• Dwarf Fortress v14 - Clean Socks Save Lives
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[QUOTE=SomeFaggot;30163301]Would be funny, but I think the [i]were[/i] in werewolf comes from the latin [i]vir[/i] meaning man.[/QUOTE] That's true, but I think Toady is just calling everything transforming werewhatevers to make it easier to understand.
[QUOTE=Keyblockor;30164673]Oh I want it to happen! Just imagine a goblin siege against your military dwarves that suddenly turn into Were-Dwarves and start to slaughter everything :v:.[/QUOTE] Weredwarves.. so dwarves that turn into.. dwarves on every full moon?
What about dwarves that turn into weredwarves every full moon. Wereweredwarves.
my new fort has been the best one so far. :buddy: I feel like I should be scared. :frown:
[QUOTE=Orkel;30165230]Weredwarves.. so dwarves that turn into.. dwarves on every full moon?[/QUOTE] Yes. They grow so much luscious, booze-soaked hair that it counts as a layer of adamantine armor. The downside is that, at any temperature above 1,000 Urists, the weredwarf explodes spectacularily in a maelstrom of burning hair and plump helmets.
That would be interesting. A merchant caravan enters the friendly dwarf fortress, does it's business, and waits around for a while. Full moon comes up and all the dwarves suddenly turn into werebadgers and tear them apart while the gates still remain sealed.
Can werecreatures transfer the curse to other werecreatures? [img]http://arch.413chan.net/leonardo-dicaprio-in-inception-(n1294737097704).jpg[/img]
[QUOTE=Orkel;30160938]Doesn't matter. A curse is randomized, so if someone is cursed and happens to get werebronzecolossus then that's it. It can't infect others, but it sure as hell will transform into one. So "first gen" were-colossi only.[/QUOTE] There is a list of animals in the raws that will determine what you can transform into, I think.
Devlog [quote] Deeper and deeper into the night. Join us, on a trek into terror. What could be creepier than the ghoulish, blood sucking freaks -- so evil they cannot bear the sun. Insidious, the more domesticated of their kind can pass for the living, sending their slaves to do their bidding after sunrise. Vampires are next on the list. Followed by angry ghosts and constructed monsters (frankenstein-style). The night will live undead. The Bay 12 Report for this month has been posted. [url]http://www.bay12forums.com/smf/index.php?topic=85787.0[/url] [/quote]
[QUOTE=Canuhearme?;30162608]This is perhaps one of the most enjoyable things you could do in Dwarf Fortress, I [I]highly[/I] recommend it.[/QUOTE] Didn't that work better in the 2D version, though?
[QUOTE=Orkel;30162970]Hnng, in the near future Toady is gonna add randomized Frankenstein-creatures, with different parts sutured together from corpses.[/QUOTE] Manticore. My body is ready.
[QUOTE=ghiacciato;30180578]Didn't that work better in the 2D version, though?[/QUOTE] It was simpler in 2D, yes (along with being more available since every location had a magma river.) But now it's just a matter of popping a Volcano +1 z-level from the surface in the 3D version. [editline]1st June 2011[/editline] [QUOTE=mars7a;30181518]Manticore. My body is ready.[/QUOTE] Could've sworn they already had something like that in Dwarf Fortress, it was something that had the mane of a lion but the face of a man.
Isn't it one of those creatures that don't really exist? Like gryphons and stuff.
[QUOTE=Mr. N;30187421]Isn't it one of those creatures that don't really exist? Like gryphons and stuff.[/QUOTE] Chimaera, I think. So yeah, it may be possible for that to happen.
[img]http://i.imgur.com/eWOEr.png[/img] Shamelessly stolen from some thread.
[QUOTE=Paramud;30188483][img]http://i.imgur.com/eWOEr.png[/img] Shamelessly stolen from some thread.[/QUOTE] Dorfs make Rule 34. MYTH CONFIRMED, THEY HAVE GAINED SENTIENCE.
Begun to know the game more.. then.. My LNP saves are gone.. :saddowns: Any idea what happened to them? Before the saves were deleted i noticed swarms of flies in my fort.. is that bad?
[QUOTE=Orkel;30162970]Hnng, in the near future Toady is gonna add randomized Frankenstein-creatures, with different parts sutured together from corpses.[/QUOTE] Being able to have dwarves sew together various animal parts then giving it life with a bolt of lightning would be fucking awesome. Might not really fit in with the rest of DF though, so probably not.
How am I doing for a first timer? I'm probably messing things up a bit but here's what I have so far: [quote][img_thumb]http://filesmelt.com/dl/Top_Level.png[/img_thumb] [img_thumb]http://filesmelt.com/dl/1st_Level.png[/img_thumb][/quote] The first one is the top layer of my fortress, general sleeping/dining/meeting rooms, mason/carpenter/still workshops, farms, food/stone/gems/furniture/wood/refuse/other stuff stockpiles and a trade depot that's under constuction. The second contains jeweler/craftsdwarf workshops and a finished goods stockpile. Sorry if I'm clogging up the thread with boring newbie stuff but I don't really have anyone to show or ask questions to. :ohdear:
It's better than most of my fortresses. I'd think you might need a few more fortifications seeing as everything is so close to the entrance, make some walls around it and get a front door, maybe a few dwarven atom smashers too.
Atom smashers are cheating, you cheater Let him just make a drawbridge that he can call up if invaders or an ambush comes, and then shoot at them with crossbows or something
I can't wait for the "evil things" update. I'd want to have an adventurer with a steel spear in his right hand and a silver dagger in his left, for killing were-beasts and such. Sure, a shield is vastly superior but there's definitely something satisfying about dual wielding in this game. If the main weapon gets stuck you could use the one in the off hand instead of trying to recover, and you can throw the secondary weapon and use your free hand for grabbing the enemy's weapon or gouging their eyes.
[QUOTE=turtlehead;30198415]How am I doing for a first timer? I'm probably messing things up a bit but here's what I have so far: The first one is the top layer of my fortress, general sleeping/dining/meeting rooms, mason/carpenter/still workshops, farms, food/stone/gems/furniture/wood/refuse/other stuff stockpiles and a trade depot that's under constuction. The second contains jeweler/craftsdwarf workshops and a finished goods stockpile. Sorry if I'm clogging up the thread with boring newbie stuff but I don't really have anyone to show or ask questions to. :ohdear:[/QUOTE] Well, don't fret showing or asking here! :unsmith: I like the layout idea of having corridors around the rooms, but like the others said, you may wanna think about some defenses. So far it's pretty open, so traps/bridges/giant lava moats are a must. For now, just make sure a single goblin ambush can't screw up your whole fortress.
Actually, are eyes removable or are they fixed in place?
[QUOTE=Mr. N;30201461]Actually, are eyes removable or are they fixed in place?[/QUOTE] I don't think you can remove them if that's what you mean. (i'd totally kill dudes by throwing Cyclops' eyes at them otherwise)
Could I be added to the list? Thanks. Came back to DF after a while of not playing. I keep forgetting stuff like refuse stockpiles, nearly gassed my entire fortress out.
[QUOTE=DuncanFrost;30201684]I don't think you can remove them if that's what you mean. (i'd totally kill dudes by throwing Cyclops' eyes at them otherwise)[/QUOTE] That sounds brilliant. But I think that sufficient force to the head/back of the head can pop someone's eyes out, still hanging out. It would kinda work like spilling guts and making them pop out.
How many Z levels does it take before my Dwarves hit a completely dangerous area? Am just digging down and down building rooms and have not met anything yet.. apart from a cave bear that died of hunger as soon as it appeared.
[QUOTE=GrizzlyBear;30204844]How many Z levels does it take before my Dwarves hit a completely dangerous area? Am just digging down and down building rooms and have not met anything yet.. apart from a cave bear that died of hunger as soon as it appeared.[/QUOTE] Caves can be quite dangerous, the deeper you go and explore them. I believe there are 3 cave layers, each with more harmful dangers, and then of course there's the hidden fun stuff and the curious underground structures...
[QUOTE=Mr. N;30202569]That sounds brilliant. But I think that sufficient force to the head/back of the head can pop someone's eyes out, still hanging out. It would kinda work like spilling guts and making them pop out.[/QUOTE] You strike the Law Giver in the back of the head with your *Gold Hammer*. His eye pops out! "Pinch Eyeball"
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