• How to create Portal 2 maps
    3,501 replies, posted
What's the "Skybox" typically used for broken areas with holes through the roof? When you look through them there's nothing but white light, but what would that texture be called?
Hey Jessecar, do you think you could add a tut on how to make a co-op spawn to the Wiki?
[QUOTE=saddasta;29402852]What's the "Skybox" typically used for broken areas with holes through the roof? When you look through them there's nothing but white light, but what would that texture be called?[/QUOTE] "sky_white"
[QUOTE=Redcow17;29402558]SOMEONE DO THIS: 21 seconds in. [media]http://www.youtube.com/watch?v=H50wW4eAFKo[/media][/QUOTE] I was going to make that but there is no animation that is used for the ceiling.
Anyone know how to make the large sphere surrounding all the old test chambers? Is it a model or a brush-based structure?
[QUOTE=LilRobot;29402882]Hey Jessecar, do you think you could add a tut on how to make a co-op spawn to the Wiki?[/QUOTE] i haven't messed with co-op but ill work on it. also updated the home page to look a bit nicer
[QUOTE=redBadger;29402946]Anyone know how to make the large sphere surrounding all the old test chambers? Is it a model or a brush-based structure?[/QUOTE] pretty sure it's a brush
[QUOTE=redBadger;29402946]Anyone know how to make the large sphere surrounding all the old test chambers? Is it a model or a brush-based structure?[/QUOTE] Its multiple models, ill make a prefab when I get a chance
[QUOTE=redBadger;29402946]Anyone know how to make the large sphere surrounding all the old test chambers? Is it a model or a brush-based structure?[/QUOTE] Its model models/props_underground/geodome_interior_4096.mdl Edit : Agh,as Jessecar said,its multiple same models,hard to connect. I will upload prefab in few minutes
Thanks for the assist.
[QUOTE=sparky28000;29402942]I was going to make that but there is no animation that is used for the ceiling.[/QUOTE] What if you raise the celling then the walls fold down?
Oh,I almost forgot, here is that old FGD [url]http://www.mediafire.com/?5qcr3earknmmnaj[/url] [editline]24th April 2011[/editline] [QUOTE=redBadger;29403012]Thanks for the assist.[/QUOTE] Here is prefab of sphere : [url]http://www.mediafire.com/?58qui57coem8zfp[/url]
Anyone have a prefab of the *new* box dropper? The one included in the FGD's pack is the old-fashioned one.. Scratch that, I forgot I could select by objects..
Does anyone have a decompiled 'old aperture' test chamber map I can borrow?
Making Co-Op spawns is hard...
Didn't someone make a prefab for a co-op spawn?
[QUOTE=redBadger;29403393]Does anyone have a decompiled 'old aperture' test chamber map I can borrow?[/QUOTE] Use BSPSource,it works fine. [url]http://nuclearvelocity.com/barracuda/bspsrc/downloads.html[/url]
After reading this thread I decided to make my own map. My only problem is. I can't figure out how to "put" a portal - able surface on a existing wall instead of creating a plate in front of it, so you can create portals on one area while the other part is nonPortal. Or could I just simply remove a PART of the Wall? I don't want to delete the Wall :saddowns:
[QUOTE=Haski;29403047]What if you raise the celling then the walls fold down?[/QUOTE] It wouldn't give that big feeling if there is a ceiling. [editline]24th April 2011[/editline] Somebody give me an idea for something involving a lot of panels.
[QUOTE=LilRobot;29403348]Anyone have a prefab of the *new* box dropper? The one included in the FGD's pack is the old-fashioned one.. Scratch that, I forgot I could select by objects..[/QUOTE] Just change model to "models/props_backstage/item_dropper.mdl" If you dont mean that Old Aperture Inovators dropper,it have different function.
-snip
So.. has anyone have a fix for the faith plates? Fearlezz, how did you get it working? [editline]24th April 2011[/editline] [QUOTE=Redcow17;29403640]Why can't I see the models in hammer? Exported materials and models..[/QUOTE] use the batch file
[QUOTE=GameDev;29403642]So.. has anyone have a fix for the faith plates? Fearlezz, how did you get it working? [editline]24th April 2011[/editline] use the batch file[/QUOTE] I dont know where is problem at others,works for me,maybe its because that new fgd,here is that old fgd : [url]http://www.mediafire.com/?5qcr3earknmmnaj[/url] Replace it,and download my prefab of faith plate in wiki.
[QUOTE=GameDev;29403642]So.. has anyone have a fix for the faith plates? Fearlezz, how did you get it working? [/QUOTE] Im using a fgd called portal2.fgd I dont know who's that is. But you need to give the trigger_catapult a target. Use a info_target and give it a name. Then in the trigger_catapult put the name of the target in the right field. This target is where the player will eventually land unless something is in the way.
[QUOTE=Fearlezz;29403727]Im using a fgd called portal2.fgd I dont know who's that is. But you need to give the trigger_catapult a target. Use a info_target and give it a name. Then in the trigger_catapult put the name of the target in the right field. This target is where the player will eventually land unless something is in the way.[/QUOTE] That's exactly how i have it set up. [editline]24th April 2011[/editline] [QUOTE=strnadik;29403682]I dont know where is problem at others,works for me,maybe its because that new fgd,here is that old fgd : [url]http://www.mediafire.com/?5qcr3earknmmnaj[/url] Replace it,and download my prefab of faith plate in wiki.[/QUOTE] trying this [editline]24th April 2011[/editline] yeah didnt work
Can someone give me some ideas to make something involving a shit ton of plates?
Finished co-op spawn room, ill be making a prefab soon
[QUOTE=sparky28000;29403961]Can someone give me some ideas to make something involving a shit ton of plates?[/QUOTE] Make a room with a companion cube inside. Make it only accessible by flinging inside it. Mid-air, use panels to make the room lack a floor and plunge you into a death pit.
What should I add next?
[QUOTE=Jessecar96;29404072]What should I add next?[/QUOTE] Maybe how to make box droppers? So we have the basic things first.
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