• 7 Days To Die - "Don't Drink the Toilet Water"
    2,446 replies, posted
Voice works but not well. It's often quiet, and if you don't use a single audio device, you might need to play around in windows to make it work. If not for some volume issues, it functions just fine. Also keep in mind it's a proxy chat, you can only hear it from so far away.
It's not much but here's a tour of my crib. [vid]https://my.mixtape.moe/pzjmkn.webm[/vid]
How's the modding scene doing anyway? I haven't checked it out yet. Honestly I wish I could code so I could customize the game to my liking.
The only mod I know of is this really nice hud mod that brings a bunch of the info that's just shoved into the various menus onto the hud itself. [t]https://steamuserimages-a.akamaihd.net/ugc/862851459015576180/EF79EAA168D48B05C83CB87D5DE832B5A27FF0FA/[/t] However, for some reason, it's server side so it doesn't do anything if you have it installed and join a server without it, and anyone who joins any server with it on will have it even if they themselves do not have it. So it's only really useful when playing with friends on private hosted games or in singleplayer, but it's still really nice.
Modding the game isn't too difficult, as long as you're not trying to add new models. It's mostly just editing some config files. All you need to know is what their functions are. An Idea I had was mod it so that the map is more or less one giant city, or at lest almost entirely filled with buildings, then raise the zombie count so that you're really living out an apocalyptic city.
[QUOTE=Gunner th;52482180]Modding the game isn't too difficult, as long as you're not trying to add new models. It's mostly just editing some config files. All you need to know is what their functions are. [B]An Idea I had was mod it so that the map is more or less one giant city, or at lest almost entirely filled with buildings, then raise the zombie count so that you're really living out an apocalyptic city[/B].[/QUOTE] Sounds like a really neat concept. I think it would make a pretty neat mod if someone wanted to follow up on that.
[QUOTE=Gunner th;52482180]...An Idea I had was mod it so that the map is more or less one giant city, or at lest almost entirely filled with buildings, then raise the zombie count so that you're really living out an apocalyptic city.[/QUOTE] This sounds awesome. Right away it reminded me of Rogue Survivor and made me want this to be a thing even more. I can already see myself blockading up a whole city block.
Only thing with this idea, it might be really taxing on perfomance.
The game generally maintains a playable 60 framerate when i'm out in the wilderness or a small town; but it really spikes beneath 10 (unplayable) frames when i'm in a skyscraper or near a big city. It sucks to axe shadows and pretty much any setting that would otherwise make the game pretty, is this game getting more unoptimized after every other alpha?
[QUOTE=Breastigator;52494105]The game generally maintains a playable 60 framerate when i'm out in the wilderness or a small town; but it really spikes beneath 10 (unplayable) frames when i'm in a skyscraper or near a big city. It sucks to axe shadows and pretty much any setting that would otherwise make the game pretty, is this game getting more unoptimized after every other alpha?[/QUOTE] I think it's just unity unable to handle open world games, likely I'm wrong and there is a proper good unity game with a stable fps. But I think the strenght of the engine is in closed tiny spaces mostly.
I seem to have become stuck in the wall of my house :v: Never mind I got out by digging a hole under house and rejoining.
are any of yall still active here? i completely missed the hype train and haven't even played the latest update (still don't know much about it, should i just wait for the next one?)
Just remember this game exists. They made some great progress on the vehicles. This isn't a static object gliding over the floor anymore. The jeep actually has functioning suspension (at least animation wise) Character animations are also improved quite a bit. All in all this seems like a great update to have everyone start playing again [media]https://www.youtube.com/watch?v=TsGK3WwNX2M[/media]
I probably won't come back until they improve zombie behaviour when they attack structures. Roaming zombie hordes are mostly fine, so are sleeping zombies but when they try to get in a house it their AI kind of falls apart. [editline]1st February 2018[/editline] Zombie sieges are really annoying and tedious because of it.
Honestly, I got kind of bored of the game after they changed the item balance/meta in Update 16. Not that I mind the idea of a difficulty spike, but I don't like items/craftable blocks being such a scarcity now. If they updated the balancing/item costs to resemble something around Update 15, I might get back into the game. It's a shame because I was [I]really[/I] into the game for a while too.
Item scarcity can be dealt with by completing the beginner questline that ends with you finding the nearest "settlement" that has traders in it. I had to buy my iron pipes to craft the forge, but that was fine because I got rid of a lot of useless junk to make up for it. A really good mod I know of and currently play is the Starvation mod. It adds a lot of depth, more wildlife(which makes the world super dangerous even when there arent zombies) And you can even build boats and craft power armors.
Alpha 17 experimental just dropped.
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