhaul, Credit: Monnikje [OSP] Floris Specific Items, Credit: Monnikje [OSP] Fog of War, Credit: Duh [OSP] Kingdom Management Tools v1.0.1, Credit: Windyplains [OSP] Landowners/Moneylenders, Credit: Duh, inspired by the Bank of Calradia v2.0 by Garnier, Keedo420 and lazeras [OSP] Map Icons reflecting scenes, Credit: Monnikje, based on the resources from CounterPoint391 [OSP] Multiple Troop Trees, Credit: Monnikje, Duh and Caba`Drin [OSP] Order: Skirmish Mode v1.0, Credit: Caba`drin [OSP] Order: Volley Fire!, Credit: Caba`Drin [OSP] Order: Weapon Type Switch v1.0, Credit: Caba`drin [OSP] Pre-battle Orders & Deployment v0.91, Credit: Caba`drin [OSP] Seafaring, Credit: Duh & Caba`Drin [OSP] Special Troops and Tactics, Credit: Duh & Caba`Drin [OSP] Trade Ledger, Credit: Caba`Drin [OSP] Trade with Merchant Caravans, Credit: Caba`Drin [OSP] Tournament Play Enhancements v1.5, Credit: Windyplains[/quote] You'll probably have to look at each individual addition to see all of the changes, though. I'm running it fine on 4GB RAM, by the way. [editline]27th April 2012[/editline] oh, there's apparently a bug if you choose the noble option at character creation. Hangs when you're supposed to choose a banner which kinda sucks. Apparently it works fine if you get a banner [B]after[/B] character creation through other means, though, so eh. This only applies to the latest warband version, I think.
Just being safe here, 16 gigs of ram, 2x 560ti, and a quad core should be able to run floris safely right? this looks like it adds a ton of shit, and I don't want no catastrophic meltdowns
[QUOTE=No Party Hats;35729151]Just being safe here, 16 gigs of ram, 2x 560ti, and a quad core should be able to run floris safely right? this looks like it adds a ton of shit, and I don't want no catastrophic meltdowns[/QUOTE] That computer can run most stuff really well. Your bottleneck is probably the fact that you only have quadcore and that's still pretty damn decent, you can definitely run this mod.
[QUOTE=Heigou;35728130]You have to time it at the good time depending on the weapon's speed and your weapon's speed, not to mention that it has to be in the same direction that he swung at you, just tapping left click will do you no good unless you're one lucky motherfucker.[/QUOTE] Most often, when I chamber, it's with a musket vs a musket. I rarely chamber with a musket against a sword and so on, and yes, I'm well aware that it needs be in the same direction- and I probably should've included that in the post. I just took it for granted that people would be using muskets 99% of the time.
I need some help guys! The floris mod pack installer (full version, downloaded from ThePirateBay), doesn't work, but not the actual installer, it's my computer or something. What it does is, it launches the process and even creates a window on the little taskbar at the bottom of the screen for a split second but then doesn't do anything afterwards, I launched the task manager and the process IS there and I tried making it high priority to no avail. I need some help on this! I believe the main reason is because it is a large exe file, 1.1 gb exe file. I've had this problem before but I don't remember what solved it. I did restart my computer and did some things in regedit, but that didn't help. wow fucking it worked RIGHT AFTER I TYPED THIS OH MOTHERFUCKING UPDATE WHAT THIS BETTER NOT MAKE FLORIS NOT WORKKSADKOD 1.152 Changelog: Common: - Bugs related with sounds and music have been fixed. Disable music option now works correctly. - Muskets sticking to left hand after reloading bug has been fixed. Single player: - Several dialog text fixes. - Lords now defect even faster when their faction has no centers left. - Minor fix on faction AI. Multiplayer: - Trees with bad physics that caused missiles to pass through them have been fixed. - Switching module without closing the application now works.
[QUOTE=Eeshton;35730531]I need some help guys! The floris mod pack installer (full version, downloaded from ThePirateBay), doesn't work, but not the actual installer, it's my computer or something. What it does is, it launches the process and even creates a window on the little taskbar at the bottom of the screen for a split second but then doesn't do anything afterwards, I launched the task manager and the process IS there and I tried making it high priority to no avail. I need some help on this! I believe the main reason is because it is a large exe file, 1.1 gb exe file. I've had this problem before but I don't remember what solved it. I did restart my computer and did some things in regedit, but that didn't help. wow fucking it worked RIGHT AFTER I TYPED THIS OH MOTHERFUCKING UPDATE WHAT THIS BETTER NOT MAKE FLORIS NOT WORKKSADKOD 1.152 Changelog: Common: - Bugs related with sounds and music have been fixed. Disable music option now works correctly. - Muskets sticking to left hand after reloading bug has been fixed. Single player: - Several dialog text fixes. - Lords now defect even faster when their faction has no centers left. - Minor fix on faction AI. Multiplayer: - Trees with bad physics that caused missiles to pass through them have been fixed. - Switching module without closing the application now works.[/QUOTE] Those SP updates were just what I needed.
[QUOTE=Dbl_Henticker;35729996]Most often, when I chamber, it's with a musket vs a musket. I rarely chamber with a musket against a sword and so on, and yes, I'm well aware that it needs be in the same direction- and I probably should've included that in the post. I just took it for granted that people would be using muskets 99% of the time.[/QUOTE] I was talking about warband where most weapons have 4 directions. A stab can be chambered with an overhead as can an overhead be chambered with an overhead of your own which is why overheads and stabs are the easiest to chamber but it doesn't work like that with multi directional weapons.
What's missing in waband's multiplayer is a sense of cooperation. At the start of the game, everyone just charges the enemy. There should be some kind of organized groups, formations etc. The players just don't give a shit.
[QUOTE=KlaseR;35731867]What's missing in waband's multiplayer is a sense of cooperation. At the start of the game, everyone just charges the enemy. There should be some kind of organized groups, formations etc. The players just don't give a shit.[/QUOTE] That's because teamwork requires work, meanwhile, individual skill wins the game more than teamwork unless they actually put in the work to have a good teamwork going on which won't happen because everyone is fucking lazy and they'd better abuse the weird game mechanics and spinning around like fucking circus fighters to win.
What is a good starting kingdom for a player who haven't played before? Only played the tutorial.
[QUOTE=Holy Altnir;35732242]What is a good starting kingdom for a player who haven't played before? Only played the tutorial.[/QUOTE] I find the Rhodoks are usually very good to join.
[QUOTE=Holy Altnir;35732242]What is a good starting kingdom for a player who haven't played before? Only played the tutorial.[/QUOTE] Probably Swadia, but I think any of them are good for a start.
[QUOTE=KlaseR;35732427]Probably Swadia, but I think any of them are good for a start.[/QUOTE] As far as I know, Swadians are more about two handed swords, Rhodoks are your crossbowman/shielder hybrid. For a new guy it's probably best to go Shielder, so Rhodok would be good.
[QUOTE=KlaseR;35732427]Probably Swadia, but I think any of them are good for a start.[/QUOTE] Swadia gets three-wayed throughout the entire game, I'd suggest Vaegir or Nords
Goddamn singleplayer is hard...
[QUOTE=Heigou;35731362]I was talking about warband where most weapons have 4 directions.[/QUOTE] Haha, I only played M&M and now NW. [QUOTE=Heigou;35731362]A stab can be chambered with an overhead as can an overhead be chambered with an overhead of your own which is why overheads and stabs are the easiest to chamber but it doesn't work like that with multi directional weapons.[/QUOTE] And yes, correct. :)
[QUOTE=KlaseR;35732427]Probably Swadia, but I think any of them are good for a start.[/QUOTE] Nords are probably the best to start off with, solid infantry and decent archers. Their Huscarls are probably the best footsoldiers in the game and are good at assaulting settlements because of their large shields. They only thing they fall down on is cavalry, but you can easily hire some mercenaries or get them from Swadia.
[QUOTE=KlaseR;35732427]Probably Swadia, but I think any of them are good for a start.[/QUOTE] I love starting with the Vaegers, they are in the center of the map and have pretty good access to everything.
I started with Nords, I love Viking types.
Ugh... Always when I start the game, I get raped, raped, raped and raped... I have tried everything.
Infantry: Nords", Rhodoks, Swads/Sarranid*, Vaegers' "most nord huscarls( final tier) carry throwing weapons *anything under the final tier of sarranid infantry uses padded armor, although their top tier uses mail. 'Vaeger guards (final tier) have not shields, but they have high damage with their two handed axes and have good armor Ranged: Rhodoks/Vaegers As far as i'm concerned everything else is 'meh' Rhodoks have highers strength than other ranged troops so they can hold their own better if they get locked down. Their Siege Crossbows can 1-2 shot most things under the final tier, but they shoot slower than the Vaeger marksman Cav: Swads/Sarranid I'm not quite sure what the second best are to those two are, but an army completely made of Swadian knights/ mamalukes is literally unbeatable in the field Also with the neutral bandits i think it goes: looters forest bandits mountain bandits sea raiders Sea raiders give nice armor and weapons and are great for transitioning early to mid game, but they're the equivalent to nordic warriors (looking at their armor) Once I get a decent amount of men I grind these guys to level up my army. They have a few archers dispersed throughout them but they're usually no big deal. I just kite them around while on my horse and it's usually not that hard to take out a group of 12~ solo As for the forest/ mountain bandits I don't really bother since all of them are ranged and it's more trouble than it's really worth. Ignore steppe and desert bandits. They're all mounted and are just a headache. Help out villages as much as possible. The more they like you the more men join you and the higher tier they are. An indifferent village (0) might give you 3 nord recruits, but my loyal village (80~) will give me 12 nord warriors. Set up velvet private enterprises. They'll make a ton of money anywhere that's not Rivacheg most of the time. If a skill is listed as "party" save it for heroes you can bring on unless it's super important. Level personal skills (riding, leadership, etc) Party skills i personally level up are path finding and training. Jeremus is a great medic, i suggest finding him quickly Lezalit is a great trainer, I suggest finding him also uhh... Nord huscarls for sieges, swadian knights/sarranid mamalukes for the field, couple of rhodok/vaeger archers as you see fit Oh yeah, you can also kinda cheat the system by buying salt in Wercheg (50-100) and selling it in Rivacheg (200-3000. Profits are usually 200~ per unit This is all i can think of in terms of general starting information. Hope it helps
Sorry, you need to Log In to post a reply to this thread.