• Tom Clancy's The Division - SHOOT THE LEPPERS (PC, PS4, XB1)
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[QUOTE=Frost 31;49790679]Welp, the Open beta just ended. Had a surprising amount of fun at the end. Everyone in the DZ basically went batshit insane, turning the place into a constant warzone. EVERYONE was Rogue. Much more enjoyable than I would have thought. I'm still undecided about picking this up day one. Encounters do not appear to respawn and I saw no evidence that side missions were replayable, so I'm wondering about the longevity of the game. Really hope the map is more fleshed out with interactable NPCs and just more stuff to do. I realize there are only two factions out of 5 (?) present in this beta, but the streets felt really empty. Personally the game reminds me of a 3rd person Borderlands that takes itself seriously and does the online part a lot better. Unsure if that is a good thing, but it does mean less wiggle room for more exotic and outlandish weaponry and equipment. No G11s or Neosteads here. Also, did anyone find all the intel? I got 31 out of 43. The phone recordings were my favorite. I liked the one with the woman annoying her creeper/stalker and the little girl who won that radio contest. A bit disappointed that one missing agent file wasn't something more interesting. [t]http://images.akamai.steamusercontent.com/ugc/496890114332355760/39835D12CB47A4A82817D35D9789B125C54E40AD/[/t][/QUOTE] wait what I couldn't open the intel menu?
Well my most memorable beta moment was last night. Clearing out the sports store at the front door and a guy dodge rolls away with 0 health to avoid death right into my fire. A single shot from me downs him. I have a 90 second rogue timer. I also can't revive him. Well it was an ACCIDENT but do you think anyone gives a shit? Nah So I just stand in front of him outside the door while he waits for someone to revive him and put my hands in the air, and I just stand there. I give myself up to the rush of people soon to take my head. In comes a guy, bounding cover to cover all tac-ti-cool like and rounds the corner, covers on the other side of the car I'm standing next to with my hands up, and he just lays into me. And continues to lay into me. I just stand there and take it, but then I realize he's doing almost NO damage to me. At all. He put about 20 rounds into me and it took 30% of my HP. Well I'm not dying to this shit lord. I aimed my Liberator at his head and he went down in like 5 hits. Instead of killing both of these guys, I just left them on their knees and took off. And survived the timer at that
[QUOTE=Mellowbloom;49790730]wait what I couldn't open the intel menu?[/QUOTE] Look at the upper right corner of that screenshot, where it says "Evidence" and "Field Data". By default accessing the Intel screen in the beta opened you to the "Evidence" tab, which gave a message about being unavailable. Pressing "E" or clicking "Field Data" allowed you to access the part from that screenshot. From there you could listen to and read all of your collected data and information. The Echoes were exactly the same as when you accessed them in the field, while the missing agent report was just a psychological profile/general background info on that agent. The survival guide was kinda neat, but I skimmed most of it. Also, there might have been an error with the Crashed Drone data. When accessing it only a small picture and blurb describing the picture was displayed (from memory it was something about it being a photo of riots in progress).
[QUOTE=Frost 31;49790774]Look at the upper right corner of that screenshot, where it says "Evidence" and "Field Data". By default accessing the Intel screen in the beta opened you to the "Evidence" tab, which gave a message about being unavailable. Pressing "E" or clicking "Field Data" allowed you to access the part from that screenshot. From there you could listen to and read all of your collected data and information. The Echoes were exactly the same as when you accessed them in the field, while the missing agent report was just a psychological profile/general background info on that agent. The survival guide was kinda neat, but I skimmed most of it. Also, there might have been an error with the Crashed Drone data. When accessing it only a small picture and blurb describing the picture was displayed (from memory it was something about it being a photo of riots in progress).[/QUOTE] godammnit
[QUOTE=Crhem van der B;49790475]I'm sure this has been asked, but does anybody know if the nuuvem version will work globally?[/QUOTE] There's no way to know right now, since it's a preorder and keys won't be released for a while, before release. There are several reputable BR sellers on sourceop who accept paypal+fees for a preorder from Nuuvem. Since The Division preorder from Nuuvem can only be activated on Uplay, it has a 80% probability of being activated worldwide. Again, even the Nuuvem staff didn't post any specifics on the product page (for both standard and gold editions), so...
the difference gear can make (not my vid) [media]https://www.youtube.com/watch?v=R0yEWvLRE4Q[/media] amazing. I know I'm gonna have alot of fun with the game.
[QUOTE=Frost 31;49790679]Also, did anyone find all the intel? I got 31 out of 43. The phone recordings were my favorite. I liked the one with the woman annoying her creeper/stalker and the little girl who won that radio contest. A bit disappointed that one missing agent file wasn't something more interesting. [/QUOTE] Why even do this on a beta where nothing will carry over to the full game?
[QUOTE=Kite_shugo;49791425]the difference gear can make (not my vid) [media]https://www.youtube.com/watch?v=R0yEWvLRE4Q[/media] [/QUOTE] Sad lack of BM Jumping jacks
[QUOTE=Frost 31;49790679]Welp, the Open beta just ended. Had a surprising amount of fun at the end. Everyone in the DZ basically went batshit insane, turning the place into a constant warzone. EVERYONE was Rogue. Much more enjoyable than I would have thought. I'm still undecided about picking this up day one. Encounters do not appear to respawn and I saw no evidence that side missions were replayable, so I'm wondering about the longevity of the game. Really hope the map is more fleshed out with interactable NPCs and just more stuff to do. I realize there are only two factions out of 5 (?) present in this beta, but the streets felt really empty. Personally the game reminds me of a 3rd person Borderlands that takes itself seriously and does the online part a lot better. Unsure if that is a good thing, but it does mean less wiggle room for more exotic and outlandish weaponry and equipment. No G11s or Neosteads here. Also, did anyone find all the intel? I got 31 out of 43. The phone recordings were my favorite. I liked the one with the woman annoying her creeper/stalker and the little girl who won that radio contest. A bit disappointed that one missing agent file wasn't something more interesting. [t]http://images.akamai.steamusercontent.com/ugc/496890114332355760/39835D12CB47A4A82817D35D9789B125C54E40AD/[/t][/QUOTE] Yeah, I feel like they just didn't give us enough content to make a good decision. I don't want to rule it out entirely, but there was so little to do that it made it feel unappealing.
PVE Wise the game was REALLY weak, im going to hold off and wait till launch to see how much content there is. i really dont want a reskinned destiny here
[QUOTE=Kite_shugo;49791425]the difference gear can make (not my vid) amazing. I know I'm gonna have alot of fun with the game.[/QUOTE] that was literally me the whole entire beta. i had 6500 health and my purple ACR (bought from a vendor on day one) did more damage than the liberator + had no recoil at all, so with an extended magazine i could effectively dump 40 rounds in to a person without missing at all it was great when people would get aggressive thinking that their numbers meant anything and i'd still manage to kill all of them. people think having the liberator means that they have a good gun, but let's face it, the liberator is garbage. high recoil, low stability; the gun is just a joke in itself. whoopty do it has high DPS; too bad half of your bullets are going to miss their mark [editline]22nd February 2016[/editline] [QUOTE=werewolf0020;49793024]PVE Wise the game was REALLY weak, im going to hold off and wait till launch to see how much content there is. i really dont want a reskinned destiny here[/QUOTE] dark zone is really where the game shines and i'd much rather play dz exclusively too. pve is an absolute chore and should be completely optional instead of mandatory to progress through the game since it's just bland filler to make you invest your first handful of hours in to the game until you're high enough level where you can just go to the dark zone and forget about the absurdity of the rest of the game. that is until you have to go back and grind through it anyway just to upgrade your skills and abilities
19hrs ago, on IGN: [URL="http://www.ign.com/videos/2006/02/08/the-division-late-game-mission-gameplay-marksman"]Late-game Mission (Marksman)[/URL] (23 min) Ignore their date, it's a repurposed page from 2006...
that's a level 7 mission scaled up to 25, hopefully not indicative of actual end-game missions because it looked as basic as the early missions from the beta
[QUOTE=Pridit;49791973]Why even do this on a beta where nothing will carry over to the full game?[/QUOTE] What do you mean? Its not like I intentionally went around the map specifically hunting down intel. I found all that throughout the course of side missions and encounters, nothing more. When something pops up on the mini map I tend to investigate. A well honed trait from years of playing open world RPGs. Plus, I got to listen to some neat background fluff when I had exhausted all the side activities and didn't feel like diving back into the DZ right away.
[QUOTE=o DefcoN o;49794368]that's a level 7 mission scaled up to 25, hopefully not indicative of actual end-game missions because it looked as basic as the early missions from the beta[/QUOTE] I wouldnt hold your breath for anything special. Its all going to be point a-b doing shit with possible area c
[QUOTE=Frost 31;49794779]What do you mean? Its not like I intentionally went around the map specifically hunting down intel. I found all that throughout the course of side missions and encounters, nothing more. When something pops up on the mini map I tend to investigate. A well honed trait from years of playing open world RPGs. Plus, I got to listen to some neat background fluff when I had exhausted all the side activities and didn't feel like diving back into the DZ right away.[/QUOTE] It just seems like a waste of time for something you'll potentially have to repeat for game progress completion when it comes out, if you decide to get it. I'm the same way but I personally deliberately avoid collectables for this reason unless I know that progress won't be lost.
Bullet sponge simulator: The game
I really wish they either went for a different setting or a different type of game for this, because when you combine both of them you get a Level 8 Regular Human Asshole Looter waving his gun around like a piece of shit and taking 7 shots to the face to drop a green Beretta and it just kills it for me
They really did heavily shackle themselves with the setting. For all the things Destiny got wrong, at least the gameplay makes sense in the environment. Not only is near-future realism kinda boring, it also breaks immersion when you shoot a dude with a hoody 4 times in the head with a sniper rifle and he doesn't go down.
It's an RPG. Nothing is going to be one shot unless you severely out level it. Especially if it's a yellow mob. And i've never played Destiny, but the recreation of this area of New York is a great setting imo. The weather effects help a lot too.
yeah I don't see how the setting effects it that much, you have to suspend disbelief for any RPG. destiny has enemies that take hundreds or thousands of rounds to the head, that can't be explained by future technology :v:
[QUOTE=Ricenchicken;49796216]It's an RPG. Nothing is going to be one shot unless you severely out level it. Especially if it's a yellow mob. And i've never played Destiny, but the recreation of this area of New York is a great setting imo. The weather effects help a lot too.[/QUOTE] I know it is touted as an rpg, and it certainly has some of the mechanics, but, correct me if I'm wrong, your character doesn't talk at all. I guess the role you are playing is that of rogue vs agent? What other choices are there that aren't just equipment and level up changes? It has "quests" but is that all that is required? At what point is it no longer an rpg and is just a by the numbers level-up mmo?
I am aware it's an RPG, my point is that a very near future setting is not the best choice for an RPG because of the reasons stated. [QUOTE=krail9;49796260]destiny has enemies that take hundreds or thousands of rounds to the head, that can't be explained by future technology :v:[/QUOTE] Destiny is fantasy sci-fi where enemies are powerful space aliens. They can set whatever rules they want in that regard without compromising believability. The game also features energy shields which is another explanation.
Server shutdown subway snafu [video=youtube;PwyqZtwYBps]http://www.youtube.com/watch?v=PwyqZtwYBps[/video]
[QUOTE=Zenreon117;49796300]I know it is touted as an rpg, and it certainly has some of the mechanics, but, correct me if I'm wrong, your character doesn't talk at all. I guess the role you are playing is that of rogue vs agent? What other choices are there that aren't just equipment and level up changes? It has "quests" but is that all that is required? At what point is it no longer an rpg and is just a by the numbers level-up mmo?[/QUOTE] some of the original RPGs your person wouldn't talk, there would just be responses that you can figure out what is implied. Skill trees, perk trees, crafting, gear, talent trees, Questing, a story line. There's a lot of rpg elements in the game that stand out.
Pretty sure the game would end up rather boring if you could just one shot a lot of mobs
[URL="http://www.ign.com/videos/2016/02/22/the-division-making-weapons-feel-new-for-a-new-rpg-ign-first"]Weapon Design video[/URL], on IGN First. A dev explaining the design intended for the Division weapons. + shooting range = to test dmg + season pass sawed off shotgun?! ([URL="http://i.imgur.com/XeP3hqH.jpg"]pic[/URL])
[QUOTE=o DefcoN o;49795993]They really did heavily shackle themselves with the setting. For all the things Destiny got wrong, at least the gameplay makes sense in the environment. Not only is near-future realism kinda boring, it also breaks immersion when you shoot a dude with a hoody 4 times in the head with a sniper rifle and he doesn't go down.[/QUOTE] Are you sure that's you talking, or Total Biscuit
I don't watch Total Biscuit videos. People can have similar opinions. Crazy right!?
The thing about TB's video is he was complaining about shooting a guy in the head "20 times" when he missed the majority of his shots. Like, there's some degree of bullet spongeyness, but most of your shots have to actually hit the target.
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