• Tales From the Galactopticon || COMING SOON: Actual content!
    2,652 replies, posted
It's awesome that you want to contribute, but we pretty much have everyone we need except riggers at the moment. Thanks for the interest!
i am a rigger
[QUOTE=mr apple;28724333]i am a rigger[/QUOTE] You dissed Bloodletter. You don't get to help. >:C
sorry i had aten to much dinner that night
way to eat all the cake you you double rigger
I'm going to start planning/coding a conversation system tommorow for ivans, so you guys can grab it when it's done (probably take a week) I'm not sure what the best way to do it is, just the default view where they say stuff could be very strange. The Oblivion/Fallout where the camera pans to their face is pretty good. Any one got ideas?
Best talk to TH89. I think he was going for a Mass Effect style thingy
[QUOTE=JLea;28726628]I'm going to start planning/coding a conversation system tommorow for ivans, so you guys can grab it when it's done (probably take a week) I'm not sure what the best way to do it is, just the default view where they say stuff could be very strange. The Oblivion/Fallout where the camera pans to their face is pretty good. Any one got ideas?[/QUOTE] Daimao was working on something a while ago that would use its own file format to store conversation data so we could create new conversations in notepad by putting in .vcds and text inputs, but I think the actual conversations are a long way from implementation. I wrote a whole design doc for that project that's here (most of it is just laying out the trees that are used in Oblivion and Mass Effect): [url]http://galactopticon.net/wiki/index.php?title=TFTG_Dialogue_System[/url] I don't want to do the static Fallout/Oblivion face shot for everything, I'd like to do it Mass Effect-style, where there's actual cutscenes where they gesticulate and have dynamic, changing camera angles. But that would be hard as hell to do in Hammer. I had this idea of binding the camera to a bone in a model so that it can be moved around and angled in realtime, but I have no idea if that's actually feasible.
[QUOTE=TH89;28727499]Daimao was working on something a while ago that would use its own file format to store conversation data so we could create new conversations in notepad by putting in .vcds and text inputs, but I think the actual conversations are a long way from implementation. I wrote a whole design doc for that project that's here (most of it is just laying out the trees that are used in Oblivion and Mass Effect): [url]http://galactopticon.net/wiki/index.php?title=TFTG_Dialogue_System[/url] I don't want to do the static Fallout/Oblivion face shot for everything, I'd like to do it Mass Effect-style, where there's actual cutscenes where they gesticulate and have dynamic, changing camera angles. But that would be hard as hell to do in Hammer. I had this idea of binding the camera to a bone in a model so that it can be moved around and angled in realtime, but I have no idea if that's actually feasible.[/QUOTE] It's perfectly feasable to use a model, Valve did it for the portal wake up. MaxOfS2D is doing it for his machinima too.
swag swag swag
right, so the npc would have its own conversation associated with it? and there'd be an input to change it mid mission.
Either that or the conversation itself could contain both parts plus a variable that gets triggered by a Hammer event, yeah
Alright, I will sit back and watch then. :)
The way I do it myself requires all of the actors entities to be physically standing in a single place hahaha (unless you are good at predicting where their actual position will be with the standard move-to etc stuff) But yeah, it's perfectly feasible.
[QUOTE=Max of S2D;28732114]The way I do it myself requires all of the actors entities to be physically standing in a single place hahaha (unless you are good at predicting where their actual position will be with the standard move-to etc stuff) But yeah, it's perfectly feasible.[/QUOTE] You can just use scripted sequences with faceposer stuff, it worked for hl2 so why not. Or you could code your own camera system, which would be time consuming but worth it in the end.
[QUOTE=Uberslug;28726824]Best talk to TH89. I think he was going for a Mass Effect style thingy[/QUOTE] Mass Effect sometimes did a few different angles during a convo. That was cool.
I don't know about his whole Mass Effect style conversation method. It will definitely look good but I don't think it's worth it to do it. The Fallout style is just fine personally and I think the time could be used for other things.
[QUOTE=TH89;28727499]I'd like to do it Mass Effect-style, where there's actual cutscenes where they gesticulate and have dynamic, changing camera angles.[/QUOTE] Damn it.
[QUOTE=Smooth Jazz;28736895]The Fallout style is just fine [/QUOTE] Except it isn't, really. [editline]22nd March 2011[/editline] [IMG]http://dl.dropbox.com/u/3911100/laituurian.jpg[/IMG]
:haw:
:clint:
I like how you cropped the toes out.
[QUOTE=Uberslug;28737503]Except it isn't, really. [editline]22nd March 2011[/editline] [img_thumb]http://dl.dropbox.com/u/3911100/laituurian.jpg[/img_thumb][/QUOTE] Is there actually anything behind the face, or are you just being funny?
[QUOTE=Smooth Jazz;28736895]The Fallout style is just fine[/QUOTE] [img]http://uppix.net/1/0/d/2cde377b0bb8115fa2a30b39c1186.jpg[/img]
creepy
"where are your eyes" [editline]22nd March 2011[/editline] "jaanus forgot to fix them"
I think the eyes are actually fixed now [editline]22nd March 2011[/editline] but jaanus [I]did[/I] forget to UV the buildings!
[QUOTE=Diet Kane;28739003][img_thumb]http://uppix.net/1/0/d/2cde377b0bb8115fa2a30b39c1186.jpg[/img_thumb][/QUOTE] "I should go." Oh god, what is that RED THING in the background?!
[QUOTE=gufu;28740067]"I should go." Oh god, what is that RED THING in the background?![/QUOTE] Kalasha Pre-Rigging.
[QUOTE=Diet Kane;28739003][img_thumb]http://uppix.net/1/0/d/2cde377b0bb8115fa2a30b39c1186.jpg[/img_thumb][/QUOTE] Did anyone else notice how noticeably high poly the walkie-talkie looks compared to the badge on his outfit?
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