• "Retro" FPS Megathread v7 - Wolfenstein 2 runs about as well as DOS games
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[url=https://www.youtube.com/watch?v=hzPpWInAiOg][img]https://puu.sh/sIaap/f5edaa0fe0.jpg[/img][/url] [img]http://i.imgur.com/2lfUO.jpg[/img] [img]http://i.imgur.com/LcZGR.jpg[/img] [img]http://i.imgur.com/hyEhY.jpg[/img] [img]http://i.imgur.com/ijuFS.jpg[/img] [t]https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png[/t] yell at me for a new op. also banners taken from the sa early fps thread.
I'll be genuinely surprised if a single person legitimately earns the "Mein Leben" achievement.
If someone has a Wyatt timeline save near the end of the game, could you share it with me?
Beat Wolf 2. Some Critiques. - Weapon selection feels... incomplete, it feels like they wanted you to supplement your arsenal with the mounted weapons more often, but at a point, even on the higher difficulties, they become [I]worse[/I] than your regular weapons. Then again, one of them starts worse than your shotgun and I don't understand why it fucking exists - [sp] Game just kinda... ends[/sp] - Completely dropped the [sp] Hitler is probably a resurrected zombie or someshit from the first game [/sp] - [sp] Venus doesn't nearly have the charm of going to the moon. You just kinda... go there, and go back, no unique weapon variants, no laser upgrades, nothing[/sp]
Does Wolf 2 take place before or after BJ defeated the Cyberdemon?
Also I swear something is [I]fucked[/I] with how the game actually handles difficulty. I can't stress how many attacks more or less instantly killed me on Terror-Billy. I really liked the game, but it feels like a massive step down in terms of gameplay, the first game was hard, but in a fun way, this one... not so much
Yeah, I'm about 2 and a half hours in and I'm just now getting to Manhattan, just from dying so much. It's getting a bit wearing I must admit.
[QUOTE=Zeos;52832266]Also I swear something is [I]fucked[/I] with how the game actually handles difficulty. I can't stress how many attacks more or less instantly killed me on Terror-Billy. I really liked the game, but it feels like a massive step down in terms of gameplay, the first game was hard, but in a fun way, this one... not so much[/QUOTE] The game seems to manage difficulty mostly by boosting damage values and radically increasing enemy health when you get into the second half of the game, starting with the [sp]courtroom scene[/sp] where enemies kinda just magically become much tougher. Doesn't help that melee attacks are almost always a one-hit kill, but they're useless since you're completely vulnerable doing them anyway and their absurd length makes it very likely you'll die before you're done killing one guy. The levels are also a lot more confusing in terms of design and not nearly as clear-cut. Doesn't help there's a [I]lot[/I] of recycling compared to the first game.
One of my biggest gripes with TNO was how bullet spongey so many of the enemies were, and it seems like that's just gotten worse. That's a shame.
Okay, because we're in the "hype-dump" phase of a videogame, I'm gonna say what I like about the game: -Dual-Wielding everything is fun as fuck. -Levels are well designed so that if you wanna stealth through it it's totally possible, but if you wanna run and gun it'll still be fun. -B.J. is still doing his nihilistic warrior poet routine, it's still really good. -The interactions between everyone on the ship is actually engaging. Max Hass's interactions with everyone are a continual highlight. -The way that racism in the US is tackled is really interesting. BJ's dad is actually a great way to explore it. He's a racist monster, but he's also a human racist monster. [sp]The interaction where they go into the basement is so good.[/sp] Just wanna counteract everyone's complaints. If you liked the first game, you'll honestly love it. (if it can run)
[QUOTE=Zeos;52832266]Also I swear something is [I]fucked[/I] with how the game actually handles difficulty. I can't stress how many attacks more or less instantly killed me on Terror-Billy. I really liked the game, but it feels like a massive step down in terms of gameplay, the first game was hard, but in a fun way, this one... not so much[/QUOTE] YES! Someone else says it! I only played it through on normal, but I felt like I was playing on the hardest difficulty! the [sp]laser robot dogs[/sp] on the last level in particular felt like they were practically one-shotting me! I managed to beat TNO on the hardest difficulty without getting too frustrated, but TNC i had quite a few 'cmon ref!' moments. [QUOTE=Zeos;52832228]Beat Wolf 2. Some Critiques. - Weapon selection feels... incomplete, it feels like they wanted you to supplement your arsenal with the mounted weapons more often, but at a point, even on the higher difficulties, they become [I]worse[/I] than your regular weapons. Then again, one of them starts worse than your shotgun and I don't understand why it fucking exists - [sp] Game just kinda... ends[/sp] - Completely dropped the [sp] Hitler is probably a resurrected zombie or someshit from the first game [/sp] - [sp] Venus doesn't nearly have the charm of going to the moon. You just kinda... go there, and go back, no unique weapon variants, no laser upgrades, nothing[/sp][/QUOTE] agree on all of these. [sp]WHY did we not kill hitler on venus??? what the fuck? you're telling me B.J. knows hitler is there, is so close to him, and then just fucks off to finish his mission without even attempting to find and kill hitler? what?![/sp] weapon selection is a total fucking pain in the ass. honestly the worst part of the game. [sp]venus was fucking awesome but you're right, it didn't feel nearly as supported as the moon in TNO[/sp] [QUOTE=Funktastic Dog;52832348]Okay, because we're in the "hype-dump" phase of a videogame, I'm gonna say what I like about the game: -Dual-Wielding everything is fun as fuck. -Levels are well designed so that if you wanna stealth through it it's totally possible, but if you wanna run and gun it'll still be fun. -B.J. is still doing his nihilistic warrior poet routine, it's still really good. -The interactions between everyone on the ship is actually engaging. Max Hass's interactions with everyone are a continual highlight. -The way that racism in the US is tackled is really interesting. BJ's dad is actually a great way to explore it. He's a racist monster, but he's also a human racist monster. [sp]The interaction where they go into the basement is so good.[/sp] Just wanna counteract everyone's complaints. If you liked the first game, you'll honestly love it. (if it can run)[/QUOTE] I actually disagree with most of these points. Don't get me wrong, I loved Wolf II and just beat it (btw [sp]is there anything special for completing all the assassinations missions...? why are they even there? so much of this game just feels... tacked on, or rushed[/sp]) but there was a lot that felt way worse than the first one. -Dual-wielding is only good if you're rushing through, and even then it eats ammo like crazy. Not to mention that it's buggy as all fuck, and I've had 2-3 occasions in my playthrough of not being able to put away dual-wielding weapons, and causing the game to eventually crash. (And that's without actually using dual wielding. A few times I would just accidentally double press the weapon select number or hit X and it would glitch out). -Level design is WAY, [B]WAY[/B], [I][B]WAY[/i][/b] downhill from the first game. The original game's levels were linear without feeling like corridors, but you never got lost. They were well lit and enemy placement was excellent. At least in my playthroughs of TNO I never got stuck on ledges or in strange geometry. Meanwhile, in TNC I've had several moments where I have to break stealth in order to jump over a 1" ledge or get myself unstuck from the level. Not to mention the maze-like design of a lot of the ruin levels. As well as areas where it forces you to use a [sp]contraption[/sp] to progress. Leading to a lot of moments that feel like getting stuck until you reload and realize that's what they wanted you to do. Aside, speaking of the [sp]contraptions[/sp] it felt rushed and like it came in too late. Honestly, the entire [sp]armored[/sp] part of the game felt like it lasted a bit too long. They could have had the [sp]execution+new body[/sp] come in sooner. -B.J. is still perfect. You're correct there. -Crew is also still awesome. -I agree here for the most part, but at least for me the [sp]fergus ending[/sp] felt so fucking forced and tacked on. The game didn't need it, and watching the [sp]wyatt ending[/sp] on YT, it felt much much better and more impactful. [editline]29th October 2017[/editline] oh forgot to elaborate on one of my points. this game feels WAY too dark. there were many many many times i completely missed enemies because their uniforms blended in to the dark black backgrounds and i couldn't see them. or i got lost in incredibly dark corridors/vents. maybe it was just my monitor/brightness setting but it felt bad
fuck. you can't pull off infinite-range headshots with the pistol anymore
I beat Wolf 2 just yesterday as well. A little disappointed, it was good and fun and the shooting was as good as ever, but it felt more like a mission pack to Wolf1 rather than a sequel. Wolf 1 and Doom really set me on fire, so when Wolf 2 was just more of the same "goodness" of Wolf 1 without anything really substantial added, in fact it feels like there's even less than in Wolf 1. [sp]No boss fights at all, no new villains (Hitler doesn't count), no big mech vehicle section aside from that thing with the Panzerhund that dies in like 5 seconds, the lock-picking minigame is completely gone, and there are really only one or two new weapons[/sp] It also emphasised things that I didn't like so much about Wolf 1. I thought the first game was rather cutscene heavy, but Wolf 2 is even moreso. It feels like whenever the game got a good groove going, the game just halted to make me watch another long cutscene, as well animated and composited as they may be, I didn't buy this game to watch a Tarantino film. I'm also personally not a fan of the commanders, respawning enemies is an annoying mechanic and it always feels like I've failed in some way when I'm not able to successfully stealth-kill them. I didn't much like them in Wolf 1 but there's even more of them in Wolf 2. The game's ending [sp]is also ridiculously abrupt. The entire game felt like a prologue, and didn't feel that long, either. I played through on Terror-Billy and beat the game in 9 hours, doing a few assassinations and side missions but mostly focussing on the main story. The entire game leads up to killing a villain we had already established in the first game and then a sequel hook, the plot of this game wouldn't have missed much just not being playable. We don't even see the world's reaction to seeing Engel's head split open on live TV.[/sp] I was lucky enough not to run into any significant performance issues despite an aging PC, but overall, while I liked Wolf 2, I didn't think that it was at any point better than Wolf 1, or even as good as Wolf 1. I know that was a big ask, because Wolf 1 basically single-handedly revitalised my faith in the AAA FPS market after the car crash of Bioshock Infinite got glowing reviews, but still. [editline]29th October 2017[/editline] [QUOTE=Funktastic Dog;52832348]-Levels are well designed so that if you wanna stealth through it it's totally possible, but if you wanna run and gun it'll still be fun.[/QUOTE] I don't feel like the levels were designed well. They were often much too dark for one, and while I didn't mind all the times it asks you to use a contraption to proceed (I never got stuck on a part that was like this, I'm not really sure where the complaints for these are coming from) the maze-like design with multiple parts gets [I]too[/I] maze-like, and enemies can often flank you much too easily. This is rather annoying on the harder difficulties, because while I'm very certain that the enemies are programmed to miss their first few shots on you, enemies can get behind you too often and will kill you [I]very[/I] quickly without immediate retaliation. This is usually where the game designer would employ decoys or tripmines or deployable turrets or companions, as you can use these to watch your flank, but you don't get anything like this in Wolf2 so often you're just completely alone, looking over your shoulder every 2 seconds to make sure a cheeky Kraut hasn't appeared behind you. [editline]29th October 2017[/editline] [QUOTE=Dr. Evilcop;52832338]One of my biggest gripes with TNO was how bullet spongey so many of the enemies were, and it seems like that's just gotten worse. That's a shame.[/QUOTE] Really? I found the mech enemies were dropping too easily to seem like they had any kind of presence. The Übersoldaten literally drop in 2-4 shots from the LKW and even the [sp]super big artillery dudes[/sp] die in just 6 shots if you aim at the correct place, which isn't hard to do when you know how.
i made a slight modification to the op, can you find it?
Just beat the game [sp]The ending was so disappointing, and it could've been solved just by having one more level or at the very least a proper bossfight like TNO[/sp] Also the laserkraftwerk with upgrades is [i]broken[/i] I literally just [sp] charged it up for every big robot and it either 1 or 2 shots them. (i was on do or die!) Like wtf, the gun that shoots the fiery BFG/singularity ball does less damage - doing this made the ending feel even more abrupt[/sp] Still had an excellent game and didn't want to put it down, but it feels a bit rushed. Also i liked the assault rifle design from the first game way better, this one looked too bulky. I like the shotguns in this one a lot more though (chaingun shotgun) and they were amazing upgraded.
Beat The New Colossus. It's enjoyable, but I think I liked The New Order better. Everything about it was so tight, from the story, the characters to the gameplay but TNC doesn't feel that way. The story is pretty good, despite it just kind of ending, a lot of the returning characters, barring Anya, seem to have gotten the short end of the stick and have very little going on, and the gameplay feels very unbalanced. I can live with enemies being a little spongier, but the fact that they can kill you before you even have a chance to react sometimes is a hot load of bullshit. Not to mention stealth is a lot more difficult since the detection time is almost nonexistent. I guess it's a little more realistic, but fuck it's unbearable having a Super Soldat eyeball you from half the map away and alerting everyone and the Fuhrer to your presence. At least the contraptions improve upon the gameplay and make some elements less of a headache. As it stands, it's below TNO and TOB. I'd still recommend it, but it feels like Machine Games slipped a little bit.
question about wolf2, spoilers [sp]the bit with the show down with Rip, once BJ smacked the gun away I instinctively hit my melee key, was there a nonviolent resolution if I hadn't or what?[/sp]
It's almost criminal that ENDGAME SPOILER [sp]the final boss was essentially two massive faceless robots - compare that with TNO where you have a perfect buildup with deathshead's compound and a boss that you want to kill - frau engel could've been even better and she was just a button press[/sp] [sp]And it was even worse for me, because charing up the laserkraftwerk with the charge upgrade - you can fucking two/three shot the final bosses[/sp]
Also it is possible to [sp]kill hitler[/sp] but it gets you killed as well :v:
[QUOTE=Man in the Moon;52832582]question about wolf2, spoilers [sp]the bit with the show down with Rip, once BJ smacked the gun away I instinctively hit my melee key, was there a nonviolent resolution if I hadn't or what?[/sp][/QUOTE] Highly doubt it.
Do you get anything for completing all of the assassination missions? [sp]The game seems to push you towards doing them after you finish the campaign.[/sp] [sp]Also are side missions supposed to unlock after you beat the campaign or did I just miss the opportunity to get them earlier? I got a mission to rescue a spy on the Venus base and one to destroy some Sumerian sculptures in Area 52[/sp]
the heavy laser cannon is swiftly becoming one of my favorite video game weapons of all time. you can fill up your headshots and heavy weapon kills at the same time
[QUOTE=StrykerE;52832701]Do you get anything for completing all of the assassination missions? [sp]The game seems to push you towards doing them after you finish the campaign.[/sp] [sp]Also are side missions supposed to unlock after you beat the campaign or did I just miss the opportunity to get them earlier? I got a mission to rescue a spy on the Venus base and one to destroy some Sumerian sculptures in Area 52[/sp][/QUOTE] if you're talking about the [sp]uberkommandant[/sp] missions from the [sp]enigma code machines[/sp], they're available after you [sp]return from manhattan with the new orleans dossier[/sp].
[QUOTE=BeardyDuck;52832729]if you're talking about the [sp]uberkommandant[/sp] missions from the [sp]enigma code machines[/sp], they're available after you [sp]return from manhattan with the new orleans dossier[/sp].[/QUOTE] Yeah, I know that. I'm just wondering if anything special happens when you complete all of them.
I love how the ubershot is literally the shittiest gun in the game because you basically can't move and charging shots takes forever
[QUOTE=Bloodshot12;52832583]It's almost criminal that ENDGAME SPOILER [sp]the final boss was essentially two massive faceless robots - compare that with TNO where you have a perfect buildup with deathshead's compound and a boss that you want to kill - frau engel could've been even better and she was just a button press[/sp] [sp]And it was even worse for me, because charing up the laserkraftwerk with the charge upgrade - you can fucking two/three shot the final bosses[/sp][/QUOTE] Yeah, New Order did a damn good job with the buildup in the final mission: [sp][URL="https://www.youtube.com/watch?v=rcrn8Gng9NY"]the music track[/URL] that kicks in when you infiltrate the Deathshead's compound and which grows in intensity as you make your way further in and as Deathshead himself taunts you over the intercom. The stakes are set high as you have to rescue your friends that were captured when your base was ransacked. And when you rescue them, you're treated to a quick climb to the top of the compound, leading to a emotional callback to the beginning of the game and a climactic two part boss fight with the bad guy.[/sp] As for New Colossus, [sp]you infiltrate the flying Nazi fortress, but instead of it being a full-blown assault, it just felt like a revisit to the first area of the game with some extra areas to check out. There didn't seem to be any stakes at hand, and everything ends up going just as planned. And it was only when I reached the "final boss", or the fight scene where the music suddenly picks up, that I realized I was near the end of the game.[/sp] [sp]Both games had the same basic setup for the final mission, but New Colossus' felt a lot weaker. Hell, with some scenario and/or gameplay changes it could have been a lot better, but it just falls flat. Killing Frau Engel was cathartic and the scene itself would've been fine, but the stage that preceded it didn't bring the story to the kind of climax it should've had for the best impact.[/sp]. That said, I really liked how halfway through the game [sp]B.J. is decapitated and is transferred into a new body. Not only was it shocking after a bunch of false calls (Super Spesh comes to save you! Oh, he's dead. You break out of the courtroom without breaking a sweat! Oh, it was a dream), but it was also a neat way of dividing the game into two acts, both gameplay and story-wise.[/sp]
[QUOTE=The_J_Hat;52832538]Beat The New Colossus. It's enjoyable, but I think I liked The New Order better. Everything about it was so tight, from the story, the characters to the gameplay but TNC doesn't feel that way. The story is pretty good, despite it just kind of ending, a lot of the returning characters, barring Anya, seem to have gotten the short end of the stick and have very little going on, and the gameplay feels very unbalanced. I can live with enemies being a little spongier, but the fact that they can kill you before you even have a chance to react sometimes is a hot load of bullshit. Not to mention stealth is a lot more difficult since the detection time is almost nonexistent. I guess it's a little more realistic, but fuck it's unbearable having a Super Soldat eyeball you from half the map away and alerting everyone and the Fuhrer to your presence. At least the contraptions improve upon the gameplay and make some elements less of a headache. As it stands, it's below TNO and TOB. I'd still recommend it, but it feels like Machine Games slipped a little bit.[/QUOTE] I haven't completed the game yet, i'm playing on Death Incarnate , but i feel the same way about the difficulty and i usually don't complain about difficulty as i always choose max possible difficulty to spice things up, it isn't about them being bullet spongy as i'm killing them fast, including Super Soldaten, it is about how many of them are in some places and how fast do they aim on you, i can't even tell anymore how many times i've been killed by some nazi from behind before i could react. Atleast you can quicksave now.
[sp]I was hoping BJ would actually beat the ever loving shit out of his dad instead of just quickly axing him[/sp]
Stealth is busted in so many ways. Commanders are basically paranoid omniscient demigods that will trigger the alarm if one of their soldier fucking sneezes wrong. If you kill someone with a loud weapon really far away then move close enough to them they'll suddenly react and trigger the alarm. It's completely busted and a pain in the ass, especially since so many maps do it in the cheapest way possible by shoving the commander at the end of the level with hundreds of meters separating you from them, which of course does not hamper their ability to hear everything and send infinite waves of goons at your face as you struggle to waddle through levels that don't quite sit well as stealth levels and don't quite sit well as combat levels. It's so intrinsically fucked that even Mick Gordon's dynamic tracks don't know when to kick in and when to stop since you can technically enter an alarm trigger state minutes before a commander is anywhere near.
[QUOTE=Butthurter;52832784][sp]all it said was that he was pale and sickly, which he still is[/sp][/QUOTE] The Old Blood came with a lot more implications.
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