• SCP: Containment Breach
    2,185 replies, posted
my friend decided to grab my shoulder and yank me back the second I blink and then 173 appeared [b]so many jimmies rustled[/b] [editline]25th April 2012[/editline] I'd like it if you started off with a gun and the game posed as one of those shitty horror games where you shoot your way around, but then it just gets taken the fuck away almost the instant you encounter something and you never see it again.
The gun is actually an SCP that screams at you when you pull the trigger. [editline]26th April 2012[/editline] Or it could turn out just to be SCP-523 like I said before. I still think that would be a great addition to the game.
[QUOTE=EcksDee;35712434][URL="http://www.scp-wiki.net/scp-666-j"]I wonder if we will be able to ride in a vehicle driven by Dr. Gerald.[/URL] I really hope we are. Actually fuck the game, I wish I had Gerald's power in real life.[/QUOTE] everyone who rides in a vehicle driven by gerald dies tho
[QUOTE=sirdownloadsalot;35715824]The gun is actually an SCP that screams at you when you pull the trigger. [editline]26th April 2012[/editline] Or it could turn out just to be SCP-523 like I said before. I still think that would be a great addition to the game.[/QUOTE] There's also this one organic gun that shoots teeth, remember? Also, if you're french, you might be interested in this: [video=youtube;UUIxQRB-OMA]http://www.youtube.com/watch?v=UUIxQRB-OMA[/video] We made DRB play this game. I'm the friendly voice who gives him terrible, terrible advice. Starts at 11.
[QUOTE=Scarabix;35717743]There's also this one organic gun that shoots teeth, remember? Also, if you're french, you might be interested in this: [video=youtube;UUIxQRB-OMA]http://www.youtube.com/watch?v=UUIxQRB-OMA[/video] We made DRB play this game. I'm the friendly voice who gives him terrible, terrible advice. Starts at 11.[/QUOTE] Too terrified by that thumbnail to watch...
[QUOTE=sirdownloadsalot;35717807]Too terrified by that thumbnail to watch...[/QUOTE] Haha, it's Eva Joly. [IMG]http://www.numerama.com/media/attach/JOLY_EVA-WEB.jpg[/IMG]
[QUOTE=Scarabix;35717870]Haha, it's Eva Joly. [IMG]http://www.numerama.com/media/attach/JOLY_EVA-WEB.jpg[/IMG][/QUOTE] Is it? IS IT?
[media]http://www.youtube.com/watch?v=-11bFONAbzg&feature=g-u-u[/media] [B]Pewdiepie did a video on it[/B]
pewdiepie is annoying
[QUOTE=sirdownloadsalot;35718063]Is it? IS IT?[/QUOTE] Look, dude, it, just, it really is
i watch pewdiepie because im a pussy [editline]26th April 2012[/editline] AND HE MAKES ME CALM OKAY
I don't find PewDiePie funny, but I enjoy watching him when he's freaked out.
[QUOTE=Zillamaster55;35718168][media]http://www.youtube.com/watch?v=-11bFONAbzg&feature=g-u-u[/media] [B]Pewdiepie did a video on it[/B][/QUOTE] The biggest problem with Pewdiepie is that he tries too hard to be funny.
[QUOTE=sirdownloadsalot;35718369]I don't find PewDiePie funny, but I enjoy watching him when he's freaked out.[/QUOTE] Yeah, watching people pussy out in itself justifies the existence of horror games. [editline]26th April 2012[/editline] [url]http://www.livestream.com/dayzerbey[/url] ZEHEF EDITION feat Shash and PUSH THE BUTTONS.
I think this could use a bit more SCPs, so player doesn't come across every SCP in a single playthrough. This way every playthrough will be even more different than it is now. And of course, maker should definitely make use out of non-hostile and non-sentinent SCPs to make some worthy puzzles, as well as lay malicious SCPs around, like that spoon. I think also that the game could use several alternative plot-important points that also change every time you play. Few possible plot anchor points for example: - Breaking inside the bunker with apocorubik's cube ([url]http://www.scp-wiki.net/scp-090[/url]) and attempting to shift the sides, thus making the cube activate it's own defensive measure - causing some royal fuckup, like 682 containment breach. And then you use the mayhem caused by 682 to escape(while 682 is busy dealing with 173). - Cracking safe containing passcard/other useful item using Toothbrush([url]http://www.scp-wiki.net/scp-063[/url]), which has to be retrieved first. - Use Eyepods([url]http://www.scp-wiki.net/scp-131[/url]) to stop 173 from attacking(While you try to hack the codelock or something similiar). Fiding those eyepods is a task that also has potential to become a puzzle. - Using IP address([url]http://www.scp-wiki.net/scp-614[/url]) to download files containing security codes of the fond, or even report of the currently happening incident(Walkthrough!). In fact I think we should make a list of situations like that and give it to author, and then hope this will get used in the game.
My addendum on SCP 895. [IMG]http://i.imgur.com/EYraE.jpg[/IMG]
[QUOTE=krassell;35719600]I think this could use a bit more SCPs, so player doesn't come across every SCP in a single playthrough. This way every playthrough will be even more different than it is now. And of course, maker should definitely make use out of non-hostile and non-sentinent SCPs to make some worthy puzzles, as well as lay malicious SCPs around, like that spoon. I think also that the game could use several alternative plot-important points that also change every time you play. Few possible plot anchor points for example: - Breaking inside the bunker with apocorubik's cube ([url]http://www.scp-wiki.net/scp-090[/url]) and attempting to shift the sides, thus making the cube activate it's own defensive measure - causing some royal fuckup, like 682 containment breach. And then you use the mayhem caused by 682 to escape(while 682 is busy dealing with 173). - Cracking safe containing passcard/other useful item using Toothbrush([url]http://www.scp-wiki.net/scp-063[/url]), which has to be retrieved first. - Use Eyepods([url]http://www.scp-wiki.net/scp-131[/url]) to stop 173 from attacking(While you try to hack the codelock or something similiar). Fiding those eyepods is a task that also has potential to become a puzzle. - Using IP address([url]http://www.scp-wiki.net/scp-614[/url]) to download files containing security codes of the fond, or even report of the currently happening incident(Walkthrough!). In fact I think we should make a list of situations like that and give it to author, and then hope this will get used in the game.[/QUOTE] It would be really cool if they added the eyepods into the game as a measure against 173 but they are like, super hard to get.
I think it wouldn't feel as good if the game helped you.
[QUOTE=Scarabix;35722371]I think it wouldn't feel as good if the game helped you.[/QUOTE] It's not the game helping you. It's clever use of in-lore objects.
[QUOTE=Zillamaster55;35718168][media]http://www.youtube.com/watch?v=-11bFONAbzg&feature=g-u-u[/media] [B]Pewdiepie did a video on it[/B][/QUOTE] It annoyed me how he likely doesn't even know what 173 is. He never tries to do the obvious, staring at it.
He didnt know. He just made a part 2 explaining how he read the comments and learned how to play. He plays them all blind.
[QUOTE=geogzm;35710181]SCPS THAT ARE VISIBLE IN GAME 106 - The Old Man 173 - The Sculpture 914 - The Clockworks 895 - Camera Disruption SCPS THAT ARE REFERENCED BUT NOT VISIBLE: 682 - Hard-to-destroy reptile (paper) 860 - Blue Key (paper) 093 - Red Sea Object (paper) 789-J - The Butt Ghost (audio appearance in the bathroom) NON-SCPS bll - Ghostly annoying bastard[/QUOTE] Also, there's the AI SCP that flashes the AIface on the monitor sometimes (I think it's SCP-079)
The download link on the [url=http://scpcb.wordpress.com/]website[/url] is now 0.1.2 (it was 0.1.1 before.) Anyone know what's new? Probably just bug fixes or something.
A couple more documents, a supposed 682 chamber room with a huge locked door, and an office is new nothing else
[QUOTE=joh;35723321]The download link on the [url=http://scpcb.wordpress.com/]website[/url] is now 0.1.2 (it was 0.1.1 before.) Anyone know what's new? Probably just bug fixes or something.[/QUOTE] The changelog is in the forums. [quote]v0.1.2 - added two new rooms - modified some of the textures - added some new items - added some new sound effects - the main menu is now scaled to fit any resolution - press F3 for a surprise - fixed some bugs in the saving system [/quote] [url]http://z13.invisionfree.com/Regalis/index.php?showtopic=73[/url]
[QUOTE=Zillamaster55;35718168] [B]Pewdiepie did a video on it[/B][/QUOTE] Welp! Pewdiepie ruins games for me, he tries too hard to get attention, like many other youtube partners he puts common search keywords into his video's titles and writes it all in caps lock, and makes the video thumbnail include [I][B]BIG, BOLD, EXCITING, TEXT. [/B][/I] The worst part is that once he makes a video about a game, other videos about the game get comments like "LOL XD AAAH SO SCERY lol pewdiepie so randum ^____^" I doubt he even knows what the majority of the games he plays actually are about, it seems like he just watches a bunch of amateur Let's Play videos of unpopular indie horror games, writes down what the LPers do in the videos and crams it all into his own video with over exaggerated screams.
[QUOTE=supersnail11;35723388]The changelog is in the forums. [url]http://z13.invisionfree.com/Regalis/index.php?showtopic=73[/url][/QUOTE] I'm never going into the test room where 682 is supposed to be
[QUOTE=DesolateGrun;35723591]I'm never going into the test room where 682 is supposed to be[/QUOTE] He's not in there, though. Just sounds.
What does the F3 surprise do?
[QUOTE=joh;35724531]What does the F3 surprise do?[/QUOTE] F3 as in the key? I tried it, but nothing happened.
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