• SCP: Containment Breach
    2,185 replies, posted
[QUOTE=Lankist;35689961]I would concede to having a chase at the very end of the game as a means of dissolving tension. That is to say, you find the hypothetical exit corridor and 682 chases you out and you both escape. Presumably, you both join forces and rob a bank after the credits roll, I'm not picky. However, that sort of thing is devastating to tone and atmosphere in the middle of a story like this, even given it's free-form nature. In terms of gameplay, a bit of 682 might work as fan-service and a reward for actually surviving until the end. As for having him stalk you at any point in the middle, I just can't see that working.[/QUOTE] Assuming they scale 682 down, he could be like 173 in that he just stalks the halls. Except he wouldn't show up nearly as much. Having a gigantic rotting monster sniffing around for you in the dark would create your beloved tension. Though I still don't see how a chase sequence wouldn't succeed it that either.
Oh wow, this thread got bad fast. Anyways Lankist is right, 682 would kinda break the atmosphere of the game
I'm not sure if anyone else thinks this. But I would be welcome to the game falling back into an eerie silence after escaping from 682. Also I would think that 682 would look more like a velociraptor if it was chasing something down in small hallways.
[QUOTE=Carnage2323;35690072]Oh wow, this thread got bad fast. Anyways Lankist is right, 682 would kinda break the atmosphere of the game[/QUOTE] Are you joking? There's nothing like a good debate to spice a thread up.
There are better SCPs for use in stalking you as an anti-stay in one room mechanic.
[QUOTE=Nat114;35690118]I'm not sure if anyone else thinks this. But I would be welcome to the game falling back into an eerie silence after escaping from 682. Also I would think that 682 would look more like a velociraptor if it was chasing something down in small hallways.[/QUOTE] except velociraptors were the size of geese and they were garbage little scavengers FFFUCK YOU, MICHAEL CRICHTON!
[QUOTE=DDRMANIAC007;35690160]There are better SCPs for use in stalking you as an anti-stay in one room mechanic.[/QUOTE] Like what? We already have two "scurry creepy image that follows you". Bill, 106, and the staircase simulator ghost are almost the same damn thing. I haven't divulged into the obscure regions of the SCP site, so please, tell me what you'd recommend.
[QUOTE=DTkach;35690280]Like what? We already have two "scurry creepy image that follows you". Bill, 106, and the staircase simulator ghost are almost the same damn thing. I haven't divulged into the obscure regions of the SCP site, so please, tell me what you'd recommend.[/QUOTE] Are you a developer? Also, the staircase ghost and 106 literally are the same thing. They're the same NPC, with different textures.
[QUOTE=DTkach;35690280]Like what? We already have two "scurry creepy image that follows you". Bill, 106, and the staircase simulator ghost are almost the same damn thing. I haven't divulged into the obscure regions of the SCP site, so please, tell me what you'd recommend.[/QUOTE] Butt Ghost. You must frequently visit a restroom to wipe otherwise the butt ghost will eat your butt. Butt Ghost solves everything.
[QUOTE=Lankist;35690259]except velociraptors were the size of geese and they were garbage little scavengers [/QUOTE] I was thinking more of the larger Jurassic park velociraptors. I forgot that there was a major difference in size when compared to the real thing.
[QUOTE=Strongbad;35690336]Are you a developer? Also, the staircase ghost and 106 literally are the same thing. They're the same NPC, with different textures.[/QUOTE] I am not, its just the SCP site is rather hard to navigate since there are shit tons of SCPs on it. Recommendations are nice.
[QUOTE=Nat114;35690455]I was thinking more of the larger Jurassic park velociraptors. I forgot that there was a major difference in size when compared to the real thing.[/QUOTE] Just fucking around. The real deal is Deinonychus. The more you knooooow.
[QUOTE=LtBubbles;35690033]I really liked the points made into the 682 discussion, but i just want to see how they make his appearance ingame. I mean, we only really know how his skull look like.[/QUOTE]I'd like it if it was put in exactly how that picture shows it; as if it just broke out of an immobilization containment procedure or had a bad go with another big SCP. It can squeeze through the corridors because something's whittled it down to a partial torso with a limb and a half to crawl with, the player can just barely stay in front of it because it's using most of its super-awesome adaptive powers to stay glued together instead of grow things to better chase you, you eventually reach a point where the exertion of trying to catch you brings it from near-immobile to flat-out-immobile, and the scenario then serves as a mid-game cutoff point because a main corridor is now filled from one wall to the other with homicidal, reptilian skeleton jelly.
There should be a cafeteria room where you must choose between several spoons, one of which is 463.
I think the bigger question than how 682 is supposed to fit in these corridors, is what was the foundation thinking putting a bunch of Keters in the same facility. Cmon, SCPF has hundreds of facilities to store them separately in.
[QUOTE=certified;35690974]I think the bigger question than how 682 is supposed to fit in these corridors, is what was the foundation thinking putting a bunch of Keters in the same facility. Cmon, SCPF has hundreds of facilities to store them separately in.[/QUOTE] This has been seriously overlooked
[QUOTE=Krinkels;35690934]There should be a cafeteria room where you must choose between several spoons, one of which is 463.[/QUOTE] You have chosen ... poorly.
SCP makes me very paranoid. I just heard a cowbell outside. Fuck.
[QUOTE=timmyvos;35691306]You have chosen ... poorly.[/QUOTE] I searched up 463. Never touching spoons again.
[QUOTE=TheSporeGA;35691449]SCP makes me very paranoid. I just heard a cowbell outside. Fuck.[/QUOTE] [IMG]http://media.steampowered.com/steamcommunity/public/images/avatars/2c/2c0e67fe0d080e3df3a815fb178efc964791bfb3_full.jpg[/IMG] [B]PREPARE YOUR ANUS[/B]
all you guys asking where 682 would fit, have you been to the chamber his file is in(and where his voice jumpscares you)? the doors are bloody massive, and you're forgetting he could just marty-stu his way out of anywhere by adapting to it. [editline]24th April 2012[/editline] also Larry is the biggest joke ever if you mod the scps.ini file so he's really slow. and Bll is the most annoying shit ever, cunt keeps blocking bloody blastdoors. if you just chant "Old Men, Warning, Warning." he loses all fear-factor.
Someone needs to record the sound in the 682 chamber. I only heard it on a livestream where I wasn't really paying attention, and there doesn't seem to be any videos about it. [editline]23rd April 2012[/editline] So apparently the inclusion of 682 is actually old news. Whoever owns the official Youtube channel of the game asked if they could use [url=http://www.youtube.com/watch?v=Gskdy4RE6bU]a voice clip[/url] someone did of the Addendum 682-B interview.
From what Ive read about this game, it sounds a lot like Clock Tower for the PS1 You play as a character who can only deter or hide from an invincible entity that can appear almost anywhere and chases you throughout the game.
[QUOTE=theaceattourney;35693799]From what Ive read about this game, it sounds a lot like Clock Tower for the PS1 You play as a character who can only deter or hide from an invincible entity that can appear almost anywhere and chases you throughout the game.[/QUOTE] Except there's 2 invincible entities, along with a few other surprises.
[url]http://www.youtube.com/watch?feature=player_detailpage&v=rZujgspZPaw#t=90s[/url] Can't stop laughing oh god
New Challenge: Create a mod where He-Man is 173 and Skeletor is that one scp who goes through walls. And don't forget the most important part [url] http://www.youtube.com/watch?v=itvJybdcYbI&feature=youtube_gdata_player [/url]
He might have a better chance of surviving 173 if he didn't stand there screaming upon seeing him.
[QUOTE=Lankist;35688666] Having some generic monster chase in a generic corridor would dissolve all of the tension. You know where he is (behind you), you know what he's going to do (chase you), and you know what he wants (murder). There's no tension there and no fear. Just you, a corridor and a monster. Whoopdee fucking doo. There's a reason why games like Amnesia have "hide in the corner" sequences rather than "oh no monsters run!" sequences. It's because the tension of hiding is frightening, while the exhilaration of running is just boring, generic action-movie schlock. They might as well just give you an assault rifle and tell you to be scared, like every other "survival horror" game out there.[/QUOTE] I don't see how 682 would be any different from Amnesia monster. It's an unkillable entity that stalks the corridors that you need to hide from. When it chases you, your shit will exit your anus as you look for a place to hide from it. [editline]24th April 2012[/editline] [QUOTE=Lankist;35688898]Listen. I'm not explaining to you what scares [I]me[/I]. I'm explaining to you the formal concept of tension in a work of fiction. Tension is the most important aspect of legitimate horror. Think about every monster movie ever. [B]When did it stop being scary? Right around the time you finally got a good look at the monster.[/B] Action sequences, fight-or-flight responses and chases are not scary because they completely dissolve the tension. There are no lingering questions. No doubts as to what you should be doing or where you should be going. Just "monster here, salvation there. Go." I'm not saying there's one single way to scare people. I'm saying there's one single way to illicit long-lasting fear, and that's tension. You can invoke tension in a plethora of ways. [B]Mystery, self-doubt, paranoia, atmosphere, ambiance, pacing, etc. Benny Hill chases aren't one of them.[/B][/QUOTE] Can you not have SCP 682 as well as chase scenes? You're spewing shit, there's literally no reason SCP 682 can't be scary. Seems to me you're just looking at it on paper and not imagining what it would be like in the actual game, where you'll be immersed into the atmosphere and ambiance.
[QUOTE=Lankist;35688898]Benny Hill chases aren't one of them.[/QUOTE]Bullshit. Bear from [i]Condemned 2[/i].
Isn't 682 fast as fuck? Wouldn't be much of a chase scene
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