• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
My current character; Ivan Zapinov, primarily an energy weapons user. Probably should've spent more time on the face to make him look more like a mad, roughened Slav. [IMG]http://i.imgur.com/X9UblM7.jpg[/IMG] Also, a couple of older pictures of one time when Boone's hands bugged out. [t]http://i.imgur.com/6ZXvSH7.jpg[/t][t]http://i.imgur.com/C89wQNL.jpg[/t]
[QUOTE=Sgt Doom;43668476] Also, a couple of older pictures of one time when Boone's hands bugged out. [t]http://i.imgur.com/6ZXvSH7.jpg[/t][t]http://i.imgur.com/C89wQNL.jpg[/t][/QUOTE] [IMG]http://1.bp.blogspot.com/-7rfXmM5DORE/Tzmg5mXsWdI/AAAAAAAAAuQ/uEw9lkqdFSQ/s1600/bennings%2Bblu%2B4.jpg[/IMG]
Hey guys, I don't mean to barge in here, but I've been making an armory mod for New Vegas (will later on include items, armor, food, etc); and I been wondering, does anyone have any weapon ideas? I can't promise I can do any of them. I'm actually really shitty at modelling and so most of my work is just hack-job model editing of existing content. (But I promise it looks decent)
On a related note, does anyone know of hair mods that aren't kawaii uguu~, but rather ones that add a number of more unconventional hairstyles e.g. types that would befit a mad professor, or someone whose chemical experiment just exploded in their face? EDIT: automerge fail :c [editline]25th January 2014[/editline] [QUOTE=doommarine23;43668524]Hey guys, I don't mean to barge in here, but I've been making an armory mod for New Vegas (will later on include items, armor, food, etc); and I been wondering, does anyone have any weapon ideas? I can't promise I can do any of them. I'm actually really shitty at modelling and so most of my work is just hack-job model editing of existing content. (But I promise it looks decent)[/QUOTE]I'd actually like to see the Wattz 1000 pistol with the regular energy cell model replacing the 2 double As it's got currently. For some reason, it really bugs me that it uses energy cells, but has a different cell model.
[QUOTE=Sgt Doom;43668526]On a related note, does anyone know of hair mods that aren't kawaii uguu~, but rather ones that add a number of more unconventional hairstyles e.g. types that would befit a mad professor, or someone whose chemical experiment just exploded in their face? EDIT: automerge fail :c [editline]25th January 2014[/editline] I'd actually like to see the Wattz 1000 pistol with the regular energy cell model replacing the 2 double As it's got currently. For some reason, it really bugs me that it uses energy cells, but has a different cell model.[/QUOTE] That is an interesting idea, I promise I will take a look, and if I can't do it; than I'll try and do something similar in spirit of your idea, I promise. As for the hair, I don't know any hair mods like that (but I might just make my own :wink:) [editline]25th January 2014[/editline] I don't like showing off, but I figure; I asked for ideas, said I was making a modification, and promised it looked half decent. So I think I should give to the community and show some in progress pictures. I apologize if parts of the guns look garish or mismatched. These are not finished at all and I'm not happy with a lot of them. Here is a small gallery of some of the more completed weapons so far. [URL]http://imgur.com/a/xbZrb[/URL] [CODE]To answer a few questions: Yes they will be fully implemented in the Level-Lists Yes they will be lore friendly, not only in story and gameplay balance, but also visual design. Yes they will be integrated fully into the game Yes they will have 3 modifications which also change the visual appearance of the weapon Yes there will be weapons for all varieties/skills and will fit many different play-styles Yes the mod will not require DLC and DLC based weapons will be in separate packages Yes the mod will be compatible with every mod imaginable, as it is entirely self-contained and does not follow similar grounds[/CODE]
[QUOTE=doommarine23;43668524]Hey guys, I don't mean to barge in here, but I've been making an armory mod for New Vegas (will later on include items, armor, food, etc); and I been wondering, does anyone have any weapon ideas? I can't promise I can do any of them. I'm actually really shitty at modelling and so most of my work is just hack-job model editing of existing content. (But I promise it looks decent)[/QUOTE] Look at Cortex Command for weapon ideas, it has some pretty good 'scrappy' weapons.
[QUOTE=cdr248;43668956]Look at Cortex Command for weapon ideas, it has some pretty good 'scrappy' weapons.[/QUOTE] That is a good idea, thank you.
[QUOTE=doommarine23;43668524]Hey guys, I don't mean to barge in here, but I've been making an armory mod for New Vegas (will later on include items, armor, food, etc); and I been wondering, does anyone have any weapon ideas? I can't promise I can do any of them. I'm actually really shitty at modelling and so most of my work is just hack-job model editing of existing content. (But I promise it looks decent)[/QUOTE] Could you uh, make those Empty Soda Bottles like, throwing weapons or something? Give them a practical purpose other than cluttering rooms?
[QUOTE=gk99;43669036]Could you uh, make those Empty Soda Bottles like, throwing weapons or something? Give them a practical purpose other than cluttering rooms?[/QUOTE] That actually is really cool, I'll see what I can do. I might make molotovs though Honest Hearts already adds those. Though it gives me a lot of random ideas for home-made weaponry; thank you.
[QUOTE=gk99;43669036]Could you uh, make those Empty Soda Bottles like, throwing weapons or something? Give them a practical purpose other than cluttering rooms?[/QUOTE] could also make broken bottles into melee weapons with super low durability. or maybe if you set the durability so that one use would break it you could just use full bottles for the same purpose and smash them over people's heads
[QUOTE=Loadingue;43667966]Is Project Brazil worth playing?[/QUOTE] [url]https://docs.google.com/file/d/0B6cRPSzN9pt5ZzIydTZXdFpHRUU/edit[/url] [url]https://docs.google.com/file/d/0B6cRPSzN9pt5YlMydC1ReDkxeTA/edit[/url] read through this and decide yourself
[QUOTE=Cone;43669121]could also make broken bottles into melee weapons with super low durability. or maybe if you set the durability so that one use would break it you could just use full bottles for the same purpose and smash them over people's heads[/QUOTE] I think a glass bottle full of something dense like dirt or lead or something like that sort could actually be a really interesting and cheap to make melee weapon, I think it would fit great for stealth players who would basically use them to club out enemies. Thank you for the inspiration guys, you're all a great help and I'm happy to give to the community.
A hot key to smack people with my gun if they get too close would be incredible, backpedalling and having to pull out my melee is not fun
[QUOTE=Kebab;43669166]A hot key to smack people with my gun if they get too close would be incredible, backpedalling and having to pull out my melee is not fun[/QUOTE] Welcome to Fallout :suicide:
[QUOTE=Griffster26;43668020]Do you like 80s high school films?[/QUOTE] [QUOTE=Tobin;43669144][url]https://docs.google.com/file/d/0B6cRPSzN9pt5ZzIydTZXdFpHRUU/edit[/url] [url]https://docs.google.com/file/d/0B6cRPSzN9pt5YlMydC1ReDkxeTA/edit[/url] read through this and decide yourself[/QUOTE] ...okay, it's not for me, I guess. Maybe the places to visit are nice? No?
[QUOTE=Kebab;43669166]A hot key to smack people with my gun if they get too close would be incredible, backpedalling and having to pull out my melee is not fun[/QUOTE] set like 3 to be your melee weapon, so all you have to do is hit that....
[QUOTE=Sgt Doom;43664713]Anyone recall what command or setting I have to change to slow down the passage of time? It's rather annoying how fast day turns to night.[/QUOTE] Set Timescale to (number), but be warned: New Vegas HATES you for doing this. I used to run a timescale of 1 and I'd have to reset it to the default fairly often because the game has a lot of segments where scripts are supposed to advance time and are written in a way that relies on the timescale being 30. If it isn't the game just crashes. The wait function gets very crashy as well. Fallout 3, oddly enough, is much more tolerant of timescale shenanigans. Tranquility Lane and the [i]first[/i] trip to Point Lookout tend to trigger the same crash, but otherwise it's just fine. IF you don't want to, or can't, use the console for it, then you can use Imp's Timescale Adjuster. 'Twas my method in NV. [QUOTE=doommarine23;43668524]Hey guys, I don't mean to barge in here, but I've been making an armory mod for New Vegas (will later on include items, armor, food, etc); and I been wondering, does anyone have any weapon ideas? I can't promise I can do any of them. I'm actually really shitty at modelling and so most of my work is just hack-job model editing of existing content. (But I promise it looks decent)[/QUOTE] Would you kindly do a Smith and Wesson 500 revolver?
[QUOTE=TestECull;43669563] Would you kindly do a Smith and Wesson 500 revolver?[/QUOTE] As I stated, my artistic skill is not the best and I'd like the weapons to fit the series' lore and art-style, but I definitely think I'll try making a classy high power revolver like the Smith and Wesson 500, I promise. As a bonus if it makes you feel any better, it will come in 3 lengths. Snub Nose, Standard, and Long (All revolvers will come in these sizes)
[QUOTE=Pvt. Martin;43667087]Any good mods of recent time?[/QUOTE] There's a working RV out right now. You need XRE - Cars to use it, but on the plus side, you can drive the bloody thing around. Perfect for players who like to practice the art of instantaneous cranial ventilation at extreme distances!...and, well, anyone who wants their player home to never be more than 300 or so yards from them at any one time :v: [editline]25th January 2014[/editline] [QUOTE=doommarine23;43669602]As I stated, my artistic skill is not the best and I'd like the weapons to fit the series' lore and art-style, but I definitely think I'll try making a classy high power revolver like the Smith and Wesson 500, I promise.[/quote] Heh, I think the S&W 500 fits the lore quite nicely, to be honest. It's a logical continuation from the Hunting Revolver, a sidearm you use when in deathclaw country or something. [quote] As a bonus if it makes you feel any better, it will come in 3 lengths. Snub Nose, Standard, and Long (All revolvers will come in these sizes)[/QUOTE] Oooh, nice.
[QUOTE=TestECull;43669635] [editline]25th January 2014[/editline] Heh, I think the S&W 500 fits the lore quite nicely, to be honest. It's a logical continuation from the Hunting Revolver, a sidearm you use when in deathclaw country or something. Oooh, nice.[/QUOTE] You're right, the 44 Magnum is almost like the S&W 500. I can definitely do something like that. Glad to see you like the barrel lengths btw. I hope players pick up that shorter barrel versions of guns are meant as more of a sidearm or close range weapon, while long barrel revolvers for example will support things like scopes.
[QUOTE=Sgt Doom;43668476]My current character; Ivan Zapinov, primarily an energy weapons user. Probably should've spent more time on the face to make him look more like a mad, roughened Slav. [IMG]http://i.imgur.com/X9UblM7.jpg[/IMG] Also, a couple of older pictures of one time when Boone's hands bugged out. [t]http://i.imgur.com/6ZXvSH7.jpg[/t][t]http://i.imgur.com/C89wQNL.jpg[/t][/QUOTE] Woah where did you get that scar mod?
[QUOTE=doommarine23;43669679]You're right, the 44 Magnum is almost like the S&W 500. I can definitely do something like that. Glad to see you like the barrel lengths btw. I hope players pick up that shorter barrel versions of guns are meant as more of a sidearm or close range weapon, while long barrel revolvers for example will support things like scopes.[/QUOTE] It'd be kinda neat if you could use a weapon mod on the snubnose to give it a normal barrel, and on the normal one to give it a long barrel, as well. Would alleviate the problem of the levelled list lottery always turning up snakeeyes when trying to find something that isn't sold by vendors.
Ah, ttw is such a fantastic mod. Only i hate this guy. [IMG]http://i.imgur.com/Ubq4gVW.png[/IMG] But i love things like this one. [IMG]http://i.imgur.com/EKz6ZXx.png[/IMG] And jokes like these. [IMG]http://i.imgur.com/gqTyTjA.png[/IMG] [IMG]http://i.imgur.com/9x3DxEL.png[/IMG] Best pic to the last, my char, Mastah Cheng. [t]http://i.imgur.com/hil8Mya.jpg[/t]
I gotta be honest, loving Dead Money so far. But everyone telling me it's horrible is making me anxious :saddowns:
[QUOTE=gk99;43670325]I gotta be honest, loving Dead Money so far. But everyone telling me it's horrible is making me anxious :saddowns:[/QUOTE] Never had a problem with Dead Money, most people just complain about the difficulty.
[QUOTE=gk99;43670325]I gotta be honest, loving Dead Money so far. But everyone telling me it's horrible is making me anxious :saddowns:[/QUOTE] My only problem with Dead Money was that when I died to the explosive collar, my game would crash EVERY time. I had to reopen New Vegas at least 20 times when I played through it.
[QUOTE=Tureis;43670383]Never had a problem with Dead Money, most people just complain about the difficulty.[/QUOTE] I loved it the first time, but how linear it is makes me not want to do it again. Only new thing I could do this time is using melee instead of just disintegrating things, there isn't much of a reason to replay it.
Dead Money is at least better than Honest Hearts.
I liked HH, but it's not got much replayability.
Dead Money is the best survival horror game since Silent Hill 3.
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