• Insurgency: Redeployment
    120 replies, posted
It could work better on larger maps, but with more recoil and slower player movement in regards to everything they do.
Thank god, I thought this mod was gone.
Well it is not. If anyone would like to join the team post an app on our forums.
Insurgency would be better if you could drag and revive players, it'd at least diminish the spam death rage
Yeah it would wouldn't it?
[QUOTE=wewt!;29554645]Insurgency would be better if you could drag and revive players, it'd at least diminish the spam death rage[/QUOTE] But then people would be even more pissed when their teammates ignore them to save their own skins :v:
Needs bullet drop and longer view range. That should fix most of the problems. For some reason you could see farther in the fog if you looked at the corners of your screen, really useful for sniping.
It is called fog of war and it sucks. Already we are seeing improvments with this, as for bullet drop. We would love to do it but we simply can't.The effect, if done on the Orange Box engine will put a strain on the server and probably everyone else. The games that DO, do this, their engines are designed to handle this stress and pass it off as if there was no strain. Edit: Also the maps are not big enough. This quote was taken from the Insurgency Mod forums (hah) " See, bullet physics have been suggested by people who have no idea about "bullet physics" many times in the past, only to be shot down by a very simple fact: The draw distance in insurgency does not support a distance where actual bullet drop or any sort of delay in time could actually occur. See, bullets travel at INSANE speeds. It's not a jump of the imagination to assume that in 100 meters, it moves so quickly that the target could not so much as take another step, much less move enough to require being "lead." There was also this nifty invention called rifling, which allows for a bullet to travel along a relatively straight path over long distances. Add this nifty invention to distances under 100 meters like those shown in insurgency, and you experience what seems to be instantaneous, error-free flight from point A to point B. The fact of the matter is, there just isn't enough distance for physics to take hold over a projectile fired at such a speed." [url]http://forums.insmod.org/lofiversion/index.php?t21714.html[/url]
^^ This. :P
[QUOTE=mildhotsauce;29568199]It is called fog of war and it sucks.[/QUOTE] FYI: In videogames, the term "fog of war" refers to the mechanism used in real-time strategy games to prevent players from seeing parts of the map they haven't explored yet, or don't have units in. Fog in a FPS game isn't "fog of war," it's just "fog."
Yes I remember seeing that somewhere. I use it because your playing a war game, and you can use the fog to see someone, and they can't see you. Using fog in war..... meh it sounds dumb now. Fine, it is called fog, and it SUCKS.
[img]http://3.bp.blogspot.com/_ySWV5BCGs58/TE5V5cIFxYI/AAAAAAAAAG0/12aZMoW9fmw/s1600/the+mist.jpg[/img]
lawl
[QUOTE=yuki;29530636]The weapon control was built to mimic Red Orchestra, how is that not immediately apparent? It's most definitely not a twitch-shooter like Call of Duty or whatnot, it operates and behaves in very many of the same ways as Red Orchestra (I'm sure the devs pulled a lot of inspiration from RO). RO also has a lot of one-shot kills, have you actually played it? I don't mean to sound argumentative, but I'm absolutely certain of this.[/QUOTE] Well you may feel certain, but you are wrong. And yes, I played many hours of Red Orchestra, especially the Darkest Hour mod. INS suffers from hitscan, where as RO actually has a fully implemented ballistics system. In Darkest Hour, suppressive fire is actually useful and is how you win fights 90% of the time. In INS, suppression fire was a hilariously unheard of concept because it's next to impossible to miss your target. That and it's actually harder to aim efficiently in RO, for whatever reason. I can't quite put my finger on it, but something about the way INS was designed makes it [B]ridiculously[/B] easy to kill people. [editline]3rd May 2011[/editline] At any rate, "tactical shooters" + hitscan = does not work. even at CQB ranges, the lack of ballsitics simulations greatly affects the realism, honestly it turns it into a twitch shoot fest with 1 shot kills. [editline]3rd May 2011[/editline] [QUOTE=Shotacon;29507009]Jeez, more cliche middle-eastern mud huts. When do we get to see a video game that shows what the middle-east really looks like? [/QUOTE] Uh how the fuck did you get so many agrees, that is just stupid. You specifically chose some of the most developed parts of the middle east. [editline]3rd May 2011[/editline] Have you ever actually seen pictures of Iraq? It's hardly the picture of modern development. They have literal rivers of shit instead of sewage system, and are the living definition of built up area.
We had rivers of shit 30 edit: 40 years back.
[QUOTE=TH89;29575561][img_thumb]http://3.bp.blogspot.com/_ySWV5BCGs58/TE5V5cIFxYI/AAAAAAAAAG0/12aZMoW9fmw/s1600/the+mist.jpg[/img_thumb][/QUOTE] Everyone is :aaa:
[QUOTE=JaegerMonster;29584040]Well you may feel certain, but you are wrong. And yes, I played many hours of Red Orchestra, especially the Darkest Hour mod. INS suffers from hitscan, where as RO actually has a fully implemented ballistics system. In Darkest Hour, suppressive fire is actually useful and is how you win fights 90% of the time. In INS, suppression fire was a hilariously unheard of concept because it's next to impossible to miss your target. That and it's actually harder to aim efficiently in RO, for whatever reason. I can't quite put my finger on it, but something about the way INS was designed makes it [B]ridiculously[/B] easy to kill people. [editline]3rd May 2011[/editline] At any rate, "tactical shooters" + hitscan = does not work. even at CQB ranges, the lack of ballsitics simulations greatly affects the realism, honestly it turns it into a twitch shoot fest with 1 shot kills. [editline]3rd May 2011[/editline] Uh how the fuck did you get so many agrees, that is just stupid. You specifically chose some of the most developed parts of the middle east. [editline]3rd May 2011[/editline] Have you ever actually seen pictures of Iraq? It's hardly the picture of modern development. They have literal rivers of shit instead of sewage system, and are the living definition of built up area.[/QUOTE] YAY!!!!!! I couldn't put it into words but YES hitscan. Im thinking about a drastic change to aiming once we get more established. I think I should get someone to make a shit water texture now too......
While insurgency was pretty fun, it kinda paled compared to Project Reality.
[QUOTE=CakeMaster7;29557894]But then people would be even more pissed when their teammates ignore them to save their own skins :v:[/QUOTE] at least then the frustration isn't because of a shitty game mechanic
Yeah what he said!
We may be able to do fake bullet drop. The straight line formed by the hitscan will have a slope depending on the weapon and caliber. Possibly this can be effected by wind.
[QUOTE=mildhotsauce;29616041]We may be able to do fake bullet drop. The straight line formed by the hitscan will have a slope depending on the weapon and caliber. Possibly this can be effected by wind.[/QUOTE] It shouldn't be effected by wind for most weapons, maybe just sniper rifles?
Yeah sniper rifles will have the most wind effect.
[QUOTE=mildhotsauce;29617408]Yeah sniper rifles will have the most wind effect.[/QUOTE] Yep, good idea. But, over-exaggeration could make it feel unrealistic.
Yeah subtle effects.
Once our summer breaks roll up you will see a lot more progress!
Just to let you lot know, we may have a few new Developers on the roster soon.
We have added a music guy and a great mapper.
Cooler US army models is something I wanna see. Old ones were just skinny guys in skin tight desert ACU outfits. [img]http://i602.photobucket.com/albums/tt104/vor033/US%20Army/6-68.jpg[/img] [img]http://2.bp.blogspot.com/_s4oDBszE_5E/TES56GRz1BI/AAAAAAAACmo/2k3dep3oNHA/s1600/4799138845_fd20890b0d_o.jpg[/img] (minus the ~cool~ skull mask) [img]http://gadgets.boingboing.net/gimages/scrapyard.jpg[/img] [img]http://www.store-rooms.com/gallery/105_633518856215254989_RECON2.jpg[/img] (minus the fact that he's a toy) Fuck yeah. Also, insurgents that aren't just arabs wearing polo shirts would be nice.
There's plenty of both. As far as insurgents, look a bit harder, there's everything from generic Iraqi fighters in polo shirts, Taliban fighters in traditional dress, hell even Eastern European/Chechnyan themed insurgents.
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