• Fallout Thread V31: The long and lonesome road for Fallout 5
    5,001 replies, posted
[QUOTE=vamper;52483535]True Knight Power Armor HD 4K [thumb]https://staticdelivery.nexusmods.com/mods/1151/images/25608-1-1500403061.png[/thumb] [url]http://www.nexusmods.com/fallout4/mods/25608/?[/url][/QUOTE]My mum used to use the same font, that this bloke uses in the pictures, to label boxes of stuff back in the 90s :v
[QUOTE=eatdembeanz;52484476]I went with the NCR for practical purposes. House and Independent are almost entirely reliant on the Securitrons, limiting both their versatility and their power projection. Who can the Courier hire to expand their territory? Defectors from the NCR? The ex-tribals in monkey suits managing the casinos? The Great Khans or, god forbid, the Brotherhood? I'm not even going to touch on the ticking timebomb that Caesar set up. It's shaping up to create the bloodiest power vacuum in American history, and the most likely non-courier options for successor have none of their leader's social skills.[/QUOTE] I don't see why either Indie Vegas or Mr. House routes would be interested in expansionism. It's already viable as an independent power, it doesn't need to conquer more territory - that's how the NCR stretched itself so thin in the first place.
[QUOTE=gk99;52482326]Perhaps maybe I didn't give a shit about the engine because the games ran fine up until this most recent one? I assure you I no longer have plans to buy whatever their next Bethbryo RPG is on release because of how fucking terribly FO4 runs[/QUOTE] did you ever play any of the previous games? they all ran like shit too
[QUOTE=butre;52484509]did you ever play any of the previous games? they all ran like shit too[/QUOTE] I did and they all ran fine for me? My framerate was has been solid in every Bethbryo game up until FO4 and Skyrim SE.
[QUOTE=Tuskin;52483820][video]https://twitter.com/FalloutCascadia/status/887467957206609922[/video][/QUOTE] Loving the model and textures, but seriously, tone down the NIN reference, the text is subtle enough, the logo is a bit much [editline]6[/editline] [QUOTE=vamper;52480287]That is main reason i don't use it and trust me i want to use it, i have a massive nitpick with Bethesda's feet. [t]http://i42.tinypic.com/mlkcw.jpg[/t] [/QUOTE] Damn, I remember there seeing HD foot replacers mods and thinking, oh it's one of [I]those[/I] mods, but looking at those vanilla ones I can see why you'd replace them with literally anything else
[QUOTE=Glent;52484444]I'm going to have to question how exactly using printed money means they are out of touch with the world. It's kind of unwieldy carrying around 100 bottlecaps compared to a printed $100 note (though by the time of NV, the $100 is only worth I think 40 bottlecaps because some nutjobs blew up all the gold reserves). The legion also uses its own currency. [/QUOTE] Because, as much more practical as using paper currency would be, conversations with various NPCs show that they are still too accustomed to the caps to turn to a new currency overnight. Plus many merchants who actually adopted the change are suffering from the fact that the exchange rate between NCR's money and the caps is severely unbalanced in favor of yer olde bottle caps. The Legion uses its own currency yes, but unlike the NCR, which adopted a "please accept this new currency, ok?" approach, employed an economical plan boiling down to "now you are going to use these coins or you are going to decorate a crucifix"
When I did my pacifist independent Vegas run, I thought it was a very good ending. It depends on how you handled choices for the most part. [quote]The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave. Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas.[/quote] It sort of contradicts itself, though. A lot of endings say that in the ensuing chaos life got harder for certain factions... but the main slide says that the chaos subsided with minimal loss of life. So I don't know. Meanwhile, I forgot how fucking loaded Dead Money makes you. [t]https://cdn.discordapp.com/attachments/116286533157257221/337164103690747904/20170719051046_1.jpg[/t] Do I have enough money yet?
[QUOTE=Ruby_Axe;52484625]Loving the model and textures, but seriously, tone down the NIN reference, the text is subtle enough, the logo is a bit much[/QUOTE] Yeah, I agree totally. Like just straight up taking the logo should be a big no no when you want to reference something. Like have the rectangle with 9" N. in a similar font if you really want to reference them. Also slowly working on a plasma chauchat, making a plasma weapon that's awkward and horrible to use triggers my autismo, but it's an interesting design challenge.
[QUOTE=EliaMoroes;52484634]Because, as much more practical as using paper currency would be, conversations with various NPCs show that they are still too accustomed to the caps to turn to a new currency overnight. Plus many merchants who actually adopted the change are suffering from the fact that the exchange rate between NCR's money and the caps is severely unbalanced in favor of yer olde bottle caps. The Legion uses its own currency yes, but unlike the NCR, which adopted a "please accept this new currency, ok?" approach, employed an economical plan boiling down to "now you are going to use these coins or you are going to decorate a crucifix"[/QUOTE] This is mostly because the Mojave isn't actually NCR territory. Within the NCR, bottle caps had [URL="http://fallout.gamepedia.com/Bottle_cap_(Fallout_2)"]no value whatsoever,[/URL] at least before the Gold banks were destroyed in the BoS-NCR war (they have made a return since then). So it's fair to say that people had no problem adopting the new currency within the NCR (over time), but the NCR is a fairly new presence within the Mojave, which would be why their currency hasn't been adopted their ubiquitously yet (alongside the fact that it's not even NCR territory yet and the destruction of the gold reserves devalued NCR$). Basically, the problems with NCR$ don't have to do with the core concept of the NCR printing its own money, but have to do with the destruction of the Gold reserves backing that money by the BoS.
I usually compare the 3 main factions/endings in NV to the way things were in the far-west in the 19th century, since it inspired them a lot. The NCR represents the government trying to take hold of an unstable region, the people of which don't really approve of. Mr. House is the symbol of independent isolationism that was typical of the old far-west, it's its own kind of "frontier justice" and sometimes tyranny that gave the cow-boy stereotypes. Caesar's Legion exists solely because they needed a powerful faction to oppose the government/order faction (the NCR), though it is very slightly inspired by the Indian tribes, though not much in essence. That's why I believe the NCR is the best choice in the long run. After Caesar's Legion is defeated, they can bring more and more balance and order to the Mojave Wasteland and New Vegas over the years. Mr. House's isolationism can be praised but might easily be toppled eventually. The same can be said for the Legion, though that would be because their territory would probably become hard to control as resent for the Legion's tyranny increases, and there'll always be people who fight them.
[QUOTE=Loadingue;52484807]I usually compare the 3 main factions/endings in NV to the way things were in the far-west in the 19th century, since it inspired them a lot. The NCR represents the government trying to take hold of an unstable region, the people of which don't really approve of. Mr. House is the symbol of independent isolationism that was typical of the old far-west, it's its own kind of "frontier justice" and sometimes tyranny that gave the cow-boy stereotypes. Caesar's Legion exists solely because they needed a powerful faction to oppose the government/order faction (the NCR), though it is very slightly inspired by the Indian tribes, though not much in essence. That's why I believe the NCR is the best choice in the long run. After Caesar's Legion is defeated, they can bring more and more balance and order to the Mojave Wasteland and New Vegas over the years. Mr. House's isolationism can be praised but might easily be toppled eventually. The same can be said for the Legion, though that would be because their territory would probably become hard to control as resent for the Legion's tyranny increases, and there'll always be people who fight them.[/QUOTE] What about the independant ending?
Just finished with the Mr. House ending. It was good. The real disappointment was that I had to use console commands because of a bug that wouldn't let me continue one of the main quests. I can't believe they never bothered to fix it.
[QUOTE=DiscoInferno;52484829]What about the independant ending?[/QUOTE] I forgot about it, but it looks like it's more or less the same as the House ending. Didn't the House ending make New Vegas independent too?
[QUOTE=Loadingue;52484898]I forgot about it, but it looks like it's more or less the same as the House ending. Didn't the House ending make New Vegas independent too?[/QUOTE] Not from himself.
[QUOTE=Loadingue;52484898]I forgot about it, but it looks like it's more or less the same as the House ending. Didn't the House ending make New Vegas independent too?[/QUOTE] No, [sp]basically Mr. House sets himself up as a benevolent dictator ruling the Strip and its surroundings. Depending on your karma by the time you finish the game, he'll either be too scared to send you away and reluctantly use you as his enforcer (evil karma) or be deepy proud of you as his right hand man, consider you a surrogate son and allow you to have all the luxury you could ever wish for inside the Lucky 38 (good karma)[/sp]
[QUOTE=DiscoInferno;52484920]Not from himself.[/QUOTE] The difference between the independent ending and the Mr. House ending is essentially just who's running the show, you or House. Granted, that can make a very big difference but they both end with New Vegas being independent.
[QUOTE=elowin;52484958]The difference between the independent ending and the Mr. House ending is essentially just who's running the show, you or House. Granted, that can make a very big difference but they both end with New Vegas being independent.[/QUOTE] You don't rule New Vegas in the Independant ending. None of the slides say "The Courier did this, this, and this after the Battle of Hoover Dam". As far as the game is conserned, they just hit that ol' dustry trail after defeating 2 armies. Yes Man handles everything, probably based on what the Three Families need done.
Well the Independent ending implies a return to a much more tribal if not downright anarchistic system whereas House is pretty much an all-controlling autocracy/oligarchy. Ultimately the independent vegas quest path has you decide which faction you allow to live, but you don't get to exert any control over them. Meanwhile, the House quest path is pretty much about ensuring that everything remains under his control, and all factions that cannot be controlled are forced out or destroyed entirely. Basically the Courier isn't given the ability within the confines of the game to be as calculating and controlling as House. You can make your character as impossibly smart as possible, independent vegas still means you're leaving people to their own devices by the end of it.
[QUOTE=DiscoInferno;52484969]You don't rule New Vegas in the Independant ending. None of the slides say "The Courier did this, this, and this after the Battle of Hoover Dam". As far as the game is conserned, they just hit that ol' dustry trail after defeating 2 armies. Yes Man handles everything, probably based on what the Three Families need done.[/QUOTE] I certainly didn't get that implication, but I guess you can argue it leaves it up for interpretation.
I thought it was implied that the Courier maintains control over the Strip because Yes Man comes up to you and says he's upgrading himself to be more assertive. I took that as an implication that he'd only take orders from you. That pacifist run I mentioned earlier? That was also a very evil karma run. I basically played every faction against each other and swooped in and took Vegas for myself last-minute. That would be a fun mod, though; rule New Vegas.
I've read that the Legion, the way they were going to appear in the original Fallout 3 (Van Buren) were actually nicer then how they were portrayed in New Vegas.
[QUOTE=Pie_Tony;52484708]Yeah, I agree totally. Like just straight up taking the logo should be a big no no when you want to reference something. Like have the rectangle with 9" N. in a similar font if you really want to reference them. Also slowly working on a plasma chauchat, making a plasma weapon that's awkward and horrible to use triggers my autismo, but it's an interesting design challenge.[/QUOTE] why the hell would he ever take the logo out, he's aping the reference in Quake? Keep the logo and remove the text if ya really wanna tone it down, but don't lose a really sick reference just because people don't remember the classics
[QUOTE=Tuskin;52485131]I've read that the Legion, the way they were going to appear in the original Fallout 3 (Van Buren) were actually nicer then how they were portrayed in New Vegas.[/QUOTE] Yeah, apparently they were going to be super corporate. They were still a band of Roman-inspire slavers, but they would talk about moving their assets and improving their market share. Probably would've come off kinda silly. [editline]19th July 2017[/editline] [QUOTE=Ganerumo;52484972]Well the Independent ending implies a return to a much more tribal if not downright anarchistic system whereas House is pretty much an all-controlling autocracy/oligarchy[/QUOTE] I think this boils down to the forgotten fact that the original Fallouts are kind of anarchic and punk by default. The Bethesda games especially forget this in their 50s paint job. The Followers are the heart of this, and of course, they are completely left out of 3 and 4.
My biggest turn off for choosing House is [sp] having to murder the whole Brotherhood. Heavy taxing might be bad but at least nobody has to die under the NCR.[/sp]
[QUOTE=overwatch pvt;52485831]My biggest turn off for choosing House is [sp] having to murder the whole Brotherhood. Heavy taxing might be bad but at least nobody has to die under the NCR.[/sp][/QUOTE] My dealbreaker with House is [sp]if you ask the Kings to get along with the NCR squatters then House kills them all at the end slides[/sp].
[QUOTE=overwatch pvt;52485831]My biggest turn off for choosing House is [sp] having to murder the whole Brotherhood. Heavy taxing might be bad but at least nobody has to die under the NCR.[/sp][/QUOTE] [sp]The Mojave BoS are cunts, though. Do Veronica's mission.[/sp]
[QUOTE=Hatley;52485899][sp]The Mojave BoS are cunts, though. Do Veronica's mission.[/sp][/QUOTE] [sp]Every BoS but the ones in 1 and 3 were cunts. Tactics' BoS used unarmored trbals as fodder to clean out raider camps, not at all expecting The Warrior to be such a good warrior. [/sp]
[QUOTE=eatdembeanz;52485958][sp]Every BoS but the ones in 1 and 3 were cunts. Tactics' BoS used unarmored trbals as fodder to clean out raider camps, not at all expecting The Warrior to be such a good warrior. [/sp][/QUOTE] BoS in Fallout 1 weren't assholes? They send you on a suicide mission for shits and giggles when you ask to join :v:
[QUOTE=Hatley;52485899][sp]The Mojave BoS are cunts, though. Do Veronica's mission.[/sp][/QUOTE] [sp]Just because they want to die out inside their little bunker doesn't mean you have the right to kill them all[/sp]
[QUOTE=_charon;52485974]BoS in Fallout 1 weren't assholes? They send you on a suicide mission for shits and giggles when you ask to join :v:[/QUOTE] And after that, they're so comfortable working with you that you can convince them to send forces to help fight the Super Mutants right after you find either of their main bases. Compared to the runaround the Mojave and Midwest chapters give you before letting you even look at their armor, that's practically charitable.
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