• Sea of Thieves: Avast, Ye Filthy Barrelstopper
    357 replies, posted
They're having some issues at the moment it seems.
Yup, tried it out, couldn't get a voyage because it kept counting my coins. :s:
Friend and I bigdicked two different galleon crews and another sloop multiple times in a sloop. Very fun to just roll up on dudes and blast them 10 times while they awkwardly shuffle cannon-to-cannon.
[QUOTE=Gray Altoid;53191188]Friend and I bigdicked two different galleon crews and another sloop multiple times in a sloop. Very fun to just roll up on dudes and blast them 10 times while they awkwardly shuffle cannon-to-cannon.[/QUOTE] We had the superior tactics and teamwork. That one maneuver that I thought was a bad idea after I committed to it wound up being brilliant. A few times we just lowered anchor right in front of a weakened galleon and they had no idea what to do so we just blasted them to pieces while they paniced. We sank once because we beached ourselves but we had like four or five ship kills without taking a single cannonball in return. Altoid was gunner and captain while I piloted and manuvered. Definitely keep teamwork in mind. Pay attention to the wind and know if you're at an advantage or disadvantage from your enemy in regards to it. Know when your team is best spent micromanaging the sails and piloting and when to start opening fire. Know when to raise sails for tighter turning for surprise movements. Pay attention to enemies in the water attempting to board. Keep an eye on the horizons so you don't get surprised. Above all: know your plan, know your roll, and commit to it while trusting your teammates. People didn't know how to react while we knew exactly what we were supposed to do so we were able to quickly sink multiple galleons in multiple engagements, while we were suffering from attrition. It also helps that Altoid turned the cannons into machine guns with precise timing. Got a few good chests out of the deal.
Played it with 3 friends of mine it was actually hilarious chasing down other ships, we did a drop the anchor power slide to catch a small ship. Then all hopped on it to drag it up quick. I think its a bit too easy to repair ships and the counting coins server problem sucked but im for sure enjoying this game. Another time i hijacked someones ship and crashed it into the rocks while we were fighting. I do really think they need some sort of grappling equipment so you can shoot yourself out of the cannon and grab onto their ship or grapple your two boats together since its actually stupid hard to shoot yourself onto their ship. Maybe some sort of option to row your boat/have a short term steam engine for extra speed or a cannon at the front because sometimes chases just become endless.
Really annoyed. Spent 2 hours across 15 islands and found 0 chickens for the voyages. At least I got 1.5k in random chests but it still annoyed the shit out of me.
[QUOTE=redBadger;53191245]Really annoyed. Spent 2 hours across 15 islands and found 0 chickens for the voyages. At least I got 1.5k in random chests but it still annoyed the shit out of me.[/QUOTE] We went on a massive voyage to chicken island only to discover that no chickens or any other fauna lived there. We then found a relatively big island nearby and found some. I guess just look for large islands and hope for the best. [editline]9th March 2018[/editline] Oh yeah, by the way, on my machine the mouse was atrocious. I couldn't turn left at all because while I was in exclusive fullscreen mode my mouse kept going to my other monitor and losing focus. Looking up or down too quickly invoked the taskbar or the game's title bar. I died in a few firefights simply because I wasn't confident in making a quick snap move or I lost the game's focus at the wrong time. I also crashed twice.
[QUOTE=Kartoffel;53190727]Yup, tried it out, couldn't get a voyage because it kept counting my coins. :s:[/QUOTE] This issue seems to be fixed for me now, I've done a couple of small voyages, nothing too insane. My most notable one, however, was the most recent. Sailed out to an island, dug up the chest, yada yada, but I had to sail through a maelstrom to get back to the outpost. That was a little hairy, and there were times when the compass just flipped the fuck out and spun around in circles, so I had to constantly check the map to make sure I was still on the right heading. Sustained some damage here and there, but made it back to the outpost in one piece, more or less. When I got back, however, I noticed there was another sloop docked. I deposited the chest for the dosh, then set sail again. When I started up the voyage, I stocked up on plenty of goods before I left. Specifically, I crammed a shitload of cannonballs on board my ship. I launched an ambush on the sloop, but they fended me off pretty well and I retreated to lick my wounds. After patching the holes in my ship and eating a couple of bananas, I went back to goad the other sloop into following me, which it did. It started to rain, and we engaged each other. It was at this time that I realized the other sloop was a crew of 2, so statistically they were far more likely to perform better due to the extra set of eyes and ears. I like a challenge. I set my sloop into a hard turn and raised the sails to half, giving myself a better turn radius than the other crew, and managed to outmaneuver them a good couple of times, hitting them with rapid fire volleys from my cannon (grab as many cannon balls as you can in your inventory, it helps). They hit me a good few times as well, and this continued for a couple of minutes as the rain began to intensify into a thunderstorm. We continued to circle each other, firing salvos back and forth until I adjusted my heading and rammed them. As is to be expected, both sloops took colossal damage from this maneuver, and in the excitement of such close proximity I attempted to leap onto their ship. Unfortunately, I missed. My ship continued to sail off without me, as did my foes. A shark attempted to make my acquaintance, but I wasn't having any of it and killed it on the spot. I managed to swim and catch my ship at its turn...right in time for it to begin sinking. The entire time, the other crew had kept firing at it, and once they saw that my ship was sinking they dropped anchor to attempt a repair. Weapon at the ready, I swam toward their ship, and was spotted by one of the crew members, who waited for me to board with a sword in hand. He made a couple of mistakes, I'm afraid. The first mistake was forgetting that it can take a while to go in for another swing. The second mistake was letting me get in his face with a blunderbuss. After one-shotting him, I went below deck to see the extent of their damage. I didn't get far before I saw that their ship was on the verge of sinking, so I fired my last round into the wall for good measure and ran to the bow, and stood triumphantly on their ship as it sank out from under me. I spotted one of them in the water and had a quick skirmish before opting to abandon the fight and visit the mermaid. I can't wait to play this game with friends, because holy fucking shit that was one hell of a fight. :yarr: [editline]10th March 2018[/editline] Also, to make this battle that much better, the entire time I was listening to the "Curse of the Black Pearl" soundtrack. :v:
Managed to escape a ship chasing me by putting an island between me and him and the moment he went out of view I dropped anchor, did a 180 and just got the fuck out, don't know if he lost me of just gave up the chase but he kept going. Also was docked at an island in my sloop finishing a quest when suddenly I look up from my map table and just see a brig go right by me, miss every shot and ram into the island rocks, I quickly get the fuck out only to look back and see that they actually managed to sink themselves.
I'd like to be able to break up a party of 4 into two groups of people working together in different boats. [editline]10th March 2018[/editline] Or better yet, two groups of three
Anyone got a crew I can join? Mics would be preferred tbh I can't seem to join random crews, it always throws me in by myself.
Playing with two friends, hilarious game. Bit baffling though, we did a gold hoarder quest, sold a coffer and a seafarer chest I found and two chickens, but we still have absolutely zero gold. Is it possible to gain gold in the beta? The quests are all 0 gold right now (probably free to acquire right?) but does that mean they give you nothing?
[QUOTE=The Rizzler;53192826]Playing with two friends, hilarious game. Bit baffling though, we did a gold hoarder quest, sold a coffer and a seafarer chest I found and two chickens, but we still have absolutely zero gold. Is it possible to gain gold in the beta? The quests are all 0 gold right now (probably free to acquire right?) but does that mean they give you nothing?[/QUOTE] It seems like rewards are taking an absurdly long time to process, likely due to server strain.
Yeah had that happen to me, first chest I sold got no gold or experience, the next one I got everything. Good thing they opened up the beta for everyone, imagine this shit on release.
[QUOTE=Gray Altoid;53192880]It seems like rewards are taking an absurdly long time to process, likely due to server strain.[/QUOTE] Yeah, restarted and the gold went through, then after that receiving gold worked fine. The game does seem a bit shallow at least with the current questing system so not sure about the longevity/depth in the long run, but tonight was hilarious We worked on a three strike system as our fourth player was always a rando, so if they did something stupid like drop anchor purposefully for no reason, angling all of the sails in the wrong direction or raising the anchor when none of us were on board, they got a) brigged, b) vomited on/had buckets of our own caught vomit thrown on them and c) were subjected to terrible hurdy gurdy playing It was honestly baffling. 4/5 of the people we played with ended up in the brig for unquestionably malicious/trolling intent (i.e. not people who were just incompetent from being new at the game). We gave them all two chances. Apart from one guy who we spawned with, that got on the ship and away with it so fast he ended up in uncharted blood waters and the ship sunk before we could even brig n' puke him. That was quite impressive. Even after all this we're considering picking up the game if it gets cheap enough/has a decent update roadmap. There aren't enough pirate games these days (even though a few are announced I think)
people are amazing persistent at chasing down a one man sloop with zero cargo on it. [editline]10th March 2018[/editline] This game actually is quite relaxing to play by myself. Pull up a podcast, sit back and relax and explore.
[QUOTE=redBadger;53193090]people are amazing persistent at chasing down a one man sloop with zero cargo on it. [editline]10th March 2018[/editline] This game actually is quite relaxing to play by myself. Pull up a podcast, sit back and relax and explore.[/QUOTE] Speaking of, we just followed a one man sloop off the map and as it turns out - Going off the map kills you. The water turns crimson red, really spooky music starts playing & your ship starts falling apart: [t]https://cdn.discordapp.com/attachments/253631177154363404/422298878302486548/unknown.png[/t] [t]https://cdn.discordapp.com/attachments/253631177154363404/422298656323010561/unknown.png[/t] After a few hours of playing the beta, I feel like we've experienced just about everything the game is going to offer, unfortunately. Definitely a solid $30 title, no chance I'm paying full price for it though, unless it turns out this final beta only has a small fraction of the content of the full game.
From what I understand, the final beta has all the same content as the previous betas, but with the Skeleton Captains added in and whatnot. The full game will apparently [i]ship[/i] with more content, but we don't know how much more. A kraken is, of course, confirmed.
[QUOTE=Kartoffel;53193524]From what I understand, the final beta has all the same content as the previous betas, but with the Skeleton Captains added in and whatnot. The full game will apparently [i]ship[/i] with more content, but we don't know how much more. A kraken is, of course, confirmed.[/QUOTE] Yeah, without knowing exactly how much more content it's going to [i]ship[/i] with, I'd be hesitant to spend that level of money on it, in fear of it still lacking [i]depth[/i]. Feels very "mile-wide but an inch-deep" at this point.
there'll be plenty of reviews and coverage i'm sure. make a decision after the fact.
There will be three quest giving factions in the release, this beta was the first to feature two of them. They both feel pretty grindy to me after a couple hours so hopefully in the full game the quests offer more variety. I do know in some of the stress test weekends they limited the amount of quests and allowed quests to be done more than once. So who knows. I think there's also some kind of reputation system in place at release where you can become a legendary pirate where you get unique cosmetic items and iirc other pirates are somehow encouraged to defeat you for reputation. I really see a lot of potential for the platform they built, how much of that potential will be tapped at release, I have no idea. I hope there's enough to keep people playing so the devs can work on expansions
The Merchant Alliance quests seem to be there purely to encourage PVP. You're tasked with ferrying goods from one location to another, so if you get attacked and someone steals the goods you're carrying, they can hand it in themselves. I'm looking forward to what this game adds on release, and I'll wait a week or two to watch Twitch gameplay and reviews before I bite the bullet and get the game.
My friends and I found out that the crow's nest is an alright place to hide chests since it is hard to get to and also dropping chests down the ladder happens instantaneously so you can offload them quickly Also I will probably be getting this game when it comes out, and even if the initial content is a little lacking I can see them going the Elite: Dangerous route and adding tons of content later on that draw more people in. I'd prefer if there was still a lot of stuff to do upon launch, and I hope that the beta was just scratching the surface and testing basic mechanics of the game, but even if it is a mile wide and an inch deep, the emergent gameplay within will still probably be enough to keep me playing it every so often.
Was hoping there was another day. Was quite enjoying it
The game is fun and I'd love to get it but before knowing the full amount of content available, it's just not worth £50. At least the cross platform capabilities mean it should remain active for a good while. Had fun in the last beta by starting a ship with 3 friends, chasing down a ship and finding another ship nearby. 2 of us jump onto the small ship and kill the lone crewman, when he respawns we tell him that we're looking to fight one of the other ships and he instantly jumps on the cannon and helps out. There are a few things I think the game really needs: NPC merchant vessels to raid A fishing/wailing activity as you go from a to b Simple card games like poker or blackjack to play in the taverns A grappling hook for boarding ships I hope this game does well.
[QUOTE=OvB;53194531]There will be three quest giving factions in the release, this beta was the first to feature two of them. They both feel pretty grindy to me after a couple hours so hopefully in the full game the quests offer more variety. I do know in some of the stress test weekends they limited the amount of quests and allowed quests to be done more than once. So who knows. I think there's also some kind of reputation system in place at release where you can become a legendary pirate where you get unique cosmetic items and iirc other pirates are somehow encouraged to defeat you for reputation. I really see a lot of potential for the platform they built, how much of that potential will be tapped at release, I have no idea. I hope there's enough to keep people playing so the devs can work on expansions[/QUOTE] Previous betas featured the Order of Souls or whatever. It's just "go to this island, kill 'boss' skeleton, deliver skull instead of a chest." I'd be reticent to buy this game if it was $40, let alone $60.
https://www.youtube.com/watch?v=r5JIBaasuE8 Hope you don't mind me seeing how well WebM's upload (no sound is intended) https://files.facepunch.com/forum/upload/207360/6a589115-628c-43eb-a6b9-6509f4e003d1/SoT high quality.webm
That trailer doesn't look very promising. It seems to be the same exact content as the beta + a kraken (which does look awesome though). That's not enough to justify the 70€ price tag. Even 35€ would be too much. The beta was a lot of fun for the 5h or so I played with my friends, but I can't imagine playing for more than 10-15h. Probably not even that. The whole game feels an inch deep and a mile foot wide.
Seems like the 60 gig requirement got reduced to 19.6 gig, so seems like there isn't much missing from the final beta.
So for anyone who had played the game on pc, does shadowplay work with it? I've had problems with microsoft games, namely Forza Horzion 3 and Motorsport 7 being incompatible with shadowplay.
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