• Roguelike Thread V2 - "You feel very greedy and sense gold!"
    914 replies, posted
Blackjack is pretty much the only reliable way to get potions of cure corruption. Win 5 games in a row and you almost always get one. Though I have had very rare occasions where I win 5 in a row and get some other item. You could wish for one if you ever get an opportunity, but in that case you'd be better off wishing for a vindale cloak, which makes you almost immune to ether.
I've been working on my own roguelike (and writing my own terminal for it, too :v:) I was adding some nice variation to the back/foreground of map tiles, and I tried some fun stuff with color [img]http://dl.dropbox.com/u/45554193/images/terminal%20beginning%20of%20autumn.png[/img] Other than that I have player movement and not much else.
I was surfing the web in bed wondering what to do, then I saw this thread. all nighter.
[url]http://www.livestream.com/cataclysmfp?t=758690[/url] Cataclysm (Zombie survival roguelike) livestream for a couple of hours.
Dungeon Crawl stone soup was updated [release] [B]Changelog:[/B] New species: Octopodes, capable of wearing eight rings, but not most other items of armour. Removed species: Mountain Dwarves have returned to the mountains. Read why they were axed here. Changed species: Hill Orcs have had their aptitudes improved, and Minotaurs have gained both better aptitudes and a retaliatory attack with their horns. Centaurs have a slower metabolism, but are now somewhat herbivorous, gaining bonus nutrition from plants but less nutrition from meat. Draconians cannot wear body armour anymore, but can wear gloves and boots. Some Demonspawn mutations have been adjusted, and a number of new mutation sets are also available. Kenku have rediscovered their roots and now prefer to be called Tengu. Backgrounds: Arcane Marksmen are back with a Hex-based spellbook. Transmuters have Beastly Appendage (a new spell providing a temporary beneficial combat mutation) instead of Fulsome Distillation and Evaporate. Necromancers have Control Undead instead of Dispel Undead. Monks have been rewarded for their devotion to asceticism and gain a one-time boost to ** piety when they first convert to a god. Skills: You will now need to find an appropriate item or spell to train most skills (and doing so allows even unknown skills to be trained). Additionally, partial levels of skills (e.g., ‘15.2’) matter. New monsters: Blizzard demons can call down freezing cold and howling winds with but a gesture. Profane servitors are angels that have been corrupted by Yredelemnul. These undead beings radiate unholy darkness and are resistant to holy forces. Several new holy monsters have been added. Removed monsters: Giant toads have croaked, vipers have rolled snake eyes, and blue deaths have all died. Changed monsters: Reapers are much more powerful. Fiends are now known as Brimstone Fiends, and imps are now known as crimson imps. Some demons have found themselves on different glyphs. Summoning monsters bring fewer creatures with each cast, and monsters with breath attacks (e.g., dragons) need to recover between attacks. There are many new monster descriptions and quotes. Spells: Combining Swiftness and Flight no longer gives bonus movement speed. Mephitic Cloud and Evaporate no longer guarantee a 3×3 cloud. Passage of Golubria creates two portals when cast, and allows more than two portals to exist simultaneously. Lee’s Rapid Deconstruction and Shatter are stopped by walls unless the spell manages to destroy them. To account for the monster summoning changes, Abjuration is now a single-target spell. The screen-wide version is available as a new level 6 spell, Mass Abjuration. Maxwell’s Silver Hammer and Levitate have been removed. Cheibriados: Ponderous equipment has been replaced. Instead, gaining Cheibriados piety slows you down. Followers are no longer given resistances, but gain the Temporal Distortion ability, which moves nearby monsters forwards in time a few turns. Makhleb: The demon prince of destruction deals only in blood and souls! Makhleb’s invocations now cost health instead of magic. Followers will be rewarded for kills with a larger amount of health, but no magic. The three good gods now have piety decay over time, but each has new methods of gaining piety. Elyvilon piety from pacification has been greatly increased and piety from weapon sacrifices has been adjusted, Zin demands a tithe of all gold collected in return for piety, and The Shining One gives piety for meeting new monsters (and determining whether they need to be eradicated!). Constriction: Octopodes, nagas, some snakes, and tentacled monstrosities can now prevent their foes from escaping while squeezing the life out of them. Various changed mechanics: Poison resistance is now only 90% effective against most effects. No spells work through glass or trees anymore. The slaying property (incribed as {Dam+X}) now works identically to weapon enchantments. Contaminated (‘brown’) chunks always give nutrition and cause nausea instead of sickness. Nauseous characters can only eat when near starving and might make themselves ill. Items: All polearms have been lengthened and may now be evoked (‘v’) to attack non-adjacent squares (like the reaching brand). Potions of healing are now known as potions of curing, and wands of healing are now known as wands of heal wounds. Many new fixed artefacts have been added. Branches: Terrain in the Abyss now shifts with nearly every step. This may open new escape routes for stranded adventurers – or seal ones they were planning to take. Pandemonium has a dangerous new holy-themed unique level. The Hive is no more. Tiles players can enjoy the newly redecorated Snake Pit, Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, and Pandemonium. Many new vaults have been added across the entire dungeon. Interface: Spell success adjectives are replaced with failure rate percentages which are coloured based on potential miscast severity. [/release]
I can not wait till these weekend, getting some of the guys over with their computers and where just going to try out different rougelikes all night. Any suggestions?
[QUOTE=Exxon;34735630]I can not wait till these weekend, getting some of the guys over with their computers and where just going to try out different rougelikes all night. Any suggestions?[/QUOTE] Nethack, stone soup, cataclysm are the best three in my opinion
For anyone who's planning on playing Dungeon Crawl .10 , melee Nagas and Minotaurs are pretty much overpowered, use it.
Is cult broken for anyone else? Or does it just take a long time loading? I have a black screen when I click continue game...
What about Aurora 4x?
How does this look? [img]http://dl.dropbox.com/u/45554193/images/terminal%20gui%20wooo.png[/img] The message part is done, and the line above is going to be something to quickly show some basic stats like HP and etc.
[QUOTE=ZenX2;34766848]How does this look? [img]http://dl.dropbox.com/u/45554193/images/terminal%20gui%20wooo.png[/img] The message part is done, and the line above is going to be something to quickly show some basic stats like HP and etc.[/QUOTE] Looks pretty nice
[QUOTE=ZenX2;34766848]How does this look? [img]http://dl.dropbox.com/u/45554193/images/terminal%20gui%20wooo.png[/img] The message part is done, and the line above is going to be something to quickly show some basic stats like HP and etc.[/QUOTE] I personally don't like the shader you have going on in the background :\. But its your roguelike so carry on heh.
[QUOTE=Mr_Razzums;34767199]I personally don't like the shader you have going on in the background :\. But its your roguelike so carry on heh.[/QUOTE] That's just a test of the noise I implemented, it can be used to give map tiles variation in their back/foreground color and make everything look a bit nicer.
Damn Ether winds... Such is life in Elona.
I'm curious if Diablo I and II would classify as a roguelike. Diablo I has randomly generated dungeons (I'm fairly sure atleast), drop all items on death, and tile based. The only thing about it I can think of that seperates it from most of the roguelikes in OP are the graphics, but I probably just haven't played enough roguelikes to know. Could anyone else give me insight?
[QUOTE=Rammlied;34779210]I'm curious if [U][I][B]X[/B][/I][/U] would classify as a roguelike.[/QUOTE] yeah, these questions never really make sense. Roguelike doesn't exactly have a proper definition, though the one I agree most with is the [URL="http://roguebasin.roguelikedevelopment.org/index.php/Berlin_Interpretation"]Berlin Interpretation[/URL]. Diablo misses several high-value points, though. [editline]20th February 2012[/editline] Diablo and such were certainly inspired by Rogue, at least.
-snip- Messed up the post a bit My point is that there is no definition for a roguelike, so there will always be arguments about that Conidering Diablo 2 I think that it may be classified as a roguelike-like, lack of permadeath is quite a big deal
Yeah, I'd consider it a roguelike then.
Does anyone know of any rougelikes that have less than 30 keybindings. Seriously, there are 6 buttons and they do Eat, Throw, Drop, Examine, Inventory, and Equip even thought they can all just be done in one single menu.
[QUOTE=cdr248;34779421]Does anyone know of any rougelikes that have less than 30 keybindings. Seriously, there are 6 buttons and they do Eat, Throw, Drop, Examine, Inventory, and Equip even thought they can all just be done in one single menu.[/QUOTE] DCSS if you play it with a mouse Dungeons of Dredmor I posted some "innovational" roguelike which has a few keybindings, forgot the name
I've been developing a roguelike of my own for a while and was curious as to what some of you would think of it: Cloudy forest at nighttime [thumb]http://i.imgur.com/INIwy.jpg[/thumb] Testing some lighting [thumb]http://i.imgur.com/mMpcu.png[/thumb] Some magical items [thumb]http://i.imgur.com/LurMi.jpg[/thumb] These pictures have bits of outdated art in (some are a few months old) but they look quite nice (I think) anyways. I was thinking of unique ways to implement sanity in a game. Anyone have any interesting ideas?
It's gorgeous
[QUOTE=imadaman;34776577]Damn Ether winds... Such is life in Elona.[/QUOTE] But Ether winds are awesome! [QUOTE=cdr248;34779421]Does anyone know of any rougelikes that have less than 30 keybindings. Seriously, there are 6 buttons and they do Eat, Throw, Drop, Examine, Inventory, and Equip even thought they can all just be done in one single menu.[/QUOTE] ToME maybe?
I tried ADOM for the first time. My character was a male orc. I entered a small village, turned a little girl into a pile of gore, and was killed by farmers. :v:
[QUOTE=ZenX2;34783005]I tried ADOM for the first time. My character was a male orc. I entered a small village, turned [B]a little girl into a pile of gore[/B], and was killed by farmers. :v:[/QUOTE] what you're supposed to do is ask her for the quest to rescue her puppy, find it, kill it and beat her to death with it's mysteriously never-rotting corpse. [editline]20th February 2012[/editline] ~so creative~
[QUOTE=superstepa;34780165]It's gorgeous[/QUOTE] Thanks! I worked on magical items and randomly generated books today to... varying degrees of success. (the inventory doesn't have any UI art yet - so excuse the black background) Here are some magical items: [thumb]http://i.imgur.com/ck5YS.png[/thumb] not too bad... [thumb]http://i.imgur.com/Z6f2N.png[/thumb] the name on this one is a bit "out there" But the books... [thumb]http://i.imgur.com/uNqQ7.png[/thumb] Cool, this almost makes sense! [thumb]http://i.imgur.com/lsTjR.png[/thumb] NOPE. Clearly needs some work...
I guess the Skilled talent in ADOM is broken (in the version I'm playing, at least) [img]http://dl.dropbox.com/u/45554193/images/adom%20dun%20broke.png[/img]
[QUOTE=ZenX2;34798216]I guess the Skilled talent in ADOM is broken (in the version I'm playing, at least) [img]http://dl.dropbox.com/u/45554193/images/adom%20dun%20broke.png[/img][/QUOTE] It is. It's also completely worthless anyway. [editline]21st February 2012[/editline] arguably the best starting talents are Alert+Miser for Treasure Hunter. Gets you a ton more loot. It's a hilarious controversial subject as to whether it's worth spending 3 talents on though.
Your roguelikes look pretty kewl, guys... Am working on a flash roguelike (to get some newbies into the genre) and I will be trying to make it as noob friendly as possible without making it simple, gonna be fun to make! Also, Elona died, and I died a little inside... I spent countless hours on that, I feel like I lost my childhood friend. :(
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