• Killing Floor V3 - Cholesterol Doesn't Kill People - I DO!
    1,310 replies, posted
[QUOTE=Phir3;34463699]I know right? Need that wave 2 mp5. Also for you level 6 medics, does selling the mp7 before wave 2 usually get you enough money for a w2 mp5?[/QUOTE] Depends on how many kills you've gotten on Wave 2 and if you're willing to forsake buying grenades and pistol ammo. It's 350 bucks on level 6 instead of MP7's 150 bucks, so killing a few clots, maybe a Gorefast on wave 1 and then selling any found weapons like a machete or dual pistol should easily get you one. Good thing is that you buy it with all 300 rounds intact so refills are only a problem on wave 3 and onwards.
ok so I keep skipping around, and my ping is lets say 28, then it skips to 999 and then immediately back. I can't really play anymore because of this. anyone know whats causing this? :c btw, it only started happening very recently so I have no idea what to do
I finally got to medic level 6. I'm gonna miss playing medic, but it's time to level sharpshooter now.
[QUOTE=Phir3;34473898]I finally got to medic level 6. I'm gonna miss playing medic, but it's time to level sharpshooter now.[/QUOTE] Play medic with the LAR, score headshots all the time. I got Sharpie level 6 while playing just medic.
I see most of the time LV6 medics playing with grenade launcher and crossbow, since they can run very fast and have armor by default. I miss playing as sharpshooter and support, i was very good with the level rifle and the hunting shotgun. Also, recently i "discovered" what means the "karma": It was some objects that you can move in the map to make barricades/reach hard spots, but went removed because it favored the griefers. That explains the "No Karma" mutator. Now, i want to know when it got removed, since i played KF in their first free weekend and i dont remember see those objects. (i think that i made some grammar errors, sorry if i did them).
[QUOTE=Maestro Fenix;34477746]I see most of the time LV6 medics playing with grenade launcher and crossbow, since they can run very fast and have armor by default. I miss playing as sharpshooter and support, i was very good with the level rifle and the hunting shotgun. Also, recently i "discovered" what means the "karma": It was some objects that you can move in the map to make barricades/reach hard spots, but went removed because it favored the griefers. That explains the "No Karma" mutator. Now, i want to know when it got removed, since i played KF in their first free weekend and i dont remember see those objects. (i think that i made some grammar errors, sorry if i did them).[/QUOTE] I have never seen karma decorations in any map. You're right in medics usually playing crossie or M32. I prefer LAR, though. It makes me a pseudoCommando where I can think out Stalkers and Crawlers quite easily. Now, M32 is just because you can easily run out of the explosion's range and kite some of the slightly bigger fucks with it like Husks and aid teammates with some Fleshpounds.
[QUOTE=Maestro Fenix;34477746]Also, recently i "discovered" what means the "karma": It was some objects that you can move in the map to make barricades/reach hard spots, but went removed because it favored the griefers. That explains the "No Karma" mutator. Now, i want to know when it got removed, since i played KF in their first free weekend and i dont remember see those objects.[/QUOTE]They were only around in the mod days. Clots had (and still do have) a specific "punt" animation to smack Karma objects at players to damage them, but it didn't work well and players just used the Karma objects to build impenetrable walls and such. They were almost all confined to the police station in West London. You can see some boxes and Clot punting at the 40 second mark and some falling filing cabinets at 1:25 in this old 2.5 trailer: [media]http://www.youtube.com/watch?v=IIwWdOjd0nY[/media]
[QUOTE=Marphy Black;34478213]They were only around in the mod days. Clots had (and still do have) a specific "punt" animation to smack Karma objects at players to damage them, but it didn't work well and players just used the Karma objects to build impenetrable walls and such. They were almost all confined to the police station in West London. [/QUOTE] No fun allowed, that's the problem with killing floor.
[QUOTE='[Green];34474686']Play medic with the LAR, score headshots all the time. I got Sharpie level 6 while playing just medic.[/QUOTE] I go mp5 + xbow with medic, mostly because I can help my team out with scrakes fps husks and sirens. It also makes it pretty easy to solo if my whole team dies. But yeah I got a ton of headshots for ss while playing medic, though I didn't start playing medic until it was already level 5.
[QUOTE=FuzzyPoop;34479123]No fun allowed, that's the problem with killing floor.[/QUOTE] It's more fun to play than exploit. Plus KF is more tactical that it's made out to be.
Now that I'm starting to level ss, which loadout do you guys prefer: hc + xbow or lar + m14 I'm already level 5 ss if that matters.
[QUOTE=Phir3;34479776]Now that I'm starting to level ss, which loadout do you guys prefer: hc + xbow or lar + m14[/QUOTE] Dual HC + M14. M14 for chainheads, Dual HC for panic mode if overwhelmed. Otherwise, Xbow + Dual HC / LAR + HC
[QUOTE='[Green];34479811']Dual HC + M14. M14 for chainheads, Dual HC for panic mode if overwhelmed. Otherwise, Xbow + Dual HC / LAR + HC[/QUOTE] Sounds good, but why dual HC over a single one? I guess it makes sense if they're only for panic.
[QUOTE=ZombieDawgs;34479734]It's more fun to play than exploit. [/QUOTE] Nah it isn't, this game was twice as fun when it had no whitelist and the maps weren't filled to brim with invisible brushes. Because policing a video game and removing everything that's cool about it is better than just letting people have fun, apparently.
[QUOTE=FuzzyPoop;34485582]Nah it isn't, this game was twice as fun when it had no whitelist and the maps weren't filled to brim with invisible brushes. Because policing a video game and removing everything that's cool about it is better than just letting people have fun, apparently.[/QUOTE] 'Lets ruin everyone else's fun so I can have a cheap laugh'
[QUOTE=ZombieDawgs;34485938]'Lets ruin everyone else's fun so I can have a cheap laugh'[/QUOTE] I think you're getting exploiting mixed up with griefing like trader blocking, and oh hey, they never fucking fixed that.
They whitelisted the Anti Blocker mutator ages ago.
Thanks for the info, marphy. Also, now that i have seen the KF mod video, i heard that the version 3.0 could be near, and it gonna add new enemies and weapons, and change the gameplay. I continue without beat Hospital Horrors and Evil Santa´s Lair. Few people play it on hard...
[QUOTE=Phir3;34484720]Sounds good, but why dual HC over a single one? I guess it makes sense if they're only for panic.[/QUOTE] more DPS, plus they're really fuckin accurate
[QUOTE=trotskygrad;34494315]more DPS, plus they're really fuckin accurate[/QUOTE] hunting shotgun double shot. now [B]THATS[/B] accurate, because you cant miss.
Anyone know any ways to have fun in an easy server while a friend levels his perks of choice so we can move on to normal?
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