• Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
    3,164 replies, posted
Whats with the 30 round mags in the M16s?
30-rounders were actually developed fairly early on, but they had problems with feeding since the design was still fairly new. As I recall by the end of the war they were relatively common, but earlier on they were mostly distributed to important units, but they did get around over time. In gameplay terms it might be to balance things out, considering the AK has a 30-rounder as standard. Hopefully it'll be like weapon levels in RO2 and Rising Storm, and you'll start off with a 20-round mag and eventually unlock 30-rounders by going up weapon levels. I also wonder if the M14 will be an option, considering the M16 wasn't officially standardised until '69.
[QUOTE=Bbarnes005;49525679]I wonder how the helicopters are going to work?[/QUOTE] Calling it now: they'll only be seen as off-map reinforcements like RO2's recon planes. I HIGHLY doubt we'll get to actually pilot them. The maps will have to be huge for that, which will kinda mess with the series' gameplay style.
They might be stuck on a fixed navigation path with a player gunner like Call of Duty kill streak air support.
They could create some really huge maps like in Battlefield 3 and 4 for helicopters. I definietly want some really large maps especially since now we'll have mostly automatics.
If I recall correctly the deceased Vietnam mod planned for flyable helicopters. I had no idea how they were going to work either.
[QUOTE=Squeegy Mackoy;49533312]If I recall correctly the deceased Vietnam mod planned for flyable helicopters. I had no idea how they were going to work either.[/QUOTE] it's not really deceased (at least not officially), but they did move to UE4
I'm surprised Tripwire/whoever is making RS2 doesn't at least have the stereotypical straw hat they wear. I could model one in a couple seconds I imagine. What are they called?
[QUOTE=TheNerdPest14;49537666]I'm surprised Tripwire/whoever is making RS2 doesn't at least have the stereotypical straw hat they wear. I could model one in a couple seconds I imagine. What are they called?[/QUOTE] Aren't they called rice hats?
Yeah. Isn't this good? After textures of course; [img]http://s28.postimg.org/6x6ffgx65/Rice_Hat.png[/img] Also, I forget but; did the RS2 trailer show they were going to have the M113A3? The APC?
[QUOTE=TheNerdPest14;49537666]I'm surprised Tripwire/whoever is making RS2 doesn't at least have the stereotypical straw hat they wear.[/QUOTE] [t]http://cdn.akamai.steamstatic.com/steam/apps/418460/ss_4fa9aa04de37e214e826c04007b08131af3f0ff5.jpg?t=1452722393[/t] At least that playermodel looks like they put effort into it, but it's still pretty bland. I wonder what the NVA regulars will look like. Not like this I hope. [QUOTE=TheNerdPest14;49537720]Also, I forget but; did the RS2 trailer show they were going to have the M113A3? The APC?[/QUOTE] Nope. Only choppers and RPGs.
[QUOTE=TheNerdPest14;49537666]I'm surprised Tripwire/whoever is making RS2 doesn't at least have the stereotypical straw hat they wear. I could model one in a couple seconds I imagine. What are they called?[/QUOTE] Yeah, it's kind of surprising that for the headwear for the Viet Cong they showcased a couple of posts up they used... whatever the fuck you'd call this thing... [img]http://img0137.popscreencdn.com/189121043_photo-vietnam-war-viet-cong-soldier-in-bunker-sks-rifle.jpg[/img] Think it's supposed to be a pith helmet. Looks more like this guy is the life of the party, opting to wear a lampshade on his head.
My theory for the helicopters is that they will have predetermined flight paths that vary a bit and players will actual control the guns and stuff and it will be used for begging to territory missions at times as a way of landing in for the first point on some maps.
those hats are called anything from paddy hat rice hat bamboo hat asian conical hat all the way down to that one cone hat thing theres not really an official name for it so people tend to just go nuts with it
[img]https://dl.dropboxusercontent.com/u/15450289/pancake.gif[/img]
Me, I hope to see some flak jackets in RS2. Something I always wanted to see in RO2 was the implementation of the Soviet "steel-bib", the most common model being the SN-42. Of course, I could understand why it wasn't implemented; when one thinks of World War Two, they usually don't think of body armor (that being said, the SN-42 was the most common example of body armor in the war, if I'm correct). On the other hand, the Vietnam era flak jacket is something that is relatively commonly portrayed in media, and as such I don't think it'd be unreasonable for it to be featured. Mechanics wise, it should make shrapnel from explosives leave you a little less fucked up. I'd also like to say the same for certain bullets under certain conditions, but I'd imagine said conditions are rather difficult to factor in. That, and it'd be cool if helmets did something. A small thing, but again, something i'd have liked to see in RO2, even if just in the form of occasionally preventing a shot from a nambu from being your downfall (and of course stopping shrapnel from becoming embedded within your brain, but again, something that is difficult to factor in). Still, hearing that satisfying plink upon shooting someone in the head is a neat little feature.
Flak jackets weren't that great at protecting someone from bullets. Even pistol caliber bullets could cause extremely serious damage to the wearer They did help against explosions though, and I think they were relatively common on the field. We'll see.
[IMG]http://i.imgur.com/505krzE.png[/IMG] The first of our custom weapon models for the British! (made by a friend, implemented by me)
What is that even supposed to be? Some sort of grenade/explosive?
It's a stick of dynamite! [t]http://www.lexpev.nl/images/peno2withfuze.jpg[/t] Originally we were going to have this version, but there were issues getting it to line up on the animations.
I just hope Rising Storm 2 doesn't have bullshit like OP knee mortars and banzai charges.
[QUOTE=matt000024;49566173]I just hope Rising Storm 2 doesn't have bullshit like OP knee mortars and banzai charges.[/QUOTE] except knee mortars require skill and banzai charges are hardly used because they require coordination n shit?
[QUOTE=matt000024;49566173]I just hope Rising Storm 2 doesn't have bullshit like OP knee mortars and banzai charges.[/QUOTE] hey did you know that you get the Flamethrower as american
I actually really love the assymetrical aspects of Rising Storm like the banzai and the flamethrower. I think it's balanced exceptionally well and makes the game that much more interesting.
Rising Storm is [I]far[/I] more entertaining than Heroes of Stalingrad. Mainly, the totally asymmetric battle styles. The weapon progression in Rising Storm is far less inhibiting/overpowering than Heroes because of how strong the default weapons are, and that the upgrades aren't that "be-all-end-all" like the MG-42 as a reward (which makes no sense in my opinion but that's for a later time). The weapons like the flamethrower and knee mortar add plenty of tense moments when playing as an attacker, as you have no clue if you're going to rush with your squad down a trench only to be barbecued, or if you'll be blown to smithereens by someone you can't shoot back at. The static machine-guns in Rising Storm are also far more useful than those in Heroes, as they are put in points that make sense and don't immediately turn you into sniper bait. It does feel more relaxed than Heroes in a realism sense, but the rapid time-to-kill and lack of awareness (in a GUI sense) makes Rising Storm stand out from its predecessor. So that's why I'm worried about Rising Storm 2 because I doubt Tripwire understands what made Rising Storm fun.
But Tripwire isn't making RS2, the original RS team (Antimatter Games) is while Tripwire focuses on KF2.
[QUOTE=matt000024;49566173]I just hope Rising Storm 2 doesn't have bullshit like OP knee mortars and banzai charges.[/QUOTE] Knee mortars are stupid. They should be removed or americans should get the M7 grenade launcher for lvl 50 garands.
[QUOTE][B][U]Rising Storm Singapore v1.01 (1/19/16)[/U][/B] - New map: Saipan - Updated British playermodel[/QUOTE] [t]http://media.moddb.com/images/mods/1/29/28777/shot9.jpg[/t][t]http://media.moddb.com/images/mods/1/29/28777/shot10.jpg[/t] [t]http://media.moddb.com/images/mods/1/29/28777/shot11.jpg[/t][t]http://media.moddb.com/images/mods/1/29/28777/shot12.jpg[/t] [t]http://media.moddb.com/images/mods/1/29/28777/shot13.jpg[/t][t]http://media.moddb.com/images/mods/1/29/28777/shot14.jpg[/t] [t]http://media.moddb.com/images/mods/1/29/28777/shot15.jpg[/t][t]http://media.moddb.com/images/mods/1/29/28777/shot16.1.jpg[/t] [URL="http://www.moddb.com/mods/rising-storm-singapore"]Moddb[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=583380043"]Steam Workshop[/URL]
I personally prefer RO2 over Rising storm, I like the locations more, the weapons and general balance. But I always love playing as germans in a ww2 game, so yeah.
I kinda want a Normandy map
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