• Sonic General Discussion Thread v1
    3,755 replies, posted
Hard boiled heavies would translate really well into modern games.
I'm eagerly awaiting for the preorders to open up.
https://img.purch.com/h/1400/aHR0cDovL3d3dy5uZXdzYXJhbWEuY29tL2ltYWdlcy9pLzAwMC8yMjAvOTYyL29yaWdpbmFsL1NvbmljXzVfdmFyX2MuanBnPzE1MTkxNjc5NjY= Update on the IDW front: Eggman's resurfacing in issue #5 after a long disappearance following the toppling of his rule. What's Sonic's arch-nemesis been up to? “The Fate of Dr. Eggman,” Part 1. After his last battle with Sonic, Dr. Eggman’s gone quiet. His Badnik forces are still causing trouble, but without the bad doctor’s usual fanfare. What’s Eggman been doing all this time? And what will happen to Sonic when he finds out? https://img.purch.com/h/1400/aHR0cDovL3d3dy5uZXdzYXJhbWEuY29tL2ltYWdlcy9pLzAwMC8yMjMvNDA2L29yaWdpbmFsL1NvbmljX1JJY292ZXJfMDYuanBnPzE1MjE2NDYzOTQ= And next month's issue sees the continuation of this story, as well as the first appearance of Shadow in the comics (what a surprise). And of course, he's not intending to let Eggy get away with just a slap on the wrist. It's just a question of whether Sonic will defend his foe against Shadow's ruthless assault or double his beatdown... “The Fate of Dr. Eggman,” Part 2. Dr. Eggman has been located, but Sonic’s not the only one to find him! When Shadow comes, whose side will Sonic be on?!?
So I'm a bit lazy on my own research part, but I assume the comics are still contained within their own universe(s)? This seems reaching really close to the game's story.
Considering there was a Forces continuation involved with the comics, and the official Forces comics themselves could probably be considered a predecessor to these, I can imagine they're at least kicking off from the "here and now" of continuity before throwing in their own lot.
I'm finally getting around to playing Sonic Rush after how many years and man. Night Carnival is the PTSD stage, isn't it?
Good news to anyone looking forward to Sonic Mania Adventures-- Part 1 premieres tomorrow. https://twitter.com/RubyEclipse/status/979522104881065986
And now the full thing is out! https://youtu.be/rDYbwdEn7rs
THEY REMEMBERED THAT MINOR FILM GRAIN GIVES ANIMATION DEPTH AND TEXTURE. It's a really nice touch.
Really glad they're sticking with stuff from Mania so everyone can forget forces was a thing.
It's more like a clever ad campaign for mania re-release tbh.
I don't think they'd produce a several part animated series of this quality for just plain promotional reasons, especially for a re-release. Especially since this seems pretty hands-off on Sega's part.
https://www.youtube.com/watch?v=EoPYaAmHJMc A lot of this is just common knowledge by now, but the bit on the bug report/complaint sheets for SA1 from Sega was really interesting. Kinda funny seeing employees voicing their concerns of human characters even back then.
Sonic Mania's latest update got pushed to PS4 a bit early on accident for a brief while, and a user is livestreaming it. Mighty, Ray, and Encore Mode/etc are not available as the DLC is not on the store, but they added some notable updates to the main game too. More zones now have level transitions, the third act of Metal Sonic's boss fight was updated, the main menu design is updated, and you can now choose to use the gameplay modifiers outside of a no-save file. This guy is currently live streaming it on Twitch: https://www.twitch.tv/raikou
From what can be figured from the free update's leak so far: Tails has a Chemical Plant intro animation, and a new one instead of the unused. Other small things like the unused "shifting eyes while frozen" are restored. Zones have proper transitions now though the Hydrocity to Mirage Saloon one is still kinda eh. Super Sonic has a little extra to his idle. The Metal Sonic boss fight at Stardust Speedway has him suddenly transforming into Metal Sonic Kai from Chaotix.
Well shit, I'm glad that they fixed lots of stuff like the transition animations and other stuff.
The patching of Slopes Jumps is honestly the biggest disappointment, I mean it's fine but this change will make speedrunning harder.
Yeah, that's what the guy streaming the game said, that this update is really bad for speedruneer, but excellent for casual.
It's time https://twitter.com/sonic_hedgehog/status/988840004435689472 Oh and Famitsu has a feature on Sonic Mania and showed screenshots of Sonic Mania Plus, I won't put it up as embedded but if you want to see it, it's here. https://pbs.twimg.com/media/DbiVMwuVMAE91VW.jpg https://www.famitsu.com/images/000/156/205/5add83dc7bb6a.jpg And lastly, Sonic Mania is now a Million Seller!
I'm glad we get to have a new trailer to see Mighty and Ray animated in the Tyson Hesse style! I'm looking forward to it. I think rumor has it that the trailer has a release date for the Sonic Mania Plus DLC too.
https://youtu.be/BUhuOwwD4n8
Mighty's dive attack might make for some interesting speed runs.
So disappointed that Sega are wasting time on this BABY GAME. Where's sonic forces plus???? I'm joking
I mean it would be freakin' nice to have them fix most of the flaws of Sonic Forces, rather braving another frontier and continuing the cycle.
https://pbs.twimg.com/media/Dbo6kQYW4AIcrOQ.jpg Should I have it a spoiler cover over the fact that this picture apparently confirms a new character-swapping mechanic?
Sunset Green Hill looking dope!
I can already tell Ray is my new main.
Haven't seen anyone talking about it, but with today's release of IDW Sonic #4, the series is switching from a weekly release back to a monthly.
https://youtu.be/KYEmRHFolvM
https://youtu.be/j84oub7OWeA
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