• S.T.A.L.K.E.R. Series Megathread: "Never ever mods releasing" Edition
    5,001 replies, posted
Gunslinger my brother, Gunslinger ;(
Talking about weapon mods [video=youtube;RBAcfc0ArbI]http://www.youtube.com/watch?v=RBAcfc0ArbI[/video]
So im looking to change the crosshair overlay for the mosin nagant in MISERY as well as the visor overlay for the ghillie suit. I remember trying to change the mosin nagant scope crosshair before but it didnt work and completely messed up the scope. How do I proceed?
Would you believe me if I told you this was MISERY? [t]http://images.akamai.steamusercontent.com/ugc/939255792903963729/432346050B2B468F306A8894B9DF8FE5F3776766/[/t] [t]http://images.akamai.steamusercontent.com/ugc/939258588288947003/54B7588DA766189469B8827E84DE43F845585782/[/t]
does anyone have the english version of the STCOP 2.8 and misery merge? I know there definitely is one. For CoP that is.
[QUOTE=Daemon White;51436688]Would you believe me if I told you this was MISERY?[/QUOTE] Would you believe me if I told you this was MISERY? [t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_03-03-13_00-07-34_zaton.jpg[/t][t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_06-19-12_19-06-11_jupiter.jpg[/t][t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_06-19-12_19-06-15_jupiter.jpg[/t] Old screenshots. Please don't mind the bloom.
[QUOTE=Daemon White;51436688]Would you believe me if I told you this was MISERY? [t]http://images.akamai.steamusercontent.com/ugc/939255792903963729/432346050B2B468F306A8894B9DF8FE5F3776766/[/t][/QUOTE] [img]http://puu.sh/swyTk/59bc072a20.png[/img] MISERY brown confirmed
The funny thing is, people always start about the most easy to change part; The look. Slap AN3 lite on top and it's green
[video=youtube;eOgGQA_rKL4]https://www.youtube.com/watch?v=eOgGQA_rKL4[/video] Just another day in the zone. High volume warning.
One thing that would be cool is if I could get my hands on the blank scope textures they used for MISERY before they put their own reticules in. Right now im kind of trying to frankenstein one together from all of the scopes in the game, as well as making my own from scratch.
[QUOTE=LoNer1;51436567]Talking about weapon mods [video=youtube;RBAcfc0ArbI]http://www.youtube.com/watch?v=RBAcfc0ArbI[/video][/QUOTE] Stuff like this is what we're going to need if we ever want to see anything close to stalker 2 - small improvements - mostly animations - to look and feel of the game and add [i]polish.[/i] If we can add kinesthetics and the types of feedback that make actions look natural feel and punchy to every aspect of the game it would be a miracle. Things like the (admittedly kinda janky) animations added by smurths hud are a brilliant first step in that direction. These kinds changes are one of the things I look notice the most about the gunslinger mod is that they've managed to breathe life into every little aspect of something you are unconsciously staring at 80% of playtime. As far as gunplay goes the things that contribute the most to a shooting experience that is not only coherent but satisfying are these three things in order of importance - [B]Animation[/B] -The way the gun moves when you fire it (appropriate weight of gun and force of recoil) -The way your character reacts (camera/viewpoint recoil) -The way your target reacts to being shot (feels kinda weird if an enemy takes 3 shots unflinchingly then dies, should flinch or be affected by force) [B]Sound Design[/B] -Recognizable sound (not necessarily realistic, but appropriate to how the caliber/gun etc fit into game balance, how much damage it does) -'punchy' sound (appropriate volume, satisfying, probably subjective) -Appropriate environmental sound (sounds distant or reverberates depending on environment) -Volume/Recognition part II (If you cant hear somebody firing a gun at you, you should be able to hear and quickly recognize that bullets are landing near you or that you've been shot) [B]Particles[/B] -Visible (visual feedback as to where your bullets landed) -Visually recognizable (how much momentum the bullets impart should affect how much dirt/sand/flesh and blood/metal and sparks are seen) [B]temporary HUD/Viewport Visual changes on hit or kill[/B] - Probably the least important and most iffy, especially in an immersive/realistic setting -Hitmarker/killmarker (provides clarity and assurance that a hit landed or was successful in killing the target) -Brief color change (i.e. gta v - super iffy, but can improve feedback) -Breif distortion (i.e. gta v - super iffy, but can improve feedback) The first three catagories were the design philosophies that were kept in mind when developing the gunplay for some of the most recent shooters like DOOM, Wolfenstien the New Order, and Fallout 4 - and I think it shows. In my opinion all of these games have excellent feeling gunplay.
[QUOTE=LoNer1;51436813]Would you believe me if I told you this was MISERY? [t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_03-03-13_00-07-34_zaton.jpg[/t][t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_06-19-12_19-06-11_jupiter.jpg[/t][t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_06-19-12_19-06-15_jupiter.jpg[/t] Old screenshots. Please don't mind the bloom.[/QUOTE] It's easy to un-shittify misery's brown look. Just install the Absolute packs and AtmosFear over it and boom, no brown shitty lighting with all the modified mechanics and balance.
Ok so I made an updated PU scope texture just for MISERY, this one should be accurate. In the process I also made a blank scope texture which anyone can use to make scope replacements or modifications. PU scope: [URL]https://www.dropbox.com/s/k4avnvbaolimn8u/wpn_crosshair_pu9130.dds?dl=1[/URL] Blank scope: [URL]https://www.dropbox.com/s/eexs9h6m785pllr/blank_scope.dds?dl=1[/URL] I just tested them and they should work.
[QUOTE=WrathOfCat;51436976][B]temporary HUD/Viewport Visual changes on hit or kill[/B] - Probably the least important and most iffy, especially in an immersive/realistic setting -Hitmarker/killmarker (provides clarity and assurance that a hit landed or was successful in killing the target) -Brief color change (i.e. gta v - super iffy, but can improve feedback) -Breif distortion (i.e. gta v - super iffy, but can improve feedback) [/QUOTE] Do not fucking do this. It is tacky, casualised shit that breaks immersion and makes most fps games feel stupid. The rest of your points are good though
[QUOTE=K1ngo64;51438036]Do not fucking do this. It is tacky, casualised shit that breaks immersion and makes most fps games feel stupid. The rest of your points are good though[/QUOTE] Yeah, I hate the current trend of almost every shooter having hitmarkers, its shit.
[QUOTE=FreakyMe;51436135] On a side note, I am installing OGSE to give it a try, and so I can see what has been added for me to alter.[/QUOTE] At first experience (and several re-launches) buggy as all hell. Trying to figure out what is wrong configuration wise, but the configurator cannot change numerical values at all without freezing. I'm not giving up, I just need to figure out what is broken before I can fix it. That and removing the minimap as well as 90% of the hud.
hitmarkers definitely don't belong in atmospheric and/or realistic games but there's nothing wrong with them in arcadey multiplayer games.
[QUOTE=K1ngo64;51438036]Do not fucking do this. It is tacky, casualised shit that breaks immersion and makes most fps games feel stupid. The rest of your points are good though[/QUOTE] Agreed. Doom 4 had them for some reason and it drove me crazy; the hit noise was annoying too.
[QUOTE=Daemon White;51437007]It's easy to un-shittify misery's brown look. Just install the Absolute packs and AtmosFear over it and boom, no brown shitty lighting with all the modified mechanics and balance.[/QUOTE] How do I fix the "we only have one russian guy working on the ENTIRE CODE FOR THE WEAPON DISASSEMBLY UPDATE"
[QUOTE=Lyokanthrope;51435923]This is how I feel as well. It's a wonderful contrast. A Zone full of deadly mutants, anomalies, radiation, etc...And yet, it's green, lush, overgrown.[/QUOTE] That's pretty much my picture perfect Zone right there. To the casual observer it would appear to be a beautiful landscape where danger is the last thing they would be thinking of, whereas the veteran STALKERs who roam about understand that horrible things lie waiting in this "wonderland". [QUOTE=FreakyMe;51436135] I absolutely understand and agree with the arguments above as well - I guess this is because multiple 'canons' of the Zone simultaneously exist in my mind, based on the various narratives and pure experience-based perspectives acquired in my time spent playing a load of different mods. It just conflicts with this specific (and lately dominant) one for all flora to be unchanged and even thriving while the fauna changes to hell and back. [/QUOTE] Well given the Zone's ability to terraform the environment within it I would be willing to bet that there could be multiple biomes in the Zone. In one area it could be a beautiful and lush landscape where the local fauna has managed not only to survive but thrive. A couple of miles further north there could be nothing but death, where the Zone's influence has sucked the life out of even the most resilient of plant species. The Zone's influence on the landscape could vary from place to place. With enough imagination you could even have a mass of land that turned into a damn desert.
God damn it's heartwarming to see such enthusiasn for stalker even after all these years
I didn't know the Miracle Machine makes my character think his gun is making reloading noises without him actually reloading :v:
[video=youtube;0WuFCMXD79U]https://www.youtube.com/watch?v=0WuFCMXD79U[/video]
[QUOTE=irohTguy-NO;51440040]I didn't know the Miracle Machine makes my character think his gun is making reloading noises without him actually reloading :v:[/QUOTE] Wondered about this, too. It's usually the PKM reload as well. It's so painfully long
I just downloaded the game today, feels like I'm 10 years late to the party. Also how many hours do you guys think you have in vanilla across all games?
[QUOTE=venom;51424638]Got my copy of Roadside Picnic in the mail today Pretty hype to start reading it[/QUOTE] [i]Kind of[/i] off-topic I suppose but I'm having a hard time picturing what these "hoverboot" things they use to get around are like, are they supposed to be like little hover cars?
[QUOTE=venom;51441372][i]Kind of[/i] off-topic I suppose but I'm having a hard time picturing what these "hoverboot" things they use to get around are like, are they supposed to be like little hover cars?[/QUOTE] I personally always thought it was just a weird mistranslation of a helicopter, some kind of chinook outfitted for scientific use v:v:v
[QUOTE=venom;51441372][i]Kind of[/i] off-topic I suppose but I'm having a hard time picturing what these "hoverboot" things they use to get around are like, are they supposed to be like little hover cars?[/QUOTE] It's been ages since I read the book, but from what I remembered I always kinda had something like the MGS3 flying platforms in mind: [t]http://vignette1.wikia.nocookie.net/metalgear/images/8/85/Mgs3_flying_platforms.jpg[/t]
[QUOTE=Zackin5;51442352]It's been ages since I read the book, but from what I remembered I always kinda had something like the MGS3 flying platforms in mind: [t]http://vignette1.wikia.nocookie.net/metalgear/images/8/85/Mgs3_flying_platforms.jpg[/t][/QUOTE] I had this thing pictured in my mind lol [img]http://puu.sh/sxRXn/5edfba5732.png[/img]
i think it's a bit like that futurama picture and a skiff from return of the jedi [img]http://farm9.staticflickr.com/8182/7999847215_b02a18c6ac.jpg[/img]
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