• Virtual Reality General - Oculus Rift - HTC Vive - GearVR - Playstation VR
    4,999 replies, posted
[hd]https://www.youtube.com/watch?v=-mxDQycSyDg&feature=youtu.be[/hd] [editline]21st February 2016[/editline] Official post: [url]http://blog.htcvive.com/2016/02/unveiling-the-vive-consumer-edition-and-pre-order-information/[/url]
[QUOTE=J!NX;49785078]I expected it to be more pricey, didn't want it to be. I was thinking more in the ballpark of 650-700 USD[/QUOTE] That's so optimistic it hurts. Vive comes with hand wands and HTC is selling it for profit, while the Rift come with no wands and Oculus is selling it at cost. 799 was the minimum I was expecting it to be.
[QUOTE=Shadaez;49785080][hd]https://www.youtube.com/watch?v=-mxDQycSyDg&feature=youtu.be[/hd][/QUOTE] I think that baseline has sold me on it.
[QUOTE=Shadaez;49785080][hd]https://www.youtube.com/watch?v=-mxDQycSyDg&feature=youtu.be[/hd] [editline]21st February 2016[/editline] Official post: [url]http://blog.htcvive.com/2016/02/unveiling-the-vive-consumer-edition-and-pre-order-information/[/url][/QUOTE] I like how they've kept the same basic design from the very beginning.
So the integrated audio is just a 3,5 jack like the pre?
[QUOTE=Scot;49785122]I like how they've kept the same basic design from the very beginning.[/QUOTE] Honestly I've always preferred the look of the Vive. Maybe I'm biased towards the weird cyberpunk developer-kit look because I'm a developer, but man I think it looks awesome. The pitted look instantly reminds me of Neotokyo and the pitted visors the characters wore.
Still can't get over the fact how the Vive's backstrap looks like the Oculus logo and the Rift's backstrap looks like the Vive logo :v:
[QUOTE=Clavus;49785154]Still can't get over the fact how the Vive's backstrap looks like the Oculus logo and the Rift's backstrap looks like the Vive logo :v:[/QUOTE] no it doesn- whooooooaaaaa
[QUOTE=asXas;49785141]So the integrated audio is just a 3,5 jack like the pre?[/QUOTE] According to some late Pre recipients, it comes with some in-ear buds. Personally I'm glad they went with this approach. Keep the cost down and let me use my nice comfy headphones.
[QUOTE=Clavus;49785154]Still can't get over the fact how the Vive's backstrap looks like the Oculus logo and the Rift's backstrap looks like the Vive logo :v:[/QUOTE] :conspiratard:
[QUOTE=srobins;49785160]According to some late Pre recipients, it comes with some in-ear buds. Personally I'm glad they went with this approach. Keep the cost down and let me use my nice comfy headphones.[/QUOTE] I think I'd prefer using earphones over headphones if I'm gonna be doing room-scale stuff. I want it to be as light as possible.
[QUOTE=*Freezorg*;49785023]Shipping from Spain eh? That's good news..[/QUOTE] where does it say? if it's inside europe then i only have ridiculous shipping costs to worry about, which [I]might[/I] be ok
[QUOTE=Giraffen93;49785173]where does it say? if it's inside europe then i only have ridiculous shipping costs to worry about, which [I]might[/I] be ok[/QUOTE] Sweden too, you're covered [editline]21st February 2016[/editline] [T]http://i.imgur.com/aARSpDg.jpg[/t]
[QUOTE=Ott;49785178]Sweden too, you're covered[/QUOTE] shipping [B]from[/B] spain not [B]to[/B] spain depending on where it's shipped from you might get fucked on customs
[QUOTE=asXas;49785141]So the integrated audio is just a 3,5 jack like the pre?[/QUOTE] Seems so, which is kind of a let down. No integrated mic either?
[QUOTE=*Freezorg*;49785023]Shipping from Spain eh? That's good news.[/QUOTE] To, not from.
[QUOTE=Scot;49785169]I think I'd prefer using earphones over headphones if I'm gonna be doing room-scale stuff. I want it to be as light as possible.[/QUOTE] Fair point, good thing we have options! Man I'm so happy. It's basically confirmed that I'm gonna own a Vive come April, I'm too hype :dance: [editline]21st February 2016[/editline] [QUOTE=Clavus;49785189]Seems so, which is kind of a let down. No integrated mic either?[/QUOTE] They've had a high quality mic since the Pre. Heard it on a stream and it's honestly stellar quality.
[QUOTE=Shadaez;49785080][hd]https://www.youtube.com/watch?v=-mxDQycSyDg&feature=youtu.be[/hd] [editline]21st February 2016[/editline] Official post: [url]http://blog.htcvive.com/2016/02/unveiling-the-vive-consumer-edition-and-pre-order-information/[/url][/QUOTE] is it just me or are those extendable air vents (starting at 0:20) going to be a massive source of light bleed??
[QUOTE=Timebomb575;49785205]is it just me or are those extendable air vents (starting at 0:20) going to be a massive source of light bleed??[/QUOTE] turn off the lights
[QUOTE=Timebomb575;49785205]is it just me or are those extendable air vents (starting at 0:20) going to be a massive source of light bleed??[/QUOTE] Pretty sure they factored that into the design.. They're likely sheathed by another layer of plastic or fabric or something.
Damn, accidentally placed order on amazon for a GTX 980 Ti and an i7-6700K. Only wanted to see how much they will add up to. Oh well that's like 40% of the entire VR set-up costs anyway. The rest of the computer and Vive will make up the rest. I just wont be able to enjoy the CPU until I build the rest of it.
[hd]https://www.youtube.com/watch?v=8R5HN6oWdC4[/hd] Soon
[img]http://i.imgur.com/AtpFAbk.png[/img] [url]http://www.htcvive.com/us/product-optimized/[/url] Pretty much exactly the same as the Rift specs, as expected. They're also promoting a few systems that can power the Vive. [editline]21st February 2016[/editline] This looks really cute [media]https://www.youtube.com/watch?v=2fgm5Yii3dQ[/media]
[QUOTE=Clavus;49785358][IMG]http://i.imgur.com/AtpFAbk.png[/IMG] [URL]http://www.htcvive.com/us/product-optimized/[/URL] Pretty much exactly the same as the Rift specs, as expected. [/QUOTE] Not really, the rift requires 2x USB 3.0 ports and 8GB of RAM.
So with both VR headsets prices out I wonder how well VR will actually do this time. I wrote something similar when the Oculus pre-order went live but I simply can't see VR pick up again. It could just end up laying around as some gimmick in half a year because there are simply not enough users to value any meaningful development time of software, let alone AAA VR games. [editline]21st February 2016[/editline] Looks like Garry has a similar feeling. [media]https://twitter.com/garrynewman/status/701461457742000128[/media]
It still feels too early to make the final comparison, but here's a start: Rift and Vive: [B]Equivalent custom screens[/B]; FOV reported as slightly taller on Vive and slightly wider on Rift [B]Equivalent custom lenses[/B]; some complained about Vive lenses but from a previous iteration of the hardware [B]Controllers tracked in 3D space[/B]; Oculus's are sold separately, and Oculus comes with a wireless Xbox One controller. [B]Some form of large volume tracking to walk around in[/B]; Vive is definitely completely capable of mapping your room; Too soon to say what quality for Oculus (should know within a month) [B]Vive: [/B]Potentially better room-scale capability Comes with fancy controllers by default Bulkier/heavier Comes with a single camera on the front for overlaying an outline of objects in your room, so that you can for example pick up a drink and put it down without removing the headset. [B]Rift: [/B]Potentially worse room-scale capability Fancy controllers sold separately Slimmer/lighter [B]Cost: [/B]Vive: 800$ (USA) Rift: 600$ (USA); fancy controllers expected to cost no more than 200$ [B]Games: [/B]Titles are expected to mostly support both headsets, however: Titles designed specifically for the Vive will require lots of space in your room, but let you walk around Titles designed specifically for the Vive may not perform well on the Rift, if the Rift's spacial tracking turns out to be lacking The Rift [I]seems[/I] to have more games in development, and certainly has larger budget development for what games have been shown off thus far. More game announcements over the next month. Most developers will want the most customers possible, and will target the Rift because it is cheaper and requires less open space inside your room to fully utilize by default. [B]Tidbits: [/B]Rift's "room-scale" requires the purchase of the fancy controllers, though it would be pointless without them Vive comes with a feature for taking phone calls, but I can't imagine that nobody would make a phone-app/pc-program combo for doing that on the Rift. Supposedly the Rift has less screen-door-effect due to its more developed lenses, but the Vive has a brighter screen. These details are ultimately still not worth basing your purchase decisions on, as they are minor differences that balance out. [B]TLDR:[/B] Wait for more details, but the definite differences are in price and comfortability of design: Oculus Rift is cheaper and more comfrotable, but the HTC Vive has the passthrough camera.
Rift has slightly less SDE, add that. Also the Vive's screens are a little brighter.
[QUOTE=Mitsuma;49785428]So with both VR headsets prices out I wonder how well VR will actually do this time. I wrote something similar when the Oculus pre-order went live but I simply can't see VR pick up again. It could just end up laying around as some gimmick in half a year because there are simply not enough users to value any meaningful development time of software, let alone AAA VR games. [editline]21st February 2016[/editline] Looks like Garry has a similar feeling. [media]https://twitter.com/garrynewman/status/701461457742000128[/media][/QUOTE] This is the main reason I'm not pre-ordering. $600/$800 is a lot of money to spend on hope.
[QUOTE=Mitsuma;49785428]So with both VR headsets prices out I wonder how well VR will actually do this time. I wrote something similar when the Oculus pre-order went live but I simply can't see VR pick up again. It could just end up laying around as some gimmick in half a year because there are simply not enough users to value any meaningful development time of software, let alone AAA VR games.[/QUOTE] That's ignoring how the Rift (and presumably soon the Vive) preorders massively outsold expectations. Not to be too cliche, but perhaps if you tried out modern VR tech you'd feel more impressed. That's also ignoring how Facebook (and Valve?) are spending shitloads of cash funding VR AAA game development, as we've already seen some exciting high quality titles announced, such as EVE: Valkyrie, and Edge of Nowhere.
[QUOTE=Mitsuma;49785428]Looks like Garry has a similar feeling. [media]https://twitter.com/garrynewman/status/701461457742000128[/media][/QUOTE] If you're planning to buy one of them just to check out whatever demos you can find and then leave it then it'd be pretty fucking stupid to actually buy it now.
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