• Mount&Blade (Warband too) thread V. Knights of Calradia
    6,049 replies, posted
[QUOTE=beanhead;35829116]vaegirs?[/QUOTE] The arabs seem a lot weaker to me, IMO.
[QUOTE=ForgottenKane;35829328]The arabs seem a lot weaker to me, IMO.[/QUOTE] The Sarranid Guards and master archers have yet to disappoint for me.
[QUOTE=ForgottenKane;35829328]The arabs seem a lot weaker to me, IMO.[/QUOTE] I would normally think they're rather strong cause they're mostly Cavalry right? Also i love the Nords, once you get huscarls it only takes like 50 of them to take down a medium sized army
[QUOTE=beanhead;35829368]I would normally think they're rather strong cause they're mostly Cavalry right? Also i love the Nords, once you get huscarls it only takes like 50 of them to take down a medium sized army[/QUOTE] The Khergs are ALL cavalry, and I can wipe the floor with them. It has nothing to do with that. [editline]4th May 2012[/editline] [QUOTE=KigJow;35829366]The Sarranid Guards and master archers have yet to disappoint for me.[/QUOTE] The main armies (not yours) usually don't have (many) of those units. The lower Sarranid soldiers are much weaker than the rest, whilst the strongest are the strongest.
[QUOTE=ForgottenKane;35829529]The Khergs are ALL cavalry, and I can wipe the floor with them. It has nothing to do with that. [/QUOTE] Speaking from a Vanilla perspective- As someone on the TaleWorlds forums said: "The only things the Khergits are good at are being taken prisoner and dying." A good Nord or Rhodok shield wall makes quick work of any Khergit army, Swadian cavalry beats them at their own damn game and Sarranids might as well be Calradic for "Desert Swadians." A fight between Khergits and Vaegirs is essentially a battle for "Who is the worst faction in the game?"
[QUOTE=Hidole555;35829683]Speaking from a Vanilla perspective- As someone on the TaleWorlds forums said: "The only things the Khergits are good at are being taken prisoner and dying." A good Nord or Rhodok shield wall makes quick work of any Khergit army, Swadian cavalry beats them at their own damn game and Sarranids might as well be Calradic for "Desert Swadians." A fight between Khergits and Vaegirs is essentially a battle for "Who is the worst faction in the game?"[/QUOTE] Wait, Vaegirs sucked? I always thought they were all-around and had good top-tier infantry. Why must I always commit to the weakest faction because they're cool?
uh i still maintain (upgraded) manhunters as the best unit in the game
[QUOTE=theseltsamone;35829793]Wait, Vaegirs sucked? I always thought they were all-around and had good top-tier infantry. Why must I always commit to the weakest faction because they're cool?[/QUOTE] vaegirs have good archers, but that still makes them one of the worst factions in the game
[QUOTE=beanhead;35829892]vaegirs have good archers, but that still makes them one of the worst factions in the game[/QUOTE] Then that makes their domination of the campaign map in my current game even more frustrating.
I've found the Nords to be the most frustrating. They have a seemingly endless amount of troops, and said troops have a lot of variety when it comes to combat (huscarls w/ throwing axes, sword/shield, two handed axes). Although they lack cavalry, if they bunch up, they kill the horses and then swarm the rider.
[QUOTE=theseltsamone;35829914]Then that makes their domination of the campaign map in my current game even more frustrating.[/QUOTE] you must be some kinda presidential stupid to have conquered for a faction rather than your own, you probably side with jefferson don't you, pfft panzy
What mods do people here have for Warband? I usually play Floris and Prophesy of Pendor.
[QUOTE=Zillamaster55;35830039]I've found the Nords to be the most frustrating. They have a seemingly endless amount of troops, and said troops have a lot of variety when it comes to combat (huscarls w/ throwing axes, sword/shield, two handed axes). Although they lack cavalry, if they bunch up, they kill the horses and then swarm the rider.[/QUOTE] Thats because the AI doesnt know how to ride a horse and just runs straight into the massive clumps rather than circling them/ picking off the stragglers [editline]4th May 2012[/editline] As i said on this page I play Europe 1200
[QUOTE=theseltsamone;35829793]Wait, Vaegirs sucked? I always thought they were all-around and had good top-tier infantry. Why must I always commit to the weakest faction because they're cool?[/QUOTE] No, they actually have the worst infantry in the game (though admittedly not by much), excluding the Khergits (for obvious reasons). Also that story about Vaegirs having the best archers is a lie. In classic Mount & Blade they did, but now the Sarranids are the best archers. Ironically, since most of their troops, infantry and cavalry, use two-handed weapons, they are actually the [B]easiest[/B] to kill with ranged troops, especially since they are not all moving targets, unlike the Khergits. [editline]4th May 2012[/editline] Actually, now that I thnk about it from a tactical perspective, it makes sense to lead the Vaegirs to glory. That way when you turn on them sieges won't be as hard as other factions. Nords are famous for fighting on foot so walking up a ladder to 5 Huscarls isn't the healthiest decision. Rhodoks with their crossbows and giant ass shields are pretty much [B]designed[/B] for sieges, attacking or defending. Swadian Knights on foot. Nothing more needs to be said. Khergits, oh god everyone of them has a bow and they're aiming at me. Sarranids, oh god it's just like the Swadians but they shoot faster.
The Vaegirs are still "sort of" the best archers. If you're fighting on the field, vaegir archers will win out in terms of kills and injuries delivered to the enemy. Sarranid archers on the other hand are better defending castles because they have vastly superior armor so they can take multiple hits from crossbows and bows. Vaegir Marksmen have a power draw of 5 and have either a Strong Bow or a War Bow. Sarranid Master Archers have a power draw of 4 and always have Strong Bows. On average the vaegirs with their superior power draw and war bows (warbow 25 damage, strong bow 23) will deliver a lot more damage. It depends on how you play tactically. Vaegir Archers are less physically robust but they deliver a much higher damage output so if you use them correctly you can decimate heavy cavalry and heavy infantry with them. If you're stocking troops in a garrison then the sarranid archers are a much better choice because they are the heaviest armored archer in the game. Still though, Rhodok Sharpshooter > Everything else. Even with their shit rate of fire Rhodok Sharpshooters are equally as dangerous in melee as they are at range so they are hands down the best "archer" unit in the game. Put 50 rhodok sharpshooters in a castle and they'll hold off an army of 700.
of 700 what? let's test your theory. edit: jk im not that anal :(
This is getting old. 3 kings against me, I have 3 castles to defend myself because my lords are assholes who won't do shit but lose relationship with me from nowhere and ignore my army assembling calls. Not to mention I'm losing ridiculous amounts of money every week.
I feel bad for anyone who has to siege a Rhodok castle. The last time I took part in a siege, the Sergeants formed a shield wall semicircle of death at the top of the ladder. So many men gunned down... and the few that made it to the top were torn to ribbons. [editline]5th May 2012[/editline] [QUOTE=Oicani Gonzales;35831423]This is getting old. 3 kings against me, I have 3 castles to defend myself because my lords are assholes who won't do shit but lose relationship with me from nowhere and ignore my army assembling calls. Not to mention I'm losing ridiculous amounts of money every week.[/QUOTE] Judging from your earlier posts you didn't really prepare well. It's possible to use [B]all[/B] the companions in the game to get you right to rule. Them getting pissed at you is temporary, after about 3 days you'll be able to send them on their Right to Rule mission. Using this you can get almost 50 Right to rule for free. It also all depends on number of companies you own, your relationship with Lords, and your relationship with villages that give your favorite troops. [editline]5th May 2012[/editline] Getting hitched is also a good idea for would-be Monarchs. Preferably marry into a family that owns cities.
Does anyone else have a kettle helm/rhodok hardon? I always give my character a kettle of some kind. Things look so badass.
[QUOTE=KommradKommisar;35831943]Does anyone else have a kettle helm/rhodok hardon? I always give my character a kettle of some kind. Things look so badass.[/QUOTE] [IMG]http://fc07.deviantart.net/fs42/f/2009/067/b/4/Rhodok_trio_by_osksta.jpg[/IMG]
I can never make my guys look cool. They always look super awkward and lame. [t]http://cloud.steampowered.com/ugc/541800729584324768/5F75C85FD9975CD0E5C5B71007064F7ACCB0A38B/[/t]
winged helm + plate armor looks pretty cool... :v:
[QUOTE=beanhead;35830246]Thats because the AI doesnt know how to ride a horse and just runs straight into the massive clumps rather than circling them/ picking off the stragglers [editline]4th May 2012[/editline] As i said on this page I play Europe 1200[/QUOTE] You have a download link for that mod?
[QUOTE=Indyclone77;35832209]You have a download link for that mod?[/QUOTE] Sure [url]http://www.moddb.com/mods/europe-1200-warband[/url] theres a downloads tab on there some where. Its still in beta, so occasionally you may find a exact copy of yourself in a castle and if you talk to him till say some random lore from Native
[QUOTE=Indyclone77;35832209]You have a download link for that mod?[/QUOTE] ...Have you been the Taleworlds forums? [URL="http://forums.taleworlds.com/index.php/board,165.0.html"]http://forums.taleworlds.com/index.php/board,165.0.html[/URL] This is a whole list of a shit ton of mods for Warband.
Playing Prophecy of Pendor as an archer... Just waiting for the chance to get a Noldor bow. Then it will be game over for the rest of the continent.
I have Swadian Knights now. Time to win game?
As a lord for a nation, are you: [img]http://www.facepunch.com/fp/ratings/tick.png[/img] - Expansive: Move out and conquer as much as you can [img]http://www.facepunch.com/fp/ratings/information.png[/img] - Defensive: Hold borders and defend castles/cities [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] - Aggressive: Attack any enemy units you see, including civilians. [img]http://www.facepunch.com/fp/ratings/clock.png[/img] - Passive: Only defend villages or civilian units
[QUOTE=Hidole555;35832242]...Have you been the Taleworlds forums? [URL="http://forums.taleworlds.com/index.php/board,165.0.html"]http://forums.taleworlds.com/index.php/board,165.0.html[/URL] This is a whole list of a shit ton of mods for Warband.[/QUOTE]I have its just the download wasn't that clear on the forum thread
[QUOTE=Zillamaster55;35834727]As a lord for a nation, are you: [img]http://www.facepunch.com/fp/ratings/tick.png[/img] - Expansive: Move out and conquer as much as you can [img]http://www.facepunch.com/fp/ratings/information.png[/img] - Defensive: Hold borders and defend castles/cities [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] - Aggressive: Attack any enemy units you see, including civilians. [img]http://www.facepunch.com/fp/ratings/clock.png[/img] - Passive: Only defend villages or civilian units[/QUOTE] I'm only expansive when I can afford to be.
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