• Star Wars The Old Republic v2: Electric Boogaloo
    1,680 replies, posted
Argh. Got my account locked because I couldn't remember my Security Question
[QUOTE=Thom12255;34220753]Argh. Got my account locked because I couldn't remember my Security Question[/QUOTE] Try resetting your password. Seemed to unlock it for me.
[QUOTE=RetaDepa;34220669]Does it matter whether you go light or dark in morality or is it just personal preference[/QUOTE] Different gear/mounts that are mirrors of each other but reskinned. Other than that I don't think so. Someone in my guild mentioned that his story quests changed because he was light sided but from what I've heard from a lot of other people is that previous decisions don't change anything and each dialogue is it's own self contained unit.
[QUOTE=GetBent;34218499]Any other healers notice that most tanks completely neglect the fact there are multiple mobs in a group? I swear, 90% of the time the tank will focus on one mob not using any AoE, and I end up tanking all the others.[/QUOTE] That is why I load ion cells to generate threat and use my neural jolt to get the silver or elite mobs to attack and keep our healers all safe and nice while they heal and shizzle
[QUOTE=GetBent;34218499]Any other healers notice that most tanks completely neglect the fact there are multiple mobs in a group? I swear, 90% of the time the tank will focus on one mob not using any AoE, and I end up tanking all the others.[/QUOTE] Well what if there's one elite mob and three weak/standard ones? Dps should be able to handle them in theory.
[QUOTE=Dbl_Deg;34223226]Well what if there's one elite mob and three weak/standard ones? Dps should be able to handle them in theory.[/QUOTE] its more common to see one elite and 2 or 3 strongs
This game got me playing KotOR again, and man, I forgot that Pazaak is basically saying to the game "Hey game, please fuck with me." because constantly it makes you think you're going to win and then says nope fuck you, OR you end up tied, on the last possible match, it's really fucking tense, and the game decides to say "Hah, let's make them tie twice in a row before slapping his shit down!"
Thinking about putting 6 months on, but if it's true that Bioware is cracking down on people from countries that it's not released in yet, it's probably not worth it yet. Thoughts? On another note, loving my new Sith Inquisitor (Assassin) [thumb]http://i.imgur.com/7NiFD.jpg[/thumb]
Australian Servers will open in March I believe. I think its more about China etc. where they do a lot of Gold farming.
[t]http://i.imgur.com/FQ8bl.jpg[/t] its pretty damn hard to counter that many consulars, sages and shadows, pulling each other and pulling you all over the place guy stood in the acid and pulled me into the acid to die but he was alright force speeding through fire traps is also bullshit
there's no downside to consular/inquisitor stacking which is p awkward when there's so many bubbles everywhere and it's almost impossible to do anything. when consumables get altered in 1.1 it'll be even worse as peoples bursts will go down and they'll still be doing their thing. also fuck expertise, just gives healers the benefit in the end. the pulls on sorc/sage are annoying yeah. seems like they got almost everything you can think of. best pvp teams, 2 guardians/juggs 6 sorc/sage
Lvl 40 on my sith assassin now and 19 on my bounty hunter merc. Loving this game so far but it's getting hard when killing elites now, died a couple of times in recent inquisitor quests.
[QUOTE=Pinut;34224507]there's no downside to consular/inquisitor stacking which is p awkward when there's so many bubbles everywhere and it's almost impossible to do anything. when consumables get altered in 1.1 it'll be even worse as peoples bursts will go down and they'll still be doing their thing. also fuck expertise, just gives healers the benefit in the end. the pulls on sorc/sage are annoying yeah. seems like they got almost everything you can think of. best pvp teams, 2 guardians/juggs 6 sorc/sage[/QUOTE] PvP is just a massive joke right now.
Healing really needs a nerf, I've heard about multiple people pounding on one guy while a healer was healing him and hes not even dropping below 50. Its even worse when I've heard that up to 5 people have been doing so and can't drop one guy because hes getting healed.
vette stop being silly! [img]http://i.imgur.com/AOGc8.jpg[/img]
[QUOTE=darkrei9n;34225060]Healing really needs a nerf, I've heard about multiple people pounding on one guy while a healer was healing him and hes not even dropping below 50. Its even worse when I've heard that up to 5 people have been doing so and can't drop one guy because hes getting healed.[/QUOTE] yea its really hard to kill mercs and sorcs who self heal, operatives are a bit easier
[QUOTE=DeEz;34224846]PvP is just a massive joke right now.[/QUOTE] figured that out long ago [editline]15th January 2012[/editline] [QUOTE=dumbidiotretard;34225454]yea its really hard to kill mercs and sorcs who self heal, operatives are a bit easier[/QUOTE] Best can do is just focus them to the point they can't heal their team which is still helping. [editline]15th January 2012[/editline] [QUOTE=darkrei9n;34225060]Healing really needs a nerf, I've heard about multiple people pounding on one guy while a healer was healing him and hes not even dropping below 50. Its even worse when I've heard that up to 5 people have been doing so and can't drop one guy because hes getting healed.[/QUOTE] combined with guard. lol
also uhh if you get a properly specced operative to near death they can infinitely self heal as long as they're near death
Surgical Probe?
So for a bounty hunter tank am I going for endurance and cunning?
[QUOTE=Starship;34224755]Lvl 40 on my sith assassin now and 19 on my bounty hunter merc. Loving this game so far but it's getting hard when killing elites now, died a couple of times in recent inquisitor quests.[/QUOTE] Assassin story quests get difficult at 43 to 48 range, but the bright side is the end of your story is quite easy
[QUOTE=RetaDepa;34227072]So for a bounty hunter tank am I going for endurance and cunning?[/QUOTE] Isn't Aim better for all Bounty Hunters? Check your stats and look for the one that gives you lots of stuff. [editline]15th January 2012[/editline] Might just be because of the way the brackets are now, but man Commando/Sage teams are invincible. [editline]15th January 2012[/editline] figuratively speaking of course, or at least when they're the only ones in 50
I still stand by the fact that Jedi Knight had the most bullshit difficulty story quests in the game. Especially the last one.
If their too difficult just ask someone to help you? Or get some better gear first, then finish the story later. I think it's kinda nice their not too easy, gives you a bit of a challenge.
[QUOTE=Big Ben;34227326]I still stand by the fact that Jedi Knight had the most bullshit difficulty story quests in the game. Especially the last one.[/QUOTE] Didn't they say on the forums that its currently overtuned and their nerfing it?
And I didn't even get to really finish it because my sabre throw randomly one shot the last boss when I was pulling him.
[QUOTE=kenji;34227371]Didn't they say on the forums that its currently overtuned and their nerfing it?[/QUOTE] [QUOTE=RetaDepa;34227072]So for a bounty hunter tank am I going for endurance and cunning?[/QUOTE] Aim, Shield Rating/Absorb, Endurance
[t]http://i.imgur.com/O3t0N.jpg[/t] entire groups first EV run look the first boss landed on me and i died [t]http://i.imgur.com/fBny6.jpg[/t] second boss, he started attackin when somebody emoted at him..
[QUOTE=TDocter;34227367]I think it's kinda nice their not too easy, gives you a bit of a challenge.[/QUOTE] I like that most of the story quests are harder than side-quests or other chains. Makes them stand out somewhat, and that way you do all the bullshit stuff first to prepare for them like some sort of big finale to that zone e.g.
[QUOTE=Dbl_Deg;34223226]Well what if there's one elite mob and three weak/standard ones? Dps should be able to handle them in theory.[/QUOTE] Yes, but it is no great challenge for a tank to hold every mob.
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