• SCP: Containment Breach
    2,185 replies, posted
I think [url]http://www.scp-wiki.net/scp-261[/url] should be included. Just imagine, you find some yen first, or use money in 916 with the setting "1;1", then use it on the vending machine. Some of the items might help you (Health items, Power ups.) Some might be useless gags (Live choco ants) and some might actually be really dangerous (Pepper chips that make you blink twice as fast for a few minutes.)
[QUOTE=Krinkels;35704704] So I get the two joints, nothing haappens whren Ig smolke onbe. Maaybe rit wgas blecause I had a gasmask on.[/QUOTE] and now you wasted for real.
I wish I had the testicular fortitude to even watch the lps of this game. The only things that are bearable to watch for me are the hilarious mods people make for this game like the sanic one. Someone needs to make an lp of one of those so I dont shit my pants even when I have half the screen scrolled down.
[QUOTE=theaceattourney;35706751]I wish I had the testicular fortitude to even watch the lps of this game. The only things that are bearable to watch for me are the hilarious mods people make for this game like the sanic one. Someone needs to make an lp of one of those so I dont shit my pants even when I have half the screen scrolled down.[/QUOTE] Look back further in the thread. I've documented most of the cool shit the game has to offer.
[QUOTE=NateDude;35699654][B]It works.[/B] I don't know why but it works. :dance: [editline]24th April 2012[/editline] [highlight]I AM TERRIFIED[/highlight][/QUOTE] How did you fix it?
[QUOTE=Calkkuna;35704666]When I went to the restrooms some random hairy skeleton started haunting me and jumpscaring the shit out of me. Oh god it was so horrible.[/QUOTE] That's actually a random occurance, SCP-513-1. Completely harmless. In other news, Bran (AKA Stinky on here) did a livestream and was too lazy to post the videos. So I have to do it. [media]http://www.youtube.com/watch?v=jdB65ELhdgM[/media] [media]http://www.youtube.com/watch?v=HRTTTyfHFWw[/media] [media]http://www.youtube.com/watch?v=8hs20ojkXII[/media]
[QUOTE=supersnail11;35706963]That's actually a random occurance, SCP-513-1. Completely harmless. [/QUOTE] How is that even possible, I haven't heard it or anything?
[QUOTE=Lord of Ears;35703867]i crash whenever i try to play this[/QUOTE] You are not ready
[QUOTE=Calkkuna;35707081]How is that even possible, I haven't heard it or anything?[/QUOTE] Actually, the sound is Bell.ogg in the SFX folder, and the image is Bll.jpeg in the GFX folder. So yes, it's possible.
I have played this with two friends, I was in the maintenance room's tunnels, I got followed by a black thing, I ran like fuck and eventually it stopped following me. I went to the Electric Power plant or whatever, I heard noises I ran like fuck again, I turned back to see this huge black thing behind me, I screamed like shit, I smashed the keyboard and died while screaming. Friends were not so helpful after all the screaming, sleeping will never be the same again. Thank you Facepunch.
[QUOTE=Bugga12;35707791]I have played this with two friends, I was in the maintenance room's tunnels, I got followed by a black thing, I ran like fuck and eventually it stopped following me. I went to the Electric Power plant or whatever, I heard noises I ran like fuck again, I turned back to see this huge black thing behind me, I screamed like shit, I smashed the keyboard and died while screaming. Friends were not so helpful after all the screaming, sleeping will never be the same again. Thank you Facepunch.[/QUOTE] You're quite welcome!
[QUOTE=ArchXeno;35702726]As an idea, how about fighting against agents or other D-class? You can't be the only survivor[/QUOTE] Apparently you'll have a moral dillema in which you find another D-Class near 106, and you'll have an option between mauling the fuck out of him with a meat cleaver so 106 disappears into its pocket dimension with the poor fucker, or just leaving him be and letting 106 continue chasing you. Presumably, you'll have to catch the D-Class first. Also, fighting an agent would probably be [I]really[/I] unwise. They're taken from Special Forces groups specifically because they survived anomalous experiences without the proper equipment to do so, are trained by people who have done the former several times, are given the best equipment available to the people who successfully keep a giant unkillable lizard under lock and key, and are likely to be the kind of people who eat razor blades for breakfast without any milk. Whereas you are just some criminal guy who has probably only at "best" killed one person before and spends ninety percent of his time running away from a statue.
It would certainly be awkward running into an MTF team
Oh god. I heard the fucking bell. I quit to the main menu and I could STILL FUCKING HEAR IT. One of the few times I screamed when not in-game.
How many SCP's are in this game so far?
If I can try to name them: The Statue The Old Man The fucking bell The Butt Ghost(?) The Coffin The Clockworks And that's all I can think of.
And Lizard-monster's chamber if that counts
SCPS THAT ARE VISIBLE IN GAME 106 - The Old Man 173 - The Sculpture 914 - The Clockworks 895 - Camera Disruption SCPS THAT ARE REFERENCED BUT NOT VISIBLE: 682 - Hard-to-destroy reptile (paper) 860 - Blue Key (paper) 093 - Red Sea Object (paper) 789-J - The Butt Ghost (audio appearance in the bathroom) NON-SCPS bll - Ghostly annoying bastard
[QUOTE=geogzm;35710181]SCPS THAT ARE VISIBLE IN GAME 106 - The Old Man 173 - The Sculpture 914 - The Clockworks 895 - Camera Disruption SCPS THAT ARE REFERENCED BUT NOT VISIBLE: 682 - Hard-to-destroy reptile (paper) 860 - Blue Key (paper) 093 - Red Sea Object (paper) 789-J - The Butt Ghost (audio appearance in the bathroom) NON-SCPS bll - Ghostly annoying bastard[/QUOTE] I thought we've already established that Bll is from the Bell SCP.
[QUOTE=Strongbad;35711200]I thought we've already established that Bll is from the Bell SCP.[/QUOTE] He is, but technically he isn't a SCP he is a side affect from another SCP.
Nope. I played and got almost to the chamber with 914. I heard the bell. I nopequitted. What is the bell SCP called?
We don't get to see the bell in-game, it'd be neat if bll only appeared after the bell had been touched by the d-class as part of a puzzle or something
[QUOTE=TheSporeGA;35706913]How did you fix it?[/QUOTE] I don't know, it just randomly started working after I launched it a couple times. Try setting your graphics to the second (bottom) option.
[URL="http://www.scp-wiki.net/scp-666-j"]I wonder if we will be able to ride in a vehicle driven by Dr. Gerald.[/URL] I really hope we are. Actually fuck the game, I wish I had Gerald's power in real life.
Has the scp wiki crashed for anyone else? or is my internet acting weird?
[QUOTE=Strongbad;35706906]Look back further in the thread. I've documented most of the cool shit the game has to offer.[/QUOTE] I actually read the first 20 pages before I began posting. Most of the stuff like BILLEH sounded weird and that black smokey guy who chases you.
They should add a gun to make you confident. Then you find out it's useless.
[QUOTE=Scarabix;35713854]They should add a gun to make you confident. Then you find out it's useless.[/QUOTE] I've always wanted something like that in a horror game. You're given a gun, the player feels way more confident. Then he runs into the monster, shooting all the bullets he has into it and then notices it just doesn't give a fuck. Panic ensues.
[QUOTE=Calkkuna;35713955]I've always wanted something like that in a horror game. You're given a gun, the player feels way more confident. Then he runs into the monster, shooting all the bullets he has into it and then notices it just doesn't give a fuck. Panic ensues.[/QUOTE] I think it's a bit more of an accomplishment when you're still scared of an enemy regardless of your ability to fight against it. Pretty much anything is scary when you're defenseless against it unless it looks really ridiculous, so I think it's a bit more of a genuine reaction when it isn't a totally unstoppable beast but it still terrifies the player.
[QUOTE=Calkkuna;35713955]I've always wanted something like that in a horror game. You're given a gun, the player feels way more confident. Then he runs into the monster, shooting all the bullets he has into it and then notices it just doesn't give a fuck. Panic ensues.[/QUOTE] What if you were given a gun long before encountering any monsters and when you first do, the monster grows stronger by the bullets, grab the gun and one shots you by beating you with it.
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