• Receiver- A new, realistic FPS from Wolfire Games
    969 replies, posted
[IMG]http://www.thereticule.com/wp-content/uploads/2012/06/receiver_header.png[/IMG] [B]What is Receiver[/B] [quote][B]Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a Colt 1911 A1 and an audiocassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.[/B][/quote] [B]Features:[/B] [quote] [B]In depth gun mechanics:[/B] Interact with the slide, cock or uncock the hammer, load an empty magazine with new bullets, turn on the safety so you don't accidentally waste a bullet. [B]Enemy damage models:[/B] Each enemy has a visible camera, weapon, battery, and motor. These separate parts react to damage differently and affect how the enemy behaves after the shot. Shoot the killbot's camera and he can't see you, shoot out its weapon and it can't hurt you. Blind a turret and it will forever search for a target it can't see. [B]Permanent death:[/B] One shot to the goo, and you're starting over. [B]Random world:[/B] Each playthrough will have a different building layout, enemy placements, ammo stashes, cassette tape placement. [B]Random gun condition:[/B] You might start with three full magazines in your inventory, you might start with only a single bullet in the chamber. [B]The world expands[/B] as you find audio cassette tapes scattered around the building and slowly learn about the Receivers, Killbots, and the Mindkill. [/quote] [video][URL]http://www.youtube.com/watch?v=NmqterXyc-w&feature=plcp[/URL][/video] [video][URL]http://www.youtube.com/watch?v=GCThInmzjXw&feature=plcp[/URL][/video] Update 1: [quote]- Fixed problem with falling through the floor in one of the rooms - You can now remove rounds from a magazine with 'r' when gun is holstered (e.g. to combine two half-full magazines) - Made hover bots louder so they are easier to detect - Added a restart-game button in case you get stuck (hold 'L') - Fixed problem inability to run when gun is holstered - Disabled gun shadow (players report that it is weird to see a gun shadow without a body shadow) - Mouse cursor disappears automatically when alt-tabbing into the game - Splash screen correctly fades to black when starting new game - More descriptive input names in configuration window - Brighter muzzle flash illumination[/quote] CONTENT UPDATE 1: [quote] [B]-Maglite:[/B] Find one or spawn with one. Harries technique animation. Some rooms darkened to accommodate its usage. It will run out of batteries! [B]-S&W Model 10 Revolver:[/B] Double action or manual cocking, reloading using extractor rod. Bullet casings may expand in the chamber, causing harder reloads. Spin the cylinder, because why not! [B]-Glock 17: [/B]Full auto, 17 bullet mag, simpler than the default. [B]-Gun Distance Slider:[/B] Move the gun closer to your face if you want to look down the sights! [video=youtube;M-XyvgqXwZs]http://www.youtube.com/watch?v=M-XyvgqXwZs&feature=g-u-u[/video] [/quote] It's now on Steam Greenlight! Vote up for it to show up on Steam! If successful, any previous buyers or Overgrowth preorderers will get a Steam code for no extra charge. [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=92927535]Click here to vote for it![/url] [quote] [B]How do I buy Receiver? [/B] Buy it for only $5 at: [URL]http://www.wolfire.com/receiver[/URL] Or, if you've preordered Overgrowth, check the secret preorder forum![/quote]
Played it, it's quite fun mastering the gun mechanics. Only things it needs is - A little more than a ridiculously small amount of health (falling a distance of more than 5 feet or getting shot/zapped a single time will kill you every time) - More notification when you've killed turrets (ie, smoke/sparks, maybe a special impact sound) - A fucking flashlight goddamn - A more logical control scheme (ie, E is to eject your clip and Z is to insert it again, while pressing E with your clip out just drops it. There's plenty of stuff like that that makes sense in theory but in practice is just cumbersome. I don't want the game to be less complex at all but the controls themselves could do with a slight streamlining/retouching) - Something to do besides wander around and hunt for tapes - More enemy types - More apparent lighting so you judge turret movement a little better I do fully understand that this was a 7day FPS though, I'm just saying they're charging five dollars for this is all.
Looks good.
[QUOTE=Funny Hats;36390593]Played it, it's quite fun mastering the gun mechanics. Only things it needs is - A little more than a ridiculously small amount of health (falling a distance of more than 5 feet or getting shot/zapped a single time will kill you every time) - More notification when you've killed turrets (ie, smoke/sparks, maybe a special impact sound) - A fucking flashlight goddamn - A more logical control scheme (ie, E is to eject your clip and Z is to insert it again, while pressing E with your clip out just drops it. There's plenty of stuff like that that makes sense in theory but in practice is just cumbersome. I don't want the game to be less complex at all but the controls themselves could do with a slight streamlining/retouching) - Something to do besides wander around and hunt for tapes - More enemy types - More apparent lighting so you judge turret movement a little better I do fully understand that this was a 7day FPS though, I'm just saying they're charging five dollars for this is all.[/QUOTE] people spend sixty dollars for games that have less content than this does so five bucks is pretty reasonable although you should be ashamed if you don't have overgrowth already preordered
[QUOTE=69105;36390614]people spend sixty dollars for games that have less content than this does so five bucks is pretty reasonable although you should be ashamed if you don't have overgrowth already preordered[/QUOTE] I already do, so I don't feel robbed or anything. Also, this game, despite having nice complex gun mechanics, has almost no content. Two enemy types (one of those enemy types is the same as the other only it moves around), one gun, half a goal and a bunch of dark, low-res samey rooms. A couple of free 7Day FPS games had more content and polish than this, though they were less ambitious. Like I said, a price tag assumes they're going to work on it bit by bit for a while, I just hope they make it nice and rounded out.
Looks... Decent. I've been pretty upset with wolffire games because I thought overgrowth would be better.
o i was just saying this game has more re-playability than sixty dollar games if there was more substance than cassette collecting it could span out and be amazing
[QUOTE=ROFLBURGER;36390656] I've been pretty upset with wolffire games because I thought overgrowth would be better.[/QUOTE] What do you mean by that
[QUOTE=ROFLBURGER;36390656]Looks... Decent. I've been pretty upset with wolffire games because I thought overgrowth would be better.[/QUOTE] you do realize that overgrowth is still in extreme alpha stages right
[QUOTE=69105;36390667]o i was just saying this game has more re-playability than sixty dollar games if there was more substance than cassette collecting it could span out and be amazing[/QUOTE] I don't know about you but I had a fun 10 minutes and found no reason to play again. I had already mastered gun handling and fooling turrets, and there's so far no configuration of enemies or level design that forces me to change my tactic of "wait for the blue light to pass and go in to shoot the turret's scope". Just my two cents.
no wonder why five dollars is a ripoff, you are throwing loose change everywhere. you can have your two cents BACK!!! idk though. to me this game has a supreme amount of polish to it despite it not having that many features. between all of the blatant things they could seriously make another full-fledged game out of it with the current art style it has right now and seriously make another killer title
[QUOTE=69105;36390752]no wonder why five dollars is a ripoff, you are throwing loose change everywhere. you can have your two cents BACK!!! idk though. to me this game has a supreme amount of polish to it despite it not having that many features. between all of the blatant things they could seriously make another full-fledged game out of it with the current art style it has right now and seriously make another killer title[/QUOTE] That's what I'm saying, it has mountains of potential and I hope they work on it. I'm just pointing out the flaws to let off some steam here. I don't hate it or feel like I've wasted my time but I really want this game to be improved and expanded. I think a major turn-off for me is that if you die it does not impact you at all, despite being perma-death. You have no abilities, items or even ground to gain since the map layout is random. When you respawn you get a random allotment of ammo and everything, so you lose and gain nothing but shitty tapes all throughout.
[QUOTE=69105;36390700]you do realize that overgrowth is still in extreme alpha stages right[/QUOTE] Even when It's finished I still probably would not like it.
I want this and Smod: Tactical to make babies. I'm reminded of playing with the cool guns people make in Algadoo/Phun.
[QUOTE=ROFLBURGER;36390836]Even when It's finished I still probably would not like it.[/QUOTE] Then why bother talking about it? At that point it means it's not your cup of tea.
I wonder what the exact plot is and what is the Mindkill?
This looks more like a demo for a mechanic that could be in one of their future game than an actual 5$ release, in my opinion. It still looks neat.
They pretty much sacrificed fun for ~realism~ here.
[QUOTE=Leaf Runner;36390935]They pretty much sacrificed fun for ~realism~ here.[/QUOTE] if you really think this you haven't put enough time into it it's very tense and you have to manage your shit properly. the controls are kinda shitty but you get used to them real quick
[QUOTE=Protocol7;36390987]if you really think this you haven't put enough time into it it's very tense and you have to manage your shit properly. the controls are kinda shitty but you get used to them real quick[/QUOTE] I thought it was tense too until I realized you had nothing to lose and the order of the tapes is random so you can get the whole story even if you die a bunch of times.
Okay, 3 tapes... looking around... Oh i hear another tazebot... where is he... ther- ohfuck -aims, pulls trigger, click- NOHMYGODAMNIT I DIDN'T LOAD A ROUND -FZZZZZZZZZZZZZ-
[QUOTE=Leaf Runner;36390935]They pretty much sacrificed fun for ~realism~ here.[/QUOTE] You're really missed the entire point of the game It's about a controlling a really detailed gun. Not much more.
[QUOTE=ZestyLemons;36391178]You're really missed the entire point of the game It's about a controlling a really detailed gun. Not much more.[/QUOTE] It's kinda shitty that they would charge $5 for a tech demo though. Just hoping they'll expand it and do a Minecraft style payment system (though hopefully not to a point where it reaches $30).
[QUOTE=Funny Hats;36391234]It's kinda shitty that they would charge $5 for a tech demo though. Just hoping they'll expand it and do a Minecraft style payment system (though hopefully not to a point where it reaches $30).[/QUOTE] I wish they'd give us the source code I'd add a few guns in myself
[QUOTE=Funny Hats;36391234]It's kinda shitty that they would charge $5 for a tech demo though. Just hoping they'll expand it and do a Minecraft style payment system (though hopefully not to a point where it reaches $30).[/QUOTE] Did they ever claim it was anything else If you think it costs too much, don't buy it. This is not a fucking hard concept to understand.
This owns so fucking hard I just want more enemy types. [editline]19th June 2012[/editline] [QUOTE=Funny Hats;36391234]It's kinda shitty that they would charge $5 for a tech demo though. Just hoping they'll expand it and do a Minecraft style payment system (though hopefully not to a point where it reaches $30).[/QUOTE] It's $5 for fuck's sake. It costs you about as much as a meal deal at mcdonalds or some shit. They've come up with more innovation in 7 days than the entire industry has in the past 5 fucking years. I don't know whether to applaud wolfire or to lament the industry....
This game is really cool, but still a bit buggy. Just played and got 5 tapes, then I backed into a wall and got thrown across the map and killed. Really cool mechanics though, and I love the voice overs from the tapes. It's a really tense game.
[QUOTE=scout1;36391464]Did they ever claim it was anything else If you think it costs too much, don't buy it. This is not a fucking hard concept to understand.[/QUOTE] I'm saying this from a position of already having pre-ordered overgrowth and therefore getting it for free. I'm shitting on it out of love. You don't need to rabidly defend something to like it.
There are two glitches that REALLY need to get fixed. 1. The enemies can spot you and kill you through walls and floors sometimes. The turrets shoot at me through walls, and the flying zap-bots phase through the floor and zap me. 2. You can fall through the floor in some areas.
fucking drones how do they work
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