• Dwarf Fortress v14 - Clean Socks Save Lives
    4,081 replies, posted
[highlight]Dwarf Fortress[/highlight] [IMG]http://df.magmawiki.com/images/e/e7/Thirsty_Dwarves.gif[/IMG] OP by Thorny. Dwarf Fortress is a rogue-like game that focuses on the establishment and long-term maintaining of a dwarven settlement. Everything is rendered in ASCII, although there are "tilesets" and "charsets" that render everything differently. [/release] [release] [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf1.png[/IMG] Dwarf Fortress started development in 2001, and no public release was made until 2006. Originally the game was simply 2D (meaning, there were no z levels. You could not go up or down). There was no variety in the maps. On the left, there is a grassland, and on the right side, there is a mountain, further in a cave river, chasm, magma and then adamantine/the Pits. Then, the 3D version was released, with the major addition of Z levels, and mechanics. This expanded gameplay tremendously, but made underground rivers, magma, and creatures etc unique to their landscape. To clarify, this is not in a 3D view, but adds 3D features. Whereas in the 2D version you could go left and right, x and y axis, the 3D version adds up/down, the z-axis. Once more, THIS IS FROM THE SAME VIEW AS THE 2D VERSION, TOP-DOWN. Released on April Fools Day 2010, DF 2010, the latest big update, was an overhaul to a huge chunk of the game, that took over a year to do! For example, Combat has been changed, materials and items reworked, Dwarven Healthcare introduced, Burrows created and the Underground overhauled, to name a few! Take a look in the new version subsection of the Features section for a more detailed changelog of what's been added/changed! The latest 2D version is [URL="http://www.bay12games.com/dwarves/df_23_130_23a.zip"]here[/URL] Note: The 2D version is no longer updated and lacks many of the features you may be used to in the 3D version, though it's still a lot of fun. The latest 3D version is[U] [URL="http://www.bay12games.com/dwarves/index.html"]here[/URL]: [/U] Military Use in DF2010: [B]Forming Squads[/B] Before you can do ANYTHING with your military, you need to designate a militia commander in the noble screen (n). Don't worry, he doesn't have any requirements and doesn't set mandates. While you're at it, designate an arsenal dwarf too, and give him an office somewhere - he's the fortress quartermaster, and without him your squads won't end up with any equipment other than what they were already wearing. The way it works now is that every squad leader is designated in the noble screen - once you designate a militia commander it will open up a slot for "Militia captain", and once you designate one of those it opens another captain slot, etc. As far as I can tell, these roles are all functionally equivalent. Once you've designated a commander/captain, going to the military screen (m) will show that dwarf under the "Squads/Leaders" heading and you'll notice an option to create a new squad. Doing that changes the the display of the dwarf from his name to the squad's name. You can then fill out the squad from anyone in the fort by filling in the "Squad Positions" heading. Okay, here's where people seem to start getting lost: Equipping your squad. The first thing you should look at is the "Uniforms" tab. You don't actually need to change anything here, but it's good to understand how just in case you want to. Each option under the "Uniforms" heading is essentially a pre-designed set of equipment that you can quickly apply to any individual soldier or entire squad. You can create new uniforms if you want and add or remove items from any uniform by navigating this menu. Now go over to the "Equip" tab. Here's where you can apply those uniforms to individuals or squads. You can also straight edit a dwarf's equipment from this screen - if you want to give someone an artifact for instance, you can just select him, go over to his equipment list, get rid of whatever the normal uniform option is for that slot, and hit the hotkey listed at the top for whatever type of item the artifact is - if you select "Specific X" it will give you another list of all the items of that type in the fort (I believe it sorts by highest quality at the top, so you don't need to hunt around for the best stuff). If your squad is using ranged weapons, head over to the "Ammunition" tab and assign them something from there (If you don't care what they use, you still need to give them ammo - just pick "Bolts" and it will default to any bolts they can find). If you've got an arsenal dwarf with an office, your squad should now retrieve their assigned equipment as soon as the arsenal dwarf signs off on it (Assuming they can find any that meet the types you set). [B]Getting your Squad to do Something[/B] Here's another big stumbling block a lot of people are having - training. It's not quite so simple as just designating a barracks and letting your dwarves have at it anymore - though once you know what to do it's not that complicated, and it gives you a LOT more control over military behaviour than before. First thing you should do is designate a barracks somewhere, the same way you would have in the previous version (Though you can also designate barracks from a lot of other object types than beds now - any storage object can also be used to designate a barracks or armoury room). Once you've designated a barracks, you'll notice a list of the squads in your fort in the info pane. This is where you set how the squad uses the barracks - it defaults to empty so if you don't do anything here, your squad won't even know the barracks exists. You probably want to at least enable "Train" and "Sleep", though really what you set here is up to you, it's more important that you know it exists. If you don't have the squad set to "Train" at any of your designated barracks, they won't train. There are also options for storing equipment here - I haven't seen my dwarves doing this but I've got them all set to just leave their stuff on even off-duty, so I imagine it's more meaningful if they switch to civvies. There's also a "Position" option where you can assign specific beds/storage to specific dwarves. I don't think this is too important unless you REALLY want a particular dwarf to have the NICE armour rack. If they aren't assigned they'll just use whatever they feel like, as normal. Now, just designating the barracks won't get them to train - because they're still off-duty. Head back to the military screen and go to the "Alerts" tab. This is sort of like the uniform tab in that it's a way to quickly assign specific behaviours to a squad - though unlike the uniform tab you really HAVE to use this one. All squads default to inactive until you set them to an alert level - you can create your own custom alerts but to keep it simple for now, just set a squad to "Active/Training". Note that to set a squad alert level, first you scroll down to the alert, then you scroll across to the squad, THEN you hit enter. If you just hit enter on the alert itself, it will set the civilians in the fort to this - for "Active/Training" it's essentially meaningless, but you can use this to order civilians to a safe area in the event of an attack (Kind of like the old "Keep indoors" option, but much better since they don't keep trying to run out the front door and turning around). Once you've set the squad's alert level, head over to the "Schedule" tab. Along the top you'll have a list of all the squads in your fort, and on the side will be a list of the game months. Now, this is important, on the VERY top of the screen, above the squad list, is the name of the currently selected alert level. You can change this with the */ buttons on the numpad - what you're doing here is setting the squad's orders for each month when they're set to the selected alert level. If you're on "Active/Training", every month probably says "Train". Here's the thing - the game defaults to a REALLY stupid option that most people are probably going to miss - notice on the bottom, in blue, how it says "Train, 10 minimum"? What that means is that if you have less 10 dwarves in that squad set to training (Which will always be the case since squads max out at 10), it will FORCE members of the squad to train, even when they're exhausted or starving. If you don't change this, your dwarves will be EXTREMELY miserable after a while - they might even starve to death while training - I'm not sure. Either way, hit "e" to edit the order, and use the /*-+ buttons to set the minimum to something like 1 or 2 less than the number of dwarves you have in your squad. If you hit "o" while on this screen, you can scroll through all the other options for orders you can give your squads. All of them except for Train will require you to set either burrows or notes while I'll explain in the next section. For now just leave it on train. Don't forget that orders are set per month - so you only set the minimum down for one month. Copy/paste the order into all the other months. Alternatively, if you want to give your dwarves time off, you can just hit x on an order and it will set them to inactive for that month. You can also use "o" to give them more than one order during a given month, though I'm not sure how this works (My guess is that if you set your minimums properly, the squad will split evenly between the two activities to maintain the minimum values of both). If you've set everything I mentioned above, your dwarves SHOULD spend some time training in the barracks now. Bear in mind this is a new release and pretty buggy, and dwarves weren't exactly rocket scientists in the last version either, so it might seem like they spend a lot of time waiting around for an instructor or instructee. If you just leave them alone and don't worry about it, eventually they'll figure it out and start getting some training done. [B]Burrows and Notes[/B] This is a more advanced feature of the new military options - it's similar to the old station and patrol options, but a lot more flexible because of the new alert level settings. First things first - if you want your dwarves to guard an area, you need to set a burrow. It's pretty self-explanatory how to do that once you hit "w" from the main menu - just cover the area you want the dwarves to defend. Note that bigger is better here, at least if you want your dwarves to cover a wide area. Dwarves will detect intrusions into a burrow, and if they're set to guard that burrow, they'll immediately run to the point of the intrusion - so don't set the burrow to one square to try to get the dwarves to stand at the entrance or something. Just set it to the area you want guarded. Burrows have a few other uses as well - you can assign civilians to burrows and what that means is that they'll only use things that are in that burrow - workshops, dining rooms, etc. Note that they'll still gather material from outside the burrow if it's not close at hand, so don't worry about dwarves starving in a burrow because there's no food in it. Notes are how you set a patrol route. This is a bit more complicated than it used to be, but essentially, first you have to plant notes at all the points you want the dwarves to patrol, then you need to hit "r" from the note menu to bring up the routes list, and create a new patrol route and then add waypoints to it. It might seem excessively cumbersome, but the reason behind this is that you can use the same points for multiple patrol routes, if you want different squads to follow different paths. For either of these, once you've set up the burrow/route, you can set a squad to use them via the "Schedule" screen, the same way you edit their training schedule. You can also set dwarves to just stand at a particular note like the old station option, but honestly using burrows sounds better to me. A good idea is probably to create a new alert level for "Active" duty versus just training, so you can quickly have switch your dwarves between patrolling and training. There's also a "Burrows" header on the alerts tab of the military menu. To be honest, I don't actually know what this does. My guess is it's used to send civilians to certain burrows if you set the civilian alert level to a burrow restricted alert. [B] Direct Control[/B] This is probably the simplest thing to figure out of all the new options, but I figure I might as well be thorough. First thing is open the squad menu with "s" and select a squad with a,b,c etc. (You can also select multiple squads by holding down shift and selecting a squad). Honestly, from here it's pretty intuitive. Just hit the appropriate button for the order you want to give, pick a target, and watch them go. You can also give orders to individual members of squads by toggling from "Select squads" to "Select individuals" with p, then selecting a squad and picking someone/multiple people from inside it. I'm pretty sure that covers most of the basics. There's probably more advanced stuff I haven't gotten the chance to see yet, but that should at least get people far enough to have a squad training or patrolling the fort. If you guys think this looks good, I'll probably post it to the DF wiki. -------------------------------------------------------------------------- The most stunning feature of Dwarf Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only "on" when you are actually playing in it, however.) When you die in either the adventure or fortress modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the legends section. (Provided you've discovered enough information about the legend) [/release] [release][IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf2-1.png[/IMG] [t]http://www.bay12games.com/dwarves/screens/dwf1.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf2.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf3.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf4.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf5.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf6.png[/t][t]http://www.bay12games.com/dwarves/screens/dwf7.png[/t][t]http://www.bay12games.com/dwarves/screens/adv1.png[/t][t]http://www.bay12games.com/dwarves/screens/adv2.png[/t][t]http://www.bay12games.com/dwarves/screens/adv3.png[/t][t]http://www.bay12games.com/dwarves/screens/adv4.png[/t][t]http://www.bay12games.com/dwarves/screens/adv5.png[/t][t]http://www.bay12games.com/dwarves/screens/adv6.png[/t][t]http://www.bay12games.com/dwarves/screens/adv7.png[/t][t]http://www.bay12games.com/dwarves/screens/adv8.png[/t][t]http://www.bay12games.com/dwarves/screens/adv9.png[/t][t]http://www.bay12games.com/dwarves/screens/adv10.png[/t] [/release] [release][IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf3.png[/IMG] Dwarf Fortress has three major game modes, a fourth non-game mode, and a sandbox arena mode. * Dwarf Fortress Mode: In this mode you manage a number of dwarves whose task is to create a fortress. * Reclaim Fortress: Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to fight the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard dwarf fortress mode. * Adventure Mode: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband, completing quests and killing monsters. In adventure mode you can uncover details about your world's legends. * Legends: In the fourth mode you can read more about the legends of your world, provided you've discovered them through adventuring. * Arena Mode: This mode was released with the latest large-release of the game, and allows you to spawn any creatures you want in an enclosed arena, assign them teams and armour/weaponry, and fight them to the death! This mode is perfect for testing out modded creatures, as well as simply having some sandbox fun! [/release] [release][IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf4.png[/IMG] * The world is randomly generated with distinct civilizations spanning over 1000 years of history, dozens of towns, hundreds of caves and regions with various wildlife. * The world persists as long as you like, over many games, recording historical events and tracking changes. * Command your dwarves as they search for wealth in the mountain. * Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more. * Defend yourself against attacks from hostile civilizations, the wilderness and the depths. * Support the nobility as they make demands of your populace. * Keep your dwarves happy and read their thoughts as they work and relax. * Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths. * Build floodgates to divert water for farming or to drown your adversaries. * Much much more... * Play an adventurer and explore, quest for glory or seek vengeance. * Meet adversaries from previous games. * Recruit people in towns to come with you on your journey. * Explore without cumbersome plot restrictions. * Seamlessly wander the world -- 197376 x 197376 squares total -- or travel more rapidly on the region map. * Accept quests from the town and civilization leaders. * Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly. * Z coordinate allows you to move seamlessly between dungeon levels and scale structures fighting adversaries above and below. * The combat model uses skills, body parts, wrestling, charging and dodging between squares, bleeding, pain, nausea, and much more. * A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards. * Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments. * Add new creatures, weapons, plants, metals and other objects via modifiable text files. * Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black). [/release] [release][IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf5.png[/IMG] Due the the very easy editing of the raws, (simple text files that make up a lot of the game) many mods have been created that can range from full conversions of races, creatures and items to a simple additional stone type. Pending release of updated mods for the new version (due to new raw-files), there's nothing here right now! If you think a specific mod should be in this section, tell me! [/release] [release][IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf6.png[/IMG] Pending release of updated tools for the latest version, there's nothing here right now! If you think a specific tool should be in this section, tell me! [/release] [release][IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf7.png[/IMG] [URL="http://www.archive.org/details/Dwarf_Fortress_Video_Tutorials"]Video Tutorials[/URL] - [I]40[/I] video tutorials on almost everything you'll need to know to play! [URL="http://dwarf.lendemaindeveille.com/index.php/Indecisive%27s_illustrated_fortress_mode_tutorial"]Indecisive's Illustrated Dwarf Fortress Tutorial[/URL] [URL="http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress"]Your First Fortress[/URL] [URL="http://dwarf.lendemaindeveille.com/index.php/Main_Page"]The Wiki[/URL] - The most useful site related to Dwarf Fortress - Go here for anything and everything. [URL="http://www.bay12games.com/forum/"]The Official Forums[/URL] [URL="http://www.bay12games.com/dwarves/dev_now.html"]Dev Log[/URL] - Check it every now and again for latest developments. The awesome tale of [URL="http://fromearth.net/LetsPlay/Boatmurdered"]Boatmurdered.[/URL] [/release] [release][B]Pregenned Worlds[/B] Pending release of pre-genned worlds for the new version, there's nothing here right now! If you think a specific pre-genned world should be in this section, tell me! [/release] [release][B]Tilesets and Character Sets[/B] Though many of us are used to, and like to play with, the default ASCII graphics, you may be more comfortable using a tileset or character set, which renders everything in the game as pictures, instead of ASCII characters, perhaps making things easier for the newer player. Currently there are no tile/character sets for the latest version of the game. Know of a tileset/character set that should be here? Let me know! [/release] [release][IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf8.png[/IMG] 758759754 ace13 Adbor amazer97 Angua Antallion Armandur Asrue2 Awesomecaek AwesomeDino Axelius Banned? Benata Bob the Android Boomersocks bottswana Canesfan canuhearme? Cheese7 cheesedelux Chezhead ChimeraR ClavusElite2 Coilgunner Comcastic Confused111 coolguy1351 CptVague Dalndox Darth_GW7 Deadly Midget DeadorK Death Dragon DeathDoom Dewd11 DmGod Doug52392 Drew Carey Dryvnt Duncanfrost Dwarfy77 eatdembeanz EcksDee El Ruffianos ElTacoLad Ev!LHavoc EvilJesus4 eXperion FK102 g1real Galenus generalfredrik GenericAlt Goofa Gullbrand HALP cat Hamsterman Haxxer IAmAnooB IDTL IlikeHL2 Jake louston Jerzy jimmymi jota de Juggz Juggz Jugulum KamikazII Kazumi Khyour Killowatt Kondor Krinen Kwal KyleL999 lamaar Lapsus LEETSEPEAK Lemurman Libertas (Attempted thread ninja rawr) littlerippa Llamaboy9 loco Loney Loofiloo LordLoss mad skillz11 Maximo13 Meerkat Mikkelmann Misterwaffle Mr. N Mr_Razzums Mr_Sun Neo Kabuto Newbienice99 Ninja Gnome NinjaGnome Nitrowing No_0ne NotMeh nunu ohforf Orkel PI3 B01 pip12345 PokeyMcFork Punjon rapperkid04 Raymastereo RearAdmiral Rediscover RedNick27 Resto Rofl My Waffle Roktarok Rotinaj RSahlgren Rusty-bucket Ryenoru Sasasing Scope0 scout1 Seiteki ShanOMac794 Skooma Skullivan Skwee SomeFaggot spillbert Stallion SteelReal steven688 Suicide Requiem swat99 Swebonny TamTamJam TBot_Alpha Teh Zip File Terminutter Tetsmega theJ89 Themage TheRipper12 Thorny tinhead50 UnMute Vandl92 venn177 Vexont Viro Virtanen Vronkio Wakka V2 war_man333 WhatCannon? Wish I wasn't an 09er XD! Xed Xokiller65 yourshadow Zatharon Zezibesh Zocom Zombuster These people all play Dwarf Fortress, and so do you, I guess, and maybe if I'm in a good mood I'll add you too! [/release] Credit to FlyingDog for the pictures! Remember: [B] LOSING IS FUN![/B] Previous Threads: [URL="http://www.facepunch.com/showthread.php?t=517568"]Thread 1[/URL] - DdlyMiget [URL="http://www.facepunch.com/showthread.php?t=763906"]Thread 2[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=775010"]Thread 3[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=829992"]Thread 4[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=848522"]Thread 5[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=864945"]Thread 6[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=880337"]Thread 7[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=891663"]Thread 8[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=908019"]Thread 9[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=917730"]Thread 10[/URL] - Thorny [URL="http://www.facepunch.com/showthread.php?t=923889"]Thread 11[/URL] - Thorny [URL="http://www.facepunch.com/threads/956190-Dwarf-Fortress-v12-Urist-McThorny-cancels-make-thread-too-insane."]Thread 12[/URL] - Thorny [url="http://www.facepunch.com/threads/1046932-Dwarf-Fortress-v13-Orkel-looses-a-roaring-laughter-fell-and-terrible!"]Thread 13[/url] - Thorny [editline]17th May 2011[/editline] let's get this shit rolling Balance fix: [url]http://horobox.co.uk/u/Orkel_1305640283.rar[/url] Art and init go to data (if you want square ASCII tiles and better colors, instead of the default non-square ASCII and eyerape colors) and objects goes to yourdffolderhere/raw (overwrite all, fixes balance), needs a new world to be generated when installed.
Oh my god, the way Toady describes curses makes me so happy.
Would you kindly add me to the player list Orkel?
[QUOTE=spillbert;29887283]Would you kindly add me to the player list Orkel?[/QUOTE] Done. Also the newest devlog, it was the last post of the last thread so it kinda went unnoticed. [quote]Threetoe Down into the deepest, scariest crypt, maybe in a far off jungle temple, maybe in a huge maze forgotten beneath the capital city itself -- this is where you seek your fortune or perhaps to probe for the darkest secrets of ancient sorcery. What you find instead is terror. You have disturbed the resting place of a powerful being, sealed away for centuries. Watch as he raises the dead and sends murderous spirits to haunt you to the ends of the earth. You may escape, only to find that you have succumbed to a terrible curse, unable to show your face again to the world of the living. It is your choice. Will you choose adventure?[/quote]
[QUOTE=spillbert;29887283]Would you kindly add me to the player list Orkel?[/QUOTE] Me as well, please.
I can't really bring myself to play this knowing that FPS death will set in
[QUOTE=Fergeh;29887784]I can't really bring myself to play this knowing that FPS death will set in[/QUOTE] Disabling temperature and weather actually eliminates long term FPS death, at least from what I've found.
Yay, new thread. I can't wait for the new version.
I play dwarf fortress and love it, you should too. Drowning dorfs has never been funnier.
Add me to the list. Been playing since 2D. [editline]17th May 2011[/editline] Please
I feel offended, I've been playing. I thought we were friends, Orkel.
[QUOTE=Mr_Razzums;29888765]Add me to the list. Been playing since 2D. [editline]17th May 2011[/editline] Please[/QUOTE] Added [editline]17th May 2011[/editline] [QUOTE=Maximo13;29888851]I feel offended, I've been playing. I thought we were friends, Orkel.[/QUOTE] it's not my list you derp. added you now
Merchants are dickheads, I just offered one a 10000 dwarfbuck profit, and he fucks off, saying 'I tire of your childish games' or whatever they complain about. they shall be purged in liquid fire. :black101: my mayor is also completely retarded, and just killed himself by removing the floor tile that was right next to him, so the cave in caused pulled him into the magma shaft. on the plus side, I found more minerals.
So is there any way to prevent clothes from degrading? I can't play a fortress past 5 or 6 years without my framerate tanking.
[QUOTE=Zatharon;29889952]So is there any way to prevent clothes from degrading? I can't play a fortress past 5 or 6 years without my framerate tanking.[/QUOTE] Remove the ability for dwarves to wear clothes at all in their civilization. [editline]17th May 2011[/editline] so they dont spawn with them
Thread ninja! :colbert: I kid ;)
What a suitable end for my last fortress until the new version; massive siege, one dwarf manages to fight back all of them, 6-7 casualties and those caused a massive tantrum spiral.
Could you add me to the player list as well, nothing urgent. Edit: You should also alphabetize the list: [code]758759754 Adbor Angua Antallion Armandur Asrue2 AwesomeDino Awesomecaek Banned? Bob the Android Boomersocks Canesfan Chezhead ChimeraR ClavusElite2 Coilgunner Comcastic Confused111 Dalndox Darth_GW7 Deadly Midget DeadorK DeathDoom Death Dragon Dewd11 DmGod Doug52392 Drew Carey Dryvnt Duncanfrost Dwarfy77 EcksDee El Ruffianos ElTacoLad Ev!LHavoc EvilJesus4 FK102 Galenus GenericAlt Goofa HALP cat Hamsterman Haxxer IDTL IlikeHL2 Jake louston Juggz Jugulum KamikazII Kazumi Khyour Killowatt Kondor Krinen Kwal KyleL999 LEETSEPEAK Lapsus Lemurman Libertas (Attempted thread ninja rawr) Loney Loofiloo LordLoss Maximo13 Meerkat Mikkelmann Misterwaffle Mr_Razzums Mr_Sun Newbienice99 Ninja Gnome NinjaGnome No_0ne NotMeh Orkel PI3 B01 PokeyMcFork Punjon RSahlgren Raymastereo RearAdmiral RedNick27 Rediscover Resto Rofl My Waffle Roktarok Rotinaj Rusty-bucket Ryenoru Sasasing Scope0 ShanOMac794 Skooma Skullivan Skwee SomeFaggot Stallion Suicide Requiem Swebonny TBot_Alpha TamTamJam Teh Zip File Tetsmega TheRipper12 Themage Thorny UnMute Vandl92 Vexont Viro Virtanen Vronkio Wakka V2 WhatCannon? Wish I wasn't an 09er XD! Xed Xokiller65 Zatharon Zezibesh Zocom Zombuster ace13 amazer97 bottswana canuhearme? cheesedelux coolguy1351 eXperion eatdembeanz g1real generalfredrik jimmymi jota de lamaar littlerippa loco mad skillz11 nunu ohforf rapperkid04 scout1 spillbert steven688 swat99 theJ89 tinhead50 venn177 war_man333 yourshadow[/code]
My ass is not on that list; although I haven't really been playing DF lately. Hearts of Iron has been the game overwhelming me with nuances. Still, I love me some DF.
Add me to. I also think that my world is devoid of gobbos.
New magnificant thread arises let it be encrusted with spikes of dolomite.
Is it possible to not have a cavern? Oh, and I like that new browser icon.
I don't see the point in having the entire DF2010 changelog in the OP anymore, so removed it. Also added you guys. [editline]17th May 2011[/editline] Goblin shearing a troll for wool, by Toady. [img]http://i56.tinypic.com/25ewkeq.jpg[/img] So that's how he imagines trolls to be, interesting.
I wouldn't mind being added to the list as well. Does running a pump with manual labor still make the dwarf running it stronger? I was thinking of making an exercise room for non-military loafers that may need to be drafted at some point, but that's pointless if it just keeps them busy when I could have them doing something actually useful, like using my new catapult training area.
I've started playing this today. Or, more-so trying to play it.
[QUOTE=Xeloras;29896130]I've started playing this today. Or, more-so trying to play it.[/QUOTE] If you get frustrated with the game, stop playing for an hour or two and come back and keep trying. Dwarf Fortress is one of the most entertaining games I have ever played.
Yeah. It's a game worth getting into if you can get over the curve.
Can you add me to the list? I can't wait for the next update, is there an estimated time he's going to release it?
I desire access to the list. My heroes always reach legendary status, then die to a stupid foe. My Colossus-slaying, bogeyman-punching, hydra-wrestling, hero dies after ~300 kills to a stupid Mantis Titan made of glass with deadly webs. I never even got a hit in.
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