• Fallout V22 - Diamond City Edition
    5,001 replies, posted
Turns out the Pip Boy isn't waterproof [img]http://i.imgur.com/HxkGLE2.jpg[/img]
[QUOTE=_charon;49193524]I hope someone makes a mod that lets weapons have multiple Legendary effects. Bottomless clip, double projectiles, automatic MIRV launcher when[/QUOTE] Then we could go full RPG item name mode! Assassin's Berserker's Bloodied Crippling Explosive Furious Ghoul Slayer's Hunter's Mutant Slayer's Violent Penetrating Powerful Two Shot Shielded Gauss Rifle :v:
[T]http://i.imgur.com/Au0xkvB.png[/T] do u like it,,,,
[QUOTE=yellowoboe;49193196][img]http://i.imgur.com/Mlprog0.png[/img] This is actually kinda sad.[/QUOTE] To be fair, this is dividing weapons into far more categories than it needs to, and it doesn't account for all the mods as well as the twenty-something legendary suffixes you can get.
[QUOTE=Ganerumo;49193653]To be fair, this is dividing weapons into far more categories than it needs to, and it doesn't account for all the mods as well as the twenty-something legendary suffixes you can get.[/QUOTE] mods and suffixes really arent enough to count as a completely different weapon
[QUOTE=Judas;49193701]mods and suffixes really arent enough to count as a completely different weapon[/QUOTE] Not counting uniques and DLC weapons there's more weapons than Fallout 3 had. It also fuses some previous weapons into one (the sawn off and dual barrelled shotgun are now one weapon) and adds unseen derivations of already existing weapons like most of the laser and plasma modifications.
[QUOTE=Judas;49193701]mods and suffixes really arent enough to count as a completely different weapon[/QUOTE] In some situations, they are. The automatic laser musket is used completely differently than the regular. The plasma rifle with a splitter or thrower mod is used way differently than a regular plasma rifle. Then the dichotomy between high damage per shot and low ROF or automatic ROF and low damage per shot that exists between a lot of guns is enough to differentiate them. The only real complaints I have are how mishandled .50 calibre is, and the prevalence of completely useless pipe guns. Pipe guns shouldn't be nearly as ubiquitous as they are considering no one uses them past level 15.
I'm sure a mod at some point down the road will add some good weapon diversity, that much I look forward to.
[QUOTE=RaTcHeT302;49193420]The video wasn't loading for some reason, Facepunch kinda craps itself when it comes to that. Can you get the Settler's id from a previous savegame, then do prid his id, and then do disable, would that work? (disable is another command you can enter) 1. Load savegame with the settler who stole your armor. 2. Open the console and click on him. 3. Write prid SettlerID (it should be saved either way but just in case) 4. Load the bugged Power Armor savegame. 5. Open the console and push the Up arrow (to load the last thing you typed), or just type prid SettlerID, then push enter. 6. Enter the disable command.[/QUOTE] Ugh, well, I went to try this but once I got back to the Castle the radio dude was there (and I can now trade with him) but the Power Armor's completely gone :frown: Well, thanks for the suggestions anyway. Guess I'll have to find some more T-51 armor.
[QUOTE=Amaurus;49193811]I'm sure a mod at some point down the road will add some good weapon diversity, that much I look forward to.[/QUOTE] It's a Creation Engine game, they always get covered in weapon mods. This is likely going to be covered in tactic00l shit since it has a much more prevalent and efficient modding system than New Vegas, but there's bound to be some good stuff in there.
I just viciously murdered Paladin Danse with an artillery cannon because [sp]I sent him to my settlement, and after I sided with the Institute I became enemies to the BoS permanently, so he aggros on me whenever I see him[/sp] RIP danse.
So can enemies take weapons out of your workshop or something? I was working on a settlement when it suddenly got attacked by raiders. After I killed them I started looting their bodies and one of them had my freezing combat shotgun (Mr. Cool Ice), which I had stored in the workshop. I went and checked the workshop just to be sure and lo and behold it wasn't in there. :what:
Is there any way to clip buildings thru existing walls? I found the destroyed house you can find in Jamaica Plains and I'm trying to turn it into a fucking bunker but I can't cover the second floor because there's nothing that can fit well with those little broken arcs of would-be walls. Edit: Apparently covering the second floor with small floors and then putting roofs on top of them let me clip the roofs tru the walls.
[QUOTE=brenz;49193536]Honestly, this a big problem.[/QUOTE] Try [code]rimod 94636[/code] or, if that doesn't work and you're desperate, try [code]sisme 0[/code] This one disables all imagespace modifiers (night vision/recon scope color changes and probably some fade-to-black-type screen effects that are used in scripted sequences). It won't break anything, but you may notice some wierdness that's usually hidden by screen effects.
Trying to figure out where the fucking super mutant suiciders are is probably the most stressful thing I've ever done in my life.
I wonder what food paste tastes like.
[QUOTE=redBadger;49194148]Trying to figure out where the fucking super mutant suiciders are is probably the most stressful thing I've ever done in my life.[/QUOTE] I saw a squad of then on a road I was approaching from a perpendicular direction and a suicider was in the middle of them so I just shot his arm and they all died. I'm seriously upset that they aren't more intelligent. Suiciders should hang back and try to flank you. Most of the time I've encountered them they are always in the middle of a ton of other mutants.
[QUOTE=haloguy234;49194173]I'm seriously upset that they aren't more intelligent.[/QUOTE] Yeah, probably one of the very few supermutants that didn't attend college.
Is there ever any use for the other cybernetic parts that [sp]Kellog[/sp] drops?
[t]https://i.imgur.com/pc2xaNt.jpg[/t]
[QUOTE=Jad Hinto;49194235]Is there ever any use for the other cybernetic parts that [sp]Kellog[/sp] drops?[/QUOTE] Nope totally useless, unless you want to use them as a trophy or something in your settlements, and unlike what I thought would be totally possible given Frosted Flakes got them, no you can't get any cybernetic upgrades from the Institute. I mean it's total bullshit that they could upgrade him with Cybernetics, but you don't even get an option for it, hell Cybernetics were even in vanilla New Vegas, and since Project Nevada upgraded that system significantly you'd think they would have added it in.
[QUOTE=jonu67;49194250]Nope totally useless, unless you want to use them as a trophy or something in your settlements, and unlike what I thought would be totally possible given Frosted Flakes got them, no you can't get any cybernetic upgrades from the Institute. I mean it's total bullshit that they could upgrade him with Cybernetics, but you don't even get an option for it, hell Cybernetics were even in vanilla New Vegas, and since Project Nevada upgraded that system significantly you'd think they would have added it in.[/QUOTE]Yeah, that was actually my favorite part of PN Hoping a mod/dlc adds something like it and maybe apply it retroactively to the items
Speaking of [sp]kellog[/sp], what was up with [sp]Kellog speaking through Nick for only one line? I was expecting it to come up more later but no[/sp]
[QUOTE=Jad Hinto;49194279]Yeah, that was actually my favorite part of PN[/QUOTE] Yeah it was a neat upgrade from the system we had, I totally expected something like it given they copied a crap load of other mods, Project Nevada included. [QUOTE=IrishBandit;49194299]Speaking of [sp]kellog[/sp], what was up with [sp]Kellog speaking through Nick for only one line? I was expecting it to come up more later but no[/sp][/QUOTE] Happens once never brought up again, [sp]people suggested that it would have been a cool evil option, perhaps as an alternative quest to let Kellog take over, I'd have never done it personally, I love Nick, but damn would it have been a really awesomely evil option, pity Bethesda didn't think of something like that.[/sp]
I know they are called glow sights but do they actually need to fucking glow like this, holy shit [IMG]http://puu.sh/lA2Hx/782b92f2b1.jpg[/IMG]
[QUOTE=Dom Pyroshark;49194322]I know they are called glow sights but do they actually need to fucking glow like this, holy shit [IMG]http://puu.sh/lA2Hx/782b92f2b1.jpg[/IMG][/QUOTE] Well, they are painted with radioactive paint...duhhh Radioactive always glows bright green!
Trying out a secret room in my base. It's rad as fuck, but empty right now. [media]https://youtu.be/y3-84PPpflc[/media]
[QUOTE=Ganerumo;49193833]It's a Creation Engine game, they always get covered in weapon mods. This is likely going to be covered in tactic00l shit since it has a much more prevalent and efficient modding system than New Vegas, but there's bound to be some good stuff in there.[/QUOTE] Yeah I'm pretty much expecting non-lore friendly tacticool carbon stock weapons covered in rails and shit. Some of the most prolific modders have a habit of doing that. I like Millenia but I seriously doubt even he would make very lore-friendly weapons. When people get a chance to make something new and unique they just go retreading reality because it's all their comfortable with/have no imagination.
[QUOTE=Dom Pyroshark;49194322]I know they are called glow sights but do they actually need to fucking glow like this, holy shit [IMG]http://puu.sh/lA2Hx/782b92f2b1.jpg[/IMG][/QUOTE] my glow sights all vary from being nearly pitch black to glowing like the sun buggiest shit ever smh beth [editline]27th November 2015[/editline] they spent their entire time making pipe guns
The cybernetic stuff is just another reason that The Institute is filled with a bunch of idiots. Somewhat spoilery stuff [sp]Augmentations are dangerous abominations, but Super Mutants and endless clones aren't? I can think of a thousand reasons that cybernetics are more practical than literally building artificial intelligences, putting them into human bodies so lifelike no one can tell the difference until they literally rip them apart, and then using them as janitors and gestapo.[/sp]
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