• Skyrim: New city project
    3,270 replies, posted
[QUOTE=vizard38;35444745]401 Fourth Era. Get your lore right! [/QUOTE] [url]http://elderscrolls.wikia.com/wiki/Dragon_Crisis[/url] [url]http://www.uesp.net/wiki/Skyrim:Skyrim[/url] both say 4E 201. Get your lore right.
[QUOTE=Wheeze201;35444839][url]http://elderscrolls.wikia.com/wiki/Dragon_Crisis[/url] [url]http://www.uesp.net/wiki/Skyrim:Skyrim[/url] both say 4E 201. Get your lore right.[/QUOTE] Damn it! It's close enough, just mix the numbers. Take my upvotes-o wait.
Sorry I havnt editing in a few days, have been really busy
[QUOTE=Wheeze201;35444388]It's hard to keep things organized since none of us are experienced in game design and the fact that anybody can contribute. It's quite chaotic. But right now I think majority of the focus is on the pirate island. I recommend you download the latest file, check out what we've done so far so you get a general idea on what everything looks like, read through the google document and check out this thread. I think then you will get a general idea on how things are right now but, again, it's hard to keep this perfectly planned out and organized since this project has become quite big. [/QUOTE] I would be glad to help with keeping things organized. As long I had something to "feed" me the information, I wouldn't mind to keep documents updated and organized. I enjoy writing and am a grammar freak, so I could help with proofreading everything. I don't mind taking time to make sure things are easy to understand as I know how difficult trying to decipher a convoluted mess can be. However you feel I can help with this, just let me know and I'll get to work on it. EDIT: Some ideas of documents that I could make are: A list of contributors and what they are currently doing. For example, if someone wanted a voice-actor they would know who to go to directly. A comprehensive update log. As long as people post in-depth or at least semi-specific details of their additions and changes, I could keep that in a separate page for when we need to look back on something. A list devoted to explaining what has been done, needs to be done, and is currently being worked on and the progress in each. This would probably be the most useful, as it would help for new people coming in and make it easier on the "veterans".
I have one question. A little off topic from what you guys are talking about right now, but anyway. If we create a steam group (or community or whatever the name was) can we make our own forum? With our own sub forums? Because then we would be able to create one for design, one for story and so on. I think that would be better.
[QUOTE=TheBeardedFoo;35444977]I would be glad to help with keeping things organized. As long I had something to "feed" me the information, I wouldn't mind to keep documents updated and organized. I enjoy writing and am a grammar freak, so I could help with proofreading everything. I don't mind taking time to make sure things are easy to understand as I know how difficult trying to decipher a convoluted mess can be. However you feel I can help with this, just let me know and I'll get to work on it.[/QUOTE] If you can get me a cup of water when I want, you're hired as the new assistant to the assistant writer.
[B]Editing[/B] Stream: [url]http://www.twitch.tv/wheeze202[/url]
The technology in TES isn't evolving as fast as in our world because of magic.
This is correct. And with Magic frowned upon in Skyrim, and the majority of the country being Beefarms McStrongsalot, tech doesn't progress very quickly there to begin with. Wonder what kind of tech the rest of the world has, though.
[QUOTE=Tukimoshi;35444741]Skyrim isn't set in actual year times. Oblivion is supposedly set during the 1200s, logic-wise, so Skyrim would logically be in the 1400s. Technology wise, Skyrim is about 100 years before Piracy became really big. Maybe 200. I suppose it's a sort of "counting for inflation" sort of thing. The game states it sets place in around 253 4th Era, or something akin to that, but scene and technology wise, around the 1300s to maybe 1400s.[/QUOTE] Uh how does that matter in anyway Oblivion had pirates, it even had a "pirate's cave" DLC. It's called a "game".
[QUOTE=MrJazzy;35445165]The technology in TES isn't evolving as fast as in our world because of magic.[/QUOTE] [video=youtube;x0yQg8kHVcI]http://www.youtube.com/watch?v=x0yQg8kHVcI[/video]
[B]Done Editing[/B] -Started the Pirates Guild iniation quest. Lots of problems had to be dealt with so I couldn't get very far. File: [url]http://filesmelt.com/dl/luftahraan7.rar[/url]
There should really be a steam group chat meeting to set down some ground rules if we're going to keep pressing forward with this pirate guild idea, because right now the planning seems pretty chaotic imo. Or maybe at least divide contributors into groups, some creating regular townspeople and polishing the city, and others working closely together on factions and extensive questlines.
[QUOTE=vizard38;35445111]If you can get me a cup of water when I want, you're hired as the new assistant to the assistant writer.[/QUOTE] Im not sure if you were being sarcastic, but I was being serious. Like I mentioned above, having a list of who is doing what would really help, along with many other things. This definitely needs more structure to be successful. And to clarify, Im not asking to make decisions and plan this stuff out myself. I was just volunteering to organize the information others give me, so that everyone can benefit. Even if I'm not the one to do it, I feel someone should.
[QUOTE=zeldar;35447444]There should really be a steam group chat meeting to set down some ground rules if we're going to keep pressing forward with this pirate guild idea, because right now the planning seems pretty chaotic imo. Or maybe at least divide contributors into groups, some creating regular townspeople and polishing the city, and others working closely together on factions and extensive questlines.[/QUOTE] There is a steam group but it's closed. I can't get in without an invite
[QUOTE=zeldar;35447444]There should really be a steam group chat meeting to set down some ground rules if we're going to keep pressing forward with this pirate guild idea, because right now the planning seems pretty chaotic imo. Or maybe at least divide contributors into groups, some creating regular townspeople and polishing the city, and others working closely together on factions and extensive questlines.[/QUOTE] Everything is really chaotic with this project. This is where we need experience in game design planning. How the fuck are we to plan this whole thing ? A meeting would help but what would we talk about in the meeting exactly ? We need some sort of help in organizing game development. Let's contact video game developers :v: (I'm just kidding)
[QUOTE=Wheeze201;35448246]Everything is really chaotic with this project. This is where we need experience in game design planning. How the fuck are we to plan this whole thing ? A meeting would help but what would we talk about in the meeting exactly ? We need some sort of help in organizing game development. Let's contact video game developers :v: (I'm just kidding)[/QUOTE] A Steam group would let the writers get to a consensus much quicker to plot ideas and quest lines as opposed to the inefficiency of Facepunch. A steam group would also let the developers get help and organization much easier. The whole group could reach priorities, consensuses, discuss what goes in, what gets removed, etc.
[QUOTE=TheBeardedFoo;35447723]Im not sure if you were being sarcastic, but I was being serious. Like I mentioned above, having a list of who is doing what would really help, along with many other things. This definitely needs more structure to be successful. And to clarify, Im not asking to make decisions and plan this stuff out myself. I was just volunteering to organize the information others give me, so that everyone can benefit. Even if I'm not the one to do it, I feel someone should.[/QUOTE] Her is joking. He can't do that at all. But yeah I think we need someone to organize everything, we tried with the google doc but even that is very chaotic and theres still heaps of content that has been discussed and shared throughout this thread and have yet to be added to the google doc sheet. But I think this requires alot of experience Bearded. No offense but I'm afraid that you might not know how to organize this thing. There is so much behind it. How are you to make a list of what to do ? You would need direct, quick communication to me, oskutin, oicani, G-Strogg, Zeldar and the rest in order to know what to put in it. You'd need to know what we have been doing for the past month. [editline]6th April 2012[/editline] [QUOTE=vizard38;35448302]A Steam group would let the writers get to a consensus much quicker to plot ideas and quest lines as opposed to the inefficiency of Facepunch. A steam group would also let the developers get help and organization much easier. The whole group could reach priorities, consensuses, discuss what goes in, what gets removed, etc.[/QUOTE] I am busy as it is with my work, creation kit, streaming, this etc. etc. But I will contact G-Strogg when I can, ask for moderator status on the steam group and start inviting people. I also think we need alot of moderators in this steam group and that way we have a "homepage" that everybody (who we can trust) can modify & update. And of course the chat room that comes with it.
I'll try and tackle organizing this tonight. I'll show some screenshot when I'm done. Wish me luck.
[QUOTE=Wheeze201;35448306] But yeah I think we need someone to organize everything, we tried with the google doc but even that is very chaotic and theres still heaps of content that has been discussed and shared throughout this thread and have yet to be added to the google doc sheet. But I think this requires alot of experience Bearded. No offense but I'm afraid that you might not know how to organize this thing. There is so much behind it. How are you to make a list of what to do ? You would need direct, quick communication to me, oskutin, oicani, G-Strogg, Zeldar and the rest in order to know what to put in it. You'd need to know what we have been doing for the past month.[/QUOTE] Although I believe I am capable of doing this, I understand that you don't want a "new guy" like me doing it, so I take no offense. I was simply volunteering because I doubted anyone else would want to do the "paperwork", but if there are other people (like Vizard, etc.) that will, then obviously they have more experience in this project and should do it. I'm simply trying to get involved and trying to show that I will put serious effort into this. So now I simply ask, what can I do to help? I mean I offer some decent ideas on your stream and beta test stuff when I can, but what do you need done that will really help advance this project? I'm willing to help at any angle you need to me, whether it be story, dialogue, or even voice-acting (if you need someone who sounds like a complete redneck lol), etc. You point me to what needs done and let me prove I will try to do it. Thanks in advance.
[QUOTE=TheBeardedFoo;35448556]Although I believe I am capable of doing this, I understand that you don't want a "new guy" like me doing it, so I take no offense. I was simply volunteering because I doubted anyone else would want to do the "paperwork", but if there are other people (like Vizard, etc.) that will, then obviously they have more experience in this project and should do it. I'm simply trying to get involved and trying to show that I will put serious effort into this. So now I simply ask, what can I do to help? I mean I offer some decent ideas on your stream and beta test stuff when I can, but what do you need done that will really help advance this project? I'm willing to help at any angle you need to me, whether it be story, dialogue, or even voice-acting (if you need someone who sounds like a complete redneck lol), etc. You point me to what needs done and let me prove I will try to do it. Thanks in advance.[/QUOTE] Well the downside of working for a community project is that your work might be completely neglected and not used. Right now we are using pretty much 90% of all the resources we can get. So if you would have an idea on how to organize some parts of this project or write a nice little side quest and share it with us here then by all means you are welcome to. And we are most likely to be using it. It's just that if you don't do a good job at it, we might decide not to use it. Oh and read up on the project as much as possible before doing work. We won't accept a quest that has entirely new characters for example.
I've gone through three pages of the thread, and this is going really well. Give me an hour and I should be done.
[QUOTE=Wheeze201;35448778]Well the downside of working for a community project is that your work might be completely neglected and not used. Right now we are using pretty much 90% of all the resources we can get. So if you would have an idea on how to organize some parts of this project or write a nice little side quest and share it with us here then by all means you are welcome to. And we are most likely to be using it. It's just that if you don't do a good job at it, we might decide not to use it. Oh and read up on the project as much as possible before doing work. We won't accept a quest that has entirely new characters for example.[/QUOTE] I understand that completely and am not going to be offended if my ideas aren't liked. I mean that's the purpose of something like this, to make as many people as possible like it. I already posted those couple of things I think needs to be better organized and I'll hopefully have a small side-quest worked up in the next couple of days. I may try to make one for the "flipped boat" guy, if he isn't completely finished already, or I may just make a small idea that maybe could be incorporated into the pirate guild questline. I've been reading through this forum and the documents all day, so I'm getting a better understanding of where this project is. After Vizard posts his "review" or whatever he calls it, I may comment on my thoughts on how it is organized and such. Thanks.
I'm at about 50 something word documents all together, neatly organized, some ideas confirmed, some suggested, full list of voice actors, and working on a credits list of features and who made/suggested them. [url]http://imgur.com/38VV0[/url] Lots of actual pictures too, so when this is done, we can make a timelapse slideshow!
[QUOTE=vizard38;35449130]I'm at about 50 something word documents all together, neatly organized, some ideas confirmed, some suggested, full list of voice actors, and working on a credits list of features and who made/suggested them. [url]http://imgur.com/38VV0[/url] Lots of actual pictures too, so when this is done, we can make a timelapse slideshow![/QUOTE] It sounds really good so far, but can this be incorporated into the Google Doc Sheet ? or is the purpose of this to replace the google sheet we made ?
[QUOTE=Wheeze201;35449375]It sounds really good so far, but can this be incorporated into the Google Doc Sheet ? or is the purpose of this to replace the google sheet we made ?[/QUOTE] It'll work in conjunction to the google sheet. The google sheet should be for features that are confirmed while this one will contain all files for reference and ideas.
We need a better name then "Pirate Guild" like someone mentioned, Guild doesn't really seem pirate-ish. [editline]6th April 2012[/editline] Oh and Vizard, your initiation is actually 3 quests. It would be nice if you could divide them into 3 parts for better organization on the google doc sheet. (if you check it out then you'll know what I mean) [url]https://docs.google.com/spreadsheet/ccc?key=0AtiY-c8QASg7dEJXdm16dGdYSGhuUXRfZ051d3JYUkE#gid=0[/url] [editline]6th April 2012[/editline] I also did some better organizing for the quests in the bottom and I also cleaned up various useless comments and made the pirate guild section much prettier and easier to read. Oh and there is a character missing from the character list. It's ormil the high elf fisherman. (I have made his house and his routine and everything)
If we're talking about one crew of pirates under a single captain then it's just, "Join the crew.", rather than talk of an official guild. If there are multiple pirate factions you could also go with: - "The _______ Company" as a front - "The _______ Lodge" - Union / organization / clan / league / federation / etc You'd be careful not to match that trade company in Solitude which seems to operate as a sort of official imperial pirate group. Part of being a pirate is throwing off the bonds of authority so having a "guild" is quite strange. I think they'd only need a piratical lodge to stay in during shore leave, and maybe an "official" banner to hide behind while dealing with the Sovereign and/or shady businesses.
Done! 22.6 Megabytes of Compressed goodness! Please enjoy the organization! [url]http://dl.dropbox.com/u/71345041/Luftahraan.zip[/url]
@Wheeze - That page looks so much better now! It's still a little hard to follow, but that's to be expected. @Vizard - That looks really good too. The only "critiques" I'd suggest is more bolding or italicizing of titles and such so it has more contrast to the overall text documents. So I think I'm going to take a shot at designing the idea of a small quest for Pavo Abor. Some things I need to know are: what is his schedule? what is his age? are there any specific characteristics that I need to adhere to with his character? (other than the parts already listed, ie former sailor / escaping past, etc.) I'll hopefully have this done by Saturday evening. Thanks!
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