• Star Trek Online
    245 replies, posted
[indent][indent][indent][indent][url=http://www.startrekonline.com][IMG]http://imgkk.com/i/ZqlD3i.png[/IMG][/url][/indent] [/indent] [/indent] [/indent] [media]http://www.youtube.com/watch?v=oveD5rh84fM[/media] [I]Star Trek Online, it's been some time trough the development cycle and after many delays, developer changes and whatnot, it's finally released. During my experiences in the few days of Open Beta I must say I liked what I saw, thusly I pre-ordered right after to get my EXCLUSIVE MAGNIFICENT headstart on the rest of you noobs too poor to afford it right now and pwn you ingame.[/I] [b]LATEST NEWS[/b] [indent] [url=http://www.startrekonline.com/node/967][img]http://www.startrekonline.com/dyncontent/startrek/uploads/beckett_thumb_0.jpg[/img] [b]Head Start Issue Update[/b][/url] [url=http://www.startrekonline.com/node/966][img]http://www.startrekonline.com/dyncontent/startrek/uploads/45day_thumb_0.jpg[/img] [b]What's Next for STO?[/b][/url] [url=http://www.startrekonline.com/node/963][img]http://www.startrekonline.com/dyncontent/startrek/uploads/roundup10_thumb.jpg[/img] [b]Pre-Headstart Roundup[/b][/url] [url=http://www.startrekonline.com/node/957][img]http://www.startrekonline.com/dyncontent/startrek/uploads/craig_z_thumb_2.jpg[/img] [b]State of the Game: Jan 27th 2010[/b][/url] [/indent] [IMG]http://imgkk.com/i/TycRBx.png[/IMG] [indent]In Star Trek Online, the Star Trek universe will appear for the first time on a truly massive scale. In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or, they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Players will have the opportunity to visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems, and make contact with new alien species. With Episode Missions, every moment spent playing Star Trek Online will feel like a new Star Trek episode in which you are the star. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.[/indent] [IMG]http://imgkk.com/i/4WRmFv.png[/IMG] [indent] Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources and uncover mysteries that will influence Star Trek's future. In 2409, Star Trek Online exists in a timeframe beyond even the latest movies, so everything you experience will be brand new, but still based on all the fiction you love. [/indent] [IMG]http://imgkk.com/i/X5fwbL.png[/IMG] [indent] Star Trek Online is the first MMO featuring space and ground combat, save for Star Wars Galaxies, but that's STO for kids. There are missions you can do solo, or if you feel up to the challenge, go do a fleet specific mission (think WoW raids, just waaay less "needthisrotation-or-talentbuild") Missions will take you and your friends into the depths of space, across exotic planets, and even inside starships! As the captain, it's up to you to lead your crew on missions that span a number of locations. You call the shots, no matter where you are. When you're in space, you direct the action tactically, ground combat is a bit more direct but still has a high amount of tactic involved, think shield adjustments, shield rotations and shield power rerouting to aft shields, front shield, or those other two sides to compensate for the damage from that side. On the ground you could ambush from multiple places for added flanking damage. Use attacks that open weaknesses or just straight out knock them to the ground and Vaporize® them. [/indent] [IMG]http://imgkk.com/i/tGuJaS.png[/IMG] [indent] Star Trek has a HIGH level of customizability including but not limited to, your ships, your own character and your officers (which are just as extensive AS your character). Every combination looks fitting, but gives an entirely different look. [/indent] [INDENT][INDENT][INDENT][B]You might think... "That's cool and all, but is there PvP?" [/B][/INDENT][/INDENT]Star Trek Online has as much PvP as it has PvE, there's two factions in the game, Federation and the Klingons, who are constantly at each other throats of how overpowered or underpowered the other/their own faction us. (Klingons are overpowered they have stealth lol) Which faction will you choose? [/INDENT][IMG]http://imgkk.com/i/eAnbQm.png[/IMG] [URL="http://google.com"][IMG]http://imgkk.com/i/WCfOVU.png[/IMG][/URL][URL="http://bing.com"][IMG]http://imgkk.com/i/rT-bc1.png[/IMG][/URL] [INDENT][INDENT][INDENT][B]You've decided your faction... "What's next?" [/B][/INDENT][/INDENT]Well I'm sure you want a more indept guide how you get abilities and gain power over the time you play, here's a summary:[/indent] [b]Player Progression[/b] [indent]When you think of progressing in Star Trek Online, it’s best to picture an inverted triangle. You begin the game with broad skills available to you – the wide part of the triangle – and as you progress in rank, the skills you select become more specialized as the triangle narrows to a point. There will be six ranks through which to progress at launch: * Ensign (this is the rank you play in the Tutorial – you are rapidly promoted within the first couple hours of gameplay) * Lieutenant * Lieutenant Commander * Commander * Captain * Admiral Star Trek Online is a skill-based game, meaning the experience you receive for completing missions and finishing episodes awards you skill points, which you use to directly improve the skills available to you. There are a set number of skills available to you, depending on your rank. For instance, there’s a group of broad skills available at the Lieutenant rank; when you reach Lieutenant Commander, more refined skills become available to you. The skills available in the early game provide blanket bonuses to the items and abilities you use, and more refined skills will provide more specific bonuses to items and abilities. Again, think of that inverted triangle. For example, an Engineering officer has the option at lower ranks to decide between focusing on Maintenance or Modification. (He could also generalize in both, if he were to choose to do so.) Let’s say he decided to work exclusively on Modification, and maxes his Lieutenant Modification skill. When he becomes a Lieutenant Commander, new, more refined skills will become available in both the Modification and Maintenance categories. He then could switch his focus to Maintenance if he wanted, and the bonuses from his Lieutenant Modification skills would still apply for the remainder of the character’s existence. By the time the officer reaches the rank of Commander, he can choose to spend his skill points by specializing in any of three branches in his Engineering career. All of a character’s skills influence his potency with his career abilities, as well as his equipped Kit (which grants additional abilities suited to a particular specialty of their chosen career). A character will collect several Kits as they advance in rank, allowing their role or "spec" to change by equipping the Kit that contains the abilities they currently need for the mission. In order to advance in rank, you’ll need to spend a specific number of skill points in your currently available skills. To advance from Lieutenant to Lieutenant Commander, you’ll need to have invested a certain number of skill points before you’re offered a promotion. The skill sets in the game fall into two major categories: Space and Ground. Space skills are generally broader than ground skills. They’re designed to augment your Bridge Officers’ abilities, as well as your own. Therefore, even if you’re a Tactical officer, you can take Engineering skills, which will help your Engineering Bridge Officers become more effective. This has a lot of influence on the way your ships behave. If you’re a Tactical officer flying an Escort ship, which usually doesn’t offer much in the way of Engineering bridge stations, having a lot of skill points invested in Engineering could significantly improve your Engineer’s performance, even though the ship has limited capabilities in that area. The skill points you invest in space also determine which ships you can fly. You’ll need to have invested skill points in the Heavy Cruiser skill to be able to fly a second-tier Cruiser, for example. Certain skills also increase different items’ performance, so if you increase your Phaser Cannon skill, Phaser Cannons will be more effective in combat. Your Bridge Officers gain experience similarly to your Captain. While their skills are far more limited than the captain’s, they advance through rank in the same manner. Once you spend enough skill points in a certain rank, Bridge Officers can be promoted to a higher rank, though they must remain at least a rank below you at all times. If your Captain is a Lieutenant Commander, his Bridge Officers can only be Ensigns or Lieutenants. As you progress through the game, you accrue skill points to assign to your Bridge Officers. Those points enter a pool, which you can then assign to any Bridge Officer in your possession. Bridge Officers don’t need to go on specific missions with you to gain experience; this allows you more freedom to determine how you want your Officers to advance and doesn’t penalize you for wanting to draw from a larger group of Officers in your employ. Since Bridge Officers can have unique skills, they may be more complementary to one Captain’s play style than another’s. As such, you may transfer Bridge Officers to other players in exchange for their Officers or other goods and services. [/indent] [B]SCREENSHOTZ[/B] Can't mediatag for some reason: [url=http://img687.imageshack.us/img687/8830/screenshot2010011615253.jpg]Space Combat[/url] [url=http://imgkk.com/i/zcQbyO.jpg]Me and my newly found armor[/url] [url=http://imgkk.com/i/cse-m4.jpg]Me using an exploit[/url] [b]FAQ / Questions![/b] [B]How is death; How much do you lose by dying?[/B] Dying during space missions resets the combat (unless allies are still fighting) and lets you respawn in 15 seconds, you also lose some of your crew so you'll have to go back to base to replenish those if you want 100% repair rates. Dying on ground missions is pretty much just respawning I think. [B]Is there trade?[/B] Players can initiate trade and there is a (global?) market at space stations. [b]Can you make stuff?[/b] The only way to make stuff currently is to trade in data, material and the stuff you scan from anomalies to Memorary Alpha staff.[url=http://stowiki.org/wiki/Star_Trek_Online_FAQ#What_do_I_do_with_research_samples.3F][I]Click for more info[/I][/url] [b]Any word if a free trial is going to be released?[/b] There [i]should[/i] be a 10 day trial that pre-orders (only gold and collectors I believe) can give to ~friends~. [b]Something I was wondering but couldn't find the info is can you walk around inside your own ship?[/b] You can walk around your bridge only for now. Future patches will add missions in your ship that access other things. [b]Can other players enter your bridge?[/b] Yeah but it's not that great right now, the interior that is. [b]I'm interested in buying this...[/b] Well, there's a simple way to tell if you will like this game before you buy it? Do you like Star Trek? Do you like MMOs? If you answered "no" to either of these then you most likely will not enjoy this game. [b]OTHER HELPFUL LINKS[/b] [url=http://suricatasblog.files.wordpress.com/2009/10/stoshiptierchart1.png]Star Ship Tier Char[/url] [QUOTE=Metanar;19845413]To anyone who hasn't, go to the redeem code page ( [url]http://www.startrekonline.com/enter_key[/url] ) and type in: JIH MUSHA SOH[/QUOTE]
How is death; How much do you lose by dying? Is there trade? "Making" stuff? Can you influence the main conflict? Can you conquer points or something?
[QUOTE=Awesomecaek;19912718]How is death; How much do you lose by dying?[/QUOTE] I found dying a dissapointment: If you die doing a space mission you can just respawn yourself after 15 seconds. I never died during a ground one. [QUOTE=Awesomecaek;19912718]Is there trade?[/QUOTE] Yes. There's an auction/market terminal thingy. [QUOTE=Awesomecaek;19912718] "Making" stuff?[/QUOTE] Yeah, sorta: [B] What do I do with research samples?[/B] In the center of Memory Alpha, there is a female Human officer, Commander Jenna Romaine. When you talk to her, click on the Store button. On the "Buy" tab, you can use various samples in conjunction with certain items in order to upgrade those items. For example, if you have 5 Radiation Samples, 5 Alien Artifacts, 5 Mineral Samples, 2 Animatter Samples, 2 Biological Samples, 2 Unknown Alloys, and 1 Personal Shield Mk II, you can upgrade the Personal Shield to have better Shield Capacity (130 instead of 100). An extra 30 units of Shield Capacity makes all the difference. Besides, what else are you going to do with those samples? They're worth nothing if you sell them individually. You will get an initial quest at Earth Spacedock to go see Jenna Romaine. This mission will get you started on the anomaly research quests which will eventually allow you to trade with various vendors on Memory Alpha which is the basis of crafting in the game. [QUOTE=Awesomecaek;19912718]Can you influence the main conflict?[/QUOTE] I believe so. [QUOTE=Awesomecaek;19912718]Can you conquer points or something?[/QUOTE] No idea.
Some of your crew also dies and you have to get more at the starbase. If you lose all your crew your hull doesn't regenerate so it's kinda important.
What time GMT is the Head Start starting?
[QUOTE=Caps lock;19914818]What time GMT is the Head Start starting?[/QUOTE] 6:00 pm I think.
add [URL]http://suricatasblog.files.wordpress.com/2009/10/stoshiptierchart1.png[/URL] to the OP and [url]http://img687.imageshack.us/img687/8830/screenshot2010011615253.jpg[/url] you know :iia:
He was replying in GMT like I asked. Learn to read.
closing to an hour to go, hope the servers don't fuck up.
I wish i had the money for a lifetime account lol. But i will still give this game a try, looks nice. Any word if a free trial is going to be released?
People who preorder should have some form of 10 day trial guest passes I think.
Is there any dates for the grace peroid regarding our retail keys?
Gentlemen, it has begun...
As expected it's taking years to get to my character screen. :v:
Server still in maintenance according to website.
Everybody, Head Start has just started. Please do not log on and expect it to be fast or remotely playable for another few minutes.
I like how you linked the federation faction to google, and the klingon faction to bing. No guessing which side you are.
[QUOTE=Metanar;19916829]I like how you linked the federation faction to google, and the klingon faction to bing. No guessing which side you are.[/QUOTE] :ssh: [editline]07:17PM[/editline] There's more easter eggs like that in the OP.
Just as I was about to use the transporter in tutorial. Disconnected from account server. :sigh: and dad is on other pc on his account too working fine :wtc: damn this is a kick in the balls I logged on before him too.
I wish my father would play STO wif me :< I guess I'm too old for that.
I wish [I]m[/I][I]y[/I] Father hadn't abused me and my mother when I was little but we can't all have what we want.
I love this editor: [img]http://imgkk.com/i/51XY5L.png[/img][img]http://imgkk.com/i/77GpDo.png[/img] [editline]07:52PM[/editline] [QUOTE=Caps lock;19917320]I wish [I]m[/I][I]y[/I] Father hadn't abused me and my mother when I was little but we can't all have what we want.[/QUOTE] Kick him in the nuts.
[QUOTE=g1real;19912330] Star Trek Online is probably the first MMO (at least as far as I can think of) featuring space and ground combat.[/QUOTE] Star Wars Galaxies. I want to play this damn thing but I can't until After Effects finishes rendering :argh:
Ingame, add me @g1real
Emergancy Downtime? FUCK. [editline]07:11PM[/editline] I love how you can change the bump map density of textures and what-not in the editor. [editline]07:34PM[/editline] I've had to turn off chat just to get away from all the constant whining and complaining about not being able to make a Klingon/Borg. We're literally one and a half hours into the game's launch and these people expect it to go off without a hitch. Idiots. [img]http://img251.imageshack.us/img251/9417/43146065.png[/img]
[QUOTE=Caps lock;19917603] I've had to turn off chat just to get away from all the constant whining and complaining about not being able to make a Klingon/Borg. We're literally one and a half hours into the game's launch and these people expect it to go off without a hitch. [/QUOTE] chat is really bad yeah
Something I was wondering but couldn't find the info is can you walk around inside your own ship?
So far, you can only walk around the bridge, but that will be changing eventually.
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