• Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
    5,001 replies, posted
I don't remember any platforming in the crystal caves. Do you guys mean the invisible walkways? Those were the easiest part of that level because you can tell right away that the flakes break on them and they're always straight lines, aside from the one that leads to an unimportant item.
I picked knight but is it still viable to level up faith?
[QUOTE=Rusty100;49783844]what exactly is BETTER about ds1 over 2? like, i'm really trying to beat it. im really trying. but most of this game is just fucked. it's janky and broken and it completely shits the bed in the second half of the game. this one tree boss requires me to jump over an idiot fucking gap to beat it. thats beyond comprehension. like im not trying to trash the game. but im just saying ds2 is better in literally every way. it has none of this bullshit segments that ds1 has constantly. its so significantly less broken. and i dont like the level design in 1 at all. yeah cool it's all interconnected and the layout makes sense. great. its still completely fucked to traverse though. i dont care that 2's makes no sense. the levels are still better. just about the only thing i can think of that ds1 does better is naming the bosses more memorable names, and it has specular effects which is really the only thing 2 is missing for that 'polished' look. like please help me understand? i really want to beat this game but theres so much idiot level design that is just infuriating to walk through. like that fucking crystal cave. there is no way you can defend that platforming. i want to actually hear why specifically a game thats about 30% excellent and 70% completely fucked up is better than ds2 which is consistently good all the way though? does 30% of excellence really trump 100% of very good? i do NOT UNDERSTAND[/QUOTE] DS1's jankiness is an unfortunate side effect of its age. Even though I love the game, I still believe its controls are a noticeable step down from DS2 (but especially BB). However, I'm definitely going to say that DS2 trades the jankiness for sluggishness. Even the fast roll in DS2 is slower than the DS1. Ultimately, it wouldn't be such a big deal if it weren't for one of DS2's most infamous design decisions, which was the agility stat. Tying iframes to a stat was an objectively dumb idea, because there is no build that does not need to roll, and some bosses are ridiculously difficult to defeat with a low agility (notably Fume Knight). Saying DS2's level design is better is subjective, I guess, and I respect that it's your opinion, but I'm going to tell you that you're in the minority with this one. DS1's world and level design is more thought out in general, and the twisty designs of levels with many hidden areas and alternate paths like Sen's, Painted World, or even Burg are just obviously more fleshed out than the menagerie of levels from DS2 that are basically a straight line from one side to the other, Heide's Tower of Flame being a particularly bad example of this. DS2's levels were also more like worlds from Super Mario rather than a cohesive whole world, and there's also some really glaring issues with some of the level design that you've probably heard a lot. I'm not going to say all of DS1's level design is good (Lost Izalith, Crystal Caves, and arguably Tomb of the Giants are really poorly done) nor that all of DS2's is bad (Lost Bastille and the DLC areas were good), but I will say that people thinking DS2's level design is better are not the popular opinion. Sounds like you just preferred DS2 because it was more straight-forward and conventional than DS1 was. DS1 (and DeS as well) were designed in a way that made them seem inaccessible at first, but then become as familiar as your heartbeat by the end, as well as being designed in a way that encouraged sharing of information and such (using prism stones in crystal caves, for example, or going back to the asylum), whereas DS2 was made with a much broader appeal in mind and can be feasibly beaten by anyone on their own.
The only jank I get from DS1 is that you can only dodge in four directions while locked on, but DS2 was absolutely awful with it's deadzones on controllers. I've fallen off more cliffs than I can count because all of a sudden my character does a 90 degree turn to the right when I just wanted to turn right slightly. Other than that, they control pretty much the same.
[QUOTE=Wunce;49783897]Judging from what I've seen in the thread, most people get very critical of souls games after their first. I'm guessing its because you don't get the same magic as your first time and because your prior experience means you are able to spot the flaws in mechanics from the get-go.[/QUOTE] My first was 2 and I only just recently started playing 1 and honestly there are things in 1 I like more than 2, but the inverse is also true. I like a lot of the ease of life things like bonfire teleporting from the get go, the better UI and menus and stuff like that in 2, but I like the movement, dodging, and combat more from 1. 3 seems like a blend of all the things I like and that really excites me
[QUOTE=Wulfram;49783991]My first was 2 and [B]I only just recently started playing 1[/B] and honestly there are things in 1 I like more than 2, but the inverse is also true. I like a lot of the ease of life things like bonfire teleporting from the get go, the better UI and menus and stuff like that in 2, but I like the movement, dodging, and combat more from 1. 3 seems like a blend of all the things I like and that really excites me[/QUOTE] How far in are you? As mentioned by pretty much everyone, there is a significant dip in quality late game. [editline] hi [/editline] Although I totally agree that each souls game has its pros and cons.
The opening sequence for Dark Souls II is so bad that I would rather the game start with me in Majula than have to go through that idiotic "you'll lose your souls" trip every time.
I'm not really that far, only at the bottom of Blighttown
[QUOTE=Wunce;49784140]How far in are you? As mentioned by pretty much everyone, there is a significant dip in quality late game. [editline] hi [/editline] Although I totally agree that each souls game has its pros and cons.[/QUOTE] Honestly, I feel like I'm the only one that doesn't mind Izalith and BoC. Sure they could be done better, but izalith is so short and BoC literally just sits there and lets you kill it.
The only post-Lordvessel area from Dark Souls I'll quote as extremely uninspired is the Demon Ruins: rather dull environments (especially after Anor Londo and the Duke's Archives) and three (not one or two, THREE) bosses that are more annoying than entertaining due to gimmicks (the rather, shall we say, interesting hitboxes of the Ceaseless Discharge attacks, the "surprise roots" in the arena of the Firesage Demon and the very small safe spots from the lava in the Centipede Demon chamber) The Bed of Chaos won't win any best boss fight of the century award anytime soon, but at least it's the only boss in the area and after it you are free to pursue the remaining great souls (if any are left at this point)
[QUOTE=cyclocius;49783904]Dark Souls 1 is significantly worse after you beat Anor Londo, very few people will deny that. Prior to Anor Londo however you have Sens Fortress, Undead Burg, Moonlight Basin and a load of other places that are excellently designed and a joy to play through. When DS 1 is bad however, it's generally on par with the more average areas of DS2, Catacombs and Tomb of the Giants is comparable with me at least, to the Gutter and Black Gulch of DS2. Nothing can forgive Izaalith or Bed of Chaos however, everyone hates those places. Some people for whatever reason are okay with the Crystal Platformer and I can't imagine why. Everything before that area is great, the spectacle is awesome and the boss is great. But fuck that platforming.[/QUOTE] For me, tomb of the giants greatly surpasses the gutter. The feeling of slowly sinking into the earth's depths starting from the safety of firelink is too good. I love how the difficulty slowly mounts, first necromancers, then eventually giant skeletons hidden by the darkness. I still can't memorize the overall layout of TotG to this day, and I feel that's only for the better, as it adds that sense of being completely lost Gutter just seems like a really big room with plank structures and bridges everywhere. It's much more confusing to navigate than TotG yet it's not even dark so you can tell exactly where you (should be) going (speaking from DS2 non-scholar experience). That's if you decide to play through the level normally, but it turns out you can just skip to the second bonfire in less than 60 seconds by jumping across a plank. That doesn't scream adventure as much as TotG did to me
[QUOTE=General;49783935]I picked knight but is it still viable to level up faith?[/QUOTE] Just getting enough Faith for Heal at the early game is awesome, reguardless of the game.
[QUOTE=EliaMoroes;49784280]The only post-Lordvessel area from Dark Souls I'll quote as extremely uninspired is the Demon Ruins: rather dull environments (especially after Anor Londo and the Duke's Archives) and three (not one or two, THREE) bosses that are more annoying than entertaining due to gimmicks (the rather, shall we say, interesting hitboxes of the Ceaseless Discharge attacks, the "surprise roots" in the arena of the Firesage Demon and the very small safe spots from the lava in the Centipede Demon chamber) The Bed of Chaos won't win any best boss fight of the century award anytime soon, but at least it's the only boss in the area and after it you are free to pursue the remaining great souls (if any are left at this point)[/QUOTE] I don't disagree with you about the demon ruins, but I do like the architecture[del]and how you can see the kiln[/del]. I never really had any trouble with the firesage, he's just an upgrade to the original asylum demon, just like the stray demon is. Getting behind him is the most important thing I'd imagine ceaseless discharge is cheesed with the ledge by most people, but his lava and tentacle attacks are pretty unique. The giant beam is bullshit though, but that's only if you run away. I disagree that he's a gimmick I feel like the centipede demon fight would have been a lot more fun if you could get the orange charred ring before actually fighting it. That way you could sprint between islands if you were getting pressured by centipede, but had to manage your health doing so. As it is you're mostly waiting for it to come near and can barely move. Bed of chaos was a mistake though. At least none of the above are humanoids using melee attacks
[QUOTE=The Rizzler;49784432]I don't disagree with you about the demon ruins, but I do like the architecture and how you can see the kiln. I never really had any trouble with the firesage, he's just an upgrade to the original asylum demon, just like the stray demon is. Getting behind him is the most important thing I'd imagine ceaseless discharge is cheesed with the ledge by most people, but his lava and tentacle attacks are pretty unique. The giant beam is bullshit though, but that's only if you run away. I disagree that he's a gimmick I feel like the centipede demon fight would have been a lot more fun if you could get the orange charred ring before actually fighting it. That way you could sprint between islands if you were getting pressured by centipede, but had to manage your health doing so. As it is you're mostly waiting for it to come near and can barely move. Bed of chaos was a mistake though. At least none of the above are humanoids using melee attacks[/QUOTE] I'm like 99% sure you can't see the Kiln from the demon ruins. You can see what I'd assume is the artificial one where the Witch of Izalith tried to recreate the first flame with her own soul though.
[QUOTE=dogmachines;49784457]I'm like 99% sure you can't see the Kiln from the demon ruins. You can see what I'd assume is the artificial one where the Witch of Izalith tried to recreate the first flame with her own soul though.[/QUOTE] Sorry, yeah this thing. [t]https://vaguespeculations.files.wordpress.com/2014/03/demon-ruins-2.jpg[/t] Not big on lore. I knew it was one of the many visible structures that you can see from other areas in the game
Izalith has nice lore behind it, it's a pity it's probably the most rushed area in the game. Dark Souls certainly has higher highs than Dark Souls 2, but I'd say 2 doesn't reach the same lows. It's clear there was a rush, but it came through in the world feeling disjointed rather than throwing down a handful of early game bosses as normal enemies. Plus there's the big black spots on either side of the door to the Bed of Chaos where they just forgot to put things.
thats the lost izalith
Isn't it the Demon Ruins?
So that's Dark Souls 3 deluxe preordered. Don't do this often, but i'm not worried at all. DS2 on PC only had very minor issues, I just hope that durability bug doesn't come back [QUOTE=abcpea;49784498]thats the lost izalith[/QUOTE] yeah, me being a dummy. Last time I played dark souls was March 2015 Tomb of the giants has a nice view much like Izalith and demon ruins, I couldn't remember which one had the artificial kiln in it [editline]21st February 2016[/editline] I'll probably play DS1 one more time before DS3 comes out, it's a little rite of passage I like to do DS3 spoilers are already cropping up on reddit. Hope they don't get discussed too much in the thread but I'll probably go dark when the game comes out in the east
I'm slowly replaying DS1 again before playing DS3. Played a lot of DS2/Sotfs and need a break from that.
Dark Souls 2 also has big black spots where they forgot to put things. Check out any of the precipices in the King's Castle.
[QUOTE=MrHeadHopper;49784635]Dark Souls 2 also has big black spots where they forgot to put things. Check out any of the precipices in the King's Castle.[/QUOTE] And Lost Bastille's skybox :v:
The Drangleic Castle skybox also had an on-again off-again relationship with the game, from what I remember.
It's kinda comforting that, two years ago or so, I've started from this [video=youtube;73kMSkhU5jA]http://www.youtube.com/watch?v=73kMSkhU5jA[/video] and now, in the span of one month, I've taken on all the Souls games there are (hopefully)
Tomb of the Giants is the best. Except for that room with divine ember. It also lets you see both Izalith and Ash Lake.
[QUOTE=EliaMoroes;49784756]It's kinda comforting that, two years ago or so, I've started from this [video=youtube;73kMSkhU5jA]http://www.youtube.com/watch?v=73kMSkhU5jA[/video] and now, in the span of one month, I've taken on all the Souls games there are (hopefully)[/QUOTE] [quote]This video contains content from PONYCANYON. It is not available in your country.[/quote]
[IMG]http://puu.sh/ngjMg/c3a76d42b9.jpg[/IMG] truly the best feeling in the world
I'm trying to replay Dark Souls but I get huge frames drop all over the place Is this a common issue? I've reinstalled the game and I'm using the DSFix
Your frame rate needs to git gud [editline]21st February 2016[/editline] Idk though, I've never had frame issues, except blight town pre dsfix
Blightown is a nightmare
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