• Nox Aeterna [A Psychological/Survival Horror Source Modification]
    189 replies, posted
That snow texture is really nice.
So I'm pretty sure most of you have not seen the April Media Release on Moddb. And mostly, the reason for that is that my article got pushed down (yet again) by the editor. But this time, he got a little to far, because my article is not even on the front page, even though I posted it yesterday. So anyway, you can check it out and show your support [url=http://www.moddb.com/mods/nox-aeterna]Here[/url]. [IMG]http://shrani.si/f/3G/lm/4CjULc94/2.jpg[/IMG]
[img]http://shrani.si/f/11/i7/3LS3RIRN/2012-04-2900001.jpg[/img] Normal maps, yes/no?
Hot damn that normal map is pretty
The normal maps are awesome. if you could do a blending of a snow texture and brick texture so it has normal maps while it's brick, but plain snow (like the ground) while it's snow. Would probably make a good transition from wall to floor.
Haha wow, I mistook that for STALKER with a Half-Life 2 rebel for a few seconds. Nice.
The rebel looks dated compared to everything else in the image. You should see about getting someone from Models/Skins to update it a bit if you haven't already.
[QUOTE=Cone;35757908]The rebel looks dated compared to everything else in the image. You should see about getting someone from Models/Skins to update it a bit if you haven't already.[/QUOTE] Yeah I agree, even though the rebel won't be sitting there in the final version (at the moment it's just a storytelling test), an update would be appreciated.
[QUOTE=Zay333;35754087][img]http://shrani.si/f/11/i7/3LS3RIRN/2012-04-2900001.jpg[/img] Normal maps, yes/no?[/QUOTE] The wall texture with the normal maps looks pretty good but the ground looks like crap in comparison, the decals on the ground are very low quality as well.
[QUOTE=Arvuti;35769125]The wall texture with the normal maps looks pretty good but the ground looks like crap in comparison, the decals on the ground are very low quality as well.[/QUOTE] The decals and the ground textures are being replaced with new, higher quality ones, as we speak.
[img]http://shrani.si/f/2Z/kq/2lmdLNrd/2012-05-0100001.jpg[/img]
This is some brilliantly atmospheric mapping. If nothing else, I'm certain the maps will leave an impression.
[quote]Trnovlje, a once prosperous[/quote] haha, good one
[QUOTE=wewt!;35784635]haha, good one[/QUOTE] It's a little inside joke if you will :v:. In reality, Trnovlje in real life and the one in Nox Aeterna, just share a common name and nothing else.
Wow, looks amazing! I'm definitely following this, keep up the great work!
Testing out the new lantern styled flashlight that our new programmer [url=http://www.moddb.com/members/nukedrabbit95]nukedrabbit95[/url] just added. I must say it really helps build the atmosphere because the player never knows what's ahead of him until it's too late. It's especially nerve racking, since the lantern will eventually run out of power and if the player doesn't find batteries soon enough, he will be left in the dark. The new lantern is currently being tested in a fairly pre-alpha version of a basement level so please excuse the quickly placed decals. [img]http://shrani.si/f/Z/13P/1jgwpMFa/lanterntest.jpg[/img]
After a heads up by someone on Moddb I have changed up the story a little. I think it's much better know in my opinion, but I'll let you guys to decide. [img]http://shrani.si/f/1h/Eo/wn5df4d/noxaeternamoddblargehead.png[/img]
[img]http://shrani.si/f/24/XD/fwfDO7n/1/dasd.jpg[/img] The first character that made it out of my mind and onto paper. I named him Branko and so far I don't know much about him, other than that he likes to live in a secluded basement where no one can bother him. Which is probably for the best since he doesn't respond well to other human beings. Oh and would you be so nice and give a comment? It really means more that one would think and it's getting pretty lonely in here so I don't want my thread to die.
i saw this a while ago and was curious if it was still being worked anyway nice job
I think he should look a little more crazy in a creepy way cus as of now he looks kinda harmless.
[QUOTE=Yourself;36121407]I think he should look a little more crazy in a creepy way cus as of now he looks kinda harmless.[/QUOTE] Well,you won't really have a weapon to defend your self with when you meet this fine fellow in his dark basement.
as of right now he just kind of looks like a harmless hobo, there needs to be a more memorable aspect to his design, like some kind of wound or something
[QUOTE=Zay333;36121918]Well,you won't really have a weapon to defend your self with when you meet this fine fellow in his dark basement.[/QUOTE] Even without any weapons he still looks patheticly weak enough to beat him down easily with just using your fists. If he has atleast some intimidating traits to his face then the player wont feel remorse for killing him. Unless thats what you're going for.
Our programmer got dynamic render-to-texture shadows working :dance: (among other things). [img]http://shrani.si/f/2H/B5/3NhvOvAz/shittyshadows.jpg[/img]
This looks incredible. All of the work you've shown so far looks above anything I expected for a first mod, great work man :)
[url=http://www.moddb.com/mods/nox-aeterna/news/june-media-release1]The June update is up and running![/url] I urge anyone that would like to know more about the mod's progress to check it out. [img]http://media.moddb.com/images/articles/1/105/104719/auto/ironsight.jpg[/img]
could we possibly see a short video of the lantern in action? if it's too dark, it might jump quickly from scary to annoying.
With the whole lack of ammunition approach It would be cool if this mod had this kind of gameplay mechanic that I am alive had. [video=youtube;vDPKeLcZBUo]http://www.youtube.com/watch?v=vDPKeLcZBUo[/video] While it was rough around the edges and suffered from repetition it was still an interesting concept.
I am Alive had a very interesting premise, but looked like half the game was about climbing buildings, and the combat was the same every situation. Will you guys incorporate full body awareness in Nox? It may seem like a nitpick, but ever since I played Mirror's Edge, every time I look down and I see no feet it breaks immersion for me. It wouldn't be too hard to include, and I don't see any apparent drawbacks. Answer on this please?
[QUOTE=cardboardtheory;36500683]Will you guys incorporate full body awareness in Nox? It may seem like a nitpick, but ever since I played Mirror's Edge, every time I look down and I see no feet it breaks immersion for me. It wouldn't be too hard to include, and I don't see any apparent drawbacks. Answer on this please?[/QUOTE] I'll see what we can do.
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