• Skyrim: New city project
    3,270 replies, posted
[QUOTE=Wheeze201;35932693]I still don't understand how we are to work simultaneously on the same esm. So from what I understand(but not really) is that the way it seems to work is that you load up the luftahraan.esm along with skyrim.esm with no other mods enabled and you "Check-Out": This is what I don't understand. How do you reserve formIDs ? I don't understand. I think I have lost the understanding of what formID's are in the first place. EDIT: Wait do you check out a formID every time you do something in the CK ? Does that mean that the ESM file is being updated in semi-real time ? EDIT2: I'm tired, I shouldn't try and think about how this works now. I'll think about it later. But I still have 1 easy question: Will the .esm file be hosted on a server ? Because I don't understand how we can edit at the same time if it isn't.[/QUOTE] I think (keep in mind I might be wrong which is why I said think) you just choose skyrim.esm and luftahraan.esm then edit whatever your gonna edit in the CK when your done save it as a seperate .esp, so if you were to work on the keep you would have to announce that your working on the keep so others know not to make another .esp and instead contact you asking for the .esp if they want to work on the keep. When the keep is done and everyone is satisfied you would then merge it through version control....... I think I'm pretty tired myself so my logic might be a bit off
Ah, this is great. We've just learned how to handle one of our biggest roadblocks, controlling who does what and merging things together. Is it safe to say that the future will be smoother, in terms of how everything operates?
[QUOTE=woolio1;35934067]Ah, this is great. We've just learned how to handle one of our biggest roadblocks, controlling who does what and merging things together. Is it safe to say that the future will be smoother, in terms of how everything operates?[/QUOTE] On the technical side of things, yep.
[QUOTE=woolio1;35934067]Ah, this is great. We've just learned how to handle one of our biggest roadblocks, controlling who does what and merging things together. Is it safe to say that the future will be smoother, in terms of how everything operates?[/QUOTE] Hopefully, I still need to figure out how to set up version control, but I definitely think this project is headed in a better direction. Since people can work on one thing at a time instead of a bunch of little things here and there I think we should be able to get more done. It might also add a little more organization, something I feel this project was missing. [editline]12th May 2012[/editline] Okay so lately I've been having issues with my mod. There have been various bug reports on the same thing but when I make fixes for them they don't work for others just mine. For example I made an AI package to solve a problem and it worked perfectly in mine but when I uploaded the new file I got the same bug report. I ticked update.esm in the CK when I created this mod, is it possible that this is what caused the problem? If not does anyone know what might be causing these problems?
I'll take edit later today.
[QUOTE=woolio1;35934067]Ah, this is great. We've just learned how to handle one of our biggest roadblocks, controlling who does what and merging things together. Is it safe to say that the future will be smoother, in terms of how everything operates?[/QUOTE] This depends on how this Version Control thing works. Again I must ask: Will there be a luftahraan.esm file be hosted somewhere or what ? Because otherwise I don't understand how we can all work on the same mod.
[QUOTE=Wheeze201;35938332]This depends on how this Version Control thing works. Again I must ask: Will there be a luftahraan.esm file be hosted somewhere or what ? Because otherwise I don't understand how we can all work on the same mod.[/QUOTE] I just read over it again and I think it will work like this, everyone makes seperate .esp files and when we think we should merge the files you either merge all of them into the .esm through the creation kit or merge them one at a time. It doesn't say in the tutorial how many you can merge at once but I assume you can do more then one.So we wouldn't need to host it anywhere because someone will just merge the files when the time is needed.Not sure if this answers your question or not
[QUOTE=SteezMyster;35939324]I just read over it again and I think it will work like this, everyone makes seperate .esp files and when we think we should merge the files you either merge all of them into the .esm through the creation kit or merge them one at a time. It doesn't say in the tutorial how many you can merge at once but I assume you can do more then one.So we wouldn't need to host it anywhere because someone will just merge the files when the time is needed.Not sure if this answers your question or not[/QUOTE] I'm still very confused.
[QUOTE=Wheeze201;35939408]I'm still very confused.[/QUOTE] Well why would it need to be hosted somewhere, explain this and I'll explain why we don't need to do that, if we don't need to do that. [editline]13th May 2012[/editline] I almost figured how to use version control so I might be able to better explain after I get it working if your still confused Edit2: I got Version Control working! It also gives you a different looking CK :smile: [img]http://filesmelt.com/dl/Screen01.JPG[/img] Looks kinda cool wonder if I can update it somehow.
I'd like to offer my abilities as a voice actor for the mod. I've done shoutcasting for various games over the years, and would like to try my hand at voice acting. I have a fairly decent vocal range, but I can't really describe anything via text. If whoever is doing the NPCs or audio would like to throw me a PM so we could maybe set up a voice chat "interview" per say, that would be fantastic.
IT WORKS :O [editline]13th May 2012[/editline] I get so many errors..... [editline]13th May 2012[/editline] ok im confused how do i get all this working i want to edit
[B]Editing[/B] [editline]14th May 2012[/editline] [B]Cancel[/B] For some reason the .esm doesn't load any Luftahraan cells. [editline]14th May 2012[/editline] Am i missing something? [editline]14th May 2012[/editline] We might need need thread? And to put all the .esp:s to the OP?
[QUOTE=oskutin;35944559][B]Editing[/B] [editline]14th May 2012[/editline] [B]Cancel[/B] For some reason the .esm doesn't load any Luftahraan cells. [editline]14th May 2012[/editline] Am i missing something? [editline]14th May 2012[/editline] We might need need thread? And to put all the .esp:s to the OP?[/QUOTE] Well I just say continue editing .esp for now until someone figures this out, that way people can still edit and we don't waste time.
And when needed to test, we change it to .esm?
[QUOTE=oskutin;35950077]And when needed to test, we change it to .esm?[/QUOTE] Well so far if I change it to .esm there is no way to change it back so I suggest you make a backup first if you change it to .esm
Well, wheres to latest non .esm link?
I believe this is the latest [url]http://www.leet.cc/25luftahraan.rar[/url]
If this continues to grow, it might become an overhaul. :O
[QUOTE=KILLTHIS;35955365]If this continues to grow, it might become an overhaul. :O[/QUOTE] Right now it'll be a miracle if we can release a stable version in 2 years. :v:
[B]Latest editable file:[/B] [url]http://www.leet.cc/25luftahraan.rar[/url] [B]Lates playable file:[/B] [url]http://www.mediafire.com/?1puisjanyza7rxx[/url] And do we need a new thread?
[QUOTE=xCheeseburger;35917376]im unfamiliar with bender but if its anything like maya you can easily take the pieces that match each other and stack em on top of eachother. you may have to rotate/flip, change there size to fit em correctly. post a pick of your UVs when ur done and ill try to help you out as best as i can.[/QUOTE] Thanks, i'll give it a shot and see if it works or not.
We've got a lot of quests that aren't being developed; we've sent and posted the logs, outlines, and dialogue. I don't know if we just can't do quests properly or what but I'm pretty sure were close to the point that we can begin working on quests as a major priority
We have very few who can work with them.
[QUOTE=JonathanMoray;35889649]Can you try one take where you are close to the mic and one far away? Do you use any pre-amp?[/QUOTE] Hey there Jonathan, I just recorded two versions of that saurfang line. Both versions remain unedited, I just raised the volume. Sorry, my throat is still a bit screwed up, I catched a cold last week. Close: [url]http://depositfiles.com/files/5r1ui5mjg[/url] Far: [url]http://depositfiles.com/files/ojv1ox0qz[/url] Cheers
[B]Editing[/B] [editline]18th May 2012[/editline] [B]Done[/B] Latest editable file: [URL]http://leet.cc/26Luftahraan.rar[/URL] +Continued the tower. Latest playable file[B]:[/B] [URL="http://www.mediafire.com/?1puisjanyza7rxx"]http://www.mediafire.com/?1puisjanyza7rxx [/URL](Outdated)
It is to my belief that Diablo III has done its work and has mercilessly killed everyone.
[QUOTE=vizard38;36003661]It is to my belief that Diablo III has done its work and has mercilessly killed everyone.[/QUOTE] cant... stop
Luftahraan RIP 2012-2012 'Twas a good run guys.
[QUOTE=zeldar;36010611]Luftahraan RIP 2012-2012 'Twas a good run guys.[/QUOTE] Me and Azaer had a convo on that...
If this is over, i'll think that we should upload the .esm and .esp to workshop.
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