• Conscript- A PC/PSP game based on an alternate Hl2 beta universe
    882 replies, posted
[IMG]https://dl.dropbox.com/u/1820768/pics/allio.bmp[/IMG] [IMG]http://media.moddb.com/cache/images/games/1/13/12465/thumb_620x2000/trainstation3.jpg[/IMG] [URL="http://facepunch.com/view-source:https://dl.dropbox.com/u/1820768/pics/screenshot8hp.png"][IMG]https://dl.dropbox.com/u/1820768/pics/screenshot8hp.png[/IMG][/URL] [IMG]http://media.moddb.com/cache/images/groups/1/4/3304/thumb_620x2000/update1.1.png[/IMG] [IMG]http://media.moddb.com/cache/images/games/1/13/12465/thumb_620x2000/mwBpg.jpg[/IMG] [IMG]http://media.moddb.com/cache/images/games/1/13/12465/thumb_620x2000/screenshot2dq.png[/IMG] (PSP screens) [IMG]http://img843.imageshack.us/img843/1180/zombierender.png[/IMG] [IMG]http://img42.imageshack.us/img42/2866/metropolicerender.png[/IMG] [IMG]http://media.moddb.com/images/games/1/13/12465/q000006.jpg[/IMG] [IMG]http://media.moddb.com/images/games/1/13/12465/jc_a_bomb.png[/IMG] [IMG]http://media.moddb.com/cache/images/games/1/13/12465/thumb_620x2000/shadow2.jpg[/IMG] [IMG]http://media.moddb.com/cache/images/games/1/13/12465/thumb_620x2000/bor2.png[/IMG] [video=youtube;8adb20nBBlM]http://www.youtube.com/watch?v=8adb20nBBlM[/video] The point of the game is to have an awesome pre-retail hl2 feeling, and the bonus psp version to fill your portable needs I will try to keep this thread full with as much content as I can, and will post screenshots/videos from time to time also... [URL]http://www.moddb.com/games/conscript[/URL]
[QUOTE=t-man;32900563][IMG]http://media.moddb.com/images/games/1/13/12465/1conscript.png[/IMG] I am sorry for the shortness of content/images-I will update the thread with newer in-game shots,and a better info page, I just wanted to post this here because I keep putting it off/forgetting. I am very tired, so I'll leave you guys off with this for now. I will fix up everything some more tomorrow. Enjoy[/QUOTE] Quality over Quantity is what I say. The stuff I see is pretty good, apart from the gun in the last screen. What exactly is it supposed to be?
[QUOTE=Zocom;32900772]Quality over Quantity is what I say. The stuff I see is pretty good, apart from the gun in the last screen. What exactly is it supposed to be?[/QUOTE] It's a scrapped weapon from the beta. I am fairly sure it's the XM29 OICW [url]http://half-life.wikia.com/wiki/XM29_OICW[/url]
Looks "original" to me, like it
HL2 on Gold Source (Quake engine yadda) has always been a fascinating idea IMO
PSP? Well that's amazing
Reminds me of Quake-Life. [video=youtube;BVrgcrGv5hk]http://www.youtube.com/watch?v=BVrgcrGv5hk[/video]
The oicw in our game has a 40 round magazine, and the longer you hold fire, the more the fire rate increases, but the inaccuracy does the same.
I've been looking for a good game to play on my modded PSP, I'll be keeping an eye on this.
I will try to show some psp gameplay soon, its just a bit annoying to get setup to record
Looks really awesome, will it actually be a real game or a mod? If it's a game, would Valve have any problems with you making a game based on their universe? (it's an alternate universe but still their universe) Are most of those screens PSP, PC, or a mixture of both? If it is a game would it be free or how much would you charge for it? I'm sorry, I'm unfamiliar with how developing for the PSP works
[QUOTE=t-man;32904861]I will try to show some psp gameplay soon, its just a bit annoying to get setup to record[/QUOTE] Are you using Remotejoylite or just using a camera?
[QUOTE=CakeMaster7;32904862]Looks really awesome, will it actually be a real game or a mod? If it's a game, would Valve have any problems with you making a game based on their universe? (it's an alternate universe but still their universe) Are most of those screens PSP, PC, or a mixture of both? If it is a game would it be free or how much would you charge for it? I'm sorry, I'm unfamiliar with how developing for the PSP works[/QUOTE] 1.A full game, not a mod 2.There is a game named left for quake, its about left4dead for the psp too. I am not using the name "half-life" in my game. I am using scaled down hl2 beta map textures, and 1 or 2 modified v models from the beta, but I honestly doubt valve will care. missing info was using beta content, and valve told them in 2009 they didn't care as long as it was free. I have sent valve 2-3 emails about this, I have had no reply so far. Valve has made soo much money on hl2 and their other series, I doubt they would mind me using some trashed content, and if they did, I would keep making development on conscript, it would just take me much longer without the map textures. There are tons of beta mods for hl2(most die out), and they haven't had any problems 3.Most screens are PC, haven't made any psp screens yet. I'll make some soon 4.Free game ======== I am using remote joylite
[QUOTE=t-man;32905253]1.A full game, not a mod 2.There is a game named left for quake, its about left4dead for the psp too. I am not using the name "half-life" in my game. I am using scaled down hl2 beta map textures, and 1 or 2 modified v models from the beta, but I honestly doubt valve will care. missing info was using beta content, and valve told them in 2009 they didn't care as long as it was free. I have sent valve 2-3 emails about this, I have had no reply so far. Valve has made soo much money on hl2 and their other series, I doubt they would mind me using some trashed content, and if they did, I would keep making development on conscript, it would just take me much longer without the map textures. There are tons of beta mods for hl2(most die out), and they haven't had any problems so far 3.Most screens are PC, haven't made any psp screens yet. I'll make some soon 4.Free game ======== I am using remote joylite[/QUOTE]Oh, okay As long as it's totally free Valve shouldn't have any problems
Good luck with it, maybe I'll need to get my psp out, I'm glad I left my custom firmware on. I had a quake 3 clone on it for a while.
[QUOTE=gav618;32906176]Good luck with it, maybe I'll need to get my psp out, I'm glad I left my custom firmware on. I had a quake 3 clone on it for a while.[/QUOTE] The real quake 3&2 is ported to the psp slim if you have it
Looks fun.
How convenient, I only just found out my PSP charger still works today.
Guys, check the little teaser 2 I made on moddb
I don't want to sound like a graphic whore, but why did you choose this engine?
[QUOTE=NitronikALT;32907529]I don't want to sound like a graphic whore, but why did you choose this engine?[/QUOTE] Because its going to be a PSP title and this is probably the easiest engine for an Indie dev to work on. [editline]22nd October 2011[/editline] Also I'm seriously digging that song in the Gauss demonstration, very Half-Life hope you can keep the rest of the OST on par.
[QUOTE=spekter;32907587]Because its going to be a PSP title and this is probably the easiest engine for an Indie dev to work on. [editline]22nd October 2011[/editline] Also I'm seriously digging that song in the Gauss demonstration, very Half-Life hope you can keep the rest of the OST on par.[/QUOTE] Thank you for the explaination. I should mod my PSP and check out this game
[QUOTE=t-man;32906398]The real quake 3&2 is ported to the psp slim if you have it[/QUOTE] Are you sure real Quake 3 exists for PSP? I remember requesting it on some PSP forum full of devs and they said it doesn't have enough RAM. Care to link me please? Haha I found that thread about me asking googling "Quake 3 Arena PSP" :v:
[QUOTE=spekter;32907587]Because its going to be a PSP title and this is probably the easiest engine for an Indie dev to work on. [editline]22nd October 2011[/editline] Also I'm seriously digging that song in the Gauss demonstration, very Half-Life hope you can keep the rest of the OST on par.[/QUOTE] Well, ATM we have vertex mapping, bump mapping, etc for the pc version, its a very easy to mod engine, and the qc is very elastic as well. I could literally just take the progs.dat from the pc version and use it on the psp. We will be using higher res textures later on. We have a 40 song OST, which we probably wont use ALL 40 songs in the game, but we'll see what happens I forgot to add in the moddb link to the OP...... added
I was following this for some time now. I think it looks great.
Thanks. Planning on putting up a dm_borealis map walkthrough soon, but i'll wait until the teaser gets a little attention
[QUOTE=t-man;32904295]The oicw in our game has a 40 round magazine, and the [B]longer you hold fire, the more the fire rate increases[/B], but the inaccuracy does the same.[/QUOTE] but why
[QUOTE=Juniez;32912833]but why[/QUOTE] In the beta, the longer you fired the oicw, the more inaccurate it got, so I wanted to do that, but make it a little more interesting I thought it was a cool feature, being a combine weapon and all
[QUOTE=t-man;32912890]In the beta, the longer you fired the oicw, the more inaccurate it got, so I wanted to do that, but make it a little more interesting I thought it was a cool feature, being a combine weapon and all[/QUOTE]that doesn't sound cool at all remember that Valve scrapped the stuff for a reason
This is a really interesting idea, can't wait to see more of it
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