• How to create Portal 2 maps
    3,501 replies, posted
First version of my map , probably has bugs in. Enjoy! [b] figured I should probably test the map before release. Gah. [/b] What's that , you want pictures? [url=http://www.facepunch.com/threads/1081022-How-to-create-Portal-2-maps?p=29362266&viewfull=1#post29362266] Try looking here. [/url] There's alot more than what's on those images , but still.
Can someone tell me the correct way to make faith plates? I can't seem to get em.
Does nobody know how to fix my problem? The paint splatter texture is always stretched in my maps, but not on maps made by other people.
[url]http://img197.imageshack.us/g/portal22011042320014304.jpg/[/url] Here's my first try on making a puzzle map: [url]http://www.mediafire.com/?80md23167brfqi7[/url]
Anyone know why when I try to open decompiled Portal maps hammer crashes?
My plates tutorial from a few pages back: [url]http://www.facepunch.com/threads/1081022-How-to-create-Portal-2-maps?p=29360942&viewfull=1#post29360942[/url] I mention in the post I hadn't had idle poses figured out yet. The way to do it is to attach SetAnimation outputs to a logic_auto entity with OnMapSpawn with the desired idle animation pose. I am currently working on a thorough example vmf for panels.
Can someone upload a working trigger_catapult please? I can't figure out what I changed because mine stopped working.
[QUOTE=GameDev;29378333]Anyone know why when I try to open decompiled Portal maps hammer crashes?[/QUOTE]Have you opened the vmf and removed the last entity before loading it?
[QUOTE=WhyteclouD;29378392]Have you opened the vmf and removed the last entity before loading it?[/QUOTE] When I try opening the VMF it crashes hammer.
I was messing around with some textures and came up with this: [IMG]http://i52.tinypic.com/1z2klm1.jpg[/IMG] Enhanced a bit: [IMG]http://i54.tinypic.com/ayk28y.jpg[/IMG] Is it something new? Otherwise, what is it and why is it there?
[QUOTE=DeanWinchester;29378368]Can someone upload a working trigger_catapult please? I can't figure out what I changed because mine stopped working.[/QUOTE] [url]http://www.mediafire.com/?7wv5s7cobib0m0l[/url] should be working
Uploading new version of my map. Now with 75% MORE panels! Here's a video preview! [media]http://www.youtube.com/watch?v=d10Dmvc4eV4[/media]
[QUOTE=kapu;29378747][url]http://www.mediafire.com/?7wv5s7cobib0m0l[/url] should be working[/QUOTE] That one doesn't work for me either. [editline]23rd April 2011[/editline] Why the hell are non of the decompiled maps opening in hammer
[QUOTE=GameDev;29378848]That one doesn't work for me either. [editline]23rd April 2011[/editline] Why the hell are non of the decompiled maps opening in hammer[/QUOTE] Because they don't decompile right, they leave an unfinished entity at the end, you have to edit it in notepad and remove the laster entitity {...} That catapult isn't working for me either :(
[QUOTE=erik802;29378787]Uploading new version of my map. Now with 75% MORE panels! Here's a video preview! [media]http://www.youtube.com/watch?v=d10Dmvc4eV4[/media][/QUOTE] What about 75% more aligned textures?
[QUOTE=Instant Mix;29379134]What about 75% more aligned textures?[/QUOTE] I'm lazy.
I made Portal 2 Playground. It's not finished yet but it works. here's a video demonstrating how I will use panels to make it possible to hide everything, giving you what is basically a big cube to fling around it: [media]http://www.youtube.com/watch?v=jqAUL60nFs4[/media] Some friends have mentioned that as their biggest complaint in the original playground was always crashing into poorly placed props. This is not final but here's a dl link to what I have right now: [url]http://filesmelt.com/dl/asdf.bsp[/url] *FIXED* (Yes, you can play it in co-op)
[QUOTE=Stinger21;29379542]I made Portal 2 Playground. It's not finished yet but it works. here's a video demonstrating how I will use panels to make it possible to hide everything, giving you what is basically a big cube to fling around it: [media]http://www.youtube.com/watch?v=jqAUL60nFs4[/media] Some friends have mentioned that as their biggest complaint in the original playground was always crashing into poorly placed props. This is not final but here's a dl link to what I have right now: [url]http://filesmelt.com/dl/Portal_2_Playground_v1.bsp[/url] (Yes, you can play it in co-op)[/QUOTE] This map is crashing right after it's done loading for me.(With no error)
[QUOTE=Sora3100;29379752]This map is crashing right after it's done loading for me.(With no error) [/QUOTE] Sorry about that. Fixed now
[QUOTE=DeanWinchester;29379122]Because they don't decompile right, they leave an unfinished entity at the end, you have to edit it in notepad and remove the laster entitity {...} That catapult isn't working for me either :([/QUOTE] So I just open it in notepad and delete the one that's at the bottom, no matter what it is?
Any tips on getting the sky01_01 skybox (not sure if that's the correct name) working?
[QUOTE=Stinger21;29380073]Sorry about that. Fixed now[/QUOTE] So it works now,but what does the last button do?
Hmm. How do I do laser cubes? Because I can't get the ruddy thing working.
[QUOTE=Sora3100;29380870]So it works now,but what does the last button do?[/QUOTE] There are 4 buttons 2 for the lasers, one for the light bridge and the one to the very right is a box spawner (Look at the video) [QUOTE=Smashman;29380890]Hmm. How do I do laser cubes? Because I can't get the ruddy thing working.[/QUOTE] Add a "skin" key to the box and give it a value. 0 is the normal box. I think either 3 or 4 is the reflector cube.
[b]Portal 2 - now you can make blocky, visually unappealing maps and still recieve winner-ratings.[/b] I'll wait until the official authoring tools come out because I found out that entities get messed up in instances. While the Hammer versions are usually pretty much the same, I blame the Alien Swarm SDK this time. I can't map without instances anymore.
So which entity do I remove when fixing decompiled maps?
[QUOTE=Kyo;29376595][img_thumb]http://cloud.steampowered.com/ugc/576668995794876931/9F0A23FBBE453947E2E184FD1DC0D48437BE1A54/[/img_thumb] Got gel working and made a shitty little gel playground, figured I'd post it for anyone who wants it. [url=http://www.mediafire.com/?6purrrzy8pycu8j]DOWNLOAD[/url][/QUOTE] Sorry there is better around.
[QUOTE=Stinger21;29380941]There are 4 buttons 2 for the lasers, one for the light bridge and the one to the very right is a box spawner (Look at the video) Add a "skin" key to the box and give it a value. 0 is the normal box. I think either 3 or 4 is the reflector cube.[/QUOTE] That's just a dirtier cube, or an activated Companion Cube...
[QUOTE=DasMatze;29381065][b]Portal 2 - now you can make blocky, visually unappealing maps and still recieve winner-ratings.[/b] I'll wait until the official authoring tools come out because I found out that entities get messed up in instances. While the Hammer versions are usually pretty much the same, I blame the Alien Swarm SDK this time. I can't map without instances anymore.[/QUOTE] I dont consider what we are doing now as "Real" Mapping atleast not for me. I'm just playing around with the new "toys" in portal 2. Portal 2 cube skins: 0: Cube 1: Companion cube 2: Companion cube 3: Reflector Cube 4: Ball 5: Antique cube
[QUOTE=PieClock;29377654]There was one a few pages back. [editline]23rd April 2011[/editline] If you need a door prefab I made one yesterday for myself. Will upload if anyone asks. It has the door and the wall surrounding it and fits in a 128x128x16 area. Picture of said prefab in use: [img_thumb]http://gyazo.com/c20cb7674776792a7def204423f518dd.png[/img_thumb][/QUOTE] I would like this prefab.
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