• Dwarf Fortress v14 - Clean Socks Save Lives
    4,081 replies, posted
[QUOTE=Parakon;30751813]can you turn ghosts off?[/QUOTE] I don't think so, but you could just keep slabs by your craftsdwarf shop to speed up the process of pleasing them.
So I've now started to include a swimming course in my training regime, as I'm really fucking tired of losing legendary fighters because they dodged into a puddle. [editline]28th June 2011[/editline] goddamn toe infections.
You could just floor over the puddles
one of my current dwarves likes crutches and ran outside during a recent ambush and got de-foot-itated. My fortress truly is a paradise for all dwarves.
[QUOTE=Zezibesh;30777502]You could just floor over the puddles[/QUOTE] But locking my dwarves in a room of 5/7 deep water for months is so much more Fun.
[QUOTE=Zatharon;30783814]But locking my dwarves in a room of 5/7 deep water for months is so much more Fun.[/QUOTE] russian sleep experiment: dwarf edition?
[img]http://i56.tinypic.com/2iawls9.png[/img] This is all thats left of my fortress of 90. 2 dwarfs. Now living in the caverns below a fortress of dead dwarves and goblins, trolls and olms. Luckily one is female and one is male. And they're lovers. This should be fun. [editline]29th June 2011[/editline] that's an adamantine statue to keep them happy
[QUOTE=Parakon;30788314][img]http://i56.tinypic.com/2iawls9.png[/img] This is all thats left of my fortress of 90. 2 dwarfs. Now living in the caverns below a fortress of dead dwarves and goblins, trolls and olms. Luckily one is female and one is male. And they're lovers. This should be fun. [editline]29th June 2011[/editline] that's an adamantine statue to keep them happy[/QUOTE] Keep us updated, this looks like it'll be cool.
Motherfuckit! what am I doing wrong here, I built my dining hall above a river, I'm trying to make a waterfall that pours down over the entrance (which is directly above the river also, I have the pumps working, the water gets pumped up on top of the dining hall, funneled across, and falls off in front of the dining hall. Except the grates it lands on don't let all the water through, and before long theres a giant puddle of water everywhere. Why isn't this working?
[QUOTE=Parakon;30788314][img]http://i56.tinypic.com/2iawls9.png[/img] This is all thats left of my fortress of 90. 2 dwarfs. Now living in the caverns below a fortress of dead dwarves and goblins, trolls and olms. Luckily one is female and one is male. And they're lovers. This should be fun. [editline]29th June 2011[/editline] that's an adamantine statue to keep them happy[/QUOTE] There's gonna be LOTS of incest. Have fun with your inbred dwarves and their various handicaps.
i've always wanted to create an entire colony of inbred dwarfs and send fifty of them unarmed against a megabeast.
Can inbreeding even happen?
I'm thinking just as the two dwarves get used to living in solitude below the surface, a horde of 30 migrants will show up and start begging for food and shelter.
[QUOTE=Parakon;30793325]Can inbreeding even happen?[/QUOTE] probably not, considering they re-produce via spores. also, 'breeding' on the wiki redirects to the meat industry.
[QUOTE=Parakon;30793325]Can inbreeding even happen?[/QUOTE] That would be [b]so awesome[/b]. [editline]30th June 2011[/editline] [QUOTE=johnlukeg;30793436]I'm thinking just as the two dwarves get used to living in solitude below the surface, a horde of 30 migrants will show up and start begging for food and shelter.[/QUOTE] Won't he get the "no one even thought about going to that death trap lol" instead of the regular "some migrants have arrived"?
[QUOTE=Parakon;30793325]Can inbreeding even happen?[/QUOTE] I think it can, but they have a standard for the closest they can be. I'm not sure, but I think that in a last two dwarves scenario like this one, they'll have children, but the children will refuse to with anyone except migrants.
[QUOTE=Neo Kabuto;30802079]they'll have children, but the children will refuse to with anyone except migrants.[/QUOTE] i accidentally with migrants
Ahahaha. Just checked the unit list and saw "Drake" in green writing. Cue me thinking "oh shit oh shit that sounds really dangerous, like some sort of mini dragon or snake or something". Turns out it's just a duck :v
Fuck immigrants. I'm struggling to feed my initial 7 dwarfves (no farms and they'll still take a while, fuckers won't fish nor hunt and plants aren't enough) and I get swarmed by 15+ immigrants, going to 40 dwarves in a few minutes. I wish there was a toggle to make dwarves bigoted and prejudiced so that when immigrants arrive they form a mob chanting "Dey tuk our JURBS!" and lynch those immigrants (even better if they use whatever items they find like throwing chairs and stuff).
I'd just drown immigrants if there wouldn't be so many fucking ghosts. those bastards don't deserve remembrance on my land. [editline]30th June 2011[/editline] [img]http://i55.tinypic.com/50ptgm.jpg[/img] So I just feed them plump helmets, irrigation
[QUOTE=acds;30805263]Fuck immigrants. I'm struggling to feed my initial 7 dwarfves (no farms and they'll still take a while, fuckers won't fish nor hunt and plants aren't enough) and I get swarmed by 15+ immigrants, going to 40 dwarves in a few minutes. I wish there was a toggle to make dwarves bigoted and prejudiced so that when immigrants arrive they form a mob chanting "Dey tuk our JURBS!" and lynch those immigrants (even better if they use whatever items they find like throwing chairs and stuff).[/QUOTE] Well, you could always add them to a burrow that forces them to do something that would kill them.
I try to order my immigrants in tiers, the initial seven being the Tier 0, the first immigrant wave - Tier 1 and so on. That way I can quickly choose which dwarves to assign to pointless labour, which to reward, which to kill off.
[QUOTE=Adbor;30813698]I try to order my immigrants in tiers, the initial seven being the Tier 0, the first immigrant wave - Tier 1 and so on. That way I can quickly choose which dwarves to assign to pointless labour, which to reward, which to kill off.[/QUOTE] All after the original 7 get put into the army or basic labour, Unless i really need something like a smith.
I normally kill all of them after the first wave or assign them to the militia if I have enough food/drink for them. unless I need more of a particular kind of worker.
[QUOTE=Parakon;30793325]Can inbreeding even happen?[/QUOTE] No.
[QUOTE=Pokey McFork;30824838]I normally kill all of them after the first wave or assign them to the militia if I have enough food/drink for them. unless I need more of a particular kind of worker.[/QUOTE] I always hoard food and have at least 500 food surplus, just in case, in a bunker burrow filled with doors that I use to eventually isolate a roaming beast while keeping my population intact. I'm a very kind ruler. Until an elven caravan comes in.
A happy fortress is a productive fortress, luckily the things that tend to increase wealth also make Dwarves happy. Personally it feels like a waste of time to kill Dwarves when you can easily just give the useless ones jobs that require massive amounts of labor (building constructions, smoothing stone, furnaces.)
Yeah, that's the sweet part of having a ton of immigrants. If I need a huge section smoothed, toss 20 dwarfs at it and it's done in no time. And it took around 2 minutes for them to put this wall up; [img]http://i56.tinypic.com/m7w9l.png[/img]
Seriously, when I find a Dwarf with no purpose when I have a migrant wave I give them Masonry/Smoothing/Metalcrafting/Furnace Operation. That way they can smooth, smelt and put up both metallic and rock based constructions.
For some reason I really hate the wall designs like yours, Parakon, I always build mine in a perfectly precise fashion, where everything's symmetrical, square, and has matching colours. lolocd
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