• SrcDemo² - Render smoother Source engine movies, faster.
    276 replies, posted
[QUOTE=WindPower;33746265]Why yes you do need to install the 32-bit Dokan bindings, as the home page says. I guess that's why nothing worked at all... It looks like you figured it out though and got some results~ (At least 4103 frames of it)! Yay, progress. Can't really tell you what went wrong if you don't tell me what SrcDemo2 did or its log, though. [editline]15th December 2011[/editline] See [url=http://www.facepunch.com/threads/1126220?p=33662235&viewfull=1#post33662235]post #86 and beyond[/url] for some codec ideas... I don't know why you would record stuff at 960fps with it if you have SrcDemo2, though, since its goal is to not have to actually save videos to disk with such huge framerates (and huge filesizes). As for the process I use for my videos, see [url=http://www.facepunch.com/threads/1126220?p=32363388&viewfull=1#post32363388]post 10[/url]. Also, remember to put the "srcdemo2" tag in your YouTube videos! It's all I ask for, instead of putting an obnoxious watermark or logo on the video or having a time/resolution limit like [url=http://fraps.com/]certain lesser programs[/url] do ;)[/QUOTE] Your program is great to have high quality image with motion blur, without having to save a file at really high fps. But when it comes to frags videos I need high fps to be able to slow down the speed. If i slow down by half a video at 60 fps the fps will drop to 30 (when i record at 960 it's for really slow motion scenes). So yes your program is awesome but it's not the best for frags clip. That's why there's no slow motion in that video. Oh and actually I made it but my friend uploaded it on his channel without even giving me credit for it xD(so i can't change the tags) About that post. I really think that adding h264 codec support is pretty useless for the most. I'm sure that who uses your program has a video editing program. I would love to see direct lossless avi with my lovely lagarith codec and even an option to use srcdemo as a simple proxy to save the video without motion blending. When i record I need virtualdub to compose the avi and save it in the right disk. Now, it would be awesome if i could render the video at high fps and have the program save it in avi in the right folder. That would save me a lot of time
[QUOTE=Nofe92;33749505]Your program is great to have high quality image with motion blur, without having to save a file at really high fps. But when it comes to frags videos I need high fps to be able to slow down the speed. If i slow down by half a video at 60 fps the fps will drop to 30 (when i record at 960 it's for really slow motion scenes). So yes your program is awesome but it's not the best for frags clip. That's why there's no slow motion in that video. Oh and actually I made it but my friend uploaded it on his channel without even giving me credit for it xD(so i can't change the tags) About that post. I really think that adding h264 codec support is pretty useless for the most. I'm sure that who uses your program has a video editing program. I would love to see direct lossless avi with my lovely lagarith codec and even an option to use srcdemo as a simple proxy to save the video without motion blending. When i record I need virtualdub to compose the avi and save it in the right disk. Now, it would be awesome if i could render the video at high fps and have the program save it in avi in the right folder. That would save me a lot of time[/QUOTE]Well you could set SrcDemo's framerate to 120 to keep a 60fps at 0.5x speed... Though you would have to apply shutter angle yourself if you do that, so I guess that doesn't work. You'd either need 240fps with 360 shutter angle and then simulate 120fps/180degrees in the editor, or give up on shutter angle at all. The reason for supporting h264 is because it would be the most popular option for a lossy codec for people looking to upload rendered content directly. That alone is a valid use case that deserves implementation; however, doing so makes having a "h264 lossless" option very easy to add, so might as well that one. Of course, it would not be the only lossless codec. Additionally, more and more graphics hardware supports h264 encoding and decoding (on the hardware, not through software, so it's damn fast), which eventually should make this codec suitable for editing despite not being the most friendly format for doing so.
Weird glitch with the most recent version of SrcDemo2: it doesn't see anything. I activate and stuff and set everything properly just like the previous version and start my demo, the files appear in the folder, but SrcDemo just doesn't see them! it just gets stuck on waiting to render. There are no errors of any kind.
It won't let me download the x86 driver, both checkmarks are already in place for library and x64 drivers. What
[QUOTE=PelPix123;33756478]Weird glitch with the most recent version of SrcDemo2: it doesn't see anything. I activate and stuff and set everything properly just like the previous version and start my demo, the files appear in the folder, but SrcDemo just doesn't see them! it just gets stuck on waiting to render. There are no errors of any kind.[/QUOTE] Which files (tga's or png's?) appear in which folder (mounted folder or output folder?). Can you provide a log file anyway, even though it says nothing? [editline]18th December 2011[/editline] [QUOTE=cardboardtheory;33768547]It won't let me download the x86 driver, both checkmarks are already in place for library and x64 drivers. What[/QUOTE] Derp, I meant the x86 bindings, not drivers. Make sure you have the x86 bindings installed. SrcDemo2 runs in a 32-bit JVM, which uses a 32-bit DLL to bind to Dokan, so you need the 32-bit Dokan bindings, but you must use the driver for the architecture of your machine.
[QUOTE=Nofe92;33749505]Your program is great to have high quality image with motion blur, without having to save a file at really high fps. But when it comes to frags videos I need high fps to be able to slow down the speed. If i slow down by half a video at 60 fps the fps will drop to 30 (when i record at 960 it's for really slow motion scenes). So yes your program is awesome but it's not the best for frags clip. That's why there's no slow motion in that video. Oh and actually I made it but my friend uploaded it on his channel without even giving me credit for it xD(so i can't change the tags) About that post. I really think that adding h264 codec support is pretty useless for the most. I'm sure that who uses your program has a video editing program. I would love to see direct lossless avi with my lovely lagarith codec and even an option to use srcdemo as a simple proxy to save the video without motion blending. When i record I need virtualdub to compose the avi and save it in the right disk. Now, it would be awesome if i could render the video at high fps and have the program save it in avi in the right folder. That would save me a lot of time[/QUOTE] set up playcommands on ticks where you want slow motion and then use host_timescale, much, much better than having low quality slow motion via editing software or having to record at ridiculous framerates
[QUOTE=Odellus;33786986]set up playcommands on ticks where you want slow motion and then use host_timescale, much, much better than having low quality slow motion via editing software or having to record at ridiculous framerates[/QUOTE] host_framerate overrides host_timescale, so you have to record at a even higher FPS to create slow motion. As for codec, why not use VP8 with WebM ? Garry even has his own C++ program for it: Holly.
[QUOTE=WindPower;33777592]Which files (tga's or png's?) appear in which folder (mounted folder or output folder?). Can you provide a log file anyway, even though it says nothing? [editline]18th December 2011[/editline] Derp, I meant the x86 bindings, not drivers. Make sure you have the x86 bindings installed. SrcDemo2 runs in a 32-bit JVM, which uses a 32-bit DLL to bind to Dokan, so you need the 32-bit Dokan bindings, but you must use the driver for the architecture of your machine.[/QUOTE] Turned out a stick of my ram had a lone bad address and it was ruining the program execution when SrcDemo tried to use it.
[QUOTE=PelPix123;33808272]Turned out a stick of my ram had a lone bad address and it was ruining the program execution when SrcDemo tried to use it.[/QUOTE] Well that sure ain't an easy-to-debug thing... Oh well, glad to know it works. [editline]20th December 2011[/editline] [QUOTE=glitchvid;33803046]host_framerate overrides host_timescale, so you have to record at a even higher FPS to create slow motion. As for codec, why not use VP8 with WebM ? Garry even has his own C++ program for it: Holly.[/QUOTE] If there is a need for another lossy codec besides H.264, then yes, VP8 it should be.
[quote]* Select the folder in which you will tell the game to save frames. It must be empty. It is suggested to create a folder named "srcdemo" inside the game's folder, just for this purpose.[/quote] I'm probably being stupid but how do we tell the game to save frames into another folder? [editline]20th December 2011[/editline] disregard what i said, I didn't read the entire OP
[QUOTE=glitchvid;33803046]host_framerate overrides host_timescale, so you have to record at a even higher FPS to create slow motion. As for codec, why not use VP8 with WebM ? Garry even has his own C++ program for it: Holly.[/QUOTE] host_framerate doesn't affect host_timescale it's obvious if you're recording with host_framerate 200 and you set host_timescale to 0.5 it will be as slow as recording at 400 fps
Released a new build. You can download it from [url]http://code.google.com/p/srcdemo2/downloads/list[/url] as usual. Changes include: - Fixed Blue Screen of Death bug when trying to mount or unmount a directory with a path containing NTFS symbolic links. - Reduced maximum resolution of live preview picture to 640x480 to reduce the likelihood of Qt running into a memory access violation error. (This does [b]not[/b] affect the resolution of the output frames) - Added a checkbox in the rendering tab to disable the preview picture, in case Qt still runs into such errors. - The main window now saves and restore its own geometry (screen coordinates, window width, window height) and restores it on launch, alleviating some of the pain caused by having to restart the application when clicking the "Deactivate" button. The source code is available [url=http://code.google.com/p/srcdemo2/source/browse/?r=83#svn%2Ftrunk%2Fsrc%2Fnet%2Fsrcdemo]here[/url].
What's a good tool for piecing the result files into a final video file? (I'm pretty sure VirtualDub doesn't do PNG files...)
[QUOTE=PsYchOsIs;33841228]What's a good tool for piecing the result files into a final video file? (I'm pretty sure VirtualDub doesn't do PNG files...)[/QUOTE]I'm pretty sure it does, but SrcDemo2 lets you export to JPEGs or TGAs as well, so I bet you'll find something that fits the bill. Other than that, any video editor that is not Windows Movie Maker should support this.
[QUOTE=PsYchOsIs;33841228]What's a good tool for piecing the result files into a final video file? (I'm pretty sure VirtualDub doesn't do PNG files...)[/QUOTE] it does. i personally use the PNG sequence straight in after effects myself
[QUOTE=Max of S2D;33843571]it does. i personally use the PNG sequence straight in after effects myself[/QUOTE] Yeah, its best to compress the files as little as possible before editing or uploading. (Meaning, don't compress/encode before editing is best)
[IMG]http://i.imgur.com/KNzNU.png[/IMG] Is this good.
[QUOTE=glitchvid;33857860]Yeah, its best to compress the files as little as possible before editing or uploading. (Meaning, don't compress/encode before editing is best)[/QUOTE]No, it is fine to compress as much as desired as long as it's not compressed using a form of lossy compression. [QUOTE=cardboardtheory;33891705][IMG]http://i.imgur.com/KNzNU.png[/IMG] Is this good.[/QUOTE]On Windows 64-bit, yes~
Same error. Loading it with debug Also is it different if I save srcdemo or dokan in Program Files or x86?
[QUOTE=cardboardtheory;33923044]Same error. Loading it with debug Also is it different if I save srcdemo or dokan in Program Files or x86?[/QUOTE]No, installing in "C:\Program Files" or "C:\Program Files (x86)" should not make any difference.
Houston, we have a problem. SRCDemo is being lazy and useless for some odd reason. Episode 2's console log: [CODE]maxplayers set to 1 Steam config directory: c:\program files (x86)\steam\steamapps\corruptendo\half-life 2 episode two\platform\config Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res Unknown command "cl_thirdperson" Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_ideallag in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdist in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_collision in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxdistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_mindistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthowidth in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthoheight in multiplayer, unless the server has sv_cheats set to 1. Unknown command "sv_backspeed" Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1. info_particle_system (fx_portal_storm_3_branch1) has no particle system name specified! info_particle_system (fx_portal_storm_5) has no particle system name specified! info_particle_system (fx_portal_storm_3_branch2) has no particle system name specified! info_particle_system (fx_portal_storm_3_branch3) has no particle system name specified! Dead end link: track.sound.2 DataTable warning: env_sprite: Out-of-range value (128.000000) in SendPropFloat 'm_flGlowProxySize', clamping. Redownloading all lightmaps ] host_framerate 720 ] startmovie srcdemo/src_ Started recording movie, frames will record after console is cleared... ] playdemo insomniaplayer011 Playing demo from insomniaplayer011.dem. Dropped Karate Sniper's Pupil [GMG] from server (Disconnect by user.) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard002.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ivy_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl) Redownloading all lightmaps ] endmovie Stopped recording movie... ] stopdemo [/CODE] SrcDemo didn't even produce a log after launching it in debug mode. I named the log "loggit", never left it blank.
[QUOTE=Corruptendo;33985773]Houston, we have a problem. SRCDemo is being lazy and useless for some odd reason. Episode 2's console log: [CODE]maxplayers set to 1 Steam config directory: c:\program files (x86)\steam\steamapps\corruptendo\half-life 2 episode two\platform\config Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res Unknown command "cl_thirdperson" Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_ideallag in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdist in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_collision in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxdistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_mindistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthowidth in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthoheight in multiplayer, unless the server has sv_cheats set to 1. Unknown command "sv_backspeed" Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1. info_particle_system (fx_portal_storm_3_branch1) has no particle system name specified! info_particle_system (fx_portal_storm_5) has no particle system name specified! info_particle_system (fx_portal_storm_3_branch2) has no particle system name specified! info_particle_system (fx_portal_storm_3_branch3) has no particle system name specified! Dead end link: track.sound.2 DataTable warning: env_sprite: Out-of-range value (128.000000) in SendPropFloat 'm_flGlowProxySize', clamping. Redownloading all lightmaps ] host_framerate 720 ] startmovie srcdemo/src_ Started recording movie, frames will record after console is cleared... ] playdemo insomniaplayer011 Playing demo from insomniaplayer011.dem. Dropped Karate Sniper's Pupil [GMG] from server (Disconnect by user.) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard002.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_corner_2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ivy_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl) Redownloading all lightmaps ] endmovie Stopped recording movie... ] stopdemo [/CODE] SrcDemo didn't even produce a log after launching it in debug mode. I named the log "loggit", never left it blank.[/QUOTE]That game log looks fine, commands are correct. Not sure what SrcDemo did ("being lazy and useless" isn't very precise...). As for the log file, you have to enter a full path ("C:\Something\something\something.log") like it asks, else it'll try to write to its own directory which isn't writable without administrative rights.
[QUOTE=WindPower;33985803]That game log looks fine, commands are correct. Not sure what SrcDemo did ("being lazy and useless" isn't very precise...). As for the log file, you have to enter a full path ("C:\Something\something\something.log") like it asks, else it'll try to write to its own directory which isn't writable without administrative rights.[/QUOTE] Now I caught the madman behind it! The administrative rights caused the problem. I ran it from Administrator and it ran just fine.
[QUOTE=Corruptendo;33985988]Now I caught the madman behind it! The administrative rights caused the problem. I ran it from Administrator and it ran just fine.[/QUOTE]Hm, this shouldn't be required. I only suggested running in administrator mode because that allows it to write inside its installation directory, which then allows it to write to a log file in there if you don't specify a full path. Other than that, this shouldn't be required. Maybe the output directory that you specified for the frames is also write-protected? Check the permissions.
Well, shit happens. Always running as admin is a good idea.
Does this work well with DOTA 2 as well?
I've been working on the past hour or so with creating an srcdemo2 replay with DOTA 2. It seems like the netcode is very, very strict like L4D's. Even at host_framerate 90 you see some lagging and stuttering. I'll post a video of the host_framerate 90 play later, it has some weird stuff like creeps running in line for a moment and then suddenly jumping forwards. Not as bad as host_framerate 1200: As nice as that looked, there were huge jumps between characters and you got like 1 or 2 seconds of good footage tops. [editline]1st January 2012[/editline] [media]http://www.youtube.com/watch?v=BiaooIbhFEI[/media]
[QUOTE=Reimu;33999520]I've been working on the past hour or so with creating an srcdemo2 replay with DOTA 2. It seems like the netcode is very, very strict like L4D's. Even at host_framerate 90 you see some lagging and stuttering. I'll post a video of the host_framerate 90 play later, it has some weird stuff like creeps running in line for a moment and then suddenly jumping forwards. Not as bad as host_framerate 1200: As nice as that looked, there were huge jumps between characters and you got like 1 or 2 seconds of good footage tops. [editline]1st January 2012[/editline] [media]http://www.youtube.com/watch?v=BiaooIbhFEI[/media][/QUOTE] For L4D2 there is a fix, but it must be done BEFORE the demo is recorded, and requires you to be the host and have sv_cheats 1.
[QUOTE=glitchvid;34002067]For L4D2 there is a fix, but it must be done BEFORE the demo is recorded, and requires you to be the host and have sv_cheats 1.[/QUOTE] I'll try that. I know DOTA supports cheats. What's the command?
[QUOTE=Reimu;34002941]I'll try that. I know DOTA supports cheats. What's the command?[/QUOTE] sv_maxcmdrate 100 cl_cmdrate 100 rate 99999999 (not kidding) sv_demo_entity_record_rate 250 Smooth as butter. [vid]http://static.glitchvid.com/videos/source_recorder/l4d2_fixedw.webm[/vid]
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