• Space Station 13 V5
    6,544 replies, posted
Well since the other topic is old, plus it was filled with drama about how that stupid mean abusive goon admin banned me and that guy griefed me and this sucks Space Station 13 has ruined my life, I am starting a new one. [U][B] About[/B][/U] Space Station 13 is a game where you live on a futuristic space station and take up a different profession each round. Rounds can last 15 minutes to three hours and every round something new will probably happen to you, whether it be you die a very heroic way or discover an extravagant alien artifact. Most of the time, though, you'll probably die a stupid but possibly hilarious way, such as being suicide bombed by an intelligent monkey. In short, Space Station 13 is a game where you will be running from insane chefs, annoying clowns, and you might just discover something interesting while you're doing all of this. There's also fun and unique game-modes to play, like Wizard, which is fun for the wizard but most of the time torturous to his victims. [U][B]Modes[/B][/U] As I said before, there are some fun and unique game-modes to play. Here's a list of some of the fun modes and some of the torturous modes. Different servers may have different sets of game modes, but these are the ones off of the Gibbed server (and shamelessly stolen from their wiki.) [B]Secret[/B] This mode picks from most of the good modes randomly, and doesn't inform the players what the game mode is at the beginning of the round. As of the time of writing it could be Traitor, Nuclear, Revolution, Meteor or Wizard, with Wizard showing up more rarely than the rest. In addition, certain random events may occur during the round, including AI Malfunction, Blob, less lethal meteors, various viral outbreaks, power failures and waves of cosmic radiation. [B]Traitor[/B] [I]Enemy Transmission Intercept - Security level elevated.[/I] Arguably the most commonly played mode prior to the introduction of Secret. In Traitor, one or more crew members are a Syndicate agents and are given an uplink radio to provide them with useful tools to help them complete their goal. The Crew must find out who the traitor/s are and stop them from reaching their goal. The game ends when the Emergency Shuttle leaves. Traitor objectives are usually one of the following: - Assassinate a specific crew member - Steal a Jetpack, Captain's Uniform, RCD, The Captain's Laser Gun, Hand Tele, or the Chief Engineer's magnetic boots - Be the only one on the Emergency Shuttle when it leaves/Escape Alive If the Traitor/s can meet their objectives and are present and alive on the shuttle when it leaves, they win. Note that traitors win individually - they may band together and work as a team, but it is not required for them to succeed. Multi-traitor is now a commonly used mode. Instead of just one traitor, there is more than one - and sometimes their objectives can overlap! It can be a race to whatever object they need to steal, or whoever they need to kill, and escape on the shuttle. Wearing sunglasses as a traitor will reveal other traitors. This shouldn't be treated as an automatic excuse to rat them out. [B]Changeling[/B] [I]Does not generate a Centcom Report.[/I] One of the crew is not what he appears to be! The changeling is a monster in human form, with the ability to absorb (eat) people and take on their DNA/identity. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary. The changeling has other weapons at its disposal, such as a toxin dart, but is largely stealth-based. The changeling can be anyone he's absorbed - it can switch identities instantaneously, only absorbing takes time and peace. Like traitor, the changeling will most often have an objective to accomplish before the Escape Shuttle arrives, usually absorb a certain amount of people before escaping. [B]Nuclear[/B] [I]Does not generate a Centcom Report.[/I] A team of two to five Syndicate operatives has been sent on a mission to completely destroy the station with a nuclear bomb. However, they must get the Nuclear Authentication Disk from the station itself in order to arm the bomb, and the crew (or at least the captain) will be doing everything in their power to stop the attackers from getting the disk. The operatives have access to the same items Traitors get in order to complete their mission, as well as Pinpointers that will allow them to hunt for the Disk. Game Ending Conditions: - If the Shuttle leaves with the Disk on board, the Crew wins. - If the Shuttle leaves with the Disk still anywhere on the station, no-one wins. - If the Bomb detonates successfully, the Syndicate wins and the station is destroyed. [B]Revolution[/B] [I]Does not generate a Centcom Report.[/I] A small cadre of crewmembers have had enough of the command staff's bullshit, so it's time to revolt! Revolution Leaders (of which there will be one to three) start with a flash and the same uplink Traitors get to provide them with items. When a Revolution Leader uses a flash on someone who isn't a Security Officer, Detective, or one of the Heads/Captain, they will be converted to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Rev Leaders can use any flash to convert people, not just the one they start with. If the Shuttle is called in this mode, it will turn back just as it reaches the Station. Game Ending Conditions: - If all of the Command Staff die, the Revolution wins. (Head of Personnel, Head of Security, Research Director, Chief Engineer and Captain) - If all of the Revolution Leaders die, the crew wins. There is a bug that sometimes occurs in this mode where revolution leaders will not be given a flash - if this occurs, adminhelp it and a friendly admin may spawn you one. [B]Wizard[/B] [I]Centcom Alert - There is a Space Wizard aboard the station.[/I] A space wizard has infiltrated the station! Wielding an arsenal of powerful spells that can defy physics and even time and space itself, he will stop at nothing to advance the Space Wizard Federation's agenda (which is remarkably similar to the syndicate's). Nanotransen and the SWF are known enemies, so the crew has no choice but to destroy the wizard! Accomplish this by beating the wizard's brains in with anything. The wizard's goals are mainly to steal or destroy something on the station and escape on the shuttle. The Wizard can have an apprentice sometimes, and the head wizard can also be an Illithid, who gets Mind Blast for free. Game Ending Conditions: - If the Wizard and all apprentices die, the crew wins. - If the shuttle leaves without the Wizard completing his objectives, no-one wins. - If the Wizard completes his objectives and leaves on the shuttle, the Wizard wins. [B]Alien[/B] [I]Does not generate a Centcom Report.[/I] A number of players are selected as Aiens in an asteroid just outside the station, and need to break into the station and kill the Heads of Staff and disable the AI. However, the aliens must also protect their queen, which is an alien chosen randomly, and is able to lay eggs for facehuggers to spawn from. Game Ending Conditions: - If all of the Heads and the AI die, the Aliens win. - If the queen dies, the humans win. [U][B]Jobs [/B][/U]Well, there's a ton of jobs, and most of them are self explanatory. Jobs may vary between servers, but here's a list of the ones on the Gibbed stations. [quote]Chef Chaplain Barman Botanist Janitor Assistant Electrician Engineer Miner Quartermaster Medical Doctor Geneticist Roboticist Chemist Scientist Security Officer Detective Chief Engineer Head Surgeon Research Director Head of Security Head of Personnel Captain AI Cyborg Operative Wizard Monkey Ghost Zombie Cluwne Changeling[/quote] [U][B]Other Stuff [/B][/U]To play this game, you must install and register an account for [URL]http://www.byond.com/[/URL], and then you must go to [URL]http://www.byond.com/games/Exadv1/SpaceStation13[/URL] to download and play SS13. If you want more information, the wiki is here: [URL]http://ss13.donglabs.com/index.php?title=Main_Page[/URL]. [U][B]Servers [/B][/U]As you may see from looking at the BYOND hub page, there are several servers to choose from. The Gibbed servers are run by the Something Awful Goons and are somewhat the main SS13 servers. The Facepunch SS13 server is mostly comprised of people who aren't even from Facepunch at all, so I wouldn't advise going there. The Spacepunch server is far better than the Facepunch SS13 server and requires you to be whitelisted, you can contact darth-veger about this. There are a bunch of others which I won't bother going in detail about since I don't have details on them. [B][U]Picture Evidence[/U][/B] [IMG]http://ss13.donglabs.com/images/0/0b/Eagle.gif[/IMG] [IMG]http://ss13.donglabs.com/images/8/85/Ss2.png[/IMG] [IMG]http://ss13.donglabs.com/images/e/e5/Ss28.png[/IMG] [IMG]http://ss13.donglabs.com/images/7/74/Ss11.PNG[/IMG] [IMG]http://ss13.donglabs.com/images/9/9c/Ss30.png[/IMG] [IMG]http://ss13.donglabs.com/images/4/43/Ss36.png[/IMG]
[QUOTE=The Winner;24404007] [url=http://img841.imageshack.us/img841/3116/ss36.png][IMG]http://img841.imageshack.us/img841/3116/ss36.th.png[/IMG][/url][/QUOTE] I was in that game. I haven't really played SS13 in like 2 months. I checked it yesterday and I see they added a lot of new stuff. Space-segways, ATM machines, instruments, new jobs and a fuckton of other stuff. Now that there's another thread I think I'll start playing again.
I haven't been playing since I was permabanned from the Dev server (2-3 months ago?), I can still play on every other server though. I just might start playing again, though it will be annoying to learn how to use a lot of new things again. [editline]05:14AM[/editline] When you checked did they drastically change the layout again?
Nope, just a few changes. Security is where EVA was and EVA is where security was. Then there's a few additions like the barbershop and a waiting room in the escape corridor. Also, dev is no more. There's only gibbed 3 and 4.
I usually play on the /tg/ servers, less goon adminfuckery, but more lag. There's a new lagless server, but it isn't always online.
If you're new to the game, here's a brief, but quite in-depth tutorial: Lines of text in spoilers won't actually happen. Ever. ---------- ---------- The first thing you should notice is that this game is 2D, or two dimensional. Click the "OOC" button in the top right corner and complain about this when you finish setting up your Captain/AI/Head of Personnel job choice loadout. Woah, slow down there HitlerXXXB0nghitz420, that name isn't proper. You misspelled hits, this is the kind of thing the administration really frowns upon. When you feel you're ready to embark on a quest of mediocrity and ineptitude; orlando bloom; click the "Declare Ready" button. Whoops you missed the starting gun, the button changed to "Join Game". Select from the list of jobs (by this point Chef, Assistant, and for some reason Research Director) and click OK. Control your character with your arrow keys. Don't worry about any of the HUD elements as those will disappear when you turn into a ghost from the plasma that Toxins Bay "accidentally" released into the station hallways. Walk out of the arrival shuttle, take a right all the way to the detective's office, avoid this, because despite it being in one of the major hallways on the station and directly within reach of the Senior Staff's quarters and the Detective's office, you will be beaten to death with an incredibly inefficient weapon, such as the clown's mask after you slip on his PDA you failed to notice. Continue your eastward trek until you reach the Medbay, followed by telling them you need medical assistance. You're not hurt yet? Don't worry, you will be when that Roboticist behind you hits you with his saw for no reason. The Medbay lobby is almost always filled with people, so dying here is [sp]your best bet to be taken to the appropriate cloning facility[/sp] guaranteed to have your shit stolen and your body dragged into the morgue and forgotten. Since you know where you should (theoretically) be taken to when your character expires, you'll want to be getting familiar with the layout. Run into and past everyone who opens a door you don't have access to, that's a good way to get used to the layout and teach you about the Modus Operandi of the station by large. Irritating someone on the station will force them to kill you, as you have broken the cardinal sin by: [list] Walking down a hallway and accidentally moving someone "pulling" something they believe is important but is actually just a crate full of weed for the Head of Personnel.[/list] [list]Witnessing them committing a crime against humanity in the secluded, dark, perfectly lit hallway above the locker room.[/list] [list]Having the audacity to walk past another staff member without a weapon in hand.[/list] It is your privilege, no, DUTY- to never report any crime unless it's happening to your directly, because you, NanoTrasen employee, are more important than anyone else. If that barrage of cleaner grenades and meteors didn't kill you, and you managed to slip past all the gaping holes into space the janitor has been mopping the floors infront of, you may have seen that the Escape Shuttle has arrived. Make your way through the hallways to the rightmost side of the station, past Medbay, at which point you should be stopped by a wall of reinforced glass and welded doors to stop you from getting onto the ship. Not unlike the first paragraph, complain about this in OOC. If by some random happenstance you aren't the only one still alive, someone [sp]myself[/sp] should come by to fix this mess [sp]I myself made[/sp] the rest of the crew made, allowing you access to the escape shuttle. 6/10 times you won't make it to the escape shuttle, don't sweat it. The remaining 4 times you do make it, 3/4 of those times you will be killed aboard the escape shuttle while surrounded by other crew members. 1/10 times you will make it to the shuttle and escape, leaving behind the hell-bound mausoleum we call "NanoTrasen" and ending the round. Celebrate by being toolboxed to death. That covers all you'll need (besides any gameplay elements) to know how to play Space Station 13. When in doubt, grab a hold of your NADS! [b]N[/b]ever do your job! [b]A[/b]ttack security for doing their job! [b]D[/b]isappear mysteriously! [b]S[/b]teal everything of value and hide it in your backpack!
[QUOTE=raidenato;24404524]If you're new to the game, here's a brief, but quite in-depth tutorial: Lines of text in spoilers won't actually happen. Ever. ---------- ---------- The first thing you should notice is that this game is 2D, or two dimensional. Click the "OOC" button in the top right corner and complain about this when you finish setting up your Captain/AI/Head of Personnel job choice loadout. Woah, slow down there HitlerXXXB0nghitz420, that name isn't proper. You misspelled hits, this is the kind of thing the administration really frowns upon. When you feel you're ready to embark on a quest of mediocrity and ineptitude; orlando bloom; click the "Declare Ready" button. Whoops you missed the starting gun, the button changed to "Join Game". Select from the list of jobs (by this point Chef, Assistant, and for some reason Research Director) and click OK. Control your character with your arrow keys. Don't worry about any of the HUD elements as those will disappear when you turn into a ghost from the plasma that Toxins Bay "accidentally" released into the station hallways. Walk out of the arrival shuttle, take a right all the way to the detective's office, avoid this, because despite it being in one of the major hallways on the station and directly within reach of the Senior Staff's quarters and the Detective's office, you will be beaten to death with an incredibly inefficient weapon, such as the clown's mask after you slip on his PDA you failed to notice. Continue your eastward trek until you reach the Medbay, followed by telling them you need medical assistance. You're not hurt yet? Don't worry, you will be when that Roboticist behind you hits you with his saw for no reason. The Medbay lobby is almost always filled with people, so dying here is [sp]your best bet to be taken to the appropriate cloning facility[/sp] guaranteed to have your shit stolen and your body dragged into the morgue and forgotten. Since you know where you should (theoretically) be taken to when your character expires, you'll want to be getting familiar with the layout. Run into and past everyone who opens a door you don't have access to, that's a good way to get used to the layout and teach you about the Modus Operandi of the station by large. Irritating someone on the station will force them to kill you, as you have broken the cardinal sin by: [LIST] [*]Walking down a hallway and accidentally moving someone "pulling" something they believe is important but is actually just a crate full of weed for the Head of Personnel. [/LIST] [LIST] [*]Witnessing them committing a crime against humanity in the secluded, dark, perfectly lit hallway above the locker room. [/LIST] [LIST] [*]Having the audacity to walk past another staff member without a weapon in hand. [/LIST]It is your privilege, no, DUTY- to never report any crime unless it's happening to your directly, because you, NanoTrasen employee, are more important than anyone else. If that barrage of cleaner grenades and meteors didn't kill you, and you managed to slip past all the gaping holes into space the janitor has been mopping the floors infront of, you may have seen that the Escape Shuttle has arrived. Make your way through the hallways to the rightmost side of the station, past Medbay, at which point you should be stopped by a wall of reinforced glass and welded doors to stop you from getting onto the ship. Not unlike the first paragraph, complain about this in OOC. If by some random happenstance you aren't the only one still alive, someone [sp]myself[/sp] should come by to fix this mess [sp]I myself made[/sp] the rest of the crew made, allowing you access to the escape shuttle. 6/10 times you won't make it to the escape shuttle, don't sweat it. The remaining 4 times you do make it, 3/4 of those times you will be killed aboard the escape shuttle while surrounded by other crew members. 1/10 times you will make it to the shuttle and escape, leaving behind the hell-bound mausoleum we call "NanoTrasen" and ending the round. Celebrate by being toolboxed to death. That covers all you'll need (besides any gameplay elements) to know how to play Space Station 13. When in doubt, grab a hold of your NADS! [B]N[/B]ever do your job! [B]A[/B]ttack security for doing their job! [B]D[/B]isappear mysteriously! [B]S[/B]teal everything of value and hide it in your backpack![/QUOTE] This ruins good rounds on SpaceStation 13 :frog:
This game is really fun, but I stopped playing right before they added the mining engineers One thing I never understood is why they get so mad if you kill anyone. They model the whole game around the idea that you can kill people in a ton of different ways, but they'll ban you if you even think of it (If you're not the traitor)
[QUOTE=Saheil;24413928]This game is really fun, but I stopped playing right before they added the mining engineers One thing I never understood is why they get so mad if you kill anyone. They model the whole game around the idea that you can kill people in a ton of different ways, but they'll ban you if you even think of it (If you're not the traitor)[/QUOTE] Because normal people don't kill other people out of spite
AH good times.
I remember last time I played this they killed me and made my corpse into burgers and then everyone in the cafeteria sat down and had "Stephen Hemson burgers". Good times, good times.
[QUOTE=Zezibesh;24413966]Because normal people don't kill other people out of spite[/QUOTE] But with all the methods to kill, most would be tempted to at least try it out But I do agree with you. It's nice to see a game that's not all about killing
[QUOTE=Saheil;24415293]But with all the methods to kill, most would be tempted to at least try it out But I do agree with you. It's nice to see a game that's not all about killing[/QUOTE] Yeah, it's more about griefing, and finding creative ways of killing people that DON'T involve bludgeoning them to death. My favorite was putting a straitjacket, muzzle and blindfold on the captain as changeling, welding him in a locker, and placing in the Janitorial closet with two motion sensor activated 90000K bombs out of view. Then I disguised myself as him and called them to help, telling them I was welded in the locker. Oh the amount of tears when 90% of the security team and all heads of staff died, and the station had a massive hole in it next to a large corridor hub. (I was eventually banned over bragging about it)
I remember a long item ago I was an engineer and someone rushed past me through the door and started opening and snipping all the power stations. He got electrocuted for not wearing insulated gloves and then I stabbed him to death with his own screwdriver.
when i played i couldn't figure anything out then lava appeared in front of me, it engulfed me partially, and i escaped by crawling away until some guy smashed my head in with a toolbox at least that's what i think happened
Does this game still lag like crazy?
[QUOTE=Micr0;24416077]Does this game still lag like crazy?[/QUOTE] On Goon servers? Not really, no.
[QUOTE=Zezibesh;24416177]On Goon servers? Not really, no.[/QUOTE] So if I press forward I won't have to wait 5 seconds to actually move?
I can't connect to any servers, except one, and I need to download resources for it and it downloads like 1% per ten minutes. What to do?
First time I tried this I managed to fall out of an airlock :saddowns:
I used to be really into this game, then I realized: If you want honest-to-goodness roleplaying in a game, you need immersion. This game is not immersive. [editline]10:19PM[/editline] I think I made the first thread both on this and Cow RP a long time ago on an alt, was really surprised people liked them.
The only thing that stops me from playing this game is that the layout is so confusing and i never have any idea where to go. I asked people where the (insert workplace name) is and they said oh its right by the (insert other workplace which i have no fucking clue where it is). I only screw around like taking off window panels so people suffocate and drag bodies around to put them in someones office.
I keep getting banned for dealing with griefers on my own really do these admins expect me to not turn someone who stole my ID into a monkey
I really enjoy space station 13, but I have no idea why. The game is full of griefers and many of the admins will ban you for the dumbest things. I got job banned from security, AI, atmospherics, mining engineer, all head jobs, electrical engineers, structural engineers, and a variety of other things because I told the crew I was going to go explore space as the captain using the jetpack and space suit in the captains quarters. And then I see a guy beat a bunch of people to death and get away with it.
[QUOTE=Micr0;24416227]So if I press forward I won't have to wait 5 seconds to actually move?[/QUOTE] You kind of missed the lag-free months of SS13. They fixed the lag and it was amazing, then they kept adding stuff at a steady rate (not that it's a bad thing) and now it's kind of laggy again. Not nearly as laggy as old SS13 though, it's still easy to move around. [editline]05:30PM[/editline] [QUOTE=Walrus.;24418572]The only thing that stops me from playing this game is that the layout is so confusing and i never have any idea where to go. I asked people where the (insert workplace name) is and they said oh its right by the (insert other workplace which i have no fucking clue where it is). I only screw around like taking off window panels so people suffocate and drag bodies around to put them in someones office.[/QUOTE] [url]http://ss13.donglabs.com/images/d/d1/St13.png[/url] There's a map
I played this in like, January-May of this year I think. What has been added?
So what servers are the best? I only play on the Goon server cause I believe only them have the latest revisions, maybe I'm wrong? Could we maybe get a FP server up?
The goon servers are the ones that are updated frequently. An FP server would just be using old versions of SS13 and it wouldn't be nearly as good.
That's the map from like 4 iterations ago. Don't rely on it. Things that have been added since May [quote]Changelog Friday, August 27, 2010 I Said No updated: A slot machine is now available in the bar. You can now do artifact research that speeds up the analyser. You can now scoop bloodstains into bottles, glasses, etc. Tuesday, August 24, 2010 AngriestIBM updated: While the mailman is still gone, the mail chutes can now automatically ship parcels to different departments. W h o a Monday, August 23, 2010 I Said No updated: You can now purchase supply points at the Supply Ordering Console. Sunday, August 22, 2010 Mport updated: New Jobs Head Electrical Engineer: Runs power things on the station and will run Electronics Access: Engineering, Engineering Power Room, Tech storage APCs, Electronics, Engineering Storage, Engineering Engine Parts Electrical Engineer: Runs power things on the station Access: Engineering, Engineering Power Room, Tech Storage ,APCs Head Mining Engineer: Runs the Engineering Mining Outpost Access: Engineering, Engineering Power Room, Tech Storage ,APCs, Engineering EVA, Engineering Shuttle Mining Engineer: Mines Access: Engineering, Engineering EVA, Engineering Shuttle Environmental Engineer: Takes care of the stations Air Access: Engineering, Atmos control, Engineering Shuttle Structural Engineer: Takes care of the stations Hull Access: Engineering, Engineering Storage, Engineering Engine Parts Tuesday, August 17, 2010 LLJK-Mosheninkov updated: Added east/west facings to CentCom armor (thanks Blinkdog!) and added them to NT Commander's gear. Sunday, August 15, 2010 LLJK-Mosheninkov updated: Added medical belts to medbay and Medicine Closets. Saturday, August 14, 2010 I Said No updated: Added Virus Manipulator to Pathology Lab. LLJK-Mosheninkov updated: Re-added Detective's special *monologue emote. Fixed issue with Mailman uniform sprite. Fixed issues with Medbay, Toxins, and Engineering mail dispatch. Thursday, August 12, 2010 I Said No updated: Thrown pies splat on people again. The effect of a cloaking device is now more subtle. Wednesday, August 11, 2010 I Said No updated: Artifacts are now available through a few sources. Coins and Dice for gambling. New Random Event. New appearance for some computers. South Maintenance expanded. Friday, August 6, 2010 IShallRiseAgain updated: Headsets with unique channels for a bunch of jobs now. Use :h to access the channel. I Said No updated: Corpses should no longer puke, grumble and such when drunk. Alcohol tox damage nerfed a bunch. Disease reagents now work when injected. Tuesday, August 3, 2010 sniperchance updated: Clown Car traitor item, Clown only. HONK HONK Saturday, July 31, 2010 I Said No updated: Venne can now be inserted into a Reagent Extractor. Added a Reagent Extractor to Hydroponics. Put a mail chute back in Security. Re-added escape hall lounge. Friday, July 30, 2010 I Said No updated: Updated disease backend a bit. Clown, Cosby, Turning Japanese and Berserker are now contact diseases. Brought some random events up to date. Distant explosions can be heard again. Added mode and round time to the status panel. Gave Cyborgs more remember-able names. Wednesday, July 28, 2010 BurntCornMuffin updated: Updated pipework Left a surprise somewhere Saturday, July 27, 2010 Mport updated: Engineering has a new layout. Monday, July 27, 2010 BurntCornMuffin updated: Did the space HVAC thing to security, added full LAM functionality to the area. Saturday, July 25, 2010 Mport updated: Added a slightly modified version of the brig Evoq came up with. Might get changed up a bit after testing. Saturday, July 24, 2010 AngriestIBM updated: Old-style detomatix is an option again, it's the "MISSILE" program on the cart. Wednesday, July 21, 2010 IShallRiseAgain updated: There are now job-specific traitor items for most jobs. Saturday, July 3, 2010 I Said No updated: Added a small lounge to the Escape area. Gave AIs a few useful commands. It now takes much more alcohol to get drunk. Friday, July 2, 2010 IShallRiseAgain updated: Added Barber job and Barbershop area/tools. It is found in the Crew Quarters. Tuesday, June 28, 2010 I Said No updated: New disease: Panacaea. Lime-Aid, an alcohol counteragent, now available from Robust-Eez machines. Brainless Zombies now have to rough you up a bit before eating your brain. Plague Zombies no longer stay trapped and unable to die if burned to death. Disease resistances fixed. Diseases should be less pervasive in general now. Stopped Radweed from killing itself. Fixed dead slurring. Again. Again. Possibly. I hope. Monday, June 28, 2010 I Said No updated: Berserker no longer causes stunning. Drunk emoting/ghost speech fixed. Fixed bug which prevented Radweed from growing.. Sunday, June 27, 2010 BurntCornMuffin updated: Pipework redone for new areas. Fixed a bunch of things MPort broke. (AI can control APCs again) Saturday, June 26, 2010 I Said No updated: New weed: Radweed. Two new diseases: Berserker and Space AIDS. Antitoxins now remove alcohol from your body. Thursday, June 24, 2010 I Said No updated: Botanists now start with an advice handbook in their PDA. Cabbage and Carrots for Hydroponics. Disease Lab access problems fixed. Tuesday, June 22, 2010 I Said No updated: Botanists now have some Weedkiller available. It can be mixed by the chemist too. Disease Lab is now Scientist access and has two Scientist starting points. Mport updated: New layout for security/brig/courtroom/EVA. Friday, June 18, 2010 I Said No updated: Four medical herbs for Botanists, which can be processed into reagents. Wednesday, June 16, 2010 Mport updated: The engine now functions properly and should be able to power the station. Cyborgs now shit rods. Engineering Cyborgs now have wire. Engineering Cyborgs can now hack airlocks. Engineering Cyborgs can now hack APCs. Engineering Cyborgs can now hack Vending Machines. Engineering Cyborgs can now weld things like walls that have a timer. I Said No updated: Barman now has a range of beverages to choose from. Brobot and Medbot are now more versatile/useful. Two new kinds of weed. Pest weed, not 420 weed. George Melons now work differently. You can now make Synthoranges. Assorted fixes. Tuesday, June 15, 2010 I Said No updated: Botanists now have their own PDA, with the Plant Scanner program. Two new random events: Kudzu Outbreak and Pest Outbreak. Prison Shuttle is back. Small fixes for critter AI. Hopefully fixed the invisible cyborg glitch. Critters: Roaches, Maneaters, Killer Tomatoes, Spores. You probably already knew this. AngriestIBM updated: Critters: Mice. Saturday, June 12, 2010 I Said No updated: All cyborg types now have their own appearance. Added Hydroponics cyborg module. Friday, June 11, 2010 I Said No updated: A secret fun thing for Hydro. Sogginess/Dryness icons work again. BurntCornMuffin updated: Atmospheric Techs and Heads have access two new gas controls located on the Local Air Monitors: Local Gas Override is used to replace the gases coming from atmos with a local supply from a plugged in canister. Local Supply Canisters are located in nearby maintenance corridors, and carry a very limited supply of air. Panic Siphon will cause all scrubbers in the area to siphon out the air to more quickly change the gas contents of a room: use caution and have internals when you engage this. Thursday, June 10, 2010 I Said No updated: New Random Event - Spatial Tear Reagent Extractor in Chemistry now has an interface! Plant Gene Manipulator in Genetics is now useful! Pathology/CDC/whatever now has it's own APC. Wednesday, June 9, 2010 Nannek updated: Disease Research Update, check the CDC. BurntCornMuffin updated: Atmos update I Said No updated: Tweaked weed odds again. Tweaked Ion Storm event. Added Food Poisoning disease. Tuesday, June 8, 2010 Nannek updated: Item updates Magnetic shoes work now Grav gens and mag shoes have new icons AngriestIBM updated: Item updates PDA change Monday, June 7, 2010 Mport updated: Area Edits Engine Room RD now has an office Item Updates Welding Masks now make it harder to see. General Cyborgs can't be traitors. Buncha bugfixes. Sunday, June 7, 2010 I Said No updated: Weeding chance lowered to something better. A secret fun thing. Sunday, June 6, 2010 I Said No updated: Empty plant pots have a chance to sprout pesky weeds. Plants now indicate when their water is too high or low. Removed N2O cans from Brig maintenance. Added cutlery sets to the kitchen. Added glassware sets to kitchen and bar. Added trashcan to Mailroom. BurntCornMuffin updated: Atmos alarms, now called Local Atmospheric Monitors, can now be clicked on and read to assess the atmosphere of a room. Note that though a LAM may indicate that the pressure of a room's atmosphere is lethal, pressure damage is not yet implemented LAMs also have an ID slot which can be swiped by Atmos techs and Heads+Captain. Saturday, June 5, 2010 Nannek updated: Disease Research Update Mport updated: Item Update Very basic Field Generators and Containment Fields added I Said No updated: People no longer fit in mail chutes. Spinach should be fixed now. Poo now splats when thrown. Mr Muggles has returned! He is a mailroom assistant. The wizard spell Forcewall has been made more useful. BurntCornMuffin updated: Atmos Updates: Atmospherics can now fill canisters of gas to provide to other departments (because we all know toxins will find a new creative way to burn all theirs!) Storage tank outlet pumps are turned OFF by default for dangerous gasses. Mixer Control Computers will read trace gasses (such as N2O) properly as OTHER N2O chamber fixed, now atmos techs can flood the station with laughing gas! WHEE! (Administrative note: please don't.) Friday, June 4, 2010 Nannek updated: Cyborg Update Cyborg HUD update Cyborgs have radios Item Update Magnetic shoes added Gravity Field Generator addded Mport updated: Cyborg Fixes Sec Cyborgs can now cuff people Cyborg eye sprites should work when the cover is open and when they die I Said No updated: Mailroom/Mailman/Mail! AngriestIBM updated: PDA2. It is like PDA1 but twice as much so. Remember to report bugs. BurntCornMuffin updated: Atmos works! Don't forget to report bugs. Thursday, June 3, 2010 I Said No updated: Hydroponics Changes: Analyzers now track the generation of bred plants. Bunch of backend stuff. Remember to report bugs. Wednesday, June 2, 2010 I Said No updated: Hydroponics Changes: Added Apple, Banana and Sugar crops. Sugar can be processed. SECRET FUN THINGS 3!!! (actually just bugfixes) Tuesday, June 1, 2010 Mport updated: Engineering was redone a bit. New Engineering item for a potential engine. Chief Engineer now spawns in the engine. Ghosts no longer block laser fire. I Said No updated: Hydroponics Changes: Made weed less crippling. Again. Added disposal chutes to Hydroponics. Thrown tomatoes should no longer be lethal. Plantpots now start the game with full water. SECRET FUN THINGS AGAIN Other Stuff: Added a reagent extractor to chemistry. Monday, May 31, 2010 I Said No updated: Hydroponics Changes: Endurance gene added. Plants will stop growing if they run out of water. Chili peppers should work properly now. Weed no longer causes the screen to shake. Tomatoes now splat if thrown. SECRET FUN THINGS Other Stuff: Re-added working drinking glasses. Tomatoes, Chili Peppers and Eggs can be processed into condiments. AngriestIBM updated: THE MAZE has returned, in refurbished form! Stuntwaffle updated: BAD THINGS happen to you if you shit too quickly/often. [/quote]
A few things look a little different but most of the areas are in the correct places on that map.
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