• Overwatch - Local game dev has no idea how to make a fucking ARG
    5,001 replies, posted
[QUOTE=Cushie;51142959]Prime example: Yesterday I fully locked on 2 supports standing completely in the open with no cover and fired - On my client my gun shot at both players, I got a hit sound for one of the shots but I died a split second later and wasn't awarded any kills or damage for it. It's as if everything else takes precedence over the ult, so if you die at a critical point it disregards what your client did in favor of being killed most of the time, which happens surprisingly often considering it usually comes down to the wire. A lot of the time in split second plays, what is shown on your client just doesn't match up to what happens on the server, probably why quite a few times I have somehow managed to mcree ult people through a reinhart shield despite on my screen it being fully deployed, too.[/QUOTE] This is working exactly as intended. The server doesn't know or care what you see, it runs its own simulation using your inputs separately and your client makes an educated guess at what's going to happen. The alternative would be being able to activate deadeye after you died. [QUOTE=Cushie;51143217]Part of it comes down to how the delay is handled, like I said there are a lot of custom exceptions in OW where people in certain situations are awarded shooters advantage or have damage forgiven because it is more fair than how it would play out normally. It works well a lot of the time but Mcrees ult seems to be punished very harshly in this regard, which comes back to the point of it being unsatisfying to use because half the time it wont give you kills that from your perspective you did everything correct to get, down to the point of seeing the shot hit and hearing feedback that it hit but it still not being counted.[/QUOTE] Everything in the game works like that, it's just that the server rewinds other players during hit registration to match what you saw when you fired so you don't have to lead.
[QUOTE=Cushie;51143190]In those kinds of situations the server makes a decision on whose actions should be honored/discarded, and mcrees ult is incredibly unsatisfying to use because the server seems to be very lenient in discarding your actions when dying while using it.[/QUOTE] What you're asking for is giving McCree the ability to kill people [I]after he's dead[/I]. A McCree would Ult, someone would kill McCree, and then McCree kills them from beyond the grave. This would be incredibly frustrating with no way to really predict or avoid it. Junkrat is the closest one to legitimately attacking after death due to his Grenades activating, but this is 100% predictable and avoidable. Heros with projectiles can kill after death too but only if they've shot before dying and hit after dying, in this case a hitscan weapon would have just killed the enemy outright and prevented their death.
[QUOTE=halflambada;51141286]i always call him Goofy Gorilla as a call out during matches with friends and when he ults I say he's gone "full goofy mode"[/QUOTE] There's something inherently comical about a gorilla with a jetpack and a gun, you really can't pick him without making some kind of joke in chat [editline]2nd October 2016[/editline] I personally prefer to spam his "No monkey business!" voice line before the match starts and then announce "it's time for monkey business," when my ult is ready
[QUOTE=Mr. Someguy;51143421]What you're asking for is giving McCree the ability to kill people [I]after he's dead[/I]. A McCree would Ult, someone would kill McCree, and then McCree kills them from beyond the grave. This would be incredibly frustrating with no way to really predict or avoid it. Junkrat is the closest one to legitimately attacking after death due to his Grenades activating, but this is 100% predictable and avoidable. Heros with projectiles can kill after death too but only if they've shot before dying and hit after dying, in this case a hitscan weapon would have just killed the enemy outright and prevented their death.[/QUOTE] That kind of happens already, with the "I shot somebody, it made the sound + hit marker, but it didn't count and I died" that seems to happen at the worst times. Or the "I activated recall but it didnt happen on the server end" stuff. Honestly there's not much you can do to solve this.
[img]http://66.media.tumblr.com/f60e49a0337a4fe6f69bdadb06bc89a0/tumblr_oefnv2IOS51sp1c1oo1_1280.jpg[/img] [url]http://hooksnfangs.tumblr.com/post/151249423822/haram-i-mean-winston-kong-has-stolen-the-lovely[/url] [t]https://pbs.twimg.com/media/Ctlcy2aUEAAR6Yv.jpg:large[/t] [url]https://twitter.com/drilly812/status/781758106619359232[/url] [t]http://i3.kym-cdn.com/photos/images/original/001/176/294/8ae.png[/t] [url]http://www.pixiv.net/member_illust.php?mode=medium&illust_id=59278976[/url] [img]http://orig03.deviantart.net/3d3b/f/2016/276/8/c/6gob_zl_6xq_by_shimyrk-dajs1gz.jpg[/img] [url]http://shimyrk.deviantart.com/art/Mccree-cosplay-637882739[/url]
Man, if that guy didn't have a babyface that'd be super legit.
Guys, how do you tell a friend that when they play Bastion, they only hurt themselves and the ones they love?
I don't know, I think McCree's ult is fine. Its the ability to get decently fast single picks, not every ultimate needs to be team wipe tier, infact most of them aren't. But if you want to play a hero with an easy team wipe ultimate, thats what Reinhardt is for.
Most of them aren't able to wipe teams, but what about the ones that will literally destroy a defense or an offensive push? There's so many of those. Mei freezes everyone in a huge radius (2-3 picks ends a fight pretty much), Zarya brings everyone in a 10m radius together and the only ult that can counter this is Zen mostly, Reinhardt makes everyone unable to do jack shit, Reaper's dropping on top of you ults can stop entire pushes solo (especially if Ana ult'd), D.Va ult if you catch the enemies off guard will open an offensive push, Ana's ult turns heroes into monsters, Genji's ult can get off 6-8 slashes which is 2-3 kills alone, Mercy's ult will revive the whole team with full HP...there's even more. McCree's (and Pharah's) ult(s) is/are the most underwhelming ult(s) in the game easily, if you don't catch someone super off guard then you're about as useful as a noodle, and also dead because you move like a slug. As soon as you hear "It's-" you just run for the hills, you need an open map like Eichenwalde to make it work, as for Pharah she's immobile and rains rockets on people, a sleep dart, flashbang, D.Va DM, Reinhardt shield, or Mercy res can completely nullify the ult. EDIT: Apparently McCree's ult is much better in a coordinated scenario though, according to Altimor. I only play solo/duo so I can only speak on my experience from that.
I use mccree ult to finish off the guy with 50hp that I shot and to reload my gun
[QUOTE=JoonazL;51144737]I use mccree ult to finish off the guy with 50hp that I shot and to reload my gun[/QUOTE] That's all it's good for unless you have a coordinated team.
I find that whenever I use mcrees ult and I jump from a high spot or around a corner I always get multiple kills im guessing i look so cool that everyones just stunned at how amazing i am
[QUOTE=Reyjr43;51144688]Most of them aren't able to wipe teams, but what about the ones that will literally destroy a defense or an offensive push? There's so many of those. Mei freezes everyone in a huge radius (2-3 picks ends a fight pretty much), Zarya brings everyone in a 10m radius together and the only ult that can counter this is Zen mostly, Reinhardt makes everyone unable to do jack shit, Reaper's dropping on top of you ults can stop entire pushes solo (especially if Ana ult'd), D.Va ult if you catch the enemies off guard will open an offensive push, Ana's ult turns heroes into monsters, Genji's ult can get off 6-8 slashes which is 2-3 kills alone, Mercy's ult will revive the whole team with full HP...there's even more. [B]McCree's (and Pharah's) ult(s) is/are the most underwhelming ult(s) in the game easily,[/B] if you don't catch someone super off guard then you're about as useful as a noodle, and also dead because you move like a slug. As soon as you hear "It's-" you just run for the hills, you need an open map like Eichenwalde to make it work, as for Pharah she's immobile and rains rockets on people, a sleep dart, flashbang, D.Va DM, Reinhardt shield, or Mercy res can completely nullify the ult. EDIT: Apparently McCree's ult is much better in a coordinated scenario though, according to Altimor. I only play solo/duo so I can only speak on my experience from that.[/QUOTE] I really disagree here. McCree can get very fast picks with his ultimate, clearly not as amazing as a Free Team kill by Reinhardt, but its way better than some of the others If you want to talk underwhelming ultimate's suggest you re-examine: [I]Winston's Primal rage[/I]: Double the size of your hitbox and double your health, for the cost of signficiantly weaker single target dps for 6 seconds. Not even being juggled in a corner from this is threatening, considering you can practically get a free ultimate off that big squishy body of his. This is just a flashy way to get environmental kills, and nothing else. You can say it can cause chaos, but I don't see how, it literally turns you into a defenseless ult feeding buffet for the enemy team. This ult is so crappy I ususally end up using it for rollouts and pray its gone by the time I hit objectives. [I]Junkrat's Rip tire[/I]: So easy to shoot down it might as well not exist, but blizzard thinks it'll be good if he pulls it out half a second faster. I mean it wont be, but whatever. Then of course, if you want to talk about defenseless during an ult, you're not going to beat out junkrat here. [I]Symmetra's Teleport[/I]: On paper it sounds great, in practice its total shit. There is nothing that can hold down a specific area in existence in this game. You place it, the enemy on the absolute other side of the map gets ESP of its location, and OW maps are so linear its really easy to find. Its also pretty much useless when you're not on 2cp defense first point. In an actual fight its almost like a 5v6. Because everyone with a projectile is a sniper in overwatch, good luck actually defending the damn thing. If you want to get any serious use out of it you need a 6 way mic set up and have someone ask you to place it, because it'll be dead within 5-10 seconds thanks to how easily characters like genji or tracer and just go everywhere. Doesn't even matter if you dedicate all 6 sentries to protect this thing, infinite range projectiles beat out some 1hp small range turrets. Only way I can ever see this thing being seriously useful is that if they make sentries an actual threat to flankers, instead of the laughible liability that they are, this includes Torbjorn's. [I]D.Va's Self Destruct[/I]: I consider this slightly worse than Dead eye. with High noon you can still sneak behind someone and they have to actively look for you. but with self destruct the game is nice enough to point at it for you with a hud element that literally points to the thing. Of course, McCree glows when he uses his ult, but then so does the Mech. You don't even need to listen for the "NERF THIS". I know what you're about to type, yes just throw it really high, but guess what. If you see a soaring D.Va going upward thats just another tell for this already easily avoidable ult. And then all it takes to break this is any line of sight breaker, even something as narrow as a telephone pole will do, drop it on the cart, they can literally just crouch in front of it and be fine. (Reinhardt's ult ignores payloads entirely because why not) I mean yeah you can scum it for another mech, but then of course you'll most likely be getting in a 200 or instant killed mech if done really poorly. Or just get scummed by a Reinhardt and lose half of your on foot health before you even eject. In the current tank meta, I dont really expect this to get any sort of kills, or even picks without being comboed into earth shatter or Blizzard, and that's really only for style points. Things like earth shatter are so good you don't even need another ult to combo into it. compared to these, I think McCree is preforming just fine.
[QUOTE=Totenkreuz;51139610]I've been thinking about how to nerf Zarya without sending her to the grave. How about her shields do damage reduction instead of immunity? Now how much reduction I haven't thought about yet.[/QUOTE] I'd fucking kill for a clearer indicator for shields being up without having to look in the corners of the screen. Just a small circular countdown that runs along the Charge meter on the crosshair would be good. I think she's in a good spot right now because she's strong while still manageable with the proper amount of skill and attention. If anything it shouldn't block crowd control but the time window is so small anyway that I don't think it matters too much.
[QUOTE=Oizen;51144817] [I]Winston's Primal rage[/I]: Double the size of your hitbox and double your health, for the cost of signficiantly weaker single target dps for 6 seconds. Not even being juggled in a corner from this is threatening, considering you can practically get a free ultimate off that big squishy body of his. This is just a flashy way to get environmental kills, and nothing else. You can say it can cause chaos, but I don't see how, it literally turns you into a defenseless ult feeding buffet for the enemy team. This ult is so crappy I ususally end up using it for rollouts and pray its gone by the time I hit objectives. [/QUOTE] His ultimate is nothing but a stall mechanic majority of times but it's still good to get some squishy kills that don't have any mobility or to finish off. You get like 2 sec of cooldown with his jump ability. Yeah, he can feed ults but unless the whole enemy team is focusing on him, Winston becomes annoying to deal with him.
[QUOTE=Oizen;51144817]Really long reply[/QUOTE] Tank meta/3x3 is very rarely played outside of professional levels of play so D.Va's ult is fine and definitely not worse than Dead Eye as far as I'm concerned, in fact I'd say it's one of the best team fight ults in the game because it scatters the enemy team, or pushes a team off the point, a scattered team = ezpz picks and if it doesn't scatter the team then general knowledge of how to use it will result in at least a single kill, even if you just single a person out you get a free mech in return which makes it 5v6 in a fight as it is. As for every other point, the heroes you're speaking of (besides Winston) aren't even viable in the first place, Winston's ult isn't meant to be a kill ult unless you're trying to single someone out like Reinhardt, it's meant to scatter teams with the possibility of environmental kills, as well as recharge Winston's HP, he gets another 500 HP + his shields back, this means that he does feed ults but beyond that I don't see what's wrong with Primal Rage since it's filling what it's supposed to do just fine (make him tanky and scatter the enemies around) Rip Tire just sucks, it may be worse than McCree's ult but I didn't think about it because I was thinking of ults from people who actually are in the meta to an extent and not trashcan/F tier. Symmetra TP gives the enemy team ESP but more often than not in my games I've seen it go through all of its uses before it gets killed, if you let someone behind your team to chase the teleporter (besides a Tracer or D.Va, since they have some pretty good mobility) around then that's your team's fault for not killing the person behind you, ez pick and ez 5v6 teamfight, don't see how them chasing a teleporter is a problem, if it's far enough back then it's actually pretty annoying to find and can still cut your trek back from spawn on defense by half.
[QUOTE=Reyjr43;51144848]Tank meta/3x3 is very rarely played outside of professional levels of play so D.Va's ult is fine and definitely not worse than Dead Eye as far as I'm concerned, in fact I'd say it's one of the best team fight ults in the game because it scatters the enemy team, or pushes a team off the point, a scattered team = ezpz picks and if it doesn't scatter the team then general knowledge of how to use it will result in at least a single kill, even if you just single a person out you get a free mech in return which makes it 5v6 in a fight as it is. As for every other point, the heroes you're speaking of (besides Winston) aren't even viable in the first place, Winston's ult isn't meant to be a kill ult unless you're trying to single someone out like Reinhardt, it's meant to scatter teams with the possibility of environmental kills, as well as recharge Winston's HP, he gets another 500 HP + his shields back, this means that he does feed ults but beyond that I don't see what's wrong with Primal Rage since it's filling what it's supposed to do just fine (make him tanky and scatter the enemies around) Rip Tire just sucks, it may be worse than McCree's ult but I didn't think about it because I was thinking of ults from people who actually are in the meta to an extent and not trashcan/F tier. Symmetra TP gives the enemy team ESP but more often than not in my games I've seen it go through all of its uses before it gets killed, if you let someone behind your team to chase the teleporter (besides a Tracer or D.Va, since they have some pretty good mobility) around then that's your team's fault for not killing the person behind you, ez pick and ez 5v6 teamfight, don't see how them chasing a teleporter is a problem, if it's far enough back then it's actually pretty annoying to find and can still cut your trek back from spawn on defense by half.[/QUOTE] [quote] McCree's (and Pharah's) ult(s) is/are the most underwhelming ult(s) in the game easily [/quote] Forgive me for taking this phrase literally then. I didnt know the other heroe's non viability made them not exist in the game.
[QUOTE=Oizen;51144859]Forgive me for taking this phrase literally then. I didnt know the other heroe's non viability made them not exist in the game.[/QUOTE] You are forgiven.
SPEAKING OF NONVIABILITY (segway) [t]https://www.overbuff.com/blobs/1kzgX16k76M.png[/t] [t]https://www.overbuff.com/blobs/1kzgai8u3GT.png[/t] Weekly remind that comp overwatch is a joke When will the reign of Zarya end.
[QUOTE=Oizen;51144877]SPEAKING OF NONVIABILITY (segway) [t]https://www.overbuff.com/blobs/1kzgX16k76M.png[/t] [t]https://www.overbuff.com/blobs/1kzgai8u3GT.png[/t] Weekly remind that comp overwatch is a joke When will the reign of Zarya end.[/QUOTE] didn't blizzard think the latest soldier change would make him more viable?
[QUOTE=Oizen;51144877]SPEAKING OF NONVIABILITY (segway) [t]https://www.overbuff.com/blobs/1kzgX16k76M.png[/t] [t]https://www.overbuff.com/blobs/1kzgai8u3GT.png[/t] Weekly remind that comp overwatch is a joke When will the reign of Zarya end.[/QUOTE] idk i find those lists bullshit because the heroes it claim to be rarely used i see getting used almost all the fucking time in comp. plus i'd disagree with zen/mercy being underpowered, mercy used to be but both are fine now imo.
[QUOTE=Marzipas;51145009]idk i find those lists bullshit because the heroes it claim to be rarely used i see getting used almost all the fucking time in comp. plus i'd disagree with zen/mercy being underpowered, mercy used to be but both are fine now imo.[/QUOTE] [IMG]http://i.imgur.com/dQZMlZb.png[/IMG]
[QUOTE=Oizen;51144877]SPEAKING OF NONVIABILITY (segway) [t]https://www.overbuff.com/blobs/1kzgX16k76M.png[/t] [t]https://www.overbuff.com/blobs/1kzgai8u3GT.png[/t] Weekly remind that comp overwatch is a joke When will the reign of Zarya end.[/QUOTE] Zenyatta in D, that's funny considering the finals in OW Open. Misfits Hidan's Zen just showed how good Zenyatta is and how Ana isn't always the answer for everything
[QUOTE=Marzipas;51145009]idk i find those lists bullshit because the heroes it claim to be rarely used i see getting used almost all the fucking time in comp. plus i'd disagree with zen/mercy being underpowered, mercy used to be but both are fine now imo.[/QUOTE] Its from actual Over watch Competitive, as in actual organized leagues. not comp matchmaking, albeit the higher you go in match making the more likely it is to mirror comp stats. Matchmaking is basically glorified pubs.
In my opinion Overwatch suffers from the same issue as any other game with ranked options. Everything that's between casual/unranked play and high league competitive play is filled to the brim with wannabe tryhards who can't actually go into the higher spheres of the game where you get paid for winning and partake in proper tournaments, but still want a fake sense of satisfaction for playing """better""" than unranked because the magical glowing icon and the arbitrary number told them they are. It's basically just monkeying high level gaming but without any of things that make it interesting to witness. There's no reason to go into competitive to find more serious players or better sportsmanship because the exact opposite happens, all you find is tryhards who think mimicking known teams is all you need to win, backseat players and literal salt miners. Might as well just stick to QP and enjoy relaxed games with people that only very rarely get mad about losing, with ragequitters being replaced within seconds and a somewhat more relaxed atmosphere. Ranked play can go eat a bag of dicks until all the bad tryhards disappear.
It doesn't help that the game is currently balanced by morons. I'll never forget how the PTR Mercy damage boost buff didnt' go through because McCree was too powerful. This was back during the days of McSniper "McCree is OP, better nerf mercy"- Blizzard
[QUOTE=Ganerumo;51145073]In my opinion Overwatch suffers from the same issue as any other game with ranked options. Everything that's between casual/unranked play and high league competitive play is filled to the brim with wannabe tryhards who can't actually go into the higher spheres of the game where you get paid for winning and partake in proper tournaments, but still want a fake sense of satisfaction for playing """better""" than unranked because the magical glowing icon and the arbitrary number told them they are. It's basically just monkeying high level gaming but without any of things that make it interesting to witness. There's no reason to go into competitive to find more serious players or better sportsmanship because the exact opposite happens, all you find is tryhards who think mimicking known teams is all you need to win, backseat players and literal salt miners. Might as well just stick to QP and enjoy relaxed games with people that only very rarely get mad about losing, with ragequitters being replaced within seconds and a somewhat more relaxed atmosphere. Ranked play can go eat a bag of dicks until all the bad tryhards disappear.[/QUOTE] I sort of agree on a few points but the whole thing that makes games fun is winning. I've oddly had only 2 or 3 people leave on me so.. dunno how so many people have issues with that but I generally carry my weight. The entire mindset that people head into comp with is stupid, if you go "eight FUCKING tryhard!!" and get pissed at your teammates then congrats you've already lost. Think of ranked as QP if you must, don't put winning on a pedestal, focus on having fun. I've gone into games and jokingly playing junkrat and scoring 4 golds just because I didn't let dieing piss me off. Also most backseat players are usually trying to help and listening to a half decent suggestion is not a bad idea since it'll likely get them to feel more confident. [editline]3rd October 2016[/editline] [QUOTE=Oizen;51145082]It doesn't help that the game is currently balanced by morons. I'll never forget how the PTR Mercy damage boost buff didnt' go through because McCree was too powerful. This was back during the days of McSniper "McCree is OP, better nerf mercy"- Blizzard[/QUOTE] [editline]3rd October 2016[/editline] [QUOTE=Oizen;51145082]It doesn't help that the game is currently balanced by morons. I'll never forget how the PTR Mercy damage boost buff didnt' go through because McCree was too powerful. This was back during the days of McSniper "McCree is OP, better nerf mercy"- Blizzard[/QUOTE] McCree is fine, I rarely ever died to a McCree that can't land consecutive shots + critical shots. Fan the hammer isn't even very easy to use imo because you really gotta close the distance plus time the stun right. I'm sad to admit that with even okayish accuracy at 51% I sure as hell rather play soldier because he's less uhh risky I guess is a good word for comp play. I mean how is McCree OP when he can't even self sustain lol. Reaper, Tracer, Soldier 76 can all self heal, Pharrah and Genji both can get around pretty fast too which allows them strong self sustain. Yet McCree is kind of fucked without a healer.
I wasnt actually jabbing at McCree there, more of at blizzard. because he was indeed insanely OP during the time period I specified.
[QUOTE=Oizen;51145047]Its from actual Over watch Competitive, as in actual organized leagues. not comp matchmaking, albeit the higher you go in match making the more likely it is to mirror comp stats. Matchmaking is basically glorified pubs.[/QUOTE] So it doesn't mean shit for us the simple player that plays competitive for the sake of playing the game and having a chance to be a part of the elite casual player. Ah, those 100 ultra-competitive player play only Lucio/Zarya/Reinhardt/Reaper/Ana/McCree, so i must care because it reflect the whole competitive community! It reflect the high rank competitive community i guess, but not the mid or low rank.
[IMG]https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s526x395/14457474_10209223884225558_6519498422437879330_n.jpg?oh=e9cbd217d8fe980d4caa45594bee0cb2&oe=5879EC46[/IMG] Agree for left, disagree for right I really can't choose between them
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