• Cortex Command V3: Man-seeking dropship parts
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[QUOTE=FoodStuffs;38114849]lizzrd, tell us how to make it so we can pick what tech to play against in endless skirmish. i know it has something to do with this certain line of code in the Lua.. i just don't know what to change it to.[/QUOTE] this please
[img]http://i.imgur.com/C7DG2.png[/img] fuck everything
Hah, I didn't know that Cortex Command was added to the old humble bundle 3 awhile back, sweet I get to play the game again! (I bought it years ago but my account/key was lost) The game still runs like sludge, just like I remember it, good times.
[QUOTE=Lizzrd;38114677]Yeah sure, I'm not a gun racist like trotsky.[/QUOTE] more like I can't sprite sci-fi/organic for shit (I've tried Q.Q)
Anybody know how to make a wired PS3 controller work for this, looked it up on google but WINSixaxis didn't work at all.
[QUOTE=RagamuffinIIII;38116821]Anybody know how to make a wired PS3 controller work for this, looked it up on google but WINSixaxis didn't work at all.[/QUOTE] [url=http://www.motioninjoy.com/]MotioninJoy?[/url]
[QUOTE=FoodStuffs;38114849]lizzrd, tell us how to make it so we can pick what tech to play against in endless skirmish. i know it has something to do with this certain line of code in the Lua.. i just don't know what to change it to.[/QUOTE] this again. seriously there has to be someone here who's decent with Lua and really the only way i can play CC is with skirmish mode because campaign is fuckin broken.
[QUOTE=FoodStuffs;38117360]this again. seriously there has to be someone here who's decent with Lua and really the only way i can play CC is with skirmish mode because campaign is fuckin broken.[/QUOTE] Open up Constants.lua in the Base.rte folder There should be a line like this: rte.TechList = {"Browncoats", "Coalition", "Dummy", "Imperatus", "Ronin", "Techion"}; Delete the ones you don't want to play against: rte.TechList = {"Browncoats", "Coalition", "Ronin"}; Or add mods you want to play against (by the name of their .rte file) rte.TechList = {"Browncoats", "Coalition", "Ronin", "OniCorps"}; This also has an effect on other scenario modes like Bunker Breach
So uuh, where do I find mods for CC? New units and weapons and stuff?
[QUOTE=Géza!;38118192]So uuh, where do I find mods for CC? New units and weapons and stuff?[/QUOTE] [url]http://forums.datarealms.com/[/url]
[QUOTE=Géza!;38118192]So uuh, where do I find mods for CC? New units and weapons and stuff?[/QUOTE] a couple tips to help you get started with mods mods will increase load times... disable mods you don't use by deleting the .rte in the folder name you can selectively enable and disable actors and weapons in a mod by changing a mod's index.ini (good mods are commented so you know what you're enabling and disabling) some mods are laggy... read the tooltips (especially in duh's massive pack of stuff or w/e)
Downloading all of these mods is bringing a lot of memories back, I must have spent hundreds of hours playing this game. :v:
[QUOTE=Lizzrd;38114677]Yeah sure, I'm not a gun racist like trotsky.[/QUOTE] Well I got these two which I made [IMG]http://i843.photobucket.com/albums/zz355/cdr248/repairtoolimprovedalt.png[/IMG] [IMG]http://i843.photobucket.com/albums/zz355/cdr248/repairtoolimproved.png[/IMG] Based off of this [IMG]http://images1.wikia.nocookie.net/__cb20120325182037/tribes/images/d/d4/AdvRepair.jpg[/IMG] I am still not sure if I want to use a dark outline on sprites though so I just made 2 versions. One with and one without a dark outline. [editline]20th October 2012[/editline] And yes pretty much all of these sprites will be from tribes ascend.
how difficult would it be to make the spinfusor work? like a proper fat blue projectile that explodes
not that hard i imagine it would be just like a rocket launcher
How hard is it to make a new faction?
[code]DataModule ModuleName = name IconFile = ContentFile Path = iconpath Description = [/code] in your index
Are there any mods based on melee or physical weapons?
[QUOTE=Burgervich;38121222]How hard is it to make a new faction?[/QUOTE] depends on what the faction consists of...
[QUOTE=axelord157;38121280]Are there any mods based on melee or physical weapons?[/QUOTE] the only "real" melee weapons i've seen are weapons that project a cutting beam of some sort. one of the AAL mods has a pilot actor that comes equipped with one. basically it's like the sword from no more heros, except the beam blade thing is only on when you're firing. what this means is the weapon cuts exactly how you want it provided you're good enough at aiming. every other melee weapon is a sprite of a sword or a bat with a firing animation of a sprite of the weapon in motion and a bunch of short lived particles emitted in front of wherever the wielding actor is aiming. if we could get some real actual bludgeoning weapons that would be super sweet. like a sledgehammer that swings from the top of the wielding actor's head to his feet, and the head of the sledgehammer is an actual physical object in the game. like the revolver cannon only the slugs don't explode and are attached to the end of a stick
Ballistic weapons has some melee weapons, a laser katana included. So does Unitec. as for melee weapons you can actually swing; that sounds awesome.
[QUOTE=cdr248;38119533]Well I got these two which I made [IMG]http://i843.photobucket.com/albums/zz355/cdr248/repairtoolimprovedalt.png[/IMG] [IMG]http://i843.photobucket.com/albums/zz355/cdr248/repairtoolimproved.png[/IMG] Based off of this [IMG]http://images1.wikia.nocookie.net/__cb20120325182037/tribes/images/d/d4/AdvRepair.jpg[/IMG] I am still not sure if I want to use a dark outline on sprites though so I just made 2 versions. One with and one without a dark outline. [editline]20th October 2012[/editline] And yes pretty much all of these sprites will be from tribes ascend.[/QUOTE]You wanna look at the repair tool and see what bits are more "important" to the eye, then focus on defining those.
Someone's gotta make a worms mods with all rocket launchers and more explosive weapons instead of the primarily bullet-based gameplay right now.
[QUOTE=Tommyx50;38123622]Someone's gotta make a worms mods with all rocket launchers and more explosive weapons instead of the primarily bullet-based gameplay right now.[/QUOTE] Explosions in this game are really just a fuckton of bullets
[QUOTE=FoodStuffs;38121977]the only "real" melee weapons i've seen are weapons that project a cutting beam of some sort. one of the AAL mods has a pilot actor that comes equipped with one. basically it's like the sword from no more heros, except the beam blade thing is only on when you're firing. what this means is the weapon cuts exactly how you want it provided you're good enough at aiming. every other melee weapon is a sprite of a sword or a bat with a firing animation of a sprite of the weapon in motion and a bunch of short lived particles emitted in front of wherever the wielding actor is aiming. if we could get some real actual bludgeoning weapons that would be super sweet. like a sledgehammer that swings from the top of the wielding actor's head to his feet, and the head of the sledgehammer is an actual physical object in the game. like the revolver cannon only the slugs don't explode and are attached to the end of a stick[/QUOTE] The old star wars Empire faction came with a darth vader actor pre-equipped with a proper light saber that was controlled by how you moved it. It even deflected bullets. So we know something like a physics sledgehammer is perfectly possible.
I remember being able to crush actors with the gun of that AAL mech by displacing them inside the terrain, but the gun doesn't apply any impulse to the things it touches because technically it has no energy behind it. It's not as simple as making a held device with a high mass. In saying that I just realized you could do some magic with an attached emitter and lua.
[QUOTE=axelord157;38121280]Are there any mods based on melee or physical weapons?[/QUOTE] I saw a faction a while ago that was all medieval and shit but I forgot the name. I think I have it bookmarked though. [editline]21st October 2012[/editline] yup [url]http://forums.datarealms.com/viewtopic.php?f=61&t=14523[/url] dunno if it works with 1.0 though.
I really doubt it, that thing is insanely old, from what I remember it's from around build 20 or so.
[img]http://i.imgur.com/w83ic.png[/img] the mining outpost as i begin [img]http://i.imgur.com/AKQwk.png[/img] after ~20 minutes of combat [img]http://i.imgur.com/JsfEg.png[/img] around 15 minutes later, after i got bored and started using hueg pack o mods' stuff
What kind of scenario battle is that? Sorry, I'm still new to this game and I don't know jack shit.
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