• Cry Of Fear: HL1 mod that thinks it's a Source mod. RELEASED!!!
    3,280 replies, posted
[url=http://www.moddb.com/mods/cry-of-fear][img]http://dl.dropbox.com/u/7333627/Forums/cryoffear/cofbanner.png[/img][/url] Proof that gldsrc isn't dead. [h2]Summary:[/h2] From the makers of "Afraid Of Monsters", one of the finest examples of modding in existence and considered by many to be the greatest horror mod ever made, comes a chilling new tale that pushes the Gldsrc engine to its limits. Release Date Revealed! [media]http://www.youtube.com/watch?v=Dtp1dap9100[/media] 2/22/2012 [img]http://www.cry-of-fear.com/Minuit/lopadotemachoselachogaleokranioleipsanodrimhypotrimmatosilphioparaomelitokatakechymenokichlepikossyphophattoperisteralektryonoptekephalliokigklopeleiolagoiosiraiobaphetraganopterygon/dongs.PNG[/img] [h2]Features:[/h2] -Mod built from the ground up, uses no default textures or sounds. -Bump maps and water that reflects and refracts light -3D Skyboxes -Enemies' heads explode -Vastly improved engine: Inventory system and other changes (Sprinting down stairs makes you fall over, for instance.) -Cutscenes where you can actually see the player -Free-Aim mode: Aim on the screen without having to move the view -Zombies. The first time ever done ever. [h2]MEDIA:[/h2] Images [thumb]http://media.moddb.com/images/mods/1/12/11147/subway2st10000.JPG[/thumb] [thumb]http://media.moddb.com/images/mods/1/12/11147/sick.JPG[/thumb] [thumb]http://media.moddb.com/images/mods/1/12/11147/lake0019.JPG[/thumb] [thumb]http://media.moddb.com/images/mods/1/12/11147/tunnel.jpg[/thumb] [thumb]http://media.moddb.com/images/mods/1/12/11147/start20007.jpg[/thumb] [thumb]http://media.moddb.com/images/mods/1/12/11147/bridgescene0002.JPG[/thumb] [thumb]http://media.moddb.com/images/mods/1/12/11147/subway0003.JPG[/thumb] Videos [media]http://www.youtube.com/watch?v=42Ue6o7f7M0[/media] [media]http://www.youtube.com/watch?v=A3Q-FxQXikw[/media] [media]http://www.youtube.com/watch?v=c8rMJ27_Bv4[/media] [media]http://www.youtube.com/watch?v=d5U_H8_PA6w[/media] [h2]Links:[/h2] [url]http://www.moddb.com/mods/cry-of-fear[/url] [url]http://www.cry-of-fear.com/index.php[/url] [url]http://www.youtube.com/user/EA45[/url]
The setup seems a bit cliche, but I like what I see.
looks nice enough, might give it a try over the weekend. Edit: Over a future weekend then.
[QUOTE=wuzzimu;17486173]looks nice enough, might give it a try over the weekend.[/QUOTE] Aint out yet, still under active development. Latest update from this month.
Jesums that looks nice. :v: [editline]06:30PM[/editline] holy fuck i have the same sony ericson
If they pull this off as well as they should, and the engine looks as good as it does there, I actaully hope valve commercialize it, to spread it around and they should also hire th people who are doing thiss amasing deed.
once they hit the 512 ent limit its over
Looks sexy. They should have used source though, Goldsrc is very limiting (Literally).
I didn't know such a beauty could be made out of Goldsrc. It's amazing.
[QUOTE=Carbon123;17489296]I didn't know such a beauty could be made out of Goldsrc. It's amazing.[/QUOTE] it's not too hard to slap (i'm using that very loosely) on some shaders. they still have to work around the poly counts and ent limits.
[QUOTE=Foda;17489343]it's not too hard to slap (i'm using that very loosely) on some shaders. they still have to work around the poly counts and ent limits.[/QUOTE] Yeah, true.
Oh fuck yeah, I love this team so much. Look at the trailer too. [media]http://www.youtube.com/watch?v=6n9C-wIiD1Y[/media] The pin man with the chainsaw is great. I'm :swoon:'ing over this mod.
I have the phone in that picture :razz:
You can fall down stairs? Neat. I have a feeling I'm only going to remember that when I'm sprinting full-tilt away from some monstrosity and I take a flying header down a stairwell :v: Looks cool.
haha i have that phone never use it though. yeah i think i'll give it a try
Could you imagine how horrifying it would be with HD 'zombies' (i dont know if they are zombies) if they had used source?
[highlight]HOLY MOTHER OF CHRIST ON A FUCKING CRACKER WITH CHEESE AND SALT[/highlight] These guys should be hired at Valve or something, I watched their videocast and they actually coded bumpmaps into GoldSRC omgomgomgomg
[QUOTE=Max of S2D;17500583][highlight]HOLY MOTHER OF CHRIST ON A FUCKING CRACKER WITH CHEESE AND SALT[/highlight] These guys should be hired at Valve or something, I watched their videocast and they actually coded bumpmaps into GoldSRC omgomgomgomg[/QUOTE] Bumpmapping has been done in goldsrc before.
But really, how the fuck do people get shit like this into goldsrc. Bump-maps, reflection/refraction shaders, physics, HOW?
[QUOTE=WillerinV1.02;17490325]I have the phone in that picture :razz:[/QUOTE] Me too, i was impressed. [editline]01:59AM[/editline] That mod looks really cool
[QUOTE=FlowXobDans;17504430]But really, how the fuck do people get shit like this into goldsrc. Bump-maps, reflection/refraction shaders, physics, HOW?[/QUOTE] The same way everybody else puts it into their engines.
Just tried Afraid of Monsters. Wow, it's a great mod. They need to get a game like this on the source engine.
Why's it so dark? Can't see shit...
Looks terrible, as was AoM.
This mod is looking awesome but why cant he make a mod about super fun happy time... :frown: Also gameplay [hd]http://www.youtube.com/watch?v=A_2eectmPdo[/hd]
I shat myself when the hammer wielding zombie popped in front of him at the bathroom. I've been tracking this mod for a while, and after watching a few of the videos, I'm beginning to wonder why I'm tracking it in the first place. I'm scared shitless from games like these.
[QUOTE=Sibilantjoe;17501070]Bumpmapping has been done in goldsrc before.[/QUOTE] I think you missed his sarcasm.
I loved AoM, but why the hell are they using GoldSrc for this? If the core files have been changed (which disturbs me if they haven't), there'll probably be issues with VAC like the mod Paranoia.
[QUOTE=FlowXobDans;17504430]But really, how the fuck do people get shit like this into goldsrc. Bump-maps, reflection/refraction shaders, physics, HOW?[/QUOTE] There were a couple of tutorials on the Valve-ERC.
Looks like it's a source engine game. Now i hope this game doesn't get ruined by the old "conserve your 10 pistol rounds"
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