• Overwatch - D.Va is trash tier waifu now shut up Oizen
    5,001 replies, posted
[QUOTE=EliaMoroes;52006396]I hope you're talking about the primary fire; else, we are outside the realm of [I]fucking[/I] possibility.[/QUOTE] The secondary fire shoots an airburst that blows into a bog-standard primary fire after precisely 9 meters (if you hit anything before then, it does 50 damage). If you aim and time it JUST right (there's a a few different delays involved that don't seem to match the particles), it'll detonate perfectly infront of Zarya's face and send each pellet going straight into her skull, dealing roughly (if my math is right) 450 damage.
[QUOTE=HiddenShadow;52006106][vid]https://giant.gfycat.com/ReadyYearlyAnaconda.webm[/vid][/QUOTE] Imagine that before the right click nerfs :wow:
[QUOTE=Confuzzed Otto;52006478]Imagine that before the right click nerfs :wow:[/QUOTE] May as well just remove Reaper from the game :v:
[QUOTE=Tobba;52006424]The secondary fire shoots an airburst that blows into a bog-standard primary fire after precisely 9 meters (if you hit anything before then, it does 50 damage). If you aim and time it JUST right (there's a a few different delays involved that don't seem to match the particles), it'll detonate perfectly infront of Zarya's face and send each pellet going straight into her skull, dealing roughly (if my math is right) 450 damage.[/QUOTE] The most satisfying thing in the whole game
I'll never get tired of seeing the game struggle to connect the legs to the right bones when you use a controller to slowly walk down stairs. [QUOTE][vid]https://fat.gfycat.com/MintySingleHousefly.webm[/vid][/QUOTE]
[QUOTE=Tobba;52006424]The secondary fire shoots an airburst that blows into a bog-standard primary fire after precisely 9 meters (if you hit anything before then, it does 50 damage). If you aim and time it JUST right (there's a a few different delays involved that don't seem to match the particles), it'll detonate perfectly infront of Zarya's face and send each pellet going straight into her skull, dealing roughly (if my math is right) 450 damage.[/QUOTE] As someone who mains Roadhog and Zarya, I can confirm this. I've never intentionally pulled it off as Roadhog, but it has happened. By fuck is it annoying when it happens to you as Zarya though. I wouldn'y say Roadhogs right click is a long range attack, it's mid-range. If you're really far away from roadhog and still getting killed by his right click, you're healer clearly isn't doing their job. The spread on both of his attacks is harsh, so with the right click, you really have to be on point if you want those pellets to hit. [editline]24th March 2017[/editline] [QUOTE=Grandzeit;52006738]I'll never get tired of seeing the game struggle to connect the legs to the right bones when you use a controller to slowly walk down stairs.[/QUOTE] One of the funniest things in Overwatch is when Lucio's falling animation bugs out for a second or two and his stretch frames last way too long, so you see this earthworm jim looking Lucio wobbling along the wall.
[QUOTE=Talishmar;52006680]The most satisfying thing in the whole game[/QUOTE] Oneshotting a half-hp rein when he uses firestrike :ok:
Holy shit mccree is annoying as 0w0, feels like her head hitbox is way bigger than her head.
[QUOTE=Wickerman123;52006771] One of the funniest things in Overwatch is when Lucio's falling animation bugs out for a second or two and his stretch frames last way too long, so you see this earthworm jim looking Lucio wobbling along the wall.[/QUOTE] [t]https://s-media-cache-ak0.pinimg.com/736x/d6/c1/db/d6c1db6674dd92d3fba633fd7d3599e5.jpg[/t] [t]https://i.gyazo.com/728fc8d459cc3f00ed5e970ebff46f39.png[/t] It feels like a feature, almost.
[vid]https://clips-media-assets.twitch.tv/24871190720-offset-2026.7880000000046-22.mp4[/vid]
[QUOTE=Jarokwa;52003917]friendly reminder that this game is not about 1v1 scenarios. 1v1 yea you might have problems against the heal but even then its possible to atleast bring him down to the HP he had before healing, two or more people will easily power through Roadhog's heal alltogether.[/QUOTE] So tell me wise sir. what hero isn't weak to a 2v1?If anything Roadhog has the highest probability to win a 2v1 of all the heroes seeing as he has the easiest and most efficient way to drop a 2v1 to a 1v1, along with the health to do it. At the end of the day, Focus fire isn't a counter pick. [QUOTE=Sweater;52005322]So Beta Lucio is back?[/QUOTE] Lucio is now going to be a budget genji.
[QUOTE=Oizen;52007007]So tell me wise sir. what hero isn't weak to a 2v1?If anything Roadhog has the highest probability to win a 2v1 of all the heroes seeing as he has the easiest and most efficient way to drop a 2v1 to a 1v1, along with the health to do it. At the end of the day, Focus fire isn't a counter pick.[/QUOTE] I think a more important point is that in a 2v2, or indeed a 6v6, roadhog's usefulness is far, far lower than a 1v1 scenario. Barriers and long range heros make the whole "he can 1v1 all these shmoes" a lot less impactful when it's only in very specific scenarios where that really comes into play. In the context of an actual match being able to get picks if he gets into a 1v1 scenario against somebody who's closeby isn't some trump card that makes him super powerful. There is, however, also the fact that roadhog has trash mobility, and where a genji or pharah or lucio or winston etc. can just escape a 2v1, roadhog is just dead because he can't disengage from fights where he's outmatched.
[QUOTE=Oizen;52007007] If anything Roadhog has the highest probability to win a 2v1 of all the heroes seeing as he has the easiest and most efficient way to drop a 2v1 to a 1v1, along with the health to do it. At the end of the day, Focus fire isn't a counter pick. [/QUOTE] ... You know what, fine, alright, I'm good.
These junkrat changes are so nice I'm consistently getting 2 to 3 golds and just ruining the other team's shit now that I don't have to freak out about being close to the enemy
[QUOTE=Oizen;52007007]what hero isn't weak to a 2v1?If anything Roadhog has the highest probability to win a 2v1 of all the heroes seeing as he has the easiest and most efficient way to drop a 2v1 to a 1v1, along with the health to do it.[/QUOTE] Don't 2v1 a roadhog. Heck, he could win a 3v1 depending on circumstances. Bait out his shots / hook instead and suddenly you have free reign to fuck him up. That shotgun takes [i]ages[/i] to reload, 76 can kill him in just that time.
[QUOTE=Tobba;52007303]Don't 2v1 a roadhog. Heck, he could win a 3v1 depending on circumstances. Bait out his shots / hook instead and suddenly you have free reign to fuck him up. That shotgun takes [i]ages[/i] to reload, 76 can kill him in just that time.[/QUOTE] This. People always seem to underestimate the power of proper distance and positioning.
[QUOTE=Tobba;52007303]Don't 2v1 a roadhog. Heck, he could win a 3v1 depending on circumstances. Bait out his shots / hook instead and suddenly you have free reign to fuck him up. That shotgun takes [i]ages[/i] to reload, 76 can kill him in just that time.[/QUOTE] I like that this post advocates that 2 v 1, that's fucking stupid, for this one character you need to coordinate at least 3 people to get him, and also doesn't seem to see problem with this
If you're outside of his hook range or catch him reloading, there is literally nothing Roadhog can do to you. If you try and fight a character who excels at dealing massive spread damage at close-range 1-on-1 at close range, surprise, you're probably gonna lose.
[QUOTE=Oizen;52007007]At the end of the day, Focus fire isn't a counter pick.[/quote] so in a game focused around teamplay, focus fire isn't a viable tactic to counter someone? Ok. others have already said it better than i could so i'm not gonna bother. [QUOTE=Oizen;52007007]Lucio is now going to be a budget genji.[/QUOTE] this just shows that you think way too simplistic when it comes to this game. could be a joke ofc, but its starting to be kinda difficult to see whether you're joking or being serious.
[video=youtube;txbTB3dno4s]https://www.youtube.com/watch?v=txbTB3dno4s[/video]
[QUOTE=Mister Sandman;52007670]I like that this post advocates that 2 v 1, that's fucking stupid, for this one character you need to coordinate at least 3 people to get him, and also doesn't seem to see problem with this[/QUOTE] this one character? not quite. pretty much all the tanks require atleast a 2v1 to take them down in an acceptable amount of time, trying to 1v1 any tank is just going to end up in you feeding the enemy team's ults. unless you catch the tanks with their pants down, ofcourse.
So theoretically a team of 6 roadhogs requires 12 people to beat it.
[QUOTE=Oizen;52007823]So theoretically a team of 6 roadhogs requires 12 people to beat it.[/QUOTE] or a team of 6 roadhogs
[QUOTE=Oizen;52007823]So theoretically a team of 6 roadhogs requires 12 people to beat it.[/QUOTE] if we're taking the ultra simple route of thinking, sure. otherwise, 6x s76 will easily rip through a team of 6 roadhogs if they coordinate and focus fire. 6x pharah would work too.
[QUOTE=Jarokwa;52007732]so in a game focused around teamplay, focus fire isn't a viable tactic to counter someone? Ok. others have already said it better than i could so i'm not gonna bother. this just shows that you think way too simplistic when it comes to this game. could be a joke ofc, but its starting to be kinda difficult to see whether you're joking or being serious.[/QUOTE] I'm very cynical of this game because it lacks depth, but that lucio comment was a joke. [QUOTE=BanthaFodder;52007706]If you're outside of his hook range or catch him reloading, there is literally nothing Roadhog can do to you. If you try and fight a character who excels at dealing massive spread damage at close-range 1-on-1 at close range, surprise, you're probably gonna lose.[/QUOTE] I think the issue with this argument is that roadhog isn't actually vulnerable in these states. with 900 ehp and massive oneshot potential at close range, you can count the number of heroes actually capable of bursting down all his health in a reasonable ammount of time on the hands of an amputee. It be what, Tracer, S76, Reaper, and Roadhog. But then I guess he is in the tank category so naturally he should be a god. But if he's going to be this insanely good as a close ranger fighter, to the point of invalidating DPS picks, I can't think of a reason for him to have 600 hp.
[QUOTE=Mister Sandman;52007670]I like that this post advocates that 2 v 1, that's fucking stupid, for this one character you need to coordinate at least 3 people to get him, and also doesn't seem to see problem with this[/QUOTE] The entire point is that he destroys absolutely [i]everything[/i] in proximity, but suffers from massive amounts of downtime where he simply can't do anything. If you don't capitalize on that and just let him get away to reload and heal, then yeah, you're fucked. [editline]24th March 2017[/editline] Don't lose a 2v1 to him, win a 1v1 when he has no ammo.
[QUOTE=Tobba;52007897]The entire point is that he absolutely destroys [i]everything[/i] in proximity, but suffers from massive amounts of downtime where he simply can't do anything. If you don't capitalize on that and just let him get away to reload and heal, then yeah, you're fucked. [editline]24th March 2017[/editline] Don't lose a 2v1 to him, win a 1v1 when he has no ammo.[/QUOTE] His reload is 1.5 seconds. How many heroes are actually capable of 900 damage in 1.5 seconds. That downtime issue is a thing a lot of heroes suffer from, heroes far less capable than Roadhog. Roadhog doesn't actually suffer from any real downtime other than 1.5 seconds of reloading due to how insanely useful he is as a shield smasher.
[QUOTE=Oizen;52007911]His reload is 1.5 seconds. How many heroes are actually capable of 900 damage in 1.5 seconds. That downtime issue is a thing a lot of heroes suffer from, heroes far less capable than Roadhog.[/QUOTE] 600 damage. Soldier does 175 damage per second (minus falloff), so if you only hit headshots that's 525 damage (260 without headshots, some number inbetween would be a bit more realistic), then you've got rockets for an additional 120 damage. Just damage him a little bit before he actually reloads and you're fine? [editline]24th March 2017[/editline] I'm hoping you realize that Take a Breather can't outheal 76, it just brings the effective damage taken down.
[QUOTE=Tobba;52007918]600 damage. Soldier does 175 damage per second (minus falloff), so if you only hit headshots that's 525 damage (bit unrealistic, but hey), then you've got rockets for an additional 120 damage. Just damage him a little bit before he actually reloads and you're fine?[/QUOTE] Most roadhog's I run into just press E mid engage and heal up their health, a lot of heroes I play dont even have the DPS to offset this healing. Which makes it a huge stall, which will most likely save his life if his Ana is anywhere in the vicinity. Catching a roadhog "out of position" is a lot harder than it aught to be. sure it feeds ultimate, but considering most Q presses actually suck, and he's fueling his own ultimate (or worse, his Ana's) in the process its pretty much become irrelevant. Basically what Im gathering is, I have to be 1 of 4 heroes, in the right spot in the right place just to have a chance at taking him down in a 1v1.
Well yeah, unless he has a good, coordinated team of his own (which really calls for a different playstyle) Roadhog is basically a pubstomper. If you're not properly coordinated he's gonna fuck your shit up, but if you actually have some teamwork there are tons of ways to just delete anyone who plays that style.
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