[i]Hey there, just outta let you know that this is my first mod that I have have been slowly developing since September, and I think it's about time I let the word out.
The mod is set in the Half-Life universe, mostly because it's my first mod and I didn't want to get ahead of my self. But I tried making up for it by staying away from the main HL2 plot as much as possible and just using the Half-life universe as a base for the mod's plot.
Ok, disclaimer over.[/i]
-Revamped the sounds (new footsteps,UI sounds,gunshots, explosions,...).
-Recorded an original soundtrack.
-Added realistic view bobbing.
-Removed the crosshair.
-Added a new weapon and item pick-up system.
-Added lowering weapon when sprinting.
-Made the flashlight nonchargeable.
-Added flashlight battery pick up.
-Replaced stock v_hands with combine soldier hands.
-Added new, more realistic looking muzzle flashes.
-Added muzzle flash lighting (dlight)
-Replaced the stock blood decals with more realistic ones.
-Added Source Shader Editor support.
-Added new detail sprites and blend materials.
-Heavily modified weapon and npc values for more realistic and challenging gameplay.
-Added a lantern styled flashlight.
-Implemented dynamic render-to-texture shadow angles.
-Added a new save system (à la Amnesia, Cry of Fear, etc.)
-Added a new prop/item interaction system (à la Amnesia, Penumbra)
-Added a new player death animation.
-Replaced the stock shotgun with the KS-23.
Main menu theme:
I like the concept, althrough it sounds a bit unbelivable judging by the fact that Trnovlje is literary right next to Celje, which is one of the bigger cities in that part of Slovenia. :v:
what is it with psychological horror mods
i swear there are hundreds of them out there. not to insult this because it looks ace but god it's almost as if people are trying to cash in on mods like nightmare house or afraid of monsters and don't have to worry about balancing out gameplay.
Looks nice, I'll play it as long as it doesn't focus too much on zombies again. We've had thousands of Headcrab zombie mods.
I hope you don't get too many weapons IMO it destroys the atmosphere when you got 20 weapons and 10 of them are heavy machine rocket naders.
In source it's either zombies or psychological horror, all other mods are either cancelled or delayed to eternity.
Edit: Talking about mods with actual singleplayer content here.
[QUOTE=Hans-Gunther 3.;33055937]I hope you don't get too many weapons IMO it destroys the atmosphere when you got 20 weapons and 10 of them are heavy machine rocket naders.[/QUOTE]
There will be a total of 3 weapons in game. The player will be weaponless and defenseless for good chunk of the game because, it's being defensless that makes a horror game scary. But I'll have to make sure the gameplay is balanced (not irritating,boring,...).
[QUOTE=Moupi;33055499]what is it with psychological horror mods
i swear there are hundreds of them out there. not to insult this because it looks ace but god it's almost as if people are trying to cash in on mods like nightmare house or afraid of monsters and don't have to worry about balancing out gameplay.[/QUOTE]
Even though I've never played either of those mods I'm trying as hard as I can for NoxA to not just be another "scary" mod with lazy jump scares and what not.
[QUOTE=croguy;33055132]I like the concept, althrough it sounds a bit unbelivable judging by the fact that Trnovlje is literary right next to Celje, which is one of the bigger cities in that part of Slovenia. :v:[/QUOTE]
I actually live in Trnovlje. The town in the mod has the same name only because I needed a name. The real Trnovlje is greatly different and less exaggerated, but it is similar in many places mostly because I took a lot of inspiration from the local abandoned houses.
Ooh, dis gon' be good. I'll be checking up on this thread.
Sounds like a really great mod, I'll play it once it comes out
I can't hold all these fucking psychological horror mods.
which do i plaaaaaaaaaaay
It's really dark.
The atmosphere seems terrific. Good work on that.
[QUOTE=Zay333;33056423]I actually live in Trnovlje. The town in the mod has the same name only because I needed a name. The real Trnovlje is greatly different and less exaggerated, but it is similar in many places mostly because I took a lot of inspiration from the local abandoned houses.[/QUOTE]
Odd, it said you were an American at first. :v: Either way, I think you're potraying the structural desing rather well so far. Hopefully this will grow out in a very popular mod with a unique style.
[QUOTE=croguy;33062705]Odd, it said you were an American at first. :v: Either way, I think you're potraying the structural desing rather well so far. Hopefully this will grow out in a very popular mod with a unique style.[/QUOTE]
Yeah I don't know what that's about either.
Blarg, please don't call it the "Combine Empire", Combine is just the Human slang term for them, they're actually the Universal Union (As said by Breen). The "soldiers" are the Transhuman arm of Overwatch, which is the military branch of the UU. Combine Soldiers are modified (Hence Transhuman) and brainwashed to be completely loyal to Overwatch/UU. Civil Protection is largely believed to be made of unaltered humans serving the UU to earn benefits that ordinary citizens don't recieve (See Overwatch Announcer's comments during the first chapters of HL2), hence why Barney is able to infiltrate them.
Cool music samples, and cool idea for a mod though.
From what i've seen here this mod looks damn well promosing. Jolly good show :D.
[QUOTE=croguy;33062705]Odd, it said you were an American at first.[/QUOTE]OP is always shown as American
The Moddb page is now up and running: [url]http://www.moddb.com/mods/nox-aeterna[/url]
If anyone gives two shits about it, I would be really glad if you show some support on Moddb and try to get the word out a little more.
Regarding progress, I'm slowly approaching the finish of chapter one, mostly because I'm alone on this.
So if anyone would like to give me a hand, I would be really grateful.
I'm primarily looking for a decent programmer [i](nothing serious just a for some little tweaks and editions here and there)[/i] and a modeler [i](again, nothing serious, a HD remake of a HL2 model at most, but mainly a prop or two)[/i], but to be honest, I would be more that happy of any help.
Well, I suppose I can do some tedious mapping work (prop placement, fixing brushes) though my knowledge of actual mapping is limited beyond a room with a few lights and a hallway.
The poster has quite a few grammatical errors, and if you'd like I could fix that up.
I'm really really looking forward to this, please keep up the good work !
Looks great! Can't wait for some early demos, or gameplay!
I had everything ready just now, for a little map update but on my last test I noticed that there are lot's of graphical bugs to fix. So instead of just leaving you guys empty handed, I would like to point out that I have just finished modifying some code. So now, the Zombine can only be killed by his own grenade.
Meaning, it's best to avoid his ass as much a possible.
Just something I though you guys would love to hear :smile:.
[QUOTE=Falchion;33300528]It's just... Dark?[/QUOTE]
I honestly don't know why it's so dark in screenshots.
I hate it actually, because the detail and atmosphere gets lost.
Trying to figure out whether or not I should keep the color correction to be enabled when inside.
It would be of big help to hear your opinions.
I know you've been told it's "too dark".
But it's still looks very good, so I don't know why change it.
Just a bit more detail in those maps and it'll be ok-
Are the ones with the blue tint with Color Correction? I prefer those, personally. Gives more of an alone and isolated feel.
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