• Kerbal Space Program - Unplanned Lithobraking
    16,356 replies, posted
Biomes will be coming to all planets in 0.26: [url]https://twitter.com/Maxmaps/status/518040350716600321[/url]
I guess that explains a bit why its taking so long, they have to test every biome.
[QUOTE=Pigbear;46146974]I guess that explains a bit why its taking so long, they have to test every biome.[/QUOTE] .25 is coming out, not .26
[QUOTE=FlandersNed;46146934]Biomes will be coming to all planets in 0.26: [url]https://twitter.com/Maxmaps/status/518040350716600321[/url][/QUOTE] Wait, so not all planets have biomes? maybe I should actually get to them and explore them :v:
How does installing a bunch of mods and the tech tree work together? I have like 6 different tech trees I can pick from and I have no idea if they're gonna contain parts from all my mods. Does the modders just alter the Stock tech tree or something?
[QUOTE=FlandersNed;46146934]Biomes will be coming to all planets in 0.26: [url]https://twitter.com/Maxmaps/status/518040350716600321[/url][/QUOTE] Holy shit they're really kicking themselves into gear. Already planning 26 when 25 isn't even in experimental. Have they ever been this motivated before?
[QUOTE=Swebonny;46147966]How does installing a bunch of mods and the tech tree work together? I have like 6 different tech trees I can pick from and I have no idea if they're gonna contain parts from all my mods. Does the modders just alter the Stock tech tree or something?[/QUOTE] Parts mods should point to specific entries in the tech tree. Eg. X part is under Heavy Rocketry. This is how we did things for KW rocketry at least. As far as mods that alter the tech tree specifically, I honestly don't know if they move-around/edit the various entries and their pre-reqs, Or deal with the parts themselves. Does the tech tree mod you're using say anything about how it works?
[QUOTE=Kickasskyle;46148432]Parts mods should point to specific entries in the tech tree. Eg. X part is under Heavy Rocketry. This is how we did things for KW rocketry at least. As far as mods that alter the tech tree specifically, I honestly don't know if they move-around/edit the various entries and their pre-reqs, Or deal with the parts themselves. Does the tech tree mod you're using say anything about how it works?[/QUOTE] Ah I see, thanks. Nah it doesn't say anything special. I'm just going to stick to stock.
holy shit, the best feature of .25, hold alt disables surface connections, meaning NO MORE STRUGGLING ATTACHING PAYLOADS TO SHUTTLES!!!! [editline]4th October 2014[/editline] btw scott manley's preview [video=youtube;ycFiYuIpev4]http://www.youtube.com/watch?v=ycFiYuIpev4&list=UUxzC4EngIsMrPmbm6Nxvb-A[/video]
That video intro is genius. Here have a gif of it: [IMG]http://i.gyazo.com/3a6606e41a11249450fdf63117e773a6.gif[/IMG] [editline]4th October 2014[/editline] Oh my god that's terrible quality what the hell gyazo
[QUOTE=pip12345;46150395]Oh my god that's terrible quality what the hell gyazo[/QUOTE] [quote]gyazo[/quote] there's your problem bud
Gyazo is like Puush except worse in every single way.
Has anyone tried making this in KSP Yet? [img]http://upload.wikimedia.org/wikipedia/en/a/af/Interstellar_film_-_Endurance_spacecraft.jpg[/img]
[QUOTE=GoldenDargon;46150880]Has anyone tried making this in KSP Yet? [img]http://upload.wikimedia.org/wikipedia/en/a/af/Interstellar_film_-_Endurance_spacecraft.jpg[/img][/QUOTE] i tried several times, it's a fucking pain in the ass
[t]http://cloud-4.steampowered.com/ugc/50987989590551435/DEE6E656F1930D15B3A6A3654CC0E24E8EC57200/[/t] [t]http://cloud-4.steampowered.com/ugc/50987989590553369/F6F08AAFA9CD419A8F12E3EC25898F73DC5F7F58/[/t] Got bored while waiting for the patch so I reinstalled FAR, pwing, and sp+ :v: For some reason it flips a perfect 180 after a certain altitude but it's just reversed controls so it's not that bad.
jeez i wonder why [sp]is the CoM balanced? it looks [I]really[/I] out of place with that wing down there[/sp]
It was so balanced that it didn't do it when the battery wasn't added yet, only became unbalanced when I added that :v: Also just in case you didn't get what I meant, I meant it did a perfect 180 on the roll axis. [URL]https://dl.dropboxusercontent.com/u/3655158/KSP/Circlewing 1.craft[/URL] Here's the craft file if you wanna take it for a spin. Wait for the engine to spool to like 60 or so before releasing the clamps. The entirety of the circle is made out of control surfaces so you can fine tune it that way if you want.
A substantial increase in 24h experimentals activity on the Steam version of Kerbal Space Program has happened: [url]https://steamdb.info/app/220200/history/[/url]
Someone on SA found this :v: [t]http://i.imgur.com/5b1XnHy.png[/t]
what
sexcam host plays ksp instead of showing off booty?
Took me a minute to realize that wasn't twitch.
[QUOTE=Super2Donny;46171814]sexcam host plays ksp instead of showing off booty?[/QUOTE] also I don't want to know why there's something about arduino in chat :v: (FIY it's a microcontroller used frequently to make little stuff like robots or drones, but perhaps fuckrobots too?)
[QUOTE=scratch (nl);46172806] (FIY it's a microcontroller used frequently to make little stuff like robots or drones, but perhaps fuckrobots too?)[/QUOTE] this is an okay use of an arduino (FYI arduino isn't the microcontroller, it's the controller board and software suite. All arduinos use atmel AVR microcontrollers)
I checked the profile, she's wearing a vibe that increases in power the more tips she has, pretty clever.
[QUOTE=Crimor;46170276]Someone on SA found this :v: [t]http://i.imgur.com/5b1XnHy.png[/t][/QUOTE] i wonder who ~
[video=youtube;bGjR5gkXyrY]http://www.youtube.com/watch?v=bGjR5gkXyrY[/video] He's like a kid in a candy shop [editline]7th October 2014[/editline] or a pyromaniac in a firework store, whichever fits best
[QUOTE=Oicani Gonzales;46173228]i wonder who ~[/QUOTE] Didn't even notice it was you :v: Anyway: [quote]And an arduino something or other that controls a vibrator in relation to crashes.[/quote]
[QUOTE=lope;46174578][video=youtube;bGjR5gkXyrY]http://www.youtube.com/watch?v=bGjR5gkXyrY[/video] He's like a kid in a candy shop [editline]7th October 2014[/editline] or a pyromaniac in a firework store, whichever fits best[/QUOTE] Hey look, Kevin MacLeod music. Seriously why doesn't he use different music for once instead of the same old playlist every time?
Scratchpad is being updated, that means release imminent. [url]https://steamdb.info/app/220200/history/[/url] [editline]7th October 2014[/editline] Oh, and this was posted shortly after the first scratchpad: [url]http://kerbaldevteam.tumblr.com/post/99414843749/choo-choo[/url]
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