• Fallout Thread V32: I forgot to remember to forget Paid Mods
    8,460 replies, posted
Oh, apparently if I add archive invalidation, the crashes start again, so now I'm more or less back to square one.
[img_thumb]https://media.discordapp.net/attachments/247780575027396619/370103662346895370/20171018025905_1.jpg?width=828&height=466[/img_thumb] I forgot how nice the skyboxes in New Vegas can be when modded properly.
Are there any mods for Fallout 3 that don't dramatically change the game to make it completely different but just vamp it up a bit to give it a slightly better feel. Texture mods, I know of an Iron Sight mod that I will use, things like that?
[QUOTE=eggman249;52790502]Oh, apparently if I add archive invalidation, the crashes start again, so now I'm more or less back to square one.[/QUOTE] You shouldn't need archive invalidation for FO4. At least, that shouldn't be a thing anymore.
Fallout 4 has really come around to me in the modding scene. It's still not as fleshed out as I want but Fo4 has allowed me to build the most convincing 'realistic' combat setup any Beth game has allowed me to set up, complete with being able to knock people out and [del]fulton[/del][I]abduct[/I] them back to my settlements for reuse as companions later on. I like to send them to Vault 88 and pretend that the ghoul lady is doing some brainwashing shit Big Boss-style. Very important feature when everything is killing your current companions in two or three hits .
[QUOTE=WillerinV1.02;52792500]Fallout 4 has really come around to me in the modding scene. It's still not as fleshed out as I want but Fo4 has allowed me to build the most convincing 'realistic' combat setup any Beth game has allowed me to set up, complete with being able to knock people out and [del]fulton[/del][I]abduct[/I] them back to my settlements for reuse as companions later on. I like to send them to Vault 88 and pretend that the ghoul lady is doing some brainwashing shit Big Boss-style. Very important feature when everything is killing your current companions in two or three hits .[/QUOTE] I've been able to get fun gameplay out of it, but it still has the issue of having no interesting quests to give me something to actually do
[QUOTE=_charon;52793504]I've been able to get fun gameplay out of it, but it still has the issue of having no interesting quests to give me something to actually do[/QUOTE] Exactly, Fallout 4's combat was satisfying and some of it's mechanics, like the settlement system are fun, but lacking, but that's really all it has, I want them to build on it with an actual content filled game. And also fucking fix melee. [editline]edit[/editline] Seriously, if Fallout 5 isn't goddamn chock full of content now that they have the base gameplay down, I'll be surprised.
I dunno what's doing it, but when I start playing textures are normal, but as I play for longer the textures get blurred until it's like the texture's are on low. It's kinda pissing me off.
hi it's me with your tri-annual update remade the mjolnir mesh cus the last one was really lazy and bad looking [t]https://cdn.discordapp.com/attachments/286904679290503168/370345646429044736/screenshot000.png[/t]
[QUOTE=QueenSasha24;52791569][img_thumb]https://media.discordapp.net/attachments/247780575027396619/370103662346895370/20171018025905_1.jpg?width=828&height=466[/img_thumb] I forgot how nice the skyboxes in New Vegas can be when modded properly.[/QUOTE] Lighting doesn't match the skybox. Really offputting.
[video=youtube;5jq0r9RN0lw]https://www.youtube.com/watch?v=5jq0r9RN0lw&feature=youtu.be[/video]
[QUOTE=jonu67;52793617]Seriously, if Fallout 5 isn't goddamn chock full of content now that they have the base gameplay down, I'll be surprised.[/QUOTE] As if they're not just going to reinvent the wheel again entirely for their next game, like they always do.
[QUOTE=WillerinV1.02;52792500]Fallout 4 has really come around to me in the modding scene. It's still not as fleshed out as I want but Fo4 has allowed me to build the most convincing 'realistic' combat setup any Beth game has allowed me to set up, complete with being able to knock people out and [del]fulton[/del][I]abduct[/I] them back to my settlements for reuse as companions later on. I like to send them to Vault 88 and pretend that the ghoul lady is doing some brainwashing shit Big Boss-style. Very important feature when everything is killing your current companions in two or three hits .[/QUOTE] What mods let you recruit people like that? I've been wanting to [del]fulton[/del] people since they released the stupid cages in that one workshop DLC.
I think FO4 is a big step in the right direction, but with a game like this you need two steps. The best thing they could do for sales right now is to let a company with strong writers produce a standalone title, like NV, with a heavier focus on the story now that the gameplay is actually really fun. But it doesn't seem like they're willing to do that. I feel like I'm super alone in this, but I've also always been super bothered by onesided telepathic conversations. I skip through dialogue every single time if it's just a guy saying things, and FO4 was the first Bethesda game where I actually let the dialogue play out.
[QUOTE=MrHeadHopper;52795201]I think FO4 is a big step in the right direction, but with a game like this you need two steps. The best thing they could do for sales right now is to let a company with strong writers produce a standalone title, like NV, with a heavier focus on the story now that the gameplay is actually really fun. But it doesn't seem like they're willing to do that. I feel like I'm super alone in this, but I've also always been super bothered by onesided telepathic conversations. I skip through dialogue every single time if it's just a guy saying things, and FO4 was the first Bethesda game where I actually let the dialogue play out.[/QUOTE] For me it's more about the quality of the writing than the format. I always skip through dialogue in 3 and 4 because good god do I not care what irrelevant stuff these forgettable characters have to say, whereas in NV there's more times when I went ok this is worth listening to.
[QUOTE=TacticalBacon;52795216]For me it's more about the quality of the writing than the format. I always skip through dialogue in 3 and 4 because good god do I not care what irrelevant stuff these forgettable characters have to say, whereas in NV there's more times when I went ok this is worth listening to.[/QUOTE] That's also something to take into account. When a dude with a cool voice pops up, like Matthew Perry in NV I did let his lines play out. FO4 I liked how the conversations were like a little cool event, and it helped my pacing of the game to just let those play out because I had an input in it, even if it was ultimately pretty meaningless and the actual content of those conversations was ehhhhhh Even when I listened in the old games, Oblivion and Skyrim, that's all I was doing. It wasn't an interaction. Take the Black Widow perk for example, an actual conversation featuring a human being™ and Benny with those lines would've made for a super cool scene. But telepathy...
Fallout New Vegas turns 7 today
[QUOTE=jonu67;52793617] Seriously, if Fallout 5 isn't goddamn chock full of content now that they have the base gameplay down, I'll be surprised.[/QUOTE] I have a sinking feeling it will be just as similar to fallout 4, as fallout 4 was to 3. Obviously I really want to be proven wrong here, but would it really be such a huge surprise if Bethesda just picked a new well known American city, filled it with super mutants, had the brotherhood show up, and then had a vault dweller emerge to resolve some personal main plot line with the exact same dependence on radiant questing as 4 to bulk up the side content?.
[QUOTE=fulgrim;52795656]would it really be such a huge surprise if Bethesda just picked a new well known American city, filled it with super mutants, had the brotherhood show up, and then had a vault dweller emerge to resolve some personal main plot line with the exact same dependence on radiant questing as 4 to bulk up the side content?.[/QUOTE] But this time with more than 4 dialogue options, [I]they learned their lesson.[/I] :v:
[QUOTE=Tureis;52795142]What mods let you recruit people like that? I've been wanting to [del]fulton[/del] people since they released the stupid cages in that one workshop DLC.[/QUOTE] [url=https://www.nexusmods.com/fallout4/mods/21982/?]Abduction.[/url] It's a little janky but it's the main mod that allows you to knock people down, slap a slave collar on them and send them off on their way to settlements, as well as recruiting them and all that other jazz. On top of that I use [url=https://www.nexusmods.com/fallout4/mods/27086/?]Knockout Framework[/url] and [url=https://www.nexusmods.com/fallout4/mods/24837/?]Non-Lethal Ordnance,[/url] which adds a little more variety in how you can non-lethally take people down. It's worth noting that I don't think Abduction and Knockout are [I]strictly[/I] compatible, sometimes their functions override eachother in play as they both add a DBNO state to enemies, but nothing that's gotten in the way of my Big Boss playthrough so far.
[QUOTE=WillerinV1.02;52795853][url=https://www.nexusmods.com/fallout4/mods/21982/?]Abduction.[/url] It's a little janky but it's the main mod that allows you to knock people down, slap a slave collar on them and send them off on their way to settlements, as well as recruiting them and all that other jazz. On top of that I use [url=https://www.nexusmods.com/fallout4/mods/27086/?]Knockout Framework[/url] and [url=https://www.nexusmods.com/fallout4/mods/24837/?]Non-Lethal Ordnance,[/url] which adds a little more variety in how you can non-lethally take people down. It's worth noting that I don't think Abduction and Knockout are [I]strictly[/I] compatible, sometimes their functions override eachother in play as they both add a DBNO state to enemies, but nothing that's gotten in the way of my Big Boss playthrough so far.[/QUOTE] And there is probably something on LL too :v:
Well the [url=https://www.nexusmods.com/fallout4/users/34279155/?tb=mods&pUp=1]mod creator[/url] seemingly uploads the mod to [url=http://www.loverslab.com/files/file/3151-abduction/]loverslab[/url] as well, sooo... It might not be [I]entirely[/I] Big Boss approved.
[QUOTE=_Maverick_;52795870]And there is probably something on LL too :v:[/QUOTE] Oh [quote]knock people down[/quote] [quote]a slave collar[/quote] [quote][B][I][U]Loverslab[/U][/I][/B][/quote] I know exactly where THIS is going
[QUOTE=MrHeadHopper;52796366]Oh I know exactly where THIS is going[/QUOTE] [t]https://giant.gfycat.com/JadedIllustriousEyra.gif[/t] [url=http://www.loverslab.com/topic/61451-f4ss-fallout-4-slavery-system-09b-050817/] FALLOUT 4: SLAVERY SYSTEM[/url]
Hold the fuck up, that mod lets you capture enemy characters and press them into some kind of slave army? Well, I know what i'm doing next time I pick up that fallout 4 play through I keep abandoning.
[QUOTE=_Maverick_;52796435][t]https://giant.gfycat.com/JadedIllustriousEyra.gif[/t] [url=http://www.loverslab.com/topic/61451-f4ss-fallout-4-slavery-system-09b-050817/] FALLOUT 4: SLAVERY SYSTEM[/url][/QUOTE] what the fuck [quote]Restrain them: this mod is fully integrated with Devious Devices and devices will suppress your slaves wish for freedom. But be wary, if left to themselves, they will surely free themselves of their restraints! Punish them: Sometimes your slaves will misbehave and then you have to show them who's boss! Make sure that misbehaving slaves get what they deserve, or else they may incite others to follow their lead. Things can spiral out of control if you don't manage your slaves. [/quote] what is this indepth mechanics shit attached to sex mods?? [quote] Sell them: build auction posts in your settlements and sell your slaves for a nice profit! Enjoy them: feed them to your arena animals [/quote] [I]what the fuck[/I] [editline]19th October 2017[/editline] if that post is to be believed i have no choice but to be impressed with the details this dude has put into his sex slave simulator mod, and, yknow, disturbed
Welcome to the wonderful world of Lovers Lab. Where all your dreams come true
[QUOTE=WillerinV1.02;52796975]what the fuck what is this indepth mechanics shit attached to sex mods?? [I]what the fuck[/I] [editline]19th October 2017[/editline] if that post is to be believed i have no choice but to be impressed with the details this dude has put into his sex slave simulator mod, and, yknow, disturbed[/QUOTE] you missed this [quote]Train them: good slaves need training. Break them in, show them the ropes and watch their value rise.[/quote]
I really really appreciate Loverslab. Like the sex content or not, stuff like this makes the site a very important part of the modding community. Take also the literal rape mod for Skyrim, it's got this feature where you can go non-lethal, capture bandits, vampires, and sell them to guards or the vampire hunter factions for cash money. You can also use it to kill essential characters and a bunch of other shit I forget that is really nice. Worst part is that the mod author is (apparently) wanting to expand it in this gameplay-focused direction but is running into spaghetti code issues as a result. If this stuff was less taboo and there wasn't so much dog sex and eating people's butts...
So, um, why are there wooden ramps in some of the buildings that aren't accessible as items for settlements?
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