• Virtual Reality General - Oculus Rift - HTC Vive - GearVR - Playstation VR
    4,999 replies, posted
The german site also said the resolution was 1920x1200 for each screen, which seems a bit unlikely to me but we'll know for sure at 9 AM PST and other deetz [editline]21st February 2016[/editline] [QUOTE=lekkimsm;49784546]Oh well, no VR for me for a good while. Fuck.[/QUOTE] did you think it would be less than oculus?? $200 over oculus is pretty good for included motion controls.
799, exactly as I predicted. It's a pretty good price considering it comes with the wands, and HTC is trying to get profit from it. It seems Oculus+Touch together will cost less though, there's no way Touch will be $200.
GAF is freaking out again. Those guys can only think in terms of mainstream and mass market, so this is all DOA now, until Sony "saves it" lmao
I don't get people freaking out about prices. Just by LOOKING at the thing you can clearly see that it's for enthusiasts and places where you can set up a "cave".
[url]http://www.roadtovr.com/htc-vive-price-799-and-release-date-april-1st/?platform=hootsuite[/url] [QUOTE]HTC have announced that their Vive VR system will ship from April 1st and cost $799. [B]Pre-orders have also been re-affirmed as going live February 29th with a more precise time of 10am Eastern (7am PST / 3pm GMT)[/B].[/QUOTE]
the vr market must suck for europeans compared to us americans
What I want to know is how expensive it will be in the EU, the price announcement is worthless to me until I know if it will be shipped from within the EU or from some place else. EDIT: the price seems fine if I don't have to add taxes and the like afterwards.
[QUOTE=Orkel;49784597]799, exactly as I predicted. It's a pretty good price considering it comes with the wands, and HTC is trying to get profit from it. It seems Oculus+Touch together will cost less though, there's no way Touch will be $200.[/QUOTE] I think Oculus + Touch separately is definitely going to cost more for people not in the US, it'll be pretty close in the US. I still think the Vive is a better product considering the room scale problems Touch has + requiring so many USB 3.0 ports/cables.
[QUOTE=Shadaez;49784648]I think Oculus + Touch separately is definitely going to cost more for people not in the US, it'll be pretty close in the US. I still think the Vive is a better product considering the room scale problems Touch has + requiring so many USB 3.0 ports/cables.[/QUOTE] I don't expect room-scale will become a common standard though. Any VR game wanting to target the whole desktop VR market will at least support standing experiences too. Being able to walk around is nice (still restrictive though) but the actual hand-controller input is the real interesting part. [editline]21st February 2016[/editline] $200 extra for the room-scale focus sounds okay in my book but know that it's going to be a subset for the VR market that'll make use of it, and we're sorta gambling how big it'll be. [editline]21st February 2016[/editline] You can sorta see it with the included launch titles. Job Simulator and Fantastic Contraption are great fun titles for sure, but EVE Valkyrie and Lucky's Tale just have way more development time, budget and polish.
[QUOTE=Trixil;49784633]the vr market must suck for europeans compared to us americans[/QUOTE] It is still open if EU has to pay the same (or higher) extra in taxes etc. I just hope we aren't paying another 200€ on top.
[QUOTE=Wiggles;49784534]So we're probably looking at £699 and €799 plus delivery.[/QUOTE] [QUOTE=Clavus;49784558]Rift went from 599 dollar to 700 euros. So I expect the Vive to cost 900 eurobucks.[/QUOTE] HTC has a global presence for shipping and retail that Oculus does not
[QUOTE=Trixil;49784633]the vr market must suck for europeans compared to us americans[/QUOTE] Moah, we pay more for electronics in general. That doesn't really change. [editline]21st February 2016[/editline] [QUOTE=EliteGuy;49784785]HTC has a global presence for shipping and retail that Oculus does not[/QUOTE] Taxes and tariffs don't change.
[QUOTE=EliteGuy;49784785]HTC has a global presence for shipping and retail that Oculus does not[/QUOTE] im pretty sure my dk2 was shipped from ireland consoles keep a reasonable price parity they should be able to do the same with vr headsets especially oculus as they are backed by facebook and not exactly short of cash
our currency is really strong at the moment, stuff in the us isn't really cheaper than over here but with the import tax, import toll, shipping costs, and administrative fees, it's just not worth getting a vr headset until they start shipping from inside sweden here i'm gonna continue waiting
[QUOTE=Clavus;49784681]I don't expect room-scale will become a common standard though. Any VR game wanting to target the whole desktop VR market will at least support standing experiences too. Being able to walk around is nice (still restrictive though) but the actual hand-controller input is the real interesting part. [editline]21st February 2016[/editline] $200 extra for the room-scale focus sounds okay in my book but know that it's going to be a subset for the VR market that'll make use of it, and we're sorta gambling how big it'll be. [editline]21st February 2016[/editline] You can sorta see it with the included launch titles. Job Simulator and Fantastic Contraption are great fun titles for sure, but EVE Valkyrie and Lucky's Tale just have way more development time, budget and polish.[/QUOTE] It's not $200 extra for room scale, it's $200 extra for touch input. In other words, it's $200 minus the cost of Touch more than the Rift for room scale. Fucking based HTC man. I'm so happy they didn't ruin everything with a ridiculous price. Can't wait to sit in the back of chemistry next Monday waiting for the pre-order page to open up!
[QUOTE=Clavus;49784798] Taxes and tariffs don't change.[/QUOTE] They do when you calculate customs and VAT.
even if i wanted to im not going to be able to preorder im going to be in thailand, so ill probably just wait until the end of the year and pick the headset which has the best software selection with the added bonus of not being in a queue for months
Welp, at those price points I can afford to not be an early adopter.
[media]https://twitter.com/ericflo/status/701193630636113921[/media] That looks pretty neat. [editline]1[/editline] Someone on the subreddit played this and [url=https://www.reddit.com/r/oculus/comments/46snd8/this_is_happening_at_sfvf_room_scale_gear_vr/d07yr9r]described his experience[/url].
They also had a melee game it seems, one's holding a tracked shield+sword and the other uses a spear. [t]http://i.imgur.com/m2giWSe.jpg[/t] [editline]21st February 2016[/editline] Correction, it's a "wizard" class and it's a staff instead of a spear.
So is it confirmed now that GearVR does positional tracking? What's their secret and why don't they need a Lighthouse/Constellation equivalent?
It's a custom rig by an independent company, that's not official by any means. You can see the tracking lights the company added on their heads. 2 hours and 10 minutes left until the Samsung conference, perhaps they'll reveal GearVR stuff.
[QUOTE=srobins;49784888]So is it confirmed now that GearVR does positional tracking? What's their secret and why don't they need a Lighthouse/Constellation equivalent?[/QUOTE] It looks like there were a ton of trackers on that metal rig above them
[QUOTE=Shadaez;49784493]having no stereoscopic lol whats the point[/QUOTE] The units on show are dummy units so I don't know where they're getting this from.
[IMG]http://i.imgur.com/aARSpDg.jpg[/IMG]
800$ fuck no, fuck that, that isn't fucking good :v: 600$ I'll pay but no more than that
[QUOTE=jazzpunk;49784967][IMG]http://i.imgur.com/aARSpDg.jpg[/IMG][/QUOTE] Shipping from Spain eh? That's good news. I'll have to spend this week pondering whether or not to cancel my Rift order. The tracking volume isn't much of a big deal because I don't have any more than a 2x3m space in my room anyway so for me it's gonna come down to other factors, and the Rift's lightness and wider FOV compared to the Vive are really tempting, and since 70% of what I'll be doing with a VR headset will be playing cockpit games anyway. Here's hoping some more info on the Vive consumer version's specs will come in the next couple of days to see if it differs from existing dev kits much or not.
[QUOTE=J!NX;49785010]800$ fuck no, fuck that, that isn't fucking good :v: 600$ I'll pay but no more than that[/QUOTE] were you expecting the Vice to be cheaper? They literally said it was going to be more expensive lol
Still no mention of the European, international price. Probably when the pre-orders go live.
[QUOTE=Timebomb575;49785025]were you expecting the Vice to be cheaper? They literally said it was going to be more expensive lol[/QUOTE] I expected it to be more pricey, didn't want it to be. I was thinking more in the ballpark of 650-700 USD
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