• How to create Portal 2 maps
    3,501 replies, posted
[QUOTE=PieClock;29352163]I seem to have a problem with your fgd The most noticeable one is the cube destroying itself when it touches anything, Is anyone else having this problem, or am I doing something wrong?[/QUOTE] I am willing to bet it's because there is not "lit" box in the fgd? because it disappears about the point it would become lit on the button.
Cubes now work, and you can choose their type (which is hard-coded to change their model!) in the SmartEdit. [url]http://dl.dropbox.com/u/1085379/p2_draft.fgd[/url] I'm still working on floor_buttons, they don't want to play nicely, and they still eat cubes (though not monster boxes).
[QUOTE=Jay-Jay3465;29352702]Down the bottom on the run map, if your using Alien Swarm SDK bottom right should say expert[/QUOTE] Nope, still Empty Map.
Tell me please how to fix when you have fullbright and light in same time O_O
Does anyone know how I can get hammer to launch portal 2?
[QUOTE=sparky28000;29353067]Does anyone know how I can get hammer to launch portal 2?[/QUOTE] It's much more efficient imo if you just keep Portal 2 open. If you're doing compiles frequently they shouldn't be very "big" compiles, and then you don't have to go through the rigermerole of waiting for the game to load, testing the map, closing the game, etc.
[QUOTE=sparky28000;29353067]Does anyone know how I can get hammer to launch portal 2?[/QUOTE] change path to different game executable in the options menu?
[QUOTE=sparky28000;29353067]Does anyone know how I can get hammer to launch portal 2?[/QUOTE] There is a way but I'd just keep it open, and then load map after compiling
[QUOTE=Randdalf;29353106]It's much more efficient imo if you just keep Portal 2 open. If you're doing compiles frequently they shouldn't be very "big" compiles, and then you don't have to go through the rigermerole of waiting for the game to load, testing the map, closing the game, etc.[/QUOTE] I don't mind the loading but the copying of the map is getting annoying.
Great. When compiling in expert mode I get: [code] Valve Software - vbsp.exe (Aug 4 2010) 2 threads materialPath: d:\spil\steam\steamapps\common\alien swarm\swarm\materials Error opening d:\spil\steam\steamapps\*****\sourcesdk_content\hl2\mapsrc\portal2 portal2map: File d:\spil\steam\steamapps\*****\sourcesdk_content\hl2\mapsrc\portal2\portal2map line 1: No such file or directory. Finished. Press a key to close. [/code]
/removed
[QUOTE=sparky28000;29353135]I don't mind the loading but the copying of the map is getting annoying.[/QUOTE] Tools > Options > Build Programs Change $SteamUserDir\alien swarm\swarm\maps to $SteamUserDir\portal 2\portal2\maps
Is the aerial faith plate in the FGD? If so, what's the ent name?
[QUOTE=Netsc;29353306]Is the aerial faith plate in the FGD? If so, what's the ent name?[/QUOTE] trigger_catapult, the actual faith plate is a prop_dynamic which is told to animate when the trigger activates.
<3 Thanks.
[QUOTE=Randdalf;29352992]Cubes now work, and you can choose their type (which is hard-coded to change their model!) in the SmartEdit. [url]http://dl.dropbox.com/u/1085379/p2_draft.fgd[/url] I'm still working on floor_buttons, they don't want to play nicely, and they still eat cubes (though not monster boxes).[/QUOTE] Wait , are there two .fgds going about? Gah , this is going to be confusing
[QUOTE=Instant Mix;29353421]Wait , are there two .fgds going about? Gah , this is going to be confusing[/QUOTE] Mine is the only one I'm aware of... I'm just updating it a lot. Buttons now work with collisions, so that's them done. I'm going to find tractor beam reversal, and co-op entities now. [url]http://dl.dropbox.com/u/1085379/p2_draft.fgd[/url]
Alright, i can't work it out, someone fancy writing a brief tutorial on how to set up aerial faith plates? also, does anyone have the model name of those floor lights that are in the test chambers?
[QUOTE=Randdalf;29353502]Mine is the only one I'm aware of... I'm just updating it a lot. Buttons now work with collisions, so that's them done. I'm going to find tractor beam reversal, and co-op entities now. [url]http://dl.dropbox.com/u/1085379/p2_draft.fgd[/url][/QUOTE] I started mine before you did but that's ok because I don't mind competition and besides it's all for the good of the mapping community, although it would be better if we could get in contact over Steam and maybe work together for a more complete fgd.
[QUOTE=dual;29353192]did you do what the console says? check if there even is a folder or file[/QUOTE] The file is there, but since I "accidently" saved it as a .vmf file it couldn't find it. Because my compiler only wants to compile files without a file type. Can someone please explain to me, why the hell it does that?
[QUOTE=Randdalf;29353502]Mine is the only one I'm aware of... I'm just updating it a lot. Buttons now work with collisions, so that's them done. I'm going to find tractor beam reversal, and co-op entities now. [url]http://dl.dropbox.com/u/1085379/p2_draft.fgd[/url][/QUOTE] You're a legend. [img_thumb]http://cloud.steampowered.com/ugc/541766098695483138/F046A3AFEA2F0BE1D279D31053014181014D2421/[/img_thumb] Thanks, this saves a lot of work :smile:
[QUOTE=DeanWinchester;29353676]I started mine before you did but that's ok because I don't mind competition and besides it's all for the good of the mapping community, although it would be better if we could get in contact over Steam and maybe work together for a more complete fgd.[/QUOTE] Hehe, I released mine 9 hours before you :P
Has anyone released a 'playground' map of some sort yet?
[QUOTE=redBadger;29353804]Has anyone released a 'playground' map of some sort yet?[/QUOTE] Yes, this is what I'm waiting for as well.
Can someone please tell me how i can play a coop map by myself? And if i play a custom map with someone in coop, does the other player need the map aswell?
I am creating a gel chamber now,and I have problem - How can I change type of gel? I cant see any option or Value in info_paint_sprayer
[QUOTE=strnadik;29353916]I am creating a gel chamber now,and I have problem - How can I change type of gel? I cant see any option or Value in info_paint_sprayer[/QUOTE] There's a Paint type option, which either has a drop down list or you can set to a number between 0-3 to set the gel type.
[QUOTE=Namelezz!;29353859]Yes, this is what I'm waiting for as well.[/QUOTE] I am trying to make some prefabs now
[QUOTE=Randdalf;29353795]Hehe, I released mine 9 hours before you :P[/QUOTE] Sorry, didn't notice. Anyways, I still do think we could work faster if we did it together.
[img]http://cloud.steampowered.com/ugc/576668995787400487/64FC7A56448484AE3A30BBBB62C80D70ECFB9864/[/img] Finished my first fully functional Portal 2 puzzle today. Might add a second room/some sort of ending later, the door just leads to a small hallway. Also, would someone mind explaining how to get the dynamic shadows with projected textures? I don't know how that works.
Sorry, you need to Log In to post a reply to this thread.