It's a reboot. There's nothing else it can be.
Hey, they did a great job on Sonic & SEGA All-Star Racing so I'm excited.
My guess is that they're retconning that ridiculously long name and are rebooting the series as just "Super Sonic Racing." I love Sonic but I also really love the other Sega elements of those games. I need my Joe Musashi.
I can't believe they're making a new Sonic R game
Sega has some serious balls I'll give them that, Transformed was pretty cool tho can't complain about it.
Late since facepunch hates my phone but holy crap, i honestly didn't think i wanted this but i'm buying mania for the 10th time now, i'm insane and i want a psychical copy.
you can see the word "RACING" at the bottom when it glows.
You guys, It's obviously Sonic Drift 3
I guess that makes sense
can you imagine if its a sonic-specific racing game and they make race tracks for Pumpkin Hill and City Escape?
god i want this game so bad
imagine that every single fucking character is a playable racer
City Escape has HD assets via Sonic Generations so it isn't impossible. A Pumpkin Hill track would also be cool.
Honestly wish someone would import that one Toei Sonic model to Generations and Forces. Because [i]damn[/i] do I not like this fat, chubby classic S1 design art Sonic contrasting so heavily with everything nowadays. Made sense for Generations, but not anymore.
I can't imagine a modern car sonic racing game without at least 15 guest characters.
Really hoping that we see Mania content in this new racing game.
Seeing the Hard Boiled heavies, and maybe some tracks based on stuff like Studiopolis or Press Garden would be rad.
Don't want Mania to fade into just being a footnote in that it never gets any representation.
Hard boiled heavies would translate really well into modern games.
I'm eagerly awaiting for the preorders to open up.
Update on the IDW front: Eggman's resurfacing in issue #5 after a long disappearance following the toppling of his rule. What's Sonic's arch-nemesis been up to?
“The Fate of Dr. Eggman,” Part 1. After his last battle with Sonic, Dr. Eggman’s gone quiet. His Badnik forces are still causing trouble, but without the bad doctor’s usual fanfare. What’s Eggman been doing all this time? And what will happen to Sonic when he finds out?
And next month's issue sees the continuation of this story, as well as the first appearance of Shadow in the comics (what a surprise). And of course, he's not intending to let Eggy get away with just a slap on the wrist. It's just a question of whether Sonic will defend his foe against Shadow's ruthless assault or double his beatdown...
“The Fate of Dr. Eggman,” Part 2. Dr. Eggman has been located, but Sonic’s not the only one to find him! When Shadow comes, whose side will Sonic be on?!?
So I'm a bit lazy on my own research part, but I assume the comics are still contained within their own universe(s)? This seems reaching really close to the game's story.
Considering there was a Forces continuation involved with the comics, and the official Forces comics themselves could probably be considered a predecessor to these, I can imagine they're at least kicking off from the "here and now" of continuity before throwing in their own lot.
I'm finally getting around to playing Sonic Rush after how many years and man.
Night Carnival is the PTSD stage, isn't it?
Good news to anyone looking forward to Sonic Mania Adventures-- Part 1 premieres tomorrow.
And now the full thing is out!
THEY REMEMBERED THAT MINOR FILM GRAIN GIVES ANIMATION DEPTH AND TEXTURE.
It's a really nice touch.
Really glad they're sticking with stuff from Mania so everyone can forget forces was a thing.
It's more like a clever ad campaign for mania re-release tbh.
I don't think they'd produce a several part animated series of this quality for just plain promotional reasons, especially for a re-release.
Especially since this seems pretty hands-off on Sega's part.
A lot of this is just common knowledge by now, but the bit on the bug report/complaint sheets for SA1 from Sega was really interesting.
Kinda funny seeing employees voicing their concerns of human characters even back then.
Sonic Mania's latest update got pushed to PS4 a bit early on accident for a brief while, and a user is livestreaming it. Mighty, Ray, and Encore Mode/etc are not available as the DLC is not on the store, but they added some notable updates to the main game too.
More zones now have level transitions, the third act of Metal Sonic's boss fight was updated, the main menu design is updated, and you can now choose to use the gameplay modifiers outside of a no-save file.
This guy is currently live streaming it on Twitch:
From what can be figured from the free update's leak so far:
Tails has a Chemical Plant intro animation, and a new one instead of the unused. Other small things like the unused "shifting eyes while frozen" are restored.
Zones have proper transitions now though the Hydrocity to Mirage Saloon one is still kinda eh.
Super Sonic has a little extra to his idle.
The Metal Sonic boss fight at Stardust Speedway has him suddenly transforming into Metal Sonic Kai from Chaotix.
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