• The Half-Life 1 Alpha leak
    1,545 replies, posted
[QUOTE=danielmm8888;39254188]Wasn't Mr.Friendly also supposed to rape you?[/QUOTE] It was meant to bring out homophobic fears in some players as a rape threat. Don't quote me on that, though.
Has anyone suggested porting the alpha singleplayer maps over for Sven Co-op yet?
[QUOTE=Roger Waters;39238656][img]http://i.imgur.com/5NDpG.png[/img] [I]Ph'nglui mglw'nafh Barney R'lyeh wgah'nagl fhtagn[/I] aka why milkshape needs to slow the fuck down with smoothing[/QUOTE] I want that as a DM playermodel
The soldiers where bullet sponges even before the release. I really loved the alpha. i will leave this here: [video=youtube;MZwdF2X0h6o]http://www.youtube.com/watch?v=MZwdF2X0h6o[/video]
[QUOTE=Matsilagi;39257802]The soldiers where bullet sponges even before the release. I really loved the alpha. i will leave this here: [video=youtube;MZwdF2X0h6o]http://www.youtube.com/watch?v=MZwdF2X0h6o[/video][/QUOTE] The alpha in general plays way worse than the final game does. Enemies take forever to kill and, if the included demos are any indication, most of the maps have at least one puzzle that's basically "oh no there is an enemy that will tear you apart if you get anywhere near it. yuo must find a way to bypass it!!!!!11" puzzle. I am so thankful they got rid of the minigun guy and made the minigun turrets killable because holy christ having puzzles centered around them all the time is annoying.
I'd like to see a Source remake of the alpha similar to Black Mesa. Just with a lot of things toned up though (like the overwhelming AI)
Rate me late if I am, but has anyone from Valve said anything about this alpha?
Have the alpha maps been ported to the current version of Goldsource?
Is there much benefit to porting them?
[QUOTE=hogofwar;39259905]Is there much benefit to porting them?[/QUOTE] ease of playing
[QUOTE=Mio Akiyama;39259837]Have the alpha maps been ported to the current version of Goldsource?[/QUOTE] They work in retail without any conversion... though some of the textures are a tad broken. I wouldn't say the maps are the highlight of the leak either way.
[QUOTE=Ziron;39259140]"oh no there is an enemy that will tear you apart if you get anywhere near it. yuo must find a way to bypass it!!!!!11".[/QUOTE] [I]ok[/I]
help, i've been trying so many different things over the past few days to get this to run, but i can't find anyone with a similar problem i've deleted the .dll and whenever i try to open enginegl.exe, i get an engine error pop-up saying "Hunk_Alloc: failed on 160 bytes" i use 64bit windows 7, if that matters (it probably does)
So is the alpha in a state where it can be modded? I'd think now that we have it all at our disposal we can touch it up and make mods using the alpha content. Considering it's still essentially Quake at this point it wouldn't be awfully difficult.
That's easy for you to say. Coincidentally having the same exact menu system as Quake doesn't make it any easier. The MDL format already has no relation to Quake at this point of development, not to mention there's no source code for the alpha. Modding for the alpha itself is a futile effort. It's far more interesting to explore what's going on inside the alpha and how far along they've come, rather than 'beta remakes'. Seriously,[I] good luck doing the irish scientist voices.[/I]
[QUOTE=Cows Rule;39260874]So is the alpha in a state where it can be modded? I'd think now that we have it all at our disposal we can touch it up and make mods using the alpha content. Considering it's still essentially Quake at this point it wouldn't be awfully difficult.[/QUOTE] I don't know if it is, but it would be cool. Having the Missing Information equivalent for the alpha would make my urge for behind the scenes content complete :downs:
[QUOTE=CAPT Opp4;39261264]I don't know if it is, but it would be cool. Having the Missing Information equivalent for the alpha would make my urge for behind the scenes content complete :downs:[/QUOTE] I've been working on something called [b]Arrowhead[/b] (which is basically Missing Information for Half-Life) for a while (almost three years). Me and my buddy were originally working on Quiver (you can find it on ModDB), before it died. Unlike Quiver, Arrowhead has basic role playing elements (like hacking). You can build your own character. It's more closer to Valve's original vision for Half-Life from early 1997. I'm currently the only person working on the project. The development process is slow and frustrating (but it's also fun), and there is no play testers. You can see screenshots on my Photobucket account. [url]http://s281.beta.photobucket.com/user/TehBarnz/library/arrowhead[/url] Password: arrowhead Videos: [url]https://www.youtube.com/playlist?list=PL2l0aVYviXUfH9NqqlNqJGdC4bVl6l_el[/url] Nothing is final. Everything is work in progress.
[QUOTE=Hybrid 4F;39263611]I've been working on something called Arrowhead (which is basically Missing Information for Half-Life) for a while (almost three years). Me and my buddy were originally working on Quiver (you can find it on Mod Database), before it died. Unlike Quiver, Arrowhead has basic role playing elements (like hacking), you can build your own character. It's a one man development team, the development process is extremely slow and frustrating, and there is no play testers. Here's my personal gallery: [url]http://s281.beta.photobucket.com/user/TehBarnz/library/arrowhead[/url] Password: arrowhead Nothing is final. Everything is a work in progress, or prototypes.[/QUOTE] I'd totally be willing to playtest for you :v:
I started to write a list on engine functions and global variables sent to hl.dll using GiveFnptrsToDll function. The list is very incomplete at the moment, but I'm working on it. The functions are very similar to Quake progs builtins. [URL]https://docs.google.com/document/d/128NHn0jhsYcDPgq5AKq74rkePAS3qWLsE8oFierMXhM/edit[/URL]
I don't know about anyone else, but I really like the weapon models. I've managed to get both guns in .obj format, textured, and ready to go, but there's no bones or animations. Any progress on a decompiler yet?
[QUOTE=Hybrid 4F;39263611]I've been working on something called Arrowhead (which is basically Missing Information for Half-Life) for a while (almost three years). Me and my buddy were originally working on Quiver (you can find it on Mod Database), before it died. Unlike Quiver, Arrowhead has basic role playing elements (like hacking), you can build your own character. It's a one man development team, the development process is extremely slow and frustrating, and there is no play testers. Here's my personal gallery: [url]http://s281.beta.photobucket.com/user/TehBarnz/library/arrowhead[/url] Password: arrowhead Videos: [url=http://www.youtube.com/watch?v=D8y-IXyV964]01[/url] [url=http://www.youtube.com/watch?v=Fgdb1vH6aXQ]02[/url] [url=http://www.youtube.com/watch?v=URPjKCI6cxs]03[/url] [url=http://www.youtube.com/watch?v=PSxAPjFhvnI]04[/url] [url=http://www.youtube.com/watch?v=9XU6riflBO8]05[/url] [url=http://www.youtube.com/watch?v=xWJ8pvUU_M4]06[/url] [url=http://www.youtube.com/watch?v=PRe1TZStwOs]07[/url] [url=http://www.youtube.com/watch?v=VIT24_D5BMM]08[/url] [url=http://www.youtube.com/watch?v=YL7kgYxnoKc]08[/url] [url=http://www.youtube.com/watch?v=YW68h2wHtPg]10[/url] [url=http://www.youtube.com/watch?v=AfeTTdlsJkU]11[/url] [url=http://www.youtube.com/watch?v=1edqhxgOtAg]12[/url] [url=http://www.youtube.com/watch?v=Gfin9t-fpD8]13[/url] [url=http://www.youtube.com/watch?v=wA-FDyKjsK8]14[/url] [url=http://www.youtube.com/watch?v=8luI0m_SNwk]15[/url] [url=http://www.youtube.com/watch?v=LysS1vweAoo]16[/url] [url=http://www.youtube.com/watch?v=vGBdJLumZco]17[/url] [url=http://www.youtube.com/watch?v=kBOLKKQOjnA]18[/url] [url=http://www.youtube.com/watch?v=PymodlQRnxA]19[/url] [url=http://www.youtube.com/watch?v=6kVua_NLfsE]20[/url] Nothing is final. Everything is a work in progress, or prototypes.[/QUOTE] Looks pretty well made.
[QUOTE=Hybrid 4F;39263611]I've been working on something called Arrowhead (which is basically Missing Information for Half-Life) for a while (almost three years). Me and my buddy were originally working on Quiver (you can find it on Mod Database), before it died. Unlike Quiver, Arrowhead has basic role playing elements (like hacking), you can build your own character. It's a one man development team, the development process is extremely slow and frustrating, and there is no play testers. Here's my personal gallery: [url]http://s281.beta.photobucket.com/user/TehBarnz/library/arrowhead[/url] Password: arrowhead Videos: [url=http://www.youtube.com/watch?v=D8y-IXyV964]01[/url] [url=http://www.youtube.com/watch?v=Fgdb1vH6aXQ]02[/url] [url=http://www.youtube.com/watch?v=URPjKCI6cxs]03[/url] [url=http://www.youtube.com/watch?v=PSxAPjFhvnI]04[/url] [url=http://www.youtube.com/watch?v=9XU6riflBO8]05[/url] [url=http://www.youtube.com/watch?v=xWJ8pvUU_M4]06[/url] [url=http://www.youtube.com/watch?v=PRe1TZStwOs]07[/url] [url=http://www.youtube.com/watch?v=VIT24_D5BMM]08[/url] [url=http://www.youtube.com/watch?v=YL7kgYxnoKc]08[/url] [url=http://www.youtube.com/watch?v=YW68h2wHtPg]10[/url] [url=http://www.youtube.com/watch?v=AfeTTdlsJkU]11[/url] [url=http://www.youtube.com/watch?v=1edqhxgOtAg]12[/url] [url=http://www.youtube.com/watch?v=Gfin9t-fpD8]13[/url] [url=http://www.youtube.com/watch?v=wA-FDyKjsK8]14[/url] [url=http://www.youtube.com/watch?v=8luI0m_SNwk]15[/url] [url=http://www.youtube.com/watch?v=LysS1vweAoo]16[/url] [url=http://www.youtube.com/watch?v=vGBdJLumZco]17[/url] [url=http://www.youtube.com/watch?v=kBOLKKQOjnA]18[/url] [url=http://www.youtube.com/watch?v=PymodlQRnxA]19[/url] [url=http://www.youtube.com/watch?v=6kVua_NLfsE]20[/url] Nothing is final. Everything is a work in progress, or prototypes.[/QUOTE] If you need playtesters, you can count with me.
[QUOTE=HellFire2345;39265444] Any progress on a decompiler yet?[/QUOTE] I've made a tiny amount of progress but I'm pretty much a novice at this kind of stuff. I was working on bones last night, they're a lot different than the final release.. this is what I have so far and it's not pretty. Since bone positions and rotations aren't in mstudiobone_t I tried getting a base pose from an animation and this is the horrifying result from bullchik.mdl [img]http://img832.imageshack.us/img832/6109/progressb.png[/img] And here's my current studio.h if anyone will find it useful [url]http://pastebin.ca/2304302[/url] [code] //---------------- studio.h ------------------- //Gldsrc studio model format version 6 //Work in progress 1/18/2013 //--------------------------------------------- #define STUDIO_VERSION 6 // motion flags #define STUDIO_X 0x0001 #define STUDIO_Y 0x0002 #define STUDIO_Z 0x0004 #define STUDIO_XR 0x0008 #define STUDIO_YR 0x0010 #define STUDIO_ZR 0x0020 #define STUDIO_LX 0x0040 #define STUDIO_LY 0x0080 #define STUDIO_LZ 0x0100 #define STUDIO_AX 0x0200 #define STUDIO_AY 0x0400 #define STUDIO_AZ 0x0800 #define STUDIO_AXR 0x1000 #define STUDIO_AYR 0x2000 #define STUDIO_AZR 0x4000 #define STUDIO_TYPES 0x7FFF #define STUDIO_RLOOP 0x8000 // controller that wraps shortest distance typedef struct vec3_t { float x; float y; float z; } vec3_s; struct mstudiobone_t { char name[32]; // Looks like only first bone has a name?? all following are null int parent; // parent bone id, root = -1 int unused[6]; //no positions or rotations are stored here like later versions, default pose must be stored in animations? }; struct mstudiotexture_t { char name[64]; int flags; int width; int height; int index; }; struct mstudiobonecontroller_t { int bone; // -1 == 0 int type; // X, Y, Z, XR, YR, ZR, M float start; float end; }; struct mstudiobodyparts_t { char name[64]; int nummodels; int base; int modelindex; // index into models array }; //TODO: verify struct mstudiomodel_t { char name[64]; int type; int unknown[2]; int nummesh; int meshindex; int numverts; // number of unique vertices int vertinfoindex; // vertex bone info int numnorms; // number of unique surface normals int norminfoindex; // normal bone info int numgroups; // deformation groups int groupindex; }; //test struct mstudioseqdesc_t { char name[32]; float fps; int unk1; //0 int unk2; //0 int animindex; //952 bone pose index? int numframes; //31 numframes? int unk4; //0 int unk5; //0 int unk_index2; //952 ???? int unk6; //0 int unk7; //0 int unk8; //0 int unk9; //0 int unk10; //0 int unk11; //0 int unk12; //1 int unk_index3; //952 ???? int unk13; //0 int unk14; //0 }; //test struct mstudioseqdesc2_t //?? { int numbonepose; //30 num of 16byte arrays below? int boneposeindex; //1128 index to array of mstudioanimframe_t? }; //test struct mstudioanimframe_t //not positive yet... { int bone; struct vec3_t pos; }; //seems to be correct for most models so far.. struct studiohdr_t { int ident; int version; char name[64]; int length; int numbones; // bones int boneindex; inline mstudiobone_t *pBone( int i ) { return (mstudiobone_t*)(((char *)this) + boneindex) + i; }; int numbonecontrollers; // bone controllers int bonecontrollerindex; int numseq; // animation sequences int seqindex; inline mstudioseqdesc_t *pSequence( int i ) { return (mstudioseqdesc_t*)(((char *)this) + seqindex) + i; }; int numtextures; // raw textures int textureindex; int texturedataindex; inline mstudiotexture_t *pTexture( int i ) { return (mstudiotexture_t*)(((char *)this) + textureindex) + i; }; int numskinref; // replaceable textures int numskinfamilies; int skinindex; int numbodyparts; int bodypartindex; inline mstudiobodyparts_t *pBodypart( int i ) { return (mstudiobodyparts_t*)(((char *)this) + bodypartsindex) + i; }; int unused[14]; //maintains stucture size in future versions for compatibility }; [/code]
Not sure if anyone thought of this, but should we try out what theuaredead did and browse the half life 2.3 sdk and try to find some stuff like the barney?
[QUOTE=Hybrid 4F;39263611]I've been working on something called Arrowhead (which is basically Missing Information for Half-Life) for a while (almost three years). Me and my buddy were originally working on Quiver (you can find it on Mod Database), before it died. Unlike Quiver, Arrowhead has basic role playing elements (like hacking), you can build your own character. It's a one man development team, the development process is extremely slow and frustrating, and there is no play testers. Here's my personal gallery: [url]http://s281.beta.photobucket.com/user/TehBarnz/library/arrowhead[/url] Password: arrowhead Videos: [url=http://www.youtube.com/watch?v=D8y-IXyV964]01[/url] [url=http://www.youtube.com/watch?v=Fgdb1vH6aXQ]02[/url] [url=http://www.youtube.com/watch?v=URPjKCI6cxs]03[/url] [url=http://www.youtube.com/watch?v=PSxAPjFhvnI]04[/url] [url=http://www.youtube.com/watch?v=9XU6riflBO8]05[/url] [url=http://www.youtube.com/watch?v=xWJ8pvUU_M4]06[/url] [url=http://www.youtube.com/watch?v=PRe1TZStwOs]07[/url] [url=http://www.youtube.com/watch?v=VIT24_D5BMM]08[/url] [url=http://www.youtube.com/watch?v=YL7kgYxnoKc]08[/url] [url=http://www.youtube.com/watch?v=YW68h2wHtPg]10[/url] [url=http://www.youtube.com/watch?v=AfeTTdlsJkU]11[/url] [url=http://www.youtube.com/watch?v=1edqhxgOtAg]12[/url] [url=http://www.youtube.com/watch?v=Gfin9t-fpD8]13[/url] [url=http://www.youtube.com/watch?v=wA-FDyKjsK8]14[/url] [url=http://www.youtube.com/watch?v=8luI0m_SNwk]15[/url] [url=http://www.youtube.com/watch?v=LysS1vweAoo]16[/url] [url=http://www.youtube.com/watch?v=vGBdJLumZco]17[/url] [url=http://www.youtube.com/watch?v=kBOLKKQOjnA]18[/url] [url=http://www.youtube.com/watch?v=PymodlQRnxA]19[/url] [url=http://www.youtube.com/watch?v=6kVua_NLfsE]20[/url] Nothing is final. Everything is a work in progress, or prototypes.[/QUOTE] hope it ain't to late, but i'd playtest this
How to play multiplayer with friend?I tried with Hamachi,but my host ip in new game-tcp/ip doesnt change to hamachi one (even with -ip myhamachiip) and my friend cant join.Any help? EDIT:Instead of rating this dumb,help me with that problem first,i read the entire topic before trying to play MP so,and tried everything thats was possible.
[QUOTE=darkside267;39276416]How to play multiplayer with friend?I tried with Hamachi,but my host ip in new game-tcp/ip doesnt change to hamachi one (even with -ip myhamachiip) and my friend cant join.Any help? EDIT:Instead of rating this dumb,help me with that problem first,i read the entire topic before trying to play MP so,and tried everything thats was possible.[/QUOTE] Create a HL server on one computer, type "connect 5.xxx.xxx.xxx:26000" in console on another.
[QUOTE=SiPlus;39278233]Create a HL server on one computer, type "connect 5.xxx.xxx.xxx:26000" in console on another.[/QUOTE] Nope,didnt helped at all but our ip started with 25 instead of 5,tried both
My dream mod would be MilitaryPolice ported to source with HL2 Barney's anims backported so i can use it as a model replacement. Propably a pain in the ass to do, though... EDIT: Also, all HL2 Barney's voice clips replaced with "FREEZE!".
[QUOTE=Mr. Massacre;39279448]My dream mod would be MilitaryPolice ported to source with HL2 Barney's anims backported so i can use it as a model replacement. Propably a pain in the ass to do, though... EDIT: Also, all HL2 Barney's voice clips replaced with "FREEZE!".[/QUOTE] That Mp barney ragdoll would look to be very stiff if it was ported to source lol.
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