• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
[img]http://i.imgur.com/POaZOUU.png[/img] it'd probably be a really tight fit at best, like one completely stripped down cargo segment to fit a single argo
It'd definitely be a tight fit if it fits in a Cat, I was just throwing that out there as a generalized guess. That's the kind of question I expect they'll answer in a concept sale. If it's a snub with no QD, it's kind of important to know what is the minimum size ship for launching from. My assumption that there will be a concept sale is that they mentioned two variants, and if the [I]only[/I] people who would be getting a flyable Argo now were Idris owners there wouldn't be any mention of variants.
[QUOTE=elixwhitetail;50736731]It's a snub, and they're probably holding a concept sale before/with 2.5 launch and/or Gamescom for it. So, same plan they have for other snubs, eventually, I guess.[/QUOTE] I have to believe it's just going to be available for idris owners, it's absurd to think that they would concept-sale a ship that has zero practical use on its own and can't fit inside anything less than an idris there's no way its going to fit in the cat or any other ship's snub bay
[t]https://pbs.twimg.com/media/Cn7X7vUVIAAGyLy.jpg:large[/t] how many times is this stupid canopy going to get reworked???
[QUOTE=the_killer24;50752628][t]https://pbs.twimg.com/media/Cn7X7vUVIAAGyLy.jpg:large[/t] how many times is this stupid canopy going to get reworked???[/QUOTE] that design was there last time, might be just 'a thing of relevant interest' he was told to put up on screen, or it was filmed at the same time since he's wearing the same hoodie [QUOTE=krail9;50627627]it looks like they fixed that fuck-awful command module though: [img]http://i.imgur.com/YersbGA.jpg[/img][/QUOTE] now that I've seen the full face of the thing with the lower window I'm a bit more OK with that if it ends up being the rework instead of the more military spacetech looking one from this other image
How is the infantry combat in Star Citizen shaping up? I wouldn't mind being a Space Marine on a LHD type ship or something like that.
[QUOTE=Destroyox;50753586]How is the infantry combat in Star Citizen shaping up? I wouldn't mind being a Space Marine on a LHD type ship or something like that.[/QUOTE] best way to see that is to watch [url=https://www.twitch.tv/directory/game/Star%20Citizen]some streamers[/url], most of them tend to float over to Kareah station, which is essentially the place you go right now if you want to be tacticool and run around with a gun. Some things are a bit janky but it's getting cleaned up pretty well as each patch hits. WTFosaurus and TheAstroPub are cool and super interactive with chat, feel free to ask them things if you see them online
Would SC even facilitate the ingame career I would want? I'd imagine some major factions would want Marines to help them board or help against boarders.
[QUOTE=Destroyox;50753666]Would SC even facilitate the ingame career I would want? I'd imagine some major factions would want Marines to help them board or help against boarders.[/QUOTE]I can't imagine it wouldn't. It's probably more likely you'd find generated jobs for shooting pirates out of captured stations, probably preceded by shooting the pirate ships orbiting it. Pirates are space cannon fodder, just like zombies / skeletons / ghouls in fantasy.
yes, boarding is planned* to be a big part of space gameplay, especially in larger ships *technically it's already in, and some ships like the Starfarer are essentially an FPS map in and of themselves, but it's extremely janky and can lead to such wondrous occurrences as clipping, running through walls, unregistered hits, being flung tens of thousands of kilometers into space, etc
they even whipped up a scenario over a year and a half ago as a concept for that kind of gameplay [media]https://www.youtube.com/watch?v=cir3w-wIx9U[/media] can't wait for [url=https://www.youtube.com/watch?v=h1i7Lva_nJM]that ship[/url] to get its scheduled rework (the 'grilled cheese' effect on the engines in this wasn't supposed to be there in the first place but the whole thing is getting an overhaul to make it sensible by the game's component standards) this would probably be a common kind of thing, boarding a station or other key stationary location and clearing it out, retrieving items/data/bounty targets, etc
You're acting like I could forget that cringey tacticool talk. Also 6 people at once is lame, I want to be apart of a big metal rectangle that delivers around 30 people at once. But sadly I can't find a ship that's like that.
[QUOTE=Destroyox;50753920]You're acting like I could forget that cringey tacticool talk. Also 6 people at once is lame, I want to be apart of a big metal rectangle that delivers around 30 people at once. But sadly I can't find a ship that's like that.[/QUOTE] you seem to have missed the Caterpillar, the future spacepunch party bus. Known for ramming nose-first into the hull of other ships, troops coming through the breech [t]http://i.imgur.com/NGOdL2F.jpg[/t] (ignore the sales nonsense, this covers a lot of the new info and imagery though) [media]https://www.youtube.com/watch?v=upUeV7c3uow[/media] complete with a fleet of (yet to be finalized) interchangeable segments (5 total on the ship at one time), including barracks and armories for large boarding parties [t]http://i.imgur.com/pFMRfwD.jpg[/t]
I want to think that CIG ended their professional relationship with Illfonic simply on how awful that forced tacticool roleplay made the entire PAX Star Marine demo. The tech is amazing but if you watch it on mute the video is 300% improved. The actual reason's probably more to do with Foundry 42 Frankfurt coming online and them not needing to outsource anymore because they added another 90-something guys including a bunch of German ex-Crytek dudes who [I]wrote[/I] Cryengine. But we still don't know the real story, and anyone who knows is probably under NDA. [QUOTE=Destroyox;50753920]You're acting like I could forget that cringey tacticool talk. Also 6 people at once is lame, I want to be apart of a big metal rectangle that delivers around 30 people at once. But sadly I can't find a ship that's like that.[/QUOTE] You aren't thinking hard enough of the Starfarer's cargo hold. So what if life support only supports 14 passengers? In fpcorp, we throw out all manuals and safety advisory sheets, they're a drain on morale. The ship closest to a big metal rectangle that hauls people would be a Hull series ship, because supposedly there will be larger cargo spaces for transporting groups of people, like floating hotel rooms, but the entire Hull series is low priority right now so we haven't seen anything concrete about any cargo modules at all on it other than the original (not really compatible with troop deployment) cargo pods as seen in the concepts. There's also the troop transport/military variant of the Genesis Starliner, however it turns out. It's definitely oriented towards the "drop off 30 angry guys with guns" end of things.
30 people in an instance is possible, optimistically, but the scale definitely wont be large enough for 30 marines on a ship to be practical
[QUOTE=dai;50753966]Heaven[/QUOTE] oh, [B]OH![/B]
[QUOTE=krail9;50753980]30 people in an instance is possible, optimistically, but the scale definitely wont be large enough for 30 marines on a ship to be practical[/QUOTE] 40 people in an instance is already happening in ArcCorp. The zone system should abstract away enough of the interior for it to be practical under most cases unless someone comes by and cracks the Starliner right open and suddenly all these guys are visible to everyone because the ship's local physics grid is basically gone. And the Starliner's fucking big, the blockouts that Randy (CIG LA's Vin Diesel clone) was working on when he was concepting and whiteboxing it had blockouts for at least a couple dozen beds, sardine/Japanese capsule hotel style (capacity over comfort) with the upstairs area being seating and such. The scale will support it, it's whether 30 people can be organized enough, and if their computers and the server can handle it at a practical speed (ArcCorp and its 40 cap is not exactly a godlike example of high server performance presently -- and it doesn't have AI or ship physics to deal with).
[QUOTE=elixwhitetail;50753992]...and if their computers and the server can handle it at a practical speed (ArcCorp and its 40 cap is not exactly a godlike example of high server performance presently -- and it doesn't have AI or ship physics to deal with).[/QUOTE] that's my whole point? if they can get the space instance cap to 50 with good performance it will be incredibly impressive... but I'm not counting on it, and even if they do, it's clear that a 30 marine boarding party isn't going to be realistic. really you'd need at least 100 player instances for a true feeling of 'large scale' battles where a dropship that large would make sense and no, you cannot fragment people into different servers just because they're inside another ship. at any given time those 30 people could jump out and now everyone in the area needs to receive that data - what are they going to do, just kick out enough people so it works?
I think 100+ players in an instance is quite possible, but we're not going to be seeing it immediately at launch (unless there are major miracles in beta or launch is really in 2031). It's something they're going to have to work up to over time with optimization. I don't think anyone will be surprised by this. However, if two orgs were at war with each other and both wanted to have an actual fight but wanted to field so many people that instance limits would become a problem, they could take a page out of EVE and work out the rules of engagement for a proper space/grunt battle. If the desired battle format was a squad-on-squad station boarding situation, both sides might have to agree to go extremely easy on escorts/defensive ships or forego them altogether and allow the dropship to land unopposed (other than station-mounted defenses and small arms fire) in order to maximize performance and player capacity. That seems unnecessarily autistic and hyperorganized, planning a [I]scheduled[/I] station assault, but if you are both such large groups that clashes with each other hit instance limits or cripple instance performance, you'll need to plan and take special precautions if you want to push the playercount limits while having your fun. I just hope it won't require bugging CIG to temporarily move certain instances/star systems onto special high-capacity instances, because nobody will like booking their fleet battles weeks in advance in order to ensure the proper hardware environment.
I'm going to be completely honest. I don't see 100+ happening in cryengine. The only mmo to ever make 100 plus player battles work so far were the planetside series, and the first thing they designed it around was netcode And by work I mean being able to functionally play at a reasonable FPS not located in crash city, or by some gimmicky bot multiplier that made it seem like there was a large fight going on EVE is sort-of, because who the fuck likes fighting at 10 percent normal time, WoW lagged to shit, even in planetside a biodome fight means lag rising to impossible levels [editline]22nd July 2016[/editline] Netcode is one of the hardest things in the world to code right, but to do new and untested feats with it, pushing the limits higher and make it commercially viable? I don't think there even are network coders and engineers that [I]exist [/I]that can do that.
[QUOTE=MendozaMan;50754417]I'm going to be completely honest. I don't see 100+ happening in cryengine. The only mmo to ever make 100 plus player battles work so far were the planetside series, and the first thing they designed it around was netcode [/QUOTE] ArcheAge does it and that game is even made in Cryengine. I think the maximum amount of players you can see are 300, then they stop rendering new players that enter the area.
[QUOTE=jonoPorter;50754589]ArcheAge does it and that game is even made in Cryengine. I think the maximum amount of players you can see are 300, then they stop rendering new players that enter the area.[/QUOTE] Huh. The more you know.
Am I the only one to think a maximum of 30 people for ship boarding is just right? I'd rather have squad combat that feels close and personal than a complete clusterfuck. Planetside combat is another matter since it's in a more open field rather than close quarters.
[QUOTE=_Axel;50754864]Am I the only one to think a maximum of 30 people for ship boarding is just right? I'd rather have squad combat that feels close and personal than a complete clusterfuck. Planetside combat is another matter since it's in a more open field rather than close quarters.[/QUOTE] But corridor meat grinders are fun!
The only issue I see is how to enforce that limit. I can't think of an immersive way to prevent more people from boarding once it's been reached.
PC Games Germany released a magazine with star citizen as the titlestory. [media]https://twitter.com/ChambersArt/status/748594978054610944[/media] other than just doing interviews they got to test the new internal builds (including 2.6 and 2.7) [url=https://imgur.com/a/whwyC]here are some (hq) screenshots that were included with the digital version of the magazine.[/url] (may contain spoilers) [url=https://www.reddit.com/r/starcitizen/comments/4u7yve/star_citizen_in_pc_games_german/d5nkntb]and here is some translated stuff from the magazine as a reddit comment.[/url] [editline]23rd July 2016[/editline] I'm also getting a physical copy of it.
The hype is so real I think I can almost touch it *grabby hands*
What a fantastic article, and holy mother of infodumps. If they actually keep to the proposed schedule (Ha ha wishful thinking I know), 2017 is only going to see an explosion of progress on SC with these frameworks being laid out.
I wonder if that's real. Holy shit. [editline]23rd July 2016[/editline] This news, if it really is their plan, excites me like nothing else. Because frankly, I don't care to see new ships or new stations in the Crusader system. I want to see new mechanics. Planetary landings are one such mechanic, the expansion of Crusader into the full Stanton system is another. Trading will be a third. To hear that they plan to make planets follow orbital paths around a star is way more than I ever hoped for. If it's real... holy shit. I do have one complaint. Levski's planet is goddamn tiny, seemingly only a few hundred KM in diameter. Our moon, for reference, is roughly 3,400km across.
[QUOTE=archangel125;50763526]I do have one complaint. Levski's planet is goddamn tiny, seemingly only a few hundred KM in diameter. Our moon, for reference, is roughly 3,400km across.[/QUOTE] what makes you say that? I don't see anything that suggests the planet is small
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