• Fallout V22 - Diamond City Edition
    5,001 replies, posted
I know they are called glow sights but do they actually need to fucking glow like this, holy shit [IMG]http://puu.sh/lA2Hx/782b92f2b1.jpg[/IMG]
[QUOTE=Dom Pyroshark;49194322]I know they are called glow sights but do they actually need to fucking glow like this, holy shit [IMG]http://puu.sh/lA2Hx/782b92f2b1.jpg[/IMG][/QUOTE] Well, they are painted with radioactive paint...duhhh Radioactive always glows bright green!
Trying out a secret room in my base. It's rad as fuck, but empty right now. [media]https://youtu.be/y3-84PPpflc[/media]
[QUOTE=Ganerumo;49193833]It's a Creation Engine game, they always get covered in weapon mods. This is likely going to be covered in tactic00l shit since it has a much more prevalent and efficient modding system than New Vegas, but there's bound to be some good stuff in there.[/QUOTE] Yeah I'm pretty much expecting non-lore friendly tacticool carbon stock weapons covered in rails and shit. Some of the most prolific modders have a habit of doing that. I like Millenia but I seriously doubt even he would make very lore-friendly weapons. When people get a chance to make something new and unique they just go retreading reality because it's all their comfortable with/have no imagination.
[QUOTE=Dom Pyroshark;49194322]I know they are called glow sights but do they actually need to fucking glow like this, holy shit [IMG]http://puu.sh/lA2Hx/782b92f2b1.jpg[/IMG][/QUOTE] my glow sights all vary from being nearly pitch black to glowing like the sun buggiest shit ever smh beth [editline]27th November 2015[/editline] they spent their entire time making pipe guns
The cybernetic stuff is just another reason that The Institute is filled with a bunch of idiots. Somewhat spoilery stuff [sp]Augmentations are dangerous abominations, but Super Mutants and endless clones aren't? I can think of a thousand reasons that cybernetics are more practical than literally building artificial intelligences, putting them into human bodies so lifelike no one can tell the difference until they literally rip them apart, and then using them as janitors and gestapo.[/sp]
[QUOTE=jonu67;49194312] Happens once never brought up again, [sp]people suggested that it would have been a cool evil option, perhaps as an alternative quest to let Kellog take over, I'd have never done it personally, I love Nick, but damn would it have been a really awesomely evil option, pity Bethesda didn't think of something like that.[/sp][/QUOTE] Nothing is fucking evil in FO4 it seems.
I want a radio mod that adds all the songs from Fo3 and FNV [editline]26th November 2015[/editline] All of them. Even Johnny Guitar.
I want Agatha's Station back. I swear to god I didn't listen to anything else after unlocking it.
[QUOTE=rysunles;49194510]I want Agatha's Station back. I swear to god I didn't listen to anything else after unlocking it.[/QUOTE] if youre alright with getting missions every now and again whether you want them or not, radio freedom
[QUOTE=jonu67;49194312] Happens once never brought up again, [sp]people suggested that it would have been a cool evil option, perhaps as an alternative quest to let Kellog take over, I'd have never done it personally, I love Nick, but damn would it have been a really awesomely evil option, pity Bethesda didn't think of something like that.[/sp][/QUOTE] [sp]YOU READY FOR ROUND TWO YOU SON OF A BITCH![/sp]
I thought of an idea that I think would have been cool for them to do, I haven't actually beaten the main quest so I'm gonna spoiler tag this just in case they actually do do this and I just haven't gotten that far yet. [sp]Alright, so like, you get far along a certain non-institute questline, like say, the brotherhood. You board the prydwen one day for your next assignment, only to find... you're already there. Talking to the brotherhood officers, a synth duplicate of you, meant to be an infiltrator to replace you. Has your face, cosmetically has your armor (maybe not stat-wise, as that could potentially be overpowered). Cue a scuffle between you and your duplicate, where the brotherhood people can't interfere because they aren't sure which of you is actually which. See, bethesda could actually pull this off, because of the voiced protagonist. I don't know, I thought it would have been cool to have something like that.[/sp]
[QUOTE=Ardosos;49194555]I thought of an idea that I think would have been cool for them to do, I haven't actually beaten the main quest so I'm gonna spoiler tag this just in case they actually do do this and I just haven't gotten that far yet. [sp]Alright, so like, you get far along a certain non-institute questline, like say, the brotherhood. You board the prydwen one day for your next assignment, only to find... you're already there. Talking to the brotherhood officers, a synth duplicate of you, meant to be an infiltrator to replace you. Has your face, cosmetically has your armor (maybe not stat-wise, as that could potentially be overpowered). Cue a scuffle between you and your duplicate, where the brotherhood people can't interfere because they aren't sure which of you is actually which. See, bethesda could actually pull this off, because of the voiced protagonist. I don't know, I thought it would have been cool to have something like that.[/sp][/QUOTE] That would make some great material for a DLC.
[QUOTE=For No Reason;49194528]if youre alright with getting missions every now and again whether you want them or not, radio freedom[/QUOTE] I swear Radio Freedom only has like, three songs.
Anybody know how to raise Nick and MacCready's "like meter" after you've pretty much done everything in the game? I feel like I fucked up waiting to bond with them last.
[QUOTE=MightyLOLZOR;49194650]Anybody know how to raise Nick and MacCready's "like meter" after you've pretty much done everything in the game? I feel like I fucked up waiting to bond with them last.[/QUOTE] With MacCready just find a place to steal shit. Steal object, quicksave and reload. Steal the next object and repeat. Reloading resets the cooldown for his steal likeness. Otherwise look at the wiki for other ways to make them like you.
[t]http://images.akamai.steamusercontent.com/ugc/640997663684654315/7F5F898EDE61ED65708C9056BD37B69A37469B69/[/t] Just like old times.
So I'm currently in the process of walling off the entirety of the Sanctuary Workshop space. Finding concrete is such a bitch, So much so that you could say that there's no [i]concrete[/I] place to find it.
[QUOTE=ClarkWasHere;49194697]So I'm currently in the process of walling off the entirety of the Sanctuary Workshop space. Finding concrete is such a bitch, So much so that you could say that there's no [i]concrete[/I] place to find it.[/QUOTE] Castle basement has so much concrete
[QUOTE=Spectre1406;49192732]Also got this hours ago [t]http://images.akamai.steamusercontent.com/ugc/400055083620751880/4DF18691CF0EF4F7FCE3376BD66C16739EE27068/[/t][/QUOTE] [IMG]http://media.moddb.com/cache/images/groups/1/3/2055/thumb_620x2000/HERPCODEX.png[/IMG] This game is going to have so many 40k mods.
I'd be okay with a mod that makes a Settlement npc/thing to where you can swap out Perk points between: Iron Fist Big Leagues Heavy Gunner Rifleman Demolition Expert Gunslinger & Commando and cost some caps to do so or something. Sometimes I just want to experiment without having to make a full new character.
[QUOTE=Destroyox;49194719][IMG]http://media.moddb.com/cache/images/groups/1/3/2055/thumb_620x2000/HERPCODEX.png[/IMG] This game is going to have so many 40k mods.[/QUOTE] i'm surprised we aren't rolling in power armor reskins yet.
Is anyone else having trouble handing in Boston After Dark? It's telling me to report back to [sp]Doctor Carrington[/sp] but anytime I talk to him he just acts like there's no quest to hand in.
Anyone else having issues modifying the .ini's? I'm trying to adjust the default FOV and ADS FOV so there's no/less ironsight zoom, disabling crosshairs and such, but whatever I do in the .ini's don't seem to transfer in-game. I even tried that FO4 Configuration Tool thing, but it still doesn't seem to do anything. :(
My cousin's computer was having issues running Fallout 4 and this happened. [t]http://images.akamai.steamusercontent.com/ugc/403432173265568877/63B54723CBA15E6A91B7C95C0F75C947F6EBDB0B/[/t] He also made a scrap sweatshop [t]http://images.akamai.steamusercontent.com/ugc/403432173269986219/8E1CF308EFFEDDD6C4562A206079CBF2205C6FC2/[/t]
[QUOTE=I am Error;49194705]Castle basement has so much concrete[/QUOTE] No it doesn't. It only has like 4 bags of cement, and that's not nearly enough. And you can't break down the cinderblocks there either.
[QUOTE=venom;49194883]Anyone else having issues modifying the .ini's? I'm trying to adjust the default FOV and ADS FOV so there's no/less ironsight zoom, disabling crosshairs and such, but whatever I do in the .ini's don't seem to transfer in-game. I even tried that FO4 Configuration Tool thing, but it still doesn't seem to do anything. :([/QUOTE] Did you set them to read only when you were done editing them?
Does anyone know if NPC's will take items out of containers? Like, if I put some armor items in a dresser are people going to take them out and try to keep them or wear them? I currently just have my stuff stored in my workshop so nothing will get stolen but it's a pain in the ass sorting through everything since I have a lot of stuff.
[QUOTE=:3c;49194954]Does anyone know if NPC's will take items out of containers? Like, if I put some armor items in a dresser are people going to take them out and try to keep them or wear them? I currently just have my stuff stored in my workshop so nothing will get stolen but it's a pain in the ass sorting through everything since I have a lot of stuff.[/QUOTE] people will take weapons and ammo in times of need. Don't leave ammo at your base unless you're the only person that will live there.
[QUOTE=ClarkWasHere;49194959]people will take weapons and ammo in times of need. Don't leave ammo at your base unless you're the only person that will live there.[/QUOTE] Thanks, people won't take things out of workshops will they? Also, if I put items in a random container in an area that isn't a place you can build in will the items always stay there or will they disappear after I close the game or something? For example, if I found a house in an unmarked area of the map and I put something in a container in the house would it stay there?
Sorry, you need to Log In to post a reply to this thread.