• Dwarf Fortress v14 - Clean Socks Save Lives
    4,081 replies, posted
[QUOTE=ghiacciato;30201253]Well, don't fret showing or asking here! :unsmith: I like the layout idea of having corridors around the rooms, but like the others said, you may wanna think about some defenses. So far it's pretty open, so traps/bridges/giant lava moats are a must. For now, just make sure a single goblin ambush can't screw up your whole fortress.[/QUOTE] I don't even know how to do any of those things yet, I'm just following along with captnduck's video tutorials, which are helping me a lot. :keke:
Are there any tilesets for the latest version?
Do I need to take any special care of the dogs and cats I took with me or do they just eat and drink themselves? Also will a dwarf with a strange mood get happier after a while when I fixed a few things that made him unhappy?
[QUOTE=RayvenQ;30207765]Are there any tilesets for the latest version?[/QUOTE] Ironhand's.
Oh god the dwarf went insane and was struck by melancholy... should I be worried? :ohdear:
Orkel could you add me if am not already? Am beginning to love this.. :v: Too bad my people are beginning to starve due to refusing my lovely plump helmets. :saddowns: Shit.. now am worried. A dwarf just ate a rat does this mean he is officially dying?
And [url]http://dffd.wimbli.com/file.php?id=2511[/url] is corrupted, damnit. Now to read a tutorial and somehow match it with the tileset
[QUOTE=turtlehead;30208092]Oh god the dwarf went insane and was struck by melancholy... should I be worried? :ohdear:[/QUOTE] Pretty much, they'll mope around until they die from dehydration. It won't really be much of an issue unless the dorf in question had a [I]lot [/I]of friends, or you don't have many dwarves to begin with.
Been making progress, made personal bedrooms for every dwarf, put 4 guys in the military in case something happens (none of my dwarves had any relevant skills whatsoever so that kinda sucked), merchant came along so I could order some different kinds of drinks, one of the main complaints in my fortress apparently, the depressed dwarf died so I put him on the refuse pile... what? This is loads of fun. :dance:
*****| >####:| *****| * - Deep hole with spikes on bottom >- Ballista #-Drawbridge :- Ground |- Moat Ultimate defence against invaders. Come at me bros.
[QUOTE=turtlehead;30217567]Been making progress, made personal bedrooms for every dwarf, put 4 guys in the military in case something happens (none of my dwarves had any relevant skills whatsoever so that kinda sucked), merchant came along so I could order some different kinds of drinks, one of the main complaints in my fortress apparently, the depressed dwarf died so I put him on the refuse pile... what? This is loads of fun. :dance:[/QUOTE] 4 military dwarves when pretty much just starting out is a gross misuse of units. You're better off just having one dwarf with a bow and maybe train your other workers in combat skills. Except miners. If a skilled miner gets in combat, it's most likely the enemy will die horribly or will suffer grievous injuries. Also, engrave a stone slab with that dead dwarf's name this very instant. You don't want a ghost on your hands at this point.
[QUOTE=eatdembeanz;30218037]Also, engrave a stone slab with that dead dwarf's name this very instant. You don't want a ghost on your hands at this point.[/QUOTE] When I made the engraved stone slab will it automatically place itself or do I need to build it somewhere?
My soldiers never train. Do they need a barracks for that? Do they need training weapons? Military is so confusing. :(
Devlog [quote]Toady One I started the vampire process by adding ingestion syndromes. These'll be used to give the option to make drinking a vampire's blood a way to pass along the curse, but since it looks at item materials and contaminants and so on, when we get to poisoned apples/alchemy/etc./etc. that'll work without any additional fiddling. It should also simplify some modding workarounds (any added food material or liquid material can be given ingestion syndromes). I'm also working through various additional basic tags that the vampires'll need (for instance, having pieces of the syndrome shut down in sunlight, like the ability to transform, or making sunlight activate pieces of the syndrome, like burning to death, depending on the random choices it makes). Once the basic tags are done, it'll be on to their world gen behavior. Some of the styles of vampire will be able to pass for being alive, even maintaining their old positions for different lengths of time, and some of them won't be able to at all.[/quote]
Vampires shouldn't have any blood, though.
[QUOTE=turtlehead;30218567]When I made the engraved stone slab will it automatically place itself or do I need to build it somewhere?[/QUOTE] You have to select "Engrave stone slab" either at a mason's or a craftdwarf's workshop, I'm not sure about that. Either way, you do that, then select the dwarf you want to make the slab about, and when that's done, you have to build it like any other furniture item. EDIT: Since when do constructed walls deconstruct during a cave-in? Is there any other possibility to make a cave-in happening where there is no stone to fall down anymore?
I wish there could be more than 7 dwarfs in a starting part, hell just bumping the number up to 10 would help greatly.
[QUOTE=RayvenQ;30232964]I wish there could be more than 7 dwarfs in a starting part, hell just bumping the number up to 10 would help greatly.[/QUOTE] But... but Snow White. 7 is lucky, too, and dorfs need all the luck they can get in this unbelievably Fun world.
[QUOTE=eatdembeanz;30233701]But... but Snow White. 7 is lucky, too, and dorfs need all the luck they can get in this unbelievably Fun world.[/QUOTE] 13 is a lucky number too :v:
Okay... what the fuck... is that? [IMG]http://img689.imageshack.us/img689/4618/screenshot0604201110204.png[/IMG] It's 40 layers high or something like that... I haven't explored that cave yet, it's very deep, but now I'm not sure if I want to explore it at all :gonk:
[QUOTE=Silly Sil;30235829]Okay... what the fuck... is that? *image* It's 40 layers high or something like that... I haven't explored that cave yet, it's very deep, but now I'm not sure if I want to explore it at all :gonk:[/QUOTE] [sp]that is a demonic fortress, it's full of undead and one masterwork adamantine weapon (normally a sword). Protip: forbid and wall in the weapon unless you want tons of Fun.[/sp]
Devlog [quote]Still doing tags. It takes a little longer since there's an interaction on a creature that activates a syndrome which activates another interaction on a body material that activates a syndrome, and that sort of thing in a few different permutations, but I think the moving parts are working now. It was easier with the werewolf since it had its own creature definition, but I have attribute modification and material force multipliers working as syndromes now, in addition to the strange ingestion stuff. I still have to do a few of the tags I mentioned from last time, but I think I'm going to move forward to vampire world gen actions tonight, since I won't be able to test the tags in their proper environment until I have the vampires running around anyway.[/quote]
Watching captnducks 2 1/2 hour (!) tutorial on DF. Hopefully I'll be prepared!
I like this Stonesense thing. [quote][img_thumb]http://filesmelt.com/dl/isometric_fort.png[/img_thumb][/quote] Makes everything look so pretty. :keke:
Howcome in Dwarf Therapist, instead of last names it's just unknownunknown?
[QUOTE=turtlehead;30240793]I like this Stonesense thing. Makes everything look so pretty. :keke:[/QUOTE] ohmygod where did you get that [editline]4th June 2011[/editline] is it a texture pack or what? [editline]4th June 2011[/editline] [QUOTE=Silly Sil;30235829]Okay... what the fuck... is that? [IMG]http://img689.imageshack.us/img689/4618/screenshot0604201110204.png[/IMG] It's 40 layers high or something like that... I haven't explored that cave yet, it's very deep, but now I'm not sure if I want to explore it at all :gonk:[/QUOTE] and what is that? (sorry, I don't check the thread often.)
[QUOTE=troglydyte;30246195]ohmygod where did you get that[/QUOTE] It came with this: [url]http://www.bay12forums.com/smf/index.php?topic=59026.0[/url]
[QUOTE=troglydyte;30246195]ohmygod where did you get that [editline]4th June 2011[/editline] is it a texture pack or what? [editline]4th June 2011[/editline] and what is that? (sorry, I don't check the thread often.)[/QUOTE] Stonesense is a visualizer, not a mod of the game or anything. The big structure is a demonic fortress. At the bottom of it there is a butterknife made of cotton candy that, once taken, re-opens the circus were hordes of clowns rise up and spread !!FUN!! to all your happy little dwarves.
So that Dwarf Therapist program is pretty handy, saves loads of time. Is there anything like that but for supplies? So you can easily see how much stuff you have?
[QUOTE=turtlehead;30247918]So that Dwarf Therapist program is pretty handy, saves loads of time. Is there anything like that but for supplies? So you can easily see how much stuff you have?[/QUOTE] I think the "Stock" screen works fine, are you having issues navigating it or ar you just lazy?
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