• Sea of Thieves: Avast, Ye Filthy Barrelstopper
    382 replies, posted
[QUOTE=darth-veger;53088532]The game's main focus is getting gold/coins from quests, quests involving you going from a island, solve a riddle perhaps and follow a map in order to get to the treasure and dig it up while danger lurks around like skeletons. You dig the treasure and you and your crew carry the treasure to your ship to sail back to the island that gives you quests (its like a hub island with many stores) and you will get coins, from these coins you can purchase cosmetic stuff, the more coins you got the larger/grander quests you can accept that could get you rare loot and more coins. That's about it in terms of what you can do. The main draw is multiplayer of course because at all times there is always the danger of other ships which either want to steal your treasure or just want to sink you in this goes both ways because it can quite exciting to get into a ship crossfire and sink the other player's boat in order to gain their treasure. So yeah, at the moment its kinda bare bones but the potential is pretty massive. Dataminers already found data surrounding ship customization, the Kraken and other legendary creatures so we might up getting the option to bounty hunt mythical creatures as well.[/QUOTE] Is there any progression besides cosmetics/bigger quests though? Like better/different/stronger ships, guns/swords, stats, etc?
[QUOTE=venom;53089493]Is there any progression besides cosmetics/bigger quests though? Like better/different/stronger ships, guns/swords, stats, etc?[/QUOTE] Well maybe not different ships I am not sure of but in the datamine thread on Reddit [url=https://www.reddit.com/r/Seaofthieves/comments/7t666p/sea_of_thieves_closed_beta_test_datamined/]Closed Beta Test Datamined[/url] you can see you will be able to customize your vessel as well as your pirate and what not.
If it's anything like what I played in the alpha it's some good fun for a few hours but gets old fast. Not much content right now.
[QUOTE=darth-veger;53089490]Small ships are more agile and are generally a bit faster, plus you can man the entire thing yourself so while in ship-to-ship combat you will definitely lose but escaping one isn't that hard if you learn how to properly make use of the wind.[/QUOTE] I was wondering if that was the case. I'll give it another go before the beta ends and see if I do better.
[QUOTE=venom;53089493]Is there any progression besides cosmetics/bigger quests though? Like better/different/stronger ships, guns/swords, stats, etc?[/QUOTE] Perhaps I missed something but I don't recall being able to get upgraded weapons besides getting skins for your weapons. As for ships, dataminers concluded that traces of customizable ships + ship weapons have been found. Like said, content is pretty much on the thin side. If it was it like 30$ I would definitely buy it but after a few hours you already start to feel the repetition, I hope Rare keeps developing the game further and add some juicy new mechanics to the game to make it more interesting long-term. I can't get over how beautiful the game is though, I so dearly hope this will become the true (co-op) swashbuckling pirate game of my dreams.
[QUOTE=venom;53089493]Is there any progression besides cosmetics/bigger quests though? Like better/different/stronger ships, guns/swords, stats, etc?[/QUOTE] Doesn't look like it. It seems one of their main principles is that everybody is equal and progression forms through cosmetics. I quite like that to be honest. I like the idea of side-grades such as obtaining different styles of weapons instead of upgrades where you'll always have an advantage over players who don't have the same kit. I'm finding less and less time for games, so being on even footing with everybody is perfect for me!
[QUOTE=Hezzy;53090995]Doesn't look like it. It seems one of their main principles is that everybody is equal and progression forms through cosmetics. I quite like that to be honest. I like the idea of side-grades such as obtaining different styles of weapons instead of upgrades where you'll always have an advantage over players who don't have the same kit. I'm finding less and less time for games, so being on even footing with everybody is perfect for me![/QUOTE] I feel like it'll be hard to find a good balance between that and still having a rewarding sense of progression. Hopefully they pull it off but I'd be nervous about the longevity of the game with that approach.
[QUOTE]- All merchants now feature a talk animation - Lots of female-exclusive animations added - More animations for chicken, snake and pig (run forward scared, turn, startle, hunger) - Beards, belts, dresses, eyepatches, gloves, hooks, hair and boots in wardrobe and added to shops - New clothing styles: Kraken, Ferryman, Blackdog, Sovereign and Bilgerat (all include most of the above-mentioned new clothing items) - A separate weapon-shopkeeper - Admiral and Bilgerat-themed weapon skins for blunderbuss, cutlass and flintlock (available in the new weapon shop) - New kraken animations (IdleToDefeated, HoldingToDefeated etc.) and particles (roar mouth, underwater powerslam) - Fort-chests - A new location called "Legendary_Hideout" - Lots of new npc_ghost_crew character variants - New variants of the shipwright added - Curse (skull) cloud above certain islands (that you can see in some of the trailers) - Different forms of skellies: Bone, metal, plant and shadow. Each form has their own death particles and sounds. - New kraken figurehead (possibly just a rename) - Added a mirror to Captains' Cabin - Kraken-themed music as well as sound effects for hitting the kraken with a cannon (just like when hitting player ships) - Individual kraken tentacles can die - Gold hoarders NPC voice lines: "Welcome", "Goodbye" and one called bridge. (other merchants' voice lines are not yet included in the game) - For instruments (in addition to the concertia and hurdy gurdy) I saw banjo, ukulele, speaking trumpet, and drums - Potions: Cure, Poison, Resu (Resurrect?) - Banana bunches; and bananas will eventually rot - Animals in crates can drown. There are also legendary types of animals. - Gold heaps and money bags can be found as treasure - Message in a bottle! - Booby traps - Character poses - Character select, there's a lot of customization options: Choose gender, race, body type, eye color, scars, makeup, etc. - Place/quest called Dragon's Breath - Ability to smoke with a pipe - Dice - Crew ledger item - Different shanty as a pirate legend - Pirate lord shanty [/QUOTE] All have been datamined from the latest patch, most likely most of the stuff is going to be in the final release build or is planned in upcoming updates. [editline]2nd February 2018[/editline] Rare did confirm that the eventual release build holds more content so it's highly possible.
This sounds amazing. I personally can't wait for the banjo and trumpet instruments! Looks like they've took on board feedback about not being able to open chests to get the coins!
[QUOTE]- Ship figureheads (ship customization): anglerfish banjo dove dragon lion mermaid parrot poseidon shark skullhead squid swordfish unicorn zeus - A Premium Shop, this is a big one.. - A mast breaking animation plus repairable cloth,strong hints at mast and sail destruction. - Kraken ink and eyes, perhaps lootable - level 10 repuation cap on all factions, presumably level 50 - Rainbows - Snakes may be able to be charmed - Makeup and Tattoos - Bounty Mug Shots - Voice Box music file, singing perhaps? - Captain Quarters Bird cage - Sword Rack, Rifle rack and Pistol Rack for the Galleon - Files for curses - Clipboards for the merchant voyages - Fireflies - Jolly Roger flag! - Wetness mask, should mean that your chaarcter can actually get wet[/QUOTE]
I'm a little hyped, but I think the game is really expensive. That's why I am still not sure if I will buy it. Most of the stuff I've read so far makes me want to play the game!
[QUOTE=darth-veger;53102335][QUOTE]- Ship figureheads (ship customization): anglerfish banjo dove dragon lion mermaid parrot poseidon shark skullhead squid swordfish unicorn zeus[/QUOTE][/QUOTE] What, no skeleton figurehead? Game is dead before it even has launched. [QUOTE=Fridolin;53102337]I'm a little hyped, but I think the game is really expensive. That's why I am still not sure if I will buy it. Most of the stuff I've read so far makes me want to play the game![/QUOTE] My thoughts exactly, this seems fun as hell but iunno if I want to buy it at the launch price. I'm kinda afraid that by the time it'll get any decent sales, most of the playerbase might already be gone.
[IMG]https://www.windowscentral.com/sites/wpcentral.com/files/styles/large/public/field/image/2017/12/sea-of-thieves-skull-dude.jpg?itok=G-15tMd7[/IMG] The skull cloud in question. Also it has been confirmed that Sea of Thieves will have a "main progression" line which either means some kind of questline you follow that will be considered the main questline or a leveling system. [editline]2nd February 2018[/editline] [QUOTE=Bordellimies;53102349]What, no skeleton figurehead? Game is dead before it even has launched. My thoughts exactly, this seems fun as hell but iunno if I want to buy it at the launch price. I'm kinda afraid that by the time it'll get any decent sales, most of the playerbase might already be gone.[/QUOTE] Well there is a skullhead.
Had so much fun just now. (Server Stress Test going on atm) Me and a friend were on a server sailing with a sloop with another galleon with a crew of 3 and we had a hectic first battle. Second time we fought them my friend went on to their ship and noticed they had blast kegs lying around, he picked one up and they shot him, taking him and their ship with them. All while pressing push to talk during our fights. We clashed a few more times, we basically kept hunting them, but the last time was just funny. It was night and we saw their ship again and parked right next to them. They weren't on board so my friend sneaked on to their ship and took all of their booty, then he raised their anchor and made the ship sail off. Just after we left one of em noticed us and tried in what I can only describe as full on rage trying to chase us by swimming. We pushed to talked and played our instruments and left. I love this game.
This game is really fun so far.
I guess there's no way for me to try the stress test? I pre-ordered the game already.
[QUOTE=Wormy;53139853]I guess there's no way for me to try the stress test? I pre-ordered the game already.[/QUOTE] You gotta have the Xbox insider hub. I was able to get in Friday to play with friends and none of us have pre-ordered.
I wonder if the release world will be any bigger than what was in the stress test. Seemed fine for what I played but I could see how after a day or three of playing you'll start to get used to the main islands and the exploration will be lost. A lot of the fun came from jumping onto an island you never been to and not knowing what to expect and I feel like after running quests for hours that will be gone. Though if they keep up with it I see a lot of room for expansion. You could have a whole colonial theme thing with a universal authority like the British Empire that roves around in massive flagships and has bases you can plunder. All they'd have to do is tack on another swath of ocean to the map and there ya go. More fun. I'd also like to see more spots of open ocean. I'd like there to be areas were you have to cross seas to get to the reward. Oceans where you can't see any land around you for awhile. Or maybe have wide areas of the map that are not on the map at all that you have to explore yourself!
This game would be amazing if you genuinely had to restock and gather supplies for voyages. Add a basic water / hunger system so longhaul voyages mean you can't just set sail, you have to ensure you have food. But from everything I've seen, the map is nowhere near large enough. You can get from one end to the other pretty quickly. A few years down the line, it would be amazing to see the game expand into a massive ocean with large continents, and hundreds of small islands. Taking up a lucrative quest between continents would be expensive, but the rewards would be huge. Only thing is, you'd need to commit to an hour or so of sailing, with plenty of dangers along the way.
Scale test is back up this weekend! [Media]https://twitter.com/SeaOfThieves/status/967007074684145664[/media] [Quote]Second Scale Test * Since last week’s Scale Test, our services team have done more work to help manage the traffic of player counts when playing the game. We are now running a second Scale Test, beginning on Friday February 23rd at 12am GMT (4am PST) and ending on Sunday February 25th at 10am GMT (2am PST). The goal of this is to test the latest services work we have done, and try and hit a higher number of concurrent players than we’ve ever seen before.[/quote] Drink up, me 'earties
[Media]https://twitter.com/SeaOfThieves/status/969220979280023552[/media] Yoho, it's here again!
Finally had a chance to test it this weekend, and man I am having a blast. Had a really funny encounter with a stranger who acted all friendly and decided to offer me a chest in my ship. He ended up shooting me in the head while drinking grog after we had played music together, but hey it was worth it.
How the hell do I get the beta to actually show up? I did all the email they sent me said to do and nothing shows up in that insider hub app.
It sounds like another scale test or beta is planned before release, despite being only approx 15 days until release. At least the Sea of Thieves Forum seems to suggest it.
[QUOTE=Wormy;53176056]It sounds like another scale test or beta is planned before release, despite being only approx 15 days until release. At least the Sea of Thieves Forum seems to suggest it.[/QUOTE] The content in the game right now doesn't leave me hopeful for it being worth $60 at release.
[QUOTE=redBadger;53176528]The content in the game right now doesn't leave me hopeful for it being worth $60 at release.[/QUOTE] Their excuse is that we've only experienced approx 20-30% of the game's content so far. Judging by the PC system requirements the game will be around 60 GB, which is a big increase compared to the beta tests which were only 18 GB.
The scale tests are very content limited because they're only worried about testing the servers and not the game content itself. They left most the game out for obvious reasons.
There's also going to be factions offering different types of quests, so we won't have to keep digging for treasure 24/7. The map size might be problematic as it is fairly small, if they decide to keep it the same size as the beta that is. Personally I am optimistic about the game and I'm expecting a lot of content updates to keep the game alive in the near future. Ship customization is already planned to release post-launch.
Looks like the final beta is free to try for everyone: [url]https://www.microsoft.com/en-ca/store/p/sea-of-thieves-final-beta/9p54wfhg498g[/url]
Anyone else not getting the voyage from the merchant alliance? When I buy the voyage it just counts my coins but never responds.
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